audio_stream_editor_plugin.h 3.6 KB

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  1. /**************************************************************************/
  2. /* audio_stream_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "editor/inspector/editor_inspector.h"
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "scene/audio/audio_stream_player.h"
  34. #include "scene/gui/button.h"
  35. #include "scene/gui/color_rect.h"
  36. #include "scene/gui/label.h"
  37. class AudioStreamEditor : public ColorRect {
  38. GDCLASS(AudioStreamEditor, ColorRect);
  39. Ref<AudioStream> stream;
  40. AudioStreamPlayer *_player = nullptr;
  41. ColorRect *_preview = nullptr;
  42. Control *_indicator = nullptr;
  43. Label *_current_label = nullptr;
  44. Label *_duration_label = nullptr;
  45. Button *_play_button = nullptr;
  46. Button *_stop_button = nullptr;
  47. float _current = 0;
  48. bool _dragging = false;
  49. bool _pausing = false;
  50. protected:
  51. void _notification(int p_what);
  52. void _preview_changed(ObjectID p_which);
  53. void _play();
  54. void _stop();
  55. void _on_finished();
  56. void _draw_preview();
  57. void _draw_indicator();
  58. void _on_input_indicator(Ref<InputEvent> p_event);
  59. void _seek_to(real_t p_x);
  60. void _stream_changed();
  61. public:
  62. void set_stream(const Ref<AudioStream> &p_stream);
  63. AudioStreamEditor();
  64. };
  65. class EditorInspectorPluginAudioStream : public EditorInspectorPlugin {
  66. GDCLASS(EditorInspectorPluginAudioStream, EditorInspectorPlugin);
  67. AudioStreamEditor *editor = nullptr;
  68. public:
  69. virtual bool can_handle(Object *p_object) override;
  70. virtual void parse_begin(Object *p_object) override;
  71. };
  72. class AudioStreamEditorPlugin : public EditorPlugin {
  73. GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
  74. public:
  75. AudioStreamEditorPlugin();
  76. };