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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btTriangleMeshShape.h"
- #include "LinearMath/btVector3.h"
- #include "LinearMath/btQuaternion.h"
- #include "btStridingMeshInterface.h"
- #include "LinearMath/btAabbUtil2.h"
- #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
- btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
- : btConcaveShape(), m_meshInterface(meshInterface)
- {
- m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
- if (meshInterface->hasPremadeAabb())
- {
- meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
- }
- else
- {
- recalcLocalAabb();
- }
- }
- btTriangleMeshShape::~btTriangleMeshShape()
- {
- }
- void btTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
- {
- btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
- localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
- btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
- btMatrix3x3 abs_b = trans.getBasis().absolute();
- btVector3 center = trans(localCenter);
- btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
- aabbMin = center - extent;
- aabbMax = center + extent;
- }
- void btTriangleMeshShape::recalcLocalAabb()
- {
- for (int i = 0; i < 3; i++)
- {
- btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
- vec[i] = btScalar(1.);
- btVector3 tmp = localGetSupportingVertex(vec);
- m_localAabbMax[i] = tmp[i] + m_collisionMargin;
- vec[i] = btScalar(-1.);
- tmp = localGetSupportingVertex(vec);
- m_localAabbMin[i] = tmp[i] - m_collisionMargin;
- }
- }
- class SupportVertexCallback : public btTriangleCallback
- {
- btVector3 m_supportVertexLocal;
- public:
- btTransform m_worldTrans;
- btScalar m_maxDot;
- btVector3 m_supportVecLocal;
- SupportVertexCallback(const btVector3& supportVecWorld, const btTransform& trans)
- : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)), m_worldTrans(trans), m_maxDot(btScalar(-BT_LARGE_FLOAT))
- {
- m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
- }
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
- for (int i = 0; i < 3; i++)
- {
- btScalar dot = m_supportVecLocal.dot(triangle[i]);
- if (dot > m_maxDot)
- {
- m_maxDot = dot;
- m_supportVertexLocal = triangle[i];
- }
- }
- }
- btVector3 GetSupportVertexWorldSpace()
- {
- return m_worldTrans(m_supportVertexLocal);
- }
- btVector3 GetSupportVertexLocal()
- {
- return m_supportVertexLocal;
- }
- };
- void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
- {
- m_meshInterface->setScaling(scaling);
- recalcLocalAabb();
- }
- const btVector3& btTriangleMeshShape::getLocalScaling() const
- {
- return m_meshInterface->getScaling();
- }
- //#define DEBUG_TRIANGLE_MESH
- void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
- {
- struct FilteredCallback : public btInternalTriangleIndexCallback
- {
- btTriangleCallback* m_callback;
- btVector3 m_aabbMin;
- btVector3 m_aabbMax;
- FilteredCallback(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax)
- : m_callback(callback),
- m_aabbMin(aabbMin),
- m_aabbMax(aabbMax)
- {
- }
- virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
- {
- if (TestTriangleAgainstAabb2(&triangle[0], m_aabbMin, m_aabbMax))
- {
- //check aabb in triangle-space, before doing this
- m_callback->processTriangle(triangle, partId, triangleIndex);
- }
- }
- };
- FilteredCallback filterCallback(callback, aabbMin, aabbMax);
- m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
- }
- void btTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
- {
- (void)mass;
- //moving concave objects not supported
- btAssert(0);
- inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- }
- btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
- {
- btVector3 supportVertex;
- btTransform ident;
- ident.setIdentity();
- SupportVertexCallback supportCallback(vec, ident);
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
- processAllTriangles(&supportCallback, -aabbMax, aabbMax);
- supportVertex = supportCallback.GetSupportVertexLocal();
- return supportVertex;
- }
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