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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btSphereShape.h"
- #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
- #include "LinearMath/btQuaternion.h"
- btVector3 btSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
- {
- (void)vec;
- return btVector3(btScalar(0.), btScalar(0.), btScalar(0.));
- }
- void btSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
- {
- (void)vectors;
- for (int i = 0; i < numVectors; i++)
- {
- supportVerticesOut[i].setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- }
- }
- btVector3 btSphereShape::localGetSupportingVertex(const btVector3& vec) const
- {
- btVector3 supVertex;
- supVertex = localGetSupportingVertexWithoutMargin(vec);
- btVector3 vecnorm = vec;
- if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
- {
- vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
- }
- vecnorm.normalize();
- supVertex += getMargin() * vecnorm;
- return supVertex;
- }
- //broken due to scaling
- void btSphereShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
- {
- const btVector3& center = t.getOrigin();
- btVector3 extent(getMargin(), getMargin(), getMargin());
- aabbMin = center - extent;
- aabbMax = center + extent;
- }
- void btSphereShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
- {
- btScalar elem = btScalar(0.4) * mass * getMargin() * getMargin();
- inertia.setValue(elem, elem, elem);
- }
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