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- /**************************************************************************/
- /* animation_tree_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_tree_editor_plugin.h"
- #include "animation_blend_space_1d_editor.h"
- #include "animation_blend_space_2d_editor.h"
- #include "animation_blend_tree_editor_plugin.h"
- #include "animation_state_machine_editor.h"
- #include "editor/editor_node.h"
- #include "editor/gui/editor_bottom_panel.h"
- #include "editor/settings/editor_command_palette.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/animation/animation_blend_tree.h"
- #include "scene/gui/button.h"
- #include "scene/gui/margin_container.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/gui/separator.h"
- void AnimationTreeEditor::edit(AnimationTree *p_tree) {
- if (p_tree && !p_tree->is_connected("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) {
- p_tree->connect("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed), CONNECT_DEFERRED);
- }
- if (tree == p_tree) {
- return;
- }
- if (tree && tree->is_connected("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) {
- tree->disconnect("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed));
- }
- tree = p_tree;
- Vector<String> path;
- if (tree) {
- edit_path(path);
- }
- }
- void AnimationTreeEditor::_node_removed(Node *p_node) {
- if (p_node == tree) {
- tree = nullptr;
- _clear_editors();
- }
- }
- void AnimationTreeEditor::_path_button_pressed(int p_path) {
- edited_path.clear();
- for (int i = 0; i <= p_path; i++) {
- edited_path.push_back(button_path[i]);
- }
- }
- void AnimationTreeEditor::_animation_list_changed() {
- AnimationNodeBlendTreeEditor *bte = AnimationNodeBlendTreeEditor::get_singleton();
- if (bte) {
- bte->update_graph();
- }
- }
- void AnimationTreeEditor::_update_path() {
- while (path_hb->get_child_count() > 1) {
- memdelete(path_hb->get_child(1));
- }
- Ref<ButtonGroup> group;
- group.instantiate();
- Button *b = memnew(Button);
- b->set_text(TTR("Root"));
- b->set_toggle_mode(true);
- b->set_button_group(group);
- b->set_pressed(true);
- b->set_focus_mode(FOCUS_ACCESSIBILITY);
- b->connect(SceneStringName(pressed), callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(-1));
- path_hb->add_child(b);
- for (int i = 0; i < button_path.size(); i++) {
- b = memnew(Button);
- b->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- b->set_text(button_path[i]);
- b->set_toggle_mode(true);
- b->set_button_group(group);
- path_hb->add_child(b);
- b->set_pressed(true);
- b->set_focus_mode(FOCUS_ACCESSIBILITY);
- b->connect(SceneStringName(pressed), callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(i));
- }
- }
- void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
- button_path.clear();
- Ref<AnimationNode> node = tree->get_root_animation_node();
- if (node.is_valid()) {
- current_root = node->get_instance_id();
- for (int i = 0; i < p_path.size(); i++) {
- Ref<AnimationNode> child = node->get_child_by_name(p_path[i]);
- ERR_BREAK(child.is_null());
- node = child;
- button_path.push_back(p_path[i]);
- }
- edited_path = button_path;
- for (int i = 0; i < editors.size(); i++) {
- if (editors[i]->can_edit(node)) {
- editors[i]->edit(node);
- editors[i]->show();
- } else {
- editors[i]->edit(Ref<AnimationNode>());
- editors[i]->hide();
- }
- }
- } else {
- current_root = ObjectID();
- edited_path = button_path;
- for (int i = 0; i < editors.size(); i++) {
- editors[i]->edit(Ref<AnimationNode>());
- editors[i]->hide();
- }
- }
- _update_path();
- }
- void AnimationTreeEditor::_clear_editors() {
- button_path.clear();
- current_root = ObjectID();
- edited_path = button_path;
- for (int i = 0; i < editors.size(); i++) {
- editors[i]->edit(Ref<AnimationNode>());
- editors[i]->hide();
- }
- _update_path();
- }
- Vector<String> AnimationTreeEditor::get_edited_path() const {
- return button_path;
- }
- void AnimationTreeEditor::enter_editor(const String &p_path) {
- Vector<String> path = edited_path;
- path.push_back(p_path);
- edit_path(path);
- }
- void AnimationTreeEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("node_removed", callable_mp(this, &AnimationTreeEditor::_node_removed));
- } break;
- case NOTIFICATION_PROCESS: {
- ObjectID root;
- if (tree && tree->get_root_animation_node().is_valid()) {
- root = tree->get_root_animation_node()->get_instance_id();
- }
- if (root != current_root) {
- edit_path(Vector<String>());
- }
- if (button_path.size() != edited_path.size()) {
- edit_path(edited_path);
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("node_removed", callable_mp(this, &AnimationTreeEditor::_node_removed));
- } break;
- }
- }
- AnimationTreeEditor *AnimationTreeEditor::singleton = nullptr;
- void AnimationTreeEditor::add_plugin(AnimationTreeNodeEditorPlugin *p_editor) {
- ERR_FAIL_COND(p_editor->get_parent());
- editor_base->add_child(p_editor);
- editors.push_back(p_editor);
- p_editor->set_h_size_flags(SIZE_EXPAND_FILL);
- p_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- p_editor->hide();
- }
- void AnimationTreeEditor::remove_plugin(AnimationTreeNodeEditorPlugin *p_editor) {
- ERR_FAIL_COND(p_editor->get_parent() != editor_base);
- editor_base->remove_child(p_editor);
- editors.erase(p_editor);
- }
- String AnimationTreeEditor::get_base_path() {
- String path = Animation::PARAMETERS_BASE_PATH;
- for (int i = 0; i < edited_path.size(); i++) {
- path += edited_path[i] + "/";
- }
- return path;
- }
- bool AnimationTreeEditor::can_edit(const Ref<AnimationNode> &p_node) const {
- for (int i = 0; i < editors.size(); i++) {
- if (editors[i]->can_edit(p_node)) {
- return true;
- }
- }
- return false;
- }
- Vector<String> AnimationTreeEditor::get_animation_list() {
- // This can be called off the main thread due to resource preview generation. Quit early in that case.
- if (!singleton->tree || !Thread::is_main_thread() || !singleton->is_visible()) {
- // When tree is empty, singleton not in the main thread.
- return Vector<String>();
- }
- AnimationTree *tree = singleton->tree;
- if (!tree) {
- return Vector<String>();
- }
- List<StringName> anims;
- tree->get_animation_list(&anims);
- Vector<String> ret;
- for (const StringName &E : anims) {
- ret.push_back(E);
- }
- return ret;
- }
- AnimationTreeEditor::AnimationTreeEditor() {
- AnimationNodeAnimation::get_editable_animation_list = get_animation_list;
- path_edit = memnew(ScrollContainer);
- add_child(path_edit);
- path_edit->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
- path_hb = memnew(HBoxContainer);
- path_edit->add_child(path_hb);
- path_hb->add_child(memnew(Label(TTR("Path:"))));
- add_child(memnew(HSeparator));
- singleton = this;
- editor_base = memnew(MarginContainer);
- editor_base->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(editor_base);
- add_plugin(memnew(AnimationNodeBlendTreeEditor));
- add_plugin(memnew(AnimationNodeBlendSpace1DEditor));
- add_plugin(memnew(AnimationNodeBlendSpace2DEditor));
- add_plugin(memnew(AnimationNodeStateMachineEditor));
- }
- void AnimationTreeEditorPlugin::edit(Object *p_object) {
- anim_tree_editor->edit(Object::cast_to<AnimationTree>(p_object));
- }
- bool AnimationTreeEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AnimationTree");
- }
- void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- //editor->hide_animation_player_editors();
- //editor->animation_panel_make_visible(true);
- button->show();
- EditorNode::get_bottom_panel()->make_item_visible(anim_tree_editor);
- anim_tree_editor->set_process(true);
- } else {
- if (anim_tree_editor->is_visible_in_tree()) {
- EditorNode::get_bottom_panel()->hide_bottom_panel();
- }
- button->hide();
- anim_tree_editor->set_process(false);
- }
- }
- AnimationTreeEditorPlugin::AnimationTreeEditorPlugin() {
- anim_tree_editor = memnew(AnimationTreeEditor);
- anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
- button = EditorNode::get_bottom_panel()->add_item(TTRC("AnimationTree"), anim_tree_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_animation_tree_bottom_panel", TTRC("Toggle AnimationTree Bottom Panel")));
- button->hide();
- }
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