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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_EMPTY_SHAPE_H
- #define BT_EMPTY_SHAPE_H
- #include "btConcaveShape.h"
- #include "LinearMath/btVector3.h"
- #include "LinearMath/btTransform.h"
- #include "LinearMath/btMatrix3x3.h"
- #include "btCollisionMargin.h"
- /// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
- /// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
- ATTRIBUTE_ALIGNED16(class)
- btEmptyShape : public btConcaveShape
- {
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btEmptyShape();
- virtual ~btEmptyShape();
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void setLocalScaling(const btVector3& scaling)
- {
- m_localScaling = scaling;
- }
- virtual const btVector3& getLocalScaling() const
- {
- return m_localScaling;
- }
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual const char* getName() const
- {
- return "Empty";
- }
- virtual void processAllTriangles(btTriangleCallback*, const btVector3&, const btVector3&) const
- {
- }
- protected:
- btVector3 m_localScaling;
- };
- #endif //BT_EMPTY_SHAPE_H
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