VisualShaderNodeParticleRandomness.xml 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Visual shader node for randomizing particle values.
  5. </brief_description>
  6. <description>
  7. Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
  13. A type of operands and returned value.
  14. </member>
  15. </members>
  16. <constants>
  17. <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
  18. A floating-point scalar.
  19. </constant>
  20. <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
  21. A 2D vector type.
  22. </constant>
  23. <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
  24. A 3D vector type.
  25. </constant>
  26. <constant name="OP_TYPE_MAX" value="3" enum="OpType">
  27. Represents the size of the [enum OpType] enum.
  28. </constant>
  29. </constants>
  30. </class>