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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btFixedConstraint.h"
- #include "BulletDynamics/Dynamics/btRigidBody.h"
- #include "LinearMath/btTransformUtil.h"
- #include <new>
- btFixedConstraint::btFixedConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
- : btGeneric6DofSpring2Constraint(rbA, rbB, frameInA, frameInB)
- {
- setAngularLowerLimit(btVector3(0, 0, 0));
- setAngularUpperLimit(btVector3(0, 0, 0));
- setLinearLowerLimit(btVector3(0, 0, 0));
- setLinearUpperLimit(btVector3(0, 0, 0));
- }
- btFixedConstraint::~btFixedConstraint()
- {
- }
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