tile_proxies_manager_dialog.h 4.0 KB

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  1. /**************************************************************************/
  2. /* tile_proxies_manager_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TILE_PROXIES_MANAGER_DIALOG_H
  31. #define TILE_PROXIES_MANAGER_DIALOG_H
  32. #include "editor/editor_properties.h"
  33. #include "scene/gui/dialogs.h"
  34. #include "scene/gui/item_list.h"
  35. #include "scene/resources/2d/tile_set.h"
  36. class EditorPropertyVector2i;
  37. class EditorUndoRedoManager;
  38. class TileProxiesManagerDialog : public ConfirmationDialog {
  39. GDCLASS(TileProxiesManagerDialog, ConfirmationDialog);
  40. private:
  41. int committed_actions_count = 0;
  42. Ref<TileSet> tile_set;
  43. TileMapCell from;
  44. TileMapCell to;
  45. // GUI
  46. ItemList *source_level_list = nullptr;
  47. ItemList *coords_level_list = nullptr;
  48. ItemList *alternative_level_list = nullptr;
  49. EditorPropertyInteger *source_from_property_editor = nullptr;
  50. EditorPropertyVector2i *coords_from_property_editor = nullptr;
  51. EditorPropertyInteger *alternative_from_property_editor = nullptr;
  52. EditorPropertyInteger *source_to_property_editor = nullptr;
  53. EditorPropertyVector2i *coords_to_property_editor = nullptr;
  54. EditorPropertyInteger *alternative_to_property_editor = nullptr;
  55. PopupMenu *popup_menu = nullptr;
  56. void _right_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index, Object *p_item_list);
  57. void _menu_id_pressed(int p_id);
  58. void _delete_selected_bindings();
  59. void _update_lists();
  60. void _update_enabled_property_editors();
  61. void _property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing);
  62. void _add_button_pressed();
  63. void _clear_invalid_button_pressed();
  64. void _clear_all_button_pressed();
  65. protected:
  66. bool _set(const StringName &p_name, const Variant &p_value);
  67. bool _get(const StringName &p_name, Variant &r_ret) const;
  68. void _unhandled_key_input(Ref<InputEvent> p_event);
  69. virtual void cancel_pressed() override;
  70. static void _bind_methods();
  71. public:
  72. void update_tile_set(Ref<TileSet> p_tile_set);
  73. TileProxiesManagerDialog();
  74. };
  75. #endif // TILE_PROXIES_MANAGER_DIALOG_H