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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #include "bvh_intersector1.h"
- #include "node_intersector1.h"
- #include "bvh_traverser1.h"
- #include "../geometry/intersector_iterators.h"
- #include "../geometry/triangle_intersector.h"
- #include "../geometry/trianglev_intersector.h"
- #include "../geometry/trianglev_mb_intersector.h"
- #include "../geometry/trianglei_intersector.h"
- #include "../geometry/quadv_intersector.h"
- #include "../geometry/quadi_intersector.h"
- #include "../geometry/curveNv_intersector.h"
- #include "../geometry/curveNi_intersector.h"
- #include "../geometry/curveNi_mb_intersector.h"
- #include "../geometry/linei_intersector.h"
- #include "../geometry/subdivpatch1_intersector.h"
- #include "../geometry/object_intersector.h"
- #include "../geometry/instance_intersector.h"
- #include "../geometry/subgrid_intersector.h"
- #include "../geometry/subgrid_mb_intersector.h"
- #include "../geometry/curve_intersector_virtual.h"
- namespace embree
- {
- namespace isa
- {
- template<int N, int types, bool robust, typename PrimitiveIntersector1>
- void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::intersect(const Accel::Intersectors* __restrict__ This,
- RayHit& __restrict__ ray,
- IntersectContext* __restrict__ context)
- {
- const BVH* __restrict__ bvh = (const BVH*)This->ptr;
-
- /* we may traverse an empty BVH in case all geometry was invalid */
- if (bvh->root == BVH::emptyNode)
- return;
-
- /* perform per ray precalculations required by the primitive intersector */
- Precalculations pre(ray, bvh);
- /* stack state */
- StackItemT<NodeRef> stack[stackSize]; // stack of nodes
- StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
- StackItemT<NodeRef>* stackEnd = stack+stackSize;
- stack[0].ptr = bvh->root;
- stack[0].dist = neg_inf;
-
- if (bvh->root == BVH::emptyNode)
- return;
-
- /* filter out invalid rays */
- #if defined(EMBREE_IGNORE_INVALID_RAYS)
- if (!ray.valid()) return;
- #endif
- /* verify correct input */
- assert(ray.valid());
- assert(ray.tnear() >= 0.0f);
- assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f));
- /* load the ray into SIMD registers */
- TravRay<N,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f));
- /* initialize the node traverser */
- BVHNNodeTraverser1Hit<N, types> nodeTraverser;
- /* pop loop */
- while (true) pop:
- {
- /* pop next node */
- if (unlikely(stackPtr == stack)) break;
- stackPtr--;
- NodeRef cur = NodeRef(stackPtr->ptr);
- /* if popped node is too far, pop next one */
- if (unlikely(*(float*)&stackPtr->dist > ray.tfar))
- continue;
- /* downtraversal loop */
- while (true)
- {
- /* intersect node */
- size_t mask; vfloat<N> tNear;
- STAT3(normal.trav_nodes,1,1,1);
- bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray, ray.time(), tNear, mask);
- if (unlikely(!nodeIntersected)) { STAT3(normal.trav_nodes,-1,-1,-1); break; }
- /* if no child is hit, pop next node */
- if (unlikely(mask == 0))
- goto pop;
- /* select next child and push other children */
- nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
- }
- /* this is a leaf node */
- assert(cur != BVH::emptyNode);
- STAT3(normal.trav_leaves,1,1,1);
- size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
- size_t lazy_node = 0;
- PrimitiveIntersector1::intersect(This, pre, ray, context, prim, num, tray, lazy_node);
- tray.tfar = ray.tfar;
- /* push lazy node onto stack */
- if (unlikely(lazy_node)) {
- stackPtr->ptr = lazy_node;
- stackPtr->dist = neg_inf;
- stackPtr++;
- }
- }
- }
- template<int N, int types, bool robust, typename PrimitiveIntersector1>
- void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::occluded(const Accel::Intersectors* __restrict__ This,
- Ray& __restrict__ ray,
- IntersectContext* __restrict__ context)
- {
- const BVH* __restrict__ bvh = (const BVH*)This->ptr;
-
- /* we may traverse an empty BVH in case all geometry was invalid */
- if (bvh->root == BVH::emptyNode)
- return;
-
- /* early out for already occluded rays */
- if (unlikely(ray.tfar < 0.0f))
- return;
- /* perform per ray precalculations required by the primitive intersector */
- Precalculations pre(ray, bvh);
- /* stack state */
- NodeRef stack[stackSize]; // stack of nodes that still need to get traversed
- NodeRef* stackPtr = stack+1; // current stack pointer
- NodeRef* stackEnd = stack+stackSize;
- stack[0] = bvh->root;
- /* filter out invalid rays */
- #if defined(EMBREE_IGNORE_INVALID_RAYS)
- if (!ray.valid()) return;
- #endif
- /* verify correct input */
- assert(ray.valid());
- assert(ray.tnear() >= 0.0f);
- assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f));
- /* load the ray into SIMD registers */
- TravRay<N,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f));
- /* initialize the node traverser */
- BVHNNodeTraverser1Hit<N, types> nodeTraverser;
- /* pop loop */
- while (true) pop:
- {
- /* pop next node */
- if (unlikely(stackPtr == stack)) break;
- stackPtr--;
- NodeRef cur = (NodeRef)*stackPtr;
- /* downtraversal loop */
- while (true)
- {
- /* intersect node */
- size_t mask; vfloat<N> tNear;
- STAT3(shadow.trav_nodes,1,1,1);
- bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray, ray.time(), tNear, mask);
- if (unlikely(!nodeIntersected)) { STAT3(shadow.trav_nodes,-1,-1,-1); break; }
- /* if no child is hit, pop next node */
- if (unlikely(mask == 0))
- goto pop;
- /* select next child and push other children */
- nodeTraverser.traverseAnyHit(cur, mask, tNear, stackPtr, stackEnd);
- }
- /* this is a leaf node */
- assert(cur != BVH::emptyNode);
- STAT3(shadow.trav_leaves,1,1,1);
- size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
- size_t lazy_node = 0;
- if (PrimitiveIntersector1::occluded(This, pre, ray, context, prim, num, tray, lazy_node)) {
- ray.tfar = neg_inf;
- break;
- }
- /* push lazy node onto stack */
- if (unlikely(lazy_node)) {
- *stackPtr = (NodeRef)lazy_node;
- stackPtr++;
- }
- }
- }
- template<int N, int types, bool robust, typename PrimitiveIntersector1>
- struct PointQueryDispatch
- {
- typedef typename PrimitiveIntersector1::Precalculations Precalculations;
- typedef typename PrimitiveIntersector1::Primitive Primitive;
- typedef BVHN<N> BVH;
- typedef typename BVH::NodeRef NodeRef;
- typedef typename BVH::AABBNode AABBNode;
- typedef typename BVH::AABBNodeMB4D AABBNodeMB4D;
- static const size_t stackSize = 1+(N-1)*BVH::maxDepth+3; // +3 due to 16-wide store
- static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context)
- {
- const BVH* __restrict__ bvh = (const BVH*)This->ptr;
-
- /* we may traverse an empty BVH in case all geometry was invalid */
- if (bvh->root == BVH::emptyNode)
- return false;
-
- /* stack state */
- StackItemT<NodeRef> stack[stackSize]; // stack of nodes
- StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
- StackItemT<NodeRef>* stackEnd = stack+stackSize;
- stack[0].ptr = bvh->root;
- stack[0].dist = neg_inf;
-
- /* verify correct input */
- assert(!(types & BVH_MB) || (query->time >= 0.0f && query->time <= 1.0f));
- /* load the point query into SIMD registers */
- TravPointQuery<N> tquery(query->p, context->query_radius);
- /* initialize the node traverser */
- BVHNNodeTraverser1Hit<N,types> nodeTraverser;
- bool changed = false;
- float cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE
- ? query->radius * query->radius
- : dot(context->query_radius, context->query_radius);
- /* pop loop */
- while (true) pop:
- {
- /* pop next node */
- if (unlikely(stackPtr == stack)) break;
- stackPtr--;
- NodeRef cur = NodeRef(stackPtr->ptr);
- /* if popped node is too far, pop next one */
- if (unlikely(*(float*)&stackPtr->dist > cull_radius))
- continue;
- /* downtraversal loop */
- while (true)
- {
- /* intersect node */
- size_t mask; vfloat<N> tNear;
- STAT3(point_query.trav_nodes,1,1,1);
- bool nodeIntersected;
- if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
- nodeIntersected = BVHNNodePointQuerySphere1<N, types>::pointQuery(cur, tquery, query->time, tNear, mask);
- } else {
- nodeIntersected = BVHNNodePointQueryAABB1 <N, types>::pointQuery(cur, tquery, query->time, tNear, mask);
- }
- if (unlikely(!nodeIntersected)) { STAT3(point_query.trav_nodes,-1,-1,-1); break; }
- /* if no child is hit, pop next node */
- if (unlikely(mask == 0))
- goto pop;
- /* select next child and push other children */
- nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
- }
- /* this is a leaf node */
- assert(cur != BVH::emptyNode);
- STAT3(point_query.trav_leaves,1,1,1);
- size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
- size_t lazy_node = 0;
- if (PrimitiveIntersector1::pointQuery(This, query, context, prim, num, tquery, lazy_node))
- {
- changed = true;
- tquery.rad = context->query_radius;
- cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE
- ? query->radius * query->radius
- : dot(context->query_radius, context->query_radius);
- }
- /* push lazy node onto stack */
- if (unlikely(lazy_node)) {
- stackPtr->ptr = lazy_node;
- stackPtr->dist = neg_inf;
- stackPtr++;
- }
- }
- return changed;
- }
- };
- /* disable point queries for not yet supported geometry types */
- template<int N, int types, bool robust>
- struct PointQueryDispatch<N, types, robust, VirtualCurveIntersector1> {
- static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
- };
-
- template<int N, int types, bool robust>
- struct PointQueryDispatch<N, types, robust, SubdivPatch1Intersector1> {
- static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
- };
-
- template<int N, int types, bool robust>
- struct PointQueryDispatch<N, types, robust, SubdivPatch1MBIntersector1> {
- static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
- };
- template<int N, int types, bool robust, typename PrimitiveIntersector1>
- bool BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::pointQuery(
- const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context)
- {
- return PointQueryDispatch<N, types, robust, PrimitiveIntersector1>::pointQuery(This, query, context);
- }
- }
- }
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