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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Visual shader node for randomizing particle values.
- </brief_description>
- <description>
- Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
- A type of operands and returned value.
- </member>
- </members>
- <constants>
- <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A floating-point scalar.
- </constant>
- <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
- A 2D vector type.
- </constant>
- <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
- A 3D vector type.
- </constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
- Represents the size of the [enum OpType] enum.
- </constant>
- </constants>
- </class>
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