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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SIMPLE_DYNAMICS_WORLD_H
- #define BT_SIMPLE_DYNAMICS_WORLD_H
- #include "btDynamicsWorld.h"
- class btDispatcher;
- class btOverlappingPairCache;
- class btConstraintSolver;
- ///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
- ///Please use btDiscreteDynamicsWorld instead
- class btSimpleDynamicsWorld : public btDynamicsWorld
- {
- protected:
- btConstraintSolver* m_constraintSolver;
- bool m_ownsConstraintSolver;
- void predictUnconstraintMotion(btScalar timeStep);
- void integrateTransforms(btScalar timeStep);
- btVector3 m_gravity;
- public:
- ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
- btSimpleDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
- virtual ~btSimpleDynamicsWorld();
- ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
- virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.));
- virtual void setGravity(const btVector3& gravity);
- virtual btVector3 getGravity() const;
- virtual void addRigidBody(btRigidBody* body);
- virtual void addRigidBody(btRigidBody* body, int group, int mask);
- virtual void removeRigidBody(btRigidBody* body);
- virtual void debugDrawWorld();
- virtual void addAction(btActionInterface* action);
- virtual void removeAction(btActionInterface* action);
- ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
- virtual void updateAabbs();
- virtual void synchronizeMotionStates();
- virtual void setConstraintSolver(btConstraintSolver* solver);
- virtual btConstraintSolver* getConstraintSolver();
- virtual btDynamicsWorldType getWorldType() const
- {
- return BT_SIMPLE_DYNAMICS_WORLD;
- }
- virtual void clearForces();
- };
- #endif //BT_SIMPLE_DYNAMICS_WORLD_H
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