rendering_server_default.cpp 13 KB

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  1. /*************************************************************************/
  2. /* rendering_server_default.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server_default.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/sort_array.h"
  35. #include "renderer_canvas_cull.h"
  36. #include "renderer_scene_cull.h"
  37. #include "rendering_server_globals.h"
  38. // careful, these may run in different threads than the rendering server
  39. int RenderingServerDefault::changes = 0;
  40. /* FREE */
  41. void RenderingServerDefault::_free(RID p_rid) {
  42. if (unlikely(p_rid.is_null())) {
  43. return;
  44. }
  45. if (RSG::storage->free(p_rid)) {
  46. return;
  47. }
  48. if (RSG::canvas->free(p_rid)) {
  49. return;
  50. }
  51. if (RSG::viewport->free(p_rid)) {
  52. return;
  53. }
  54. if (RSG::scene->free(p_rid)) {
  55. return;
  56. }
  57. }
  58. /* EVENT QUEUING */
  59. void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
  60. ERR_FAIL_NULL(p_where);
  61. FrameDrawnCallbacks fdc;
  62. fdc.object = p_where->get_instance_id();
  63. fdc.method = p_method;
  64. fdc.param = p_userdata;
  65. frame_drawn_callbacks.push_back(fdc);
  66. }
  67. void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
  68. //needs to be done before changes is reset to 0, to not force the editor to redraw
  69. RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
  70. changes = 0;
  71. RSG::rasterizer->begin_frame(frame_step);
  72. TIMESTAMP_BEGIN()
  73. uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
  74. RSG::scene->update(); //update scenes stuff before updating instances
  75. frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
  76. RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
  77. RSG::scene->render_probes();
  78. RSG::viewport->draw_viewports();
  79. RSG::canvas_render->update();
  80. RSG::rasterizer->end_frame(p_swap_buffers);
  81. RSG::canvas->update_visibility_notifiers();
  82. RSG::scene->update_visibility_notifiers();
  83. while (frame_drawn_callbacks.front()) {
  84. Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
  85. if (obj) {
  86. Callable::CallError ce;
  87. const Variant *v = &frame_drawn_callbacks.front()->get().param;
  88. obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
  89. if (ce.error != Callable::CallError::CALL_OK) {
  90. String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
  91. ERR_PRINT("Error calling frame drawn function: " + err);
  92. }
  93. }
  94. frame_drawn_callbacks.pop_front();
  95. }
  96. RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
  97. if (RSG::storage->get_captured_timestamps_count()) {
  98. Vector<FrameProfileArea> new_profile;
  99. if (RSG::storage->capturing_timestamps) {
  100. new_profile.resize(RSG::storage->get_captured_timestamps_count());
  101. }
  102. uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
  103. uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
  104. for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
  105. uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
  106. uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
  107. String name = RSG::storage->get_captured_timestamp_name(i);
  108. if (name.begins_with("vp_")) {
  109. RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
  110. }
  111. if (RSG::storage->capturing_timestamps) {
  112. new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
  113. new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
  114. new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
  115. }
  116. }
  117. frame_profile = new_profile;
  118. }
  119. frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
  120. if (print_gpu_profile) {
  121. if (print_frame_profile_ticks_from == 0) {
  122. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  123. }
  124. double total_time = 0.0;
  125. for (int i = 0; i < frame_profile.size() - 1; i++) {
  126. String name = frame_profile[i].name;
  127. if (name[0] == '<' || name[0] == '>') {
  128. continue;
  129. }
  130. double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
  131. if (name[0] != '<' && name[0] != '>') {
  132. if (print_gpu_profile_task_time.has(name)) {
  133. print_gpu_profile_task_time[name] += time;
  134. } else {
  135. print_gpu_profile_task_time[name] = time;
  136. }
  137. }
  138. }
  139. if (frame_profile.size()) {
  140. total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
  141. }
  142. uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
  143. print_frame_profile_frame_count++;
  144. if (ticks_elapsed > 1000000) {
  145. print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
  146. float print_threshold = 0.01;
  147. for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
  148. double time = E.value() / double(print_frame_profile_frame_count);
  149. if (time > print_threshold) {
  150. print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
  151. }
  152. }
  153. print_gpu_profile_task_time.clear();
  154. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  155. print_frame_profile_frame_count = 0;
  156. }
  157. }
  158. RSG::storage->update_memory_info();
  159. }
  160. double RenderingServerDefault::get_frame_setup_time_cpu() const {
  161. return frame_setup_time;
  162. }
  163. bool RenderingServerDefault::has_changed() const {
  164. return changes > 0;
  165. }
  166. void RenderingServerDefault::_init() {
  167. RSG::rasterizer->initialize();
  168. }
  169. void RenderingServerDefault::_finish() {
  170. if (test_cube.is_valid()) {
  171. free(test_cube);
  172. }
  173. RSG::rasterizer->finalize();
  174. }
  175. void RenderingServerDefault::init() {
  176. if (create_thread) {
  177. print_verbose("RenderingServerWrapMT: Creating render thread");
  178. DisplayServer::get_singleton()->release_rendering_thread();
  179. if (create_thread) {
  180. thread.start(_thread_callback, this);
  181. print_verbose("RenderingServerWrapMT: Starting render thread");
  182. }
  183. while (!draw_thread_up.is_set()) {
  184. OS::get_singleton()->delay_usec(1000);
  185. }
  186. print_verbose("RenderingServerWrapMT: Finished render thread");
  187. } else {
  188. _init();
  189. }
  190. }
  191. void RenderingServerDefault::finish() {
  192. if (create_thread) {
  193. command_queue.push(this, &RenderingServerDefault::_thread_exit);
  194. thread.wait_to_finish();
  195. } else {
  196. _finish();
  197. }
  198. }
  199. /* STATUS INFORMATION */
  200. uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
  201. if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
  202. return RSG::viewport->get_total_objects_drawn();
  203. } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
  204. return RSG::viewport->get_total_vertices_drawn();
  205. } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
  206. return RSG::viewport->get_total_draw_calls_used();
  207. }
  208. return RSG::storage->get_rendering_info(p_info);
  209. }
  210. String RenderingServerDefault::get_video_adapter_name() const {
  211. return RSG::storage->get_video_adapter_name();
  212. }
  213. String RenderingServerDefault::get_video_adapter_vendor() const {
  214. return RSG::storage->get_video_adapter_vendor();
  215. }
  216. void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
  217. RSG::storage->capturing_timestamps = p_enable;
  218. }
  219. uint64_t RenderingServerDefault::get_frame_profile_frame() {
  220. return frame_profile_frame;
  221. }
  222. Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
  223. return frame_profile;
  224. }
  225. /* TESTING */
  226. void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  227. redraw_request();
  228. RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
  229. }
  230. void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
  231. RSG::viewport->set_default_clear_color(p_color);
  232. }
  233. bool RenderingServerDefault::has_feature(Features p_feature) const {
  234. return false;
  235. }
  236. void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
  237. RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
  238. }
  239. void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
  240. RSG::storage->capturing_timestamps = p_enable;
  241. print_gpu_profile = p_enable;
  242. }
  243. RID RenderingServerDefault::get_test_cube() {
  244. if (!test_cube.is_valid()) {
  245. test_cube = _make_test_cube();
  246. }
  247. return test_cube;
  248. }
  249. bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
  250. return RSG::storage->has_os_feature(p_feature);
  251. }
  252. void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
  253. RSG::storage->set_debug_generate_wireframes(p_generate);
  254. }
  255. bool RenderingServerDefault::is_low_end() const {
  256. // FIXME: Commented out when rebasing vulkan branch on master,
  257. // causes a crash, it seems rasterizer is not initialized yet the
  258. // first time it's called.
  259. //return RSG::rasterizer->is_low_end();
  260. return false;
  261. }
  262. void RenderingServerDefault::_thread_exit() {
  263. exit.set();
  264. }
  265. void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
  266. if (!draw_pending.decrement()) {
  267. _draw(p_swap_buffers, frame_step);
  268. }
  269. }
  270. void RenderingServerDefault::_thread_flush() {
  271. draw_pending.decrement();
  272. }
  273. void RenderingServerDefault::_thread_callback(void *_instance) {
  274. RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance);
  275. vsmt->_thread_loop();
  276. }
  277. void RenderingServerDefault::_thread_loop() {
  278. server_thread = Thread::get_caller_id();
  279. DisplayServer::get_singleton()->make_rendering_thread();
  280. _init();
  281. draw_thread_up.set();
  282. while (!exit.is_set()) {
  283. // flush commands one by one, until exit is requested
  284. command_queue.wait_and_flush();
  285. }
  286. command_queue.flush_all(); // flush all
  287. _finish();
  288. }
  289. /* EVENT QUEUING */
  290. void RenderingServerDefault::sync() {
  291. if (create_thread) {
  292. draw_pending.increment();
  293. command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
  294. } else {
  295. command_queue.flush_all(); //flush all pending from other threads
  296. }
  297. }
  298. void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
  299. if (create_thread) {
  300. draw_pending.increment();
  301. command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
  302. } else {
  303. _draw(p_swap_buffers, frame_step);
  304. }
  305. }
  306. RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
  307. command_queue(p_create_thread) {
  308. create_thread = p_create_thread;
  309. if (!p_create_thread) {
  310. server_thread = Thread::get_caller_id();
  311. } else {
  312. server_thread = 0;
  313. }
  314. RSG::threaded = p_create_thread;
  315. RSG::canvas = memnew(RendererCanvasCull);
  316. RSG::viewport = memnew(RendererViewport);
  317. RendererSceneCull *sr = memnew(RendererSceneCull);
  318. RSG::scene = sr;
  319. RSG::rasterizer = RendererCompositor::create();
  320. RSG::storage = RSG::rasterizer->get_storage();
  321. RSG::canvas_render = RSG::rasterizer->get_canvas();
  322. sr->set_scene_render(RSG::rasterizer->get_scene());
  323. frame_profile_frame = 0;
  324. }
  325. RenderingServerDefault::~RenderingServerDefault() {
  326. memdelete(RSG::canvas);
  327. memdelete(RSG::viewport);
  328. memdelete(RSG::rasterizer);
  329. memdelete(RSG::scene);
  330. }