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- /**************************************************************************/
- /* animation_player.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_player.h"
- #include "animation_player.compat.inc"
- #include "core/config/engine.h"
- #include "scene/scene_string_names.h"
- bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.begins_with("playback/play")) { // For backward compatibility.
- set_current_animation(p_value);
- } else if (name.begins_with("next/")) {
- String which = name.get_slicec('/', 1);
- animation_set_next(which, p_value);
- } else if (p_name == SceneStringNames::get_singleton()->blend_times) {
- Array array = p_value;
- int len = array.size();
- ERR_FAIL_COND_V(len % 3, false);
- for (int i = 0; i < len / 3; i++) {
- StringName from = array[i * 3 + 0];
- StringName to = array[i * 3 + 1];
- float time = array[i * 3 + 2];
- set_blend_time(from, to, time);
- }
- #ifndef DISABLE_DEPRECATED
- } else if (p_name == "method_call_mode") {
- set_callback_mode_method(static_cast<AnimationCallbackModeMethod>((int)p_value));
- } else if (p_name == "playback_process_mode") {
- set_callback_mode_process(static_cast<AnimationCallbackModeProcess>((int)p_value));
- } else if (p_name == "playback_active") {
- set_active(p_value);
- #endif // DISABLE_DEPRECATED
- } else {
- return false;
- }
- return true;
- }
- bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name == "playback/play") { // For backward compatibility.
- r_ret = get_current_animation();
- } else if (name.begins_with("next/")) {
- String which = name.get_slicec('/', 1);
- r_ret = animation_get_next(which);
- } else if (name == "blend_times") {
- Vector<BlendKey> keys;
- for (const KeyValue<BlendKey, double> &E : blend_times) {
- keys.ordered_insert(E.key);
- }
- Array array;
- for (int i = 0; i < keys.size(); i++) {
- array.push_back(keys[i].from);
- array.push_back(keys[i].to);
- array.push_back(blend_times.get(keys[i]));
- }
- r_ret = array;
- #ifndef DISABLE_DEPRECATED
- } else if (name == "method_call_mode") {
- r_ret = get_callback_mode_method();
- } else if (name == "playback_process_mode") {
- r_ret = get_callback_mode_process();
- } else if (name == "playback_active") {
- r_ret = is_active();
- #endif // DISABLE_DEPRECATED
- } else {
- return false;
- }
- return true;
- }
- void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
- AnimationMixer::_validate_property(p_property);
- if (p_property.name == "current_animation") {
- List<String> names;
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- names.push_back(E.key);
- }
- names.push_front("[stop]");
- String hint;
- for (List<String>::Element *E = names.front(); E; E = E->next()) {
- if (E != names.front()) {
- hint += ",";
- }
- hint += E->get();
- }
- p_property.hint_string = hint;
- }
- }
- void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
- List<PropertyInfo> anim_names;
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- HashMap<StringName, StringName>::ConstIterator F = animation_next_set.find(E.key);
- if (F && F->value != StringName()) {
- anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- }
- }
- for (const PropertyInfo &E : anim_names) {
- p_list->push_back(E);
- }
- p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- }
- void AnimationPlayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
- set_active(true);
- play(autoplay);
- }
- } break;
- }
- }
- void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current) {
- double speed = speed_scale * cd.speed_scale;
- bool backwards = signbit(speed); // Negative zero means playing backwards too.
- double delta = p_started ? 0 : p_delta * speed;
- double next_pos = cd.pos + delta;
- real_t len = cd.from->animation->get_length();
- Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
- switch (cd.from->animation->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- if (next_pos < 0) {
- next_pos = 0;
- } else if (next_pos > len) {
- next_pos = len;
- }
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here).
- } break;
- case Animation::LOOP_LINEAR: {
- if (next_pos < 0 && cd.pos >= 0) {
- looped_flag = Animation::LOOPED_FLAG_START;
- }
- if (next_pos > len && cd.pos <= len) {
- looped_flag = Animation::LOOPED_FLAG_END;
- }
- next_pos = Math::fposmod(next_pos, (double)len);
- } break;
- case Animation::LOOP_PINGPONG: {
- if (next_pos < 0 && cd.pos >= 0) {
- cd.speed_scale *= -1.0;
- looped_flag = Animation::LOOPED_FLAG_START;
- }
- if (next_pos > len && cd.pos <= len) {
- cd.speed_scale *= -1.0;
- looped_flag = Animation::LOOPED_FLAG_END;
- }
- next_pos = Math::pingpong(next_pos, (double)len);
- } break;
- default:
- break;
- }
- double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process.
- cd.pos = next_pos;
- // End detection.
- if (p_is_current) {
- if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
- if (!backwards && prev_pos <= len && next_pos == len) {
- // Playback finished.
- end_reached = true;
- end_notify = prev_pos < len; // Notify only if not already at the end.
- p_blend = 1.0;
- }
- if (backwards && prev_pos >= 0 && next_pos == 0) {
- // Playback finished.
- end_reached = true;
- end_notify = prev_pos > 0; // Notify only if not already at the beginning.
- p_blend = 1.0;
- }
- }
- }
- PlaybackInfo pi;
- if (p_started) {
- pi.time = prev_pos;
- pi.delta = 0;
- pi.seeked = true;
- } else {
- pi.time = next_pos;
- pi.delta = delta;
- pi.seeked = p_seeked;
- }
- pi.is_external_seeking = false;
- pi.looped_flag = looped_flag;
- pi.weight = p_blend;
- make_animation_instance(cd.from->name, pi);
- }
- void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
- Playback &c = playback;
- bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
- if (p_delta != 0) {
- c.seeked = false;
- }
- // First, calc all blends weight.
- float blend = 1.0;
- for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
- Blend &b = E->get();
- blend = MAX(0, blend - b.blend_left);
- b.blend_left = MAX(0, b.blend_left - Math::absf(speed_scale * p_delta) / b.blend_time);
- }
- // Second, process current animation to check if the animation end reached.
- _process_playback_data(c.current, p_delta, blend, seeked, p_started, true);
- // Finally, if not end the animation, do blending.
- if (end_reached) {
- playback.blend.clear();
- return;
- }
- List<List<Blend>::Element *> to_erase;
- for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
- Blend &b = E->get();
- if (b.blend_left <= 0) {
- to_erase.push_back(E);
- b.blend_left = CMP_EPSILON; // May want to play last frame.
- }
- // Note: There may be issues if an animation event triggers an animation change while this blend is active,
- // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations.
- _process_playback_data(b.data, p_delta, b.blend_left, false, false);
- }
- for (List<Blend>::Element *&E : to_erase) {
- c.blend.erase(E);
- }
- }
- bool AnimationPlayer::_blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) {
- if (!playback.current.from) {
- _set_process(false);
- return false;
- }
- tmp_from = playback.current.from->animation->get_instance_id();
- end_reached = false;
- end_notify = false;
- bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process.
- if (playback.started) {
- playback.started = false;
- }
- AnimationData *prev_from = playback.current.from;
- _blend_playback_data(p_delta, started);
- if (prev_from != playback.current.from) {
- return false; // Animation has been changed in the process (may be caused by method track), abort process.
- }
- return true;
- }
- void AnimationPlayer::_blend_post_process() {
- if (end_reached) {
- // If the method track changes current animation, the animation is not finished.
- if (tmp_from == playback.current.from->animation->get_instance_id()) {
- if (playback_queue.size()) {
- String old = playback.assigned;
- play(playback_queue.front()->get());
- String new_name = playback.assigned;
- playback_queue.pop_front();
- if (end_notify) {
- emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
- }
- } else {
- _clear_caches();
- playing = false;
- _set_process(false);
- if (end_notify) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
- if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) {
- print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path()));
- get_tree()->quit();
- }
- }
- }
- }
- end_reached = false;
- end_notify = false;
- }
- tmp_from = ObjectID();
- }
- void AnimationPlayer::queue(const StringName &p_name) {
- if (!is_playing()) {
- play(p_name);
- } else {
- playback_queue.push_back(p_name);
- }
- }
- Vector<String> AnimationPlayer::get_queue() {
- Vector<String> ret;
- for (const StringName &E : playback_queue) {
- ret.push_back(E);
- }
- return ret;
- }
- void AnimationPlayer::clear_queue() {
- playback_queue.clear();
- }
- void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) {
- play(p_name, p_custom_blend, -1, true);
- }
- void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) {
- StringName name = p_name;
- if (String(name) == "") {
- name = playback.assigned;
- }
- ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name));
- Playback &c = playback;
- if (c.current.from) {
- double blend_time = 0.0;
- // Find if it can blend.
- BlendKey bk;
- bk.from = c.current.from->name;
- bk.to = name;
- if (p_custom_blend >= 0) {
- blend_time = p_custom_blend;
- } else if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- } else {
- bk.from = "*";
- if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- } else {
- bk.from = c.current.from->name;
- bk.to = "*";
- if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- }
- }
- }
- if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) {
- blend_time = default_blend_time;
- }
- if (blend_time > 0) {
- Blend b;
- b.data = c.current;
- b.blend_left = 1.0;
- b.blend_time = blend_time;
- c.blend.push_back(b);
- } else {
- c.blend.clear();
- }
- }
- if (get_current_animation() != p_name) {
- _clear_caches();
- }
- c.current.from = &animation_set[name];
- c.current.speed_scale = p_custom_scale;
- if (!end_reached) {
- playback_queue.clear();
- }
- if (c.assigned != name) { // Reset.
- c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
- c.assigned = name;
- emit_signal(SNAME("current_animation_changed"), c.assigned);
- } else {
- if (p_from_end && c.current.pos == 0) {
- // Animation reset but played backwards, set position to the end.
- c.current.pos = c.current.from->animation->get_length();
- } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
- // Animation resumed but already ended, set position to the beginning.
- c.current.pos = 0;
- } else if (playing) {
- return;
- }
- }
- c.seeked = false;
- c.started = true;
- _set_process(true); // Always process when starting an animation.
- playing = true;
- emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- return; // No next in this case.
- }
- StringName next = animation_get_next(p_name);
- if (next != StringName() && animation_set.has(next)) {
- queue(next);
- }
- }
- bool AnimationPlayer::is_playing() const {
- return playing;
- }
- void AnimationPlayer::set_current_animation(const String &p_animation) {
- if (p_animation == "[stop]" || p_animation.is_empty()) {
- stop();
- } else if (!is_playing()) {
- play(p_animation);
- } else if (playback.assigned != p_animation) {
- float speed = playback.current.speed_scale;
- play(p_animation, -1.0, speed, signbit(speed));
- } else {
- // Same animation, do not replay from start.
- }
- }
- String AnimationPlayer::get_current_animation() const {
- return (is_playing() ? playback.assigned : "");
- }
- void AnimationPlayer::set_assigned_animation(const String &p_animation) {
- if (is_playing()) {
- float speed = playback.current.speed_scale;
- play(p_animation, -1.0, speed, signbit(speed));
- } else {
- ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
- playback.current.pos = 0;
- playback.current.from = &animation_set[p_animation];
- playback.assigned = p_animation;
- emit_signal(SNAME("current_animation_changed"), playback.assigned);
- }
- }
- String AnimationPlayer::get_assigned_animation() const {
- return playback.assigned;
- }
- void AnimationPlayer::pause() {
- _stop_internal(false, false);
- }
- void AnimationPlayer::stop(bool p_keep_state) {
- _stop_internal(true, p_keep_state);
- }
- void AnimationPlayer::set_speed_scale(float p_speed) {
- speed_scale = p_speed;
- }
- float AnimationPlayer::get_speed_scale() const {
- return speed_scale;
- }
- float AnimationPlayer::get_playing_speed() const {
- if (!playing) {
- return 0;
- }
- return speed_scale * playback.current.speed_scale;
- }
- void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
- if (!active) {
- return;
- }
- playback.current.pos = p_time;
- if (!playback.current.from) {
- if (playback.assigned) {
- ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
- playback.current.from = &animation_set[playback.assigned];
- }
- if (!playback.current.from) {
- return; // There is no animation.
- }
- }
- playback.seeked = true;
- if (p_update) {
- _process_animation(0, p_update_only);
- }
- }
- bool AnimationPlayer::is_valid() const {
- return (playback.current.from);
- }
- double AnimationPlayer::get_current_animation_position() const {
- ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation.");
- return playback.current.pos;
- }
- double AnimationPlayer::get_current_animation_length() const {
- ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation.");
- return playback.current.from->animation->get_length();
- }
- void AnimationPlayer::set_autoplay(const String &p_name) {
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
- WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
- }
- autoplay = p_name;
- }
- String AnimationPlayer::get_autoplay() const {
- return autoplay;
- }
- void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
- movie_quit_on_finish = p_enabled;
- }
- bool AnimationPlayer::is_movie_quit_on_finish_enabled() const {
- return movie_quit_on_finish;
- }
- void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
- _clear_caches();
- Playback &c = playback;
- // c.blend.clear();
- if (p_reset) {
- c.blend.clear();
- if (p_keep_state) {
- c.current.pos = 0;
- } else {
- is_stopping = true;
- seek(0, true, true);
- is_stopping = false;
- }
- c.current.from = nullptr;
- c.current.speed_scale = 1;
- emit_signal(SNAME("current_animation_changed"), "");
- }
- _set_process(false);
- playback_queue.clear();
- playing = false;
- }
- void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
- animation_next_set[p_animation] = p_next;
- }
- StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
- if (!animation_next_set.has(p_animation)) {
- return StringName();
- }
- return animation_next_set[p_animation];
- }
- void AnimationPlayer::set_default_blend_time(double p_default) {
- default_blend_time = p_default;
- }
- double AnimationPlayer::get_default_blend_time() const {
- return default_blend_time;
- }
- void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) {
- ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
- ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
- ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
- BlendKey bk;
- bk.from = p_animation1;
- bk.to = p_animation2;
- if (p_time == 0) {
- blend_times.erase(bk);
- } else {
- blend_times[bk] = p_time;
- }
- }
- double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
- BlendKey bk;
- bk.from = p_animation1;
- bk.to = p_animation2;
- if (blend_times.has(bk)) {
- return blend_times[bk];
- } else {
- return 0;
- }
- }
- void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- String pf = p_function;
- if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "has_animation" || p_function == "queue")) {
- List<StringName> al;
- get_animation_list(&al);
- for (const StringName &name : al) {
- r_options->push_back(String(name).quote());
- }
- }
- Node::get_argument_options(p_function, p_idx, r_options);
- }
- void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) {
- AnimationMixer::_animation_removed(p_name, p_library);
- StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name));
- if (!animation_set.has(name)) {
- return; // No need to update because not the one from the library being used.
- }
- _animation_set_cache_update();
- // Erase blends if needed
- List<BlendKey> to_erase;
- for (const KeyValue<BlendKey, double> &E : blend_times) {
- BlendKey bk = E.key;
- if (bk.from == name || bk.to == name) {
- to_erase.push_back(bk);
- }
- }
- while (to_erase.size()) {
- blend_times.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- }
- void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
- AnimationMixer::_rename_animation(p_from_name, p_to_name);
- // Rename autoplay or blends if needed.
- List<BlendKey> to_erase;
- HashMap<BlendKey, double, BlendKey> to_insert;
- for (const KeyValue<BlendKey, double> &E : blend_times) {
- BlendKey bk = E.key;
- BlendKey new_bk = bk;
- bool erase = false;
- if (bk.from == p_from_name) {
- new_bk.from = p_to_name;
- erase = true;
- }
- if (bk.to == p_from_name) {
- new_bk.to = p_to_name;
- erase = true;
- }
- if (erase) {
- to_erase.push_back(bk);
- to_insert[new_bk] = E.value;
- }
- }
- while (to_erase.size()) {
- blend_times.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- while (to_insert.size()) {
- blend_times[to_insert.begin()->key] = to_insert.begin()->value;
- to_insert.remove(to_insert.begin());
- }
- if (autoplay == p_from_name) {
- autoplay = p_to_name;
- }
- }
- void AnimationPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("animation_set_next", "animation_from", "animation_to"), &AnimationPlayer::animation_set_next);
- ClassDB::bind_method(D_METHOD("animation_get_next", "animation_from"), &AnimationPlayer::animation_get_next);
- ClassDB::bind_method(D_METHOD("set_blend_time", "animation_from", "animation_to", "sec"), &AnimationPlayer::set_blend_time);
- ClassDB::bind_method(D_METHOD("get_blend_time", "animation_from", "animation_to"), &AnimationPlayer::get_blend_time);
- ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
- ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
- ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
- ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("set_current_animation", "animation"), &AnimationPlayer::set_current_animation);
- ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
- ClassDB::bind_method(D_METHOD("set_assigned_animation", "animation"), &AnimationPlayer::set_assigned_animation);
- ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
- ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
- ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue);
- ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
- ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
- ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
- ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
- ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
- ClassDB::bind_method(D_METHOD("find_animation_library", "animation"), &AnimationPlayer::find_animation_library);
- ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
- ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
- ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
- ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
- ClassDB::bind_method(D_METHOD("seek", "seconds", "update", "update_only"), &AnimationPlayer::seek, DEFVAL(false), DEFVAL(false));
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position");
- ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-4,4,0.001,or_less,or_greater"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
- ADD_SIGNAL(MethodInfo(SNAME("current_animation_changed"), PropertyInfo(Variant::STRING, "name")));
- ADD_SIGNAL(MethodInfo(SNAME("animation_changed"), PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
- }
- AnimationPlayer::AnimationPlayer() {
- }
- AnimationPlayer::~AnimationPlayer() {
- }
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