| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140 | /*************************************************************************//*  javascript_tools_editor_plugin.cpp                                   *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)#include "javascript_tools_editor_plugin.h"#include "core/config/engine.h"#include "core/config/project_settings.h"#include "core/os/dir_access.h"#include "core/os/file_access.h"#include "editor/editor_node.h"#include <emscripten/emscripten.h>// JavaScript functions defined in library_godot_editor_tools.jsextern "C" {extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);}static void _javascript_editor_init_callback() {	EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));}void JavaScriptToolsEditorPlugin::initialize() {	EditorNode::add_init_callback(_javascript_editor_init_callback);}JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {	add_tool_menu_item("Download Project Source", callable_mp(this, &JavaScriptToolsEditorPlugin::_download_zip));}void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {	if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {		WARN_PRINT("Project download is only available in Editor mode");		return;	}	String resource_path = ProjectSettings::get_singleton()->get_resource_path();	FileAccess *src_f;	zlib_filefunc_def io = zipio_create_io_from_file(&src_f);	zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, nullptr, &io);	String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";	_zip_recursive(resource_path, base_path, zip);	zipClose(zip, nullptr);	FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);	ERR_FAIL_COND_MSG(!f, "Unable to create zip file");	Vector<uint8_t> buf;	buf.resize(f->get_length());	f->get_buffer(buf.ptrw(), buf.size());	godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");}void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {	FileAccess *f = FileAccess::open(p_path, FileAccess::READ);	if (!f) {		WARN_PRINT("Unable to open file for zipping: " + p_path);		return;	}	Vector<uint8_t> data;	uint64_t len = f->get_length();	data.resize(len);	f->get_buffer(data.ptrw(), len);	f->close();	memdelete(f);	String path = p_path.replace_first(p_base_path, "");	zipOpenNewFileInZip(p_zip,			path.utf8().get_data(),			nullptr,			nullptr,			0,			nullptr,			0,			nullptr,			Z_DEFLATED,			Z_DEFAULT_COMPRESSION);	zipWriteInFileInZip(p_zip, data.ptr(), data.size());	zipCloseFileInZip(p_zip);}void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {	DirAccess *dir = DirAccess::open(p_path);	if (!dir) {		WARN_PRINT("Unable to open dir for zipping: " + p_path);		return;	}	dir->list_dir_begin();	String cur = dir->get_next();	while (!cur.is_empty()) {		String cs = p_path.plus_file(cur);		if (cur == "." || cur == ".." || cur == ".import") {			// Skip		} else if (dir->current_is_dir()) {			String path = cs.replace_first(p_base_path, "") + "/";			zipOpenNewFileInZip(p_zip,					path.utf8().get_data(),					nullptr,					nullptr,					0,					nullptr,					0,					nullptr,					Z_DEFLATED,					Z_DEFAULT_COMPRESSION);			zipCloseFileInZip(p_zip);			_zip_recursive(cs, p_base_path, p_zip);		} else {			_zip_file(cs, p_base_path, p_zip);		}		cur = dir->get_next();	}}#endif
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