export_plugin.cpp 3.2 KB

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  1. /**************************************************************************/
  2. /* export_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "export_plugin.h"
  31. #include "logo_svg.gen.h"
  32. #include "run_icon_svg.gen.h"
  33. #include "editor/editor_node.h"
  34. Vector<String> EditorExportPlatformVisionOS::device_types({ "realityDevice" });
  35. void EditorExportPlatformVisionOS::initialize() {
  36. if (EditorNode::get_singleton()) {
  37. EditorExportPlatformAppleEmbedded::_initialize(_visionos_logo_svg, _visionos_run_icon_svg);
  38. #ifdef MACOS_ENABLED
  39. _start_remote_device_poller_thread();
  40. #endif
  41. }
  42. }
  43. EditorExportPlatformVisionOS::~EditorExportPlatformVisionOS() {
  44. }
  45. void EditorExportPlatformVisionOS::get_export_options(List<ExportOption> *r_options) const {
  46. EditorExportPlatformAppleEmbedded::get_export_options(r_options);
  47. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/min_visionos_version"), get_minimum_deployment_target()));
  48. }
  49. Vector<EditorExportPlatformAppleEmbedded::IconInfo> EditorExportPlatformVisionOS::get_icon_infos() const {
  50. return Vector<EditorExportPlatformAppleEmbedded::IconInfo>();
  51. }