scene_tree_editor.cpp 35 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "scene_tree_editor.h"
  30. #include "scene/gui/label.h"
  31. #include "editor_node.h"
  32. #include "print_string.h"
  33. #include "message_queue.h"
  34. #include "scene/main/viewport.h"
  35. #include "tools/editor/plugins/canvas_item_editor_plugin.h"
  36. #include "scene/resources/packed_scene.h"
  37. Node *SceneTreeEditor::get_scene_node() {
  38. ERR_FAIL_COND_V(!is_inside_tree(),NULL);
  39. return get_tree()->get_edited_scene_root();
  40. }
  41. void SceneTreeEditor::_subscene_option(int p_idx) {
  42. Object *obj = ObjectDB::get_instance(instance_node);
  43. if (!obj)
  44. return;
  45. Node *node = obj->cast_to<Node>();
  46. if (!node)
  47. return;
  48. switch(p_idx) {
  49. case SCENE_MENU_EDITABLE_CHILDREN: {
  50. bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
  51. editable = !editable;
  52. //node->set_instance_children_editable(editable);
  53. EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,editable);
  54. instance_menu->set_item_checked(0,editable);
  55. if (editable) {
  56. node->set_scene_instance_load_placeholder(false);
  57. instance_menu->set_item_checked(1,false);
  58. }
  59. _update_tree();
  60. } break;
  61. case SCENE_MENU_USE_PLACEHOLDER: {
  62. bool placeholder = node->get_scene_instance_load_placeholder();
  63. placeholder = !placeholder;
  64. //node->set_instance_children_editable(editable);
  65. if (placeholder) {
  66. EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,false);
  67. }
  68. node->set_scene_instance_load_placeholder(placeholder);
  69. instance_menu->set_item_checked(0,false);
  70. instance_menu->set_item_checked(1,placeholder);
  71. _update_tree();
  72. } break;
  73. case SCENE_MENU_OPEN: {
  74. emit_signal("open",node->get_filename());
  75. } break;
  76. case SCENE_MENU_CLEAR_INHERITANCE: {
  77. clear_inherit_confirm->popup_centered_minsize();
  78. } break;
  79. case SCENE_MENU_CLEAR_INSTANCING: {
  80. Node*root=EditorNode::get_singleton()->get_edited_scene();
  81. if (!root)
  82. break;
  83. ERR_FAIL_COND(node->get_filename()==String());
  84. undo_redo->create_action("Discard Instancing");
  85. undo_redo->add_do_method(node,"set_filename","");
  86. undo_redo->add_undo_method(node,"set_filename",node->get_filename());
  87. _node_replace_owner(node,node,root);
  88. undo_redo->add_do_method(this,"update_tree");
  89. undo_redo->add_undo_method(this,"update_tree");
  90. undo_redo->commit_action();
  91. } break;
  92. case SCENE_MENU_OPEN_INHERITED: {
  93. if (node && node->get_scene_inherited_state().is_valid()) {
  94. emit_signal("open",node->get_scene_inherited_state()->get_path());
  95. }
  96. } break;
  97. case SCENE_MENU_CLEAR_INHERITANCE_CONFIRM: {
  98. if (node && node->get_scene_inherited_state().is_valid()) {
  99. node->set_scene_inherited_state(Ref<SceneState>());
  100. update_tree();
  101. EditorNode::get_singleton()->get_property_editor()->update_tree();
  102. }
  103. } break;
  104. }
  105. }
  106. void SceneTreeEditor::_node_replace_owner(Node* p_base,Node* p_node,Node* p_root) {
  107. if (p_base!=p_node) {
  108. if (p_node->get_owner()==p_base) {
  109. undo_redo->add_do_method(p_node,"set_owner",p_root);
  110. undo_redo->add_undo_method(p_node,"set_owner",p_base);
  111. }
  112. }
  113. for(int i=0;i<p_node->get_child_count();i++) {
  114. _node_replace_owner(p_base,p_node->get_child(i),p_root);
  115. }
  116. }
  117. void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {
  118. TreeItem *item=p_item->cast_to<TreeItem>();
  119. ERR_FAIL_COND(!item);
  120. NodePath np = item->get_metadata(0);
  121. Node *n=get_node(np);
  122. ERR_FAIL_COND(!n);
  123. if (p_id==BUTTON_SUBSCENE) {
  124. //open scene request
  125. Rect2 item_rect = tree->get_item_rect(item,0);
  126. item_rect.pos.y-=tree->get_scroll().y;
  127. item_rect.pos+=tree->get_global_pos();
  128. if (n==get_scene_node()) {
  129. inheritance_menu->set_pos(item_rect.pos+Vector2(0,item_rect.size.y));
  130. inheritance_menu->set_size(Vector2(item_rect.size.x,0));
  131. inheritance_menu->popup();
  132. instance_node=n->get_instance_ID();
  133. } else {
  134. instance_menu->set_pos(item_rect.pos+Vector2(0,item_rect.size.y));
  135. instance_menu->set_size(Vector2(item_rect.size.x,0));
  136. if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(n))
  137. instance_menu->set_item_checked(0,true);
  138. else
  139. instance_menu->set_item_checked(0,false);
  140. if (n->get_owner()==get_scene_node()) {
  141. instance_menu->set_item_checked(1,n->get_scene_instance_load_placeholder());
  142. instance_menu->set_item_disabled(1,false);
  143. } else {
  144. instance_menu->set_item_checked(1,false);
  145. instance_menu->set_item_disabled(1,true);
  146. }
  147. instance_menu->popup();
  148. instance_node=n->get_instance_ID();
  149. }
  150. //emit_signal("open",n->get_filename());
  151. } else if (p_id==BUTTON_SCRIPT) {
  152. RefPtr script=n->get_script();
  153. if (!script.is_null())
  154. emit_signal("open_script",script);
  155. } else if (p_id==BUTTON_VISIBILITY) {
  156. if (n->is_type("Spatial")) {
  157. bool v = !bool(n->call("is_hidden"));
  158. undo_redo->create_action(TTR("Toggle Spatial Visible"));
  159. undo_redo->add_do_method(n,"_set_visible_",!v);
  160. undo_redo->add_undo_method(n,"_set_visible_",v);
  161. undo_redo->commit_action();
  162. } else if (n->is_type("CanvasItem")) {
  163. bool v = !bool(n->call("is_hidden"));
  164. undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
  165. undo_redo->add_do_method(n,v?"hide":"show");
  166. undo_redo->add_undo_method(n,v?"show":"hide");
  167. undo_redo->commit_action();
  168. }
  169. } else if (p_id==BUTTON_LOCK) {
  170. if (n->is_type("CanvasItem")) {
  171. n->set_meta("_edit_lock_", Variant());
  172. _update_tree();
  173. emit_signal("node_changed");
  174. }
  175. } else if (p_id==BUTTON_GROUP) {
  176. if (n->is_type("CanvasItem")) {
  177. n->set_meta("_edit_group_", Variant());
  178. _update_tree();
  179. emit_signal("node_changed");
  180. }
  181. } else if (p_id==BUTTON_WARNING) {
  182. String config_err = n->get_configuration_warning();
  183. if (config_err==String())
  184. return;
  185. config_err=config_err.word_wrap(80);
  186. warning->set_text(config_err);
  187. warning->popup_centered_minsize();
  188. } else if (p_id==BUTTON_SIGNALS) {
  189. editor_selection->clear();
  190. editor_selection->add_node(n);
  191. set_selected(n);
  192. NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
  193. NodeDock::singleton->show_connections();
  194. } else if (p_id==BUTTON_GROUPS) {
  195. editor_selection->clear();
  196. editor_selection->add_node(n);
  197. set_selected(n);
  198. NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
  199. NodeDock::singleton->show_groups();
  200. }
  201. }
  202. bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
  203. if (!p_node)
  204. return false;
  205. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  206. // which the editor needs not to know about.
  207. bool part_of_subscene=false;
  208. if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node()) {
  209. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  210. part_of_subscene=true;
  211. //allow
  212. } else {
  213. return false;
  214. }
  215. } else {
  216. part_of_subscene = p_node!=get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node))>=0;
  217. }
  218. TreeItem *item = tree->create_item(p_parent);
  219. item->set_text(0, p_node->get_name() );
  220. if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/)
  221. item->set_editable(0, true);
  222. item->set_selectable(0,true);
  223. if (can_rename) {
  224. #ifdef ENABLE_DEPRECATED
  225. if (p_node->has_meta("_editor_collapsed")) {
  226. //remove previous way of storing folding, which did not get along with scene inheritance and instancing
  227. if ((bool)p_node->get_meta("_editor_collapsed"))
  228. p_node->set_display_folded(true);
  229. p_node->set_meta("_editor_collapsed",Variant());
  230. }
  231. #endif
  232. bool collapsed = p_node->is_displayed_folded();
  233. if (collapsed)
  234. item->set_collapsed(true);
  235. }
  236. Ref<Texture> icon;
  237. if (p_node->has_meta("_editor_icon"))
  238. icon=p_node->get_meta("_editor_icon");
  239. else
  240. icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons");
  241. item->set_icon(0, icon );
  242. item->set_metadata( 0,p_node->get_path() );
  243. if (part_of_subscene) {
  244. //item->set_selectable(0,marked_selectable);
  245. item->set_custom_color(0,Color(0.8,0.4,0.20));
  246. } else if (marked.has(p_node)) {
  247. item->set_selectable(0,marked_selectable);
  248. item->set_custom_color(0,Color(0.8,0.1,0.10));
  249. } else if (!marked_selectable && !marked_children_selectable) {
  250. Node *node=p_node;
  251. while(node) {
  252. if (marked.has(node)) {
  253. item->set_selectable(0,false);
  254. item->set_custom_color(0,Color(0.8,0.1,0.10));
  255. break;
  256. }
  257. node=node->get_parent();
  258. }
  259. }
  260. if (can_rename) { //should be can edit..
  261. String warning = p_node->get_configuration_warning();
  262. if (warning!=String()) {
  263. item->add_button(0,get_icon("NodeWarning","EditorIcons"),BUTTON_WARNING);
  264. }
  265. bool has_connections = p_node->has_persistent_signal_connections();
  266. bool has_groups = p_node->has_persistent_groups();
  267. if (has_connections && has_groups) {
  268. item->add_button(0,get_icon("ConnectionAndGroups","EditorIcons"),BUTTON_SIGNALS);
  269. } else if (has_connections) {
  270. item->add_button(0,get_icon("Connect","EditorIcons"),BUTTON_SIGNALS);
  271. } else if (has_groups) {
  272. item->add_button(0,get_icon("Groups","EditorIcons"),BUTTON_GROUPS);
  273. }
  274. }
  275. if (p_node==get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  276. item->add_button(0,get_icon("InstanceOptions","EditorIcons"),BUTTON_SUBSCENE);
  277. item->set_tooltip(0,TTR("Inherits:")+" "+p_node->get_scene_inherited_state()->get_path()+"\n"+TTR("Type:")+" "+p_node->get_type());
  278. } else if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {
  279. item->add_button(0,get_icon("InstanceOptions","EditorIcons"),BUTTON_SUBSCENE);
  280. item->set_tooltip(0,TTR("Instance:")+" "+p_node->get_filename()+"\n"+TTR("Type:")+" "+p_node->get_type());
  281. } else {
  282. item->set_tooltip(0,String(p_node->get_name())+"\n"+TTR("Type:")+" "+p_node->get_type());
  283. }
  284. if (can_open_instance) {
  285. if (!p_node->is_connected("script_changed",this,"_node_script_changed"))
  286. p_node->connect("script_changed",this,"_node_script_changed",varray(p_node));
  287. if (!p_node->get_script().is_null()) {
  288. item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT);
  289. }
  290. if (p_node->is_type("CanvasItem")) {
  291. bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
  292. if (is_locked)
  293. item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
  294. bool is_grouped = p_node->has_meta("_edit_group_");
  295. if (is_grouped)
  296. item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
  297. bool h = p_node->call("is_hidden");
  298. if (h)
  299. item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
  300. else
  301. item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
  302. if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  303. p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
  304. _update_visibility_color(p_node, item);
  305. } else if (p_node->is_type("Spatial")) {
  306. bool h = p_node->call("is_hidden");
  307. if (h)
  308. item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
  309. else
  310. item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
  311. if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  312. p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
  313. _update_visibility_color(p_node, item);
  314. }
  315. }
  316. if (editor_selection) {
  317. if (editor_selection->is_selected(p_node)) {
  318. item->select(0);
  319. }
  320. }
  321. if (selected==p_node) {
  322. if (!editor_selection)
  323. item->select(0);
  324. item->set_as_cursor(0);
  325. }
  326. bool keep= (filter.is_subsequence_ofi(String(p_node->get_name())));
  327. for (int i=0;i<p_node->get_child_count();i++) {
  328. bool child_keep = _add_nodes(p_node->get_child(i),item);
  329. keep = keep || child_keep;
  330. }
  331. if (!keep) {
  332. memdelete(item);
  333. return false;
  334. } else {
  335. return true;
  336. }
  337. }
  338. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  339. if (p_node!=get_scene_node() && !p_node->get_owner()) {
  340. return;
  341. }
  342. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  343. if (!item) {
  344. return;
  345. }
  346. int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
  347. ERR_FAIL_COND(idx==-1);
  348. bool visible=false;
  349. if (p_node->is_type("CanvasItem")) {
  350. visible = !p_node->call("is_hidden");
  351. } else if (p_node->is_type("Spatial")) {
  352. visible = !p_node->call("is_hidden");
  353. }
  354. if (!visible)
  355. item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
  356. else
  357. item->set_button(0,idx,get_icon("Visible","EditorIcons"));
  358. _update_visibility_color(p_node, item);
  359. }
  360. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  361. if (p_node->is_type("CanvasItem") || p_node->is_type("Spatial")) {
  362. Color color(1,1,1,1);
  363. bool visible_on_screen = p_node->call("is_visible");
  364. if (!visible_on_screen) {
  365. color = Color(0.6,0.6,0.6,1);
  366. }
  367. int idx=p_item->get_button_by_id(0,BUTTON_VISIBILITY);
  368. p_item->set_button_color(0,idx,color);
  369. }
  370. }
  371. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  372. _update_tree();
  373. /*
  374. changes the order :|
  375. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  376. if (p_node->get_script().is_null()) {
  377. int idx=item->get_button_by_id(0,2);
  378. if (idx>=0)
  379. item->erase_button(0,idx);
  380. } else {
  381. int idx=item->get_button_by_id(0,2);
  382. if (idx<0)
  383. item->add_button(0,get_icon("Script","EditorIcons"),2);
  384. }*/
  385. }
  386. void SceneTreeEditor::_node_removed(Node *p_node) {
  387. if (EditorNode::get_singleton()->is_exiting())
  388. return; //speed up exit
  389. if (p_node->is_connected("script_changed",this,"_node_script_changed"))
  390. p_node->disconnect("script_changed",this,"_node_script_changed");
  391. if (p_node->is_type("Spatial") || p_node->is_type("CanvasItem")) {
  392. if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  393. p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
  394. }
  395. if (p_node==selected) {
  396. selected=NULL;
  397. emit_signal("node_selected");
  398. }
  399. }
  400. void SceneTreeEditor::_update_tree() {
  401. if (!is_inside_tree()) {
  402. tree_dirty=false;
  403. return;
  404. }
  405. updating_tree=true;
  406. tree->clear();
  407. if (get_scene_node()) {
  408. _add_nodes( get_scene_node(), NULL );
  409. last_hash = hash_djb2_one_64(0);
  410. _compute_hash(get_scene_node(),last_hash);
  411. }
  412. updating_tree=false;
  413. tree_dirty=false;
  414. }
  415. void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) {
  416. hash=hash_djb2_one_64(p_node->get_instance_ID(),hash);
  417. if (p_node->get_parent())
  418. hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash
  419. for(int i=0;i<p_node->get_child_count();i++) {
  420. _compute_hash(p_node->get_child(i),hash);
  421. }
  422. }
  423. void SceneTreeEditor::_test_update_tree() {
  424. pending_test_update=false;
  425. if (!is_inside_tree())
  426. return;
  427. if(tree_dirty)
  428. return; // don't even bother
  429. uint64_t hash = hash_djb2_one_64(0);
  430. if (get_scene_node())
  431. _compute_hash(get_scene_node(),hash);
  432. //test hash
  433. if (hash==last_hash)
  434. return; // did not change
  435. MessageQueue::get_singleton()->push_call(this,"_update_tree");
  436. tree_dirty=true;
  437. }
  438. void SceneTreeEditor::_tree_changed() {
  439. if (EditorNode::get_singleton()->is_exiting())
  440. return; //speed up exit
  441. if (pending_test_update)
  442. return;
  443. if (tree_dirty)
  444. return;
  445. MessageQueue::get_singleton()->push_call(this,"_test_update_tree");
  446. pending_test_update=true;
  447. }
  448. void SceneTreeEditor::_selected_changed() {
  449. TreeItem *s = tree->get_selected();
  450. ERR_FAIL_COND(!s);
  451. NodePath np = s->get_metadata(0);
  452. Node *n=get_node(np);
  453. if (n==selected)
  454. return;
  455. selected = get_node(np);
  456. blocked++;
  457. emit_signal("node_selected");
  458. blocked--;
  459. }
  460. void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) {
  461. TreeItem *item = p_object->cast_to<TreeItem>();
  462. ERR_FAIL_COND(!item);
  463. NodePath np = item->get_metadata(0);
  464. Node *n=get_node(np);
  465. if (!n)
  466. return;
  467. if (!editor_selection)
  468. return;
  469. if (p_selected) {
  470. editor_selection->add_node(n);
  471. } else {
  472. editor_selection->remove_node(n);
  473. }
  474. }
  475. void SceneTreeEditor::_notification(int p_what) {
  476. if (p_what==NOTIFICATION_ENTER_TREE) {
  477. get_tree()->connect("tree_changed",this,"_tree_changed");
  478. get_tree()->connect("node_removed",this,"_node_removed");
  479. get_tree()->connect("node_configuration_warning_changed",this,"_warning_changed");
  480. instance_menu->set_item_icon(5,get_icon("Load","EditorIcons"));
  481. tree->connect("item_collapsed",this,"_cell_collapsed");
  482. inheritance_menu->set_item_icon(2,get_icon("Load","EditorIcons"));
  483. clear_inherit_confirm->connect("confirmed",this,"_subscene_option",varray(SCENE_MENU_CLEAR_INHERITANCE_CONFIRM));
  484. EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
  485. // get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
  486. // get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
  487. _update_tree();
  488. }
  489. if (p_what==NOTIFICATION_EXIT_TREE) {
  490. get_tree()->disconnect("tree_changed",this,"_tree_changed");
  491. get_tree()->disconnect("node_removed",this,"_node_removed");
  492. tree->disconnect("item_collapsed",this,"_cell_collapsed");
  493. clear_inherit_confirm->disconnect("confirmed",this,"_subscene_option");
  494. get_tree()->disconnect("node_configuration_warning_changed",this,"_warning_changed");
  495. EditorSettings::get_singleton()->disconnect("settings_changed",this,"_editor_settings_changed");
  496. }
  497. }
  498. TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) {
  499. if (!p_node)
  500. return NULL;
  501. NodePath np=p_node->get_metadata(0);
  502. if (np==p_path)
  503. return p_node;
  504. TreeItem *children=p_node->get_children();
  505. while(children) {
  506. TreeItem *n=_find(children,p_path);
  507. if (n)
  508. return n;
  509. children=children->get_next();
  510. }
  511. return NULL;
  512. }
  513. void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
  514. ERR_FAIL_COND(blocked>0);
  515. if (pending_test_update)
  516. _test_update_tree();
  517. if (tree_dirty)
  518. _update_tree();
  519. if (selected==p_node)
  520. return;
  521. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  522. if (item) {
  523. // make visible when it's collapsed
  524. TreeItem* node=item->get_parent();
  525. while (node && node!=tree->get_root()) {
  526. node->set_collapsed(false);
  527. node=node->get_parent();
  528. }
  529. item->select(0);
  530. item->set_as_cursor(0);
  531. selected=p_node;
  532. tree->ensure_cursor_is_visible();
  533. } else {
  534. if (!p_node)
  535. selected=NULL;
  536. _update_tree();
  537. selected=p_node;
  538. if (p_emit_selected)
  539. emit_signal("node_selected");
  540. }
  541. }
  542. void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) {
  543. Object *o = ObjectDB::get_instance(p_node);
  544. ERR_FAIL_COND(!o);
  545. Node *n = o->cast_to<Node>();
  546. ERR_FAIL_COND(!n);
  547. TreeItem* item=_find(tree->get_root(),n->get_path());
  548. ERR_FAIL_COND(!item);
  549. n->set_name( p_name );
  550. item->set_metadata(0,n->get_path());
  551. item->set_text(0,p_name);
  552. emit_signal("node_renamed");
  553. if (!tree_dirty) {
  554. MessageQueue::get_singleton()->push_call(this,"_update_tree");
  555. tree_dirty=true;
  556. }
  557. }
  558. void SceneTreeEditor::_renamed() {
  559. TreeItem *which=tree->get_edited();
  560. ERR_FAIL_COND(!which);
  561. NodePath np = which->get_metadata(0);
  562. Node *n=get_node(np);
  563. ERR_FAIL_COND(!n);
  564. String new_name=which->get_text(0);
  565. if (new_name.find(".") != -1 || new_name.find("/") != -1) {
  566. error->set_text(TTR("Invalid node name, the following characters are not allowed:")+"\n \".\", \"/\"");
  567. error->popup_centered_minsize();
  568. new_name=n->get_name();
  569. }
  570. if (new_name==n->get_name())
  571. return;
  572. if (!undo_redo) {
  573. n->set_name( new_name );
  574. which->set_metadata(0,n->get_path());
  575. emit_signal("node_renamed");
  576. } else {
  577. undo_redo->create_action(TTR("Rename Node"));
  578. emit_signal("node_prerename",n,new_name);
  579. undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),new_name);
  580. undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name());
  581. undo_redo->commit_action();
  582. }
  583. }
  584. Node *SceneTreeEditor::get_selected() {
  585. return selected;
  586. }
  587. void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) {
  588. if (tree_dirty)
  589. _update_tree();
  590. marked=p_marked;
  591. marked_selectable=p_selectable;
  592. marked_children_selectable=p_children_selectable;
  593. _update_tree();
  594. }
  595. void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) {
  596. Set<Node*> s;
  597. if (p_marked)
  598. s.insert(p_marked);
  599. set_marked(s,p_selectable,p_children_selectable);
  600. }
  601. void SceneTreeEditor::set_filter(const String& p_filter) {
  602. filter=p_filter;
  603. _update_tree();
  604. }
  605. String SceneTreeEditor::get_filter() const {
  606. return filter;
  607. }
  608. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  609. display_foreign=p_display;
  610. _update_tree();
  611. }
  612. bool SceneTreeEditor::get_display_foreign_nodes() const {
  613. return display_foreign;
  614. }
  615. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  616. editor_selection=p_selection;
  617. tree->set_select_mode(Tree::SELECT_MULTI);
  618. tree->set_cursor_can_exit_tree(false);
  619. editor_selection->connect("selection_changed",this,"_selection_changed");
  620. }
  621. void SceneTreeEditor::_update_selection(TreeItem *item) {
  622. ERR_FAIL_COND(!item);
  623. NodePath np = item->get_metadata(0);
  624. if (!has_node(np))
  625. return;
  626. Node *n=get_node(np);
  627. if (!n)
  628. return;
  629. if (editor_selection->is_selected(n))
  630. item->select(0);
  631. else
  632. item->deselect(0);
  633. TreeItem *c=item->get_children();
  634. while(c) {
  635. _update_selection(c);
  636. c=c->get_next();
  637. }
  638. }
  639. void SceneTreeEditor::_selection_changed() {
  640. if (!editor_selection)
  641. return;
  642. TreeItem *root=tree->get_root();
  643. if (!root)
  644. return;
  645. _update_selection(root);
  646. }
  647. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  648. if (updating_tree)
  649. return;
  650. if (!can_rename)
  651. return;
  652. TreeItem *ti=p_obj->cast_to<TreeItem>();
  653. if (!ti)
  654. return;
  655. bool collapsed=ti->is_collapsed();
  656. NodePath np = ti->get_metadata(0);
  657. Node *n=get_node(np);
  658. ERR_FAIL_COND(!n);
  659. n->set_display_folded(collapsed);
  660. }
  661. Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
  662. if (!can_rename)
  663. return Variant(); //not editable tree
  664. Vector<Node*> selected;
  665. Vector<Ref<Texture> > icons;
  666. TreeItem *next=tree->get_next_selected(NULL);
  667. while (next) {
  668. NodePath np = next->get_metadata(0);
  669. Node *n=get_node(np);
  670. if (n) {
  671. selected.push_back(n);
  672. icons.push_back(next->get_icon(0));
  673. }
  674. next=tree->get_next_selected(next);
  675. }
  676. if (selected.empty())
  677. return Variant();
  678. VBoxContainer *vb = memnew( VBoxContainer );
  679. Array objs;
  680. int list_max = 10;
  681. float opacity_step = 1.0f / list_max;
  682. float opacity_item = 1.0f;
  683. for(int i=0;i<selected.size();i++) {
  684. if (i<list_max){
  685. HBoxContainer *hb = memnew( HBoxContainer );
  686. TextureFrame *tf = memnew(TextureFrame);
  687. tf->set_texture(icons[i]);
  688. hb->add_child(tf);
  689. Label *label = memnew( Label( selected[i]->get_name() ) );
  690. hb->add_child(label);
  691. vb->add_child(hb);
  692. hb->set_opacity(opacity_item);
  693. opacity_item -= opacity_step;
  694. }
  695. NodePath p = selected[i]->get_path();
  696. objs.push_back(p);
  697. }
  698. set_drag_preview(vb);
  699. Dictionary drag_data;
  700. drag_data["type"]="nodes";
  701. drag_data["nodes"]=objs;
  702. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN|Tree::DROP_MODE_ON_ITEM);
  703. emit_signal("nodes_dragged");
  704. return drag_data;
  705. }
  706. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  707. return (script_types->find(p_type));
  708. }
  709. bool SceneTreeEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const {
  710. if (!can_rename)
  711. return false; //not editable tree
  712. if (filter!=String())
  713. return false; //can't rearrange tree with filter turned on
  714. Dictionary d=p_data;
  715. if (!d.has("type"))
  716. return false;
  717. TreeItem *item = tree->get_item_at_pos(p_point);
  718. if (!item)
  719. return false;
  720. int section = tree->get_drop_section_at_pos(p_point);
  721. if (section<-1 || (section==-1 && !item->get_parent()))
  722. return false;
  723. if (String(d["type"])=="files") {
  724. Vector<String> files = d["files"];
  725. if (files.size()==0)
  726. return false; //weird
  727. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  728. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  729. return true;
  730. }
  731. for(int i=0;i<files.size();i++) {
  732. String file = files[i];
  733. String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
  734. if (ftype!="PackedScene")
  735. return false;
  736. }
  737. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN|Tree::DROP_MODE_ON_ITEM); //so it works..
  738. return true;
  739. }
  740. if (String(d["type"])=="nodes") {
  741. return true;
  742. }
  743. return false;
  744. }
  745. void SceneTreeEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) {
  746. if (!can_drop_data_fw(p_point,p_data,p_from))
  747. return;
  748. TreeItem *item = tree->get_item_at_pos(p_point);
  749. if (!item)
  750. return;
  751. int section = tree->get_drop_section_at_pos(p_point);
  752. if (section<-1)
  753. return;
  754. NodePath np = item->get_metadata(0);
  755. Node *n=get_node(np);
  756. if (!n)
  757. return;
  758. Dictionary d=p_data;
  759. if (String(d["type"])=="nodes") {
  760. Array nodes=d["nodes"];
  761. emit_signal("nodes_rearranged",nodes,np,section);
  762. }
  763. if (String(d["type"])=="files") {
  764. Vector<String> files = d["files"];
  765. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  766. if (_is_script_type(ftype)) {
  767. emit_signal("script_dropped", files[0],np);
  768. } else {
  769. emit_signal("files_dropped",files,np,section);
  770. }
  771. }
  772. }
  773. void SceneTreeEditor::_rmb_select(const Vector2& p_pos) {
  774. emit_signal("rmb_pressed",tree->get_global_transform().xform(p_pos));
  775. }
  776. void SceneTreeEditor::_warning_changed(Node* p_for_node) {
  777. //should use a timer
  778. update_timer->start();
  779. // print_line("WARNING CHANGED "+String(p_for_node->get_name()));
  780. }
  781. void SceneTreeEditor::_editor_settings_changed() {
  782. bool enable_rl = EditorSettings::get_singleton()->get("scenetree_editor/draw_relationship_lines");
  783. Color rl_color = EditorSettings::get_singleton()->get("scenetree_editor/relationship_line_color");
  784. if (enable_rl) {
  785. tree->add_constant_override("draw_relationship_lines",1);
  786. tree->add_color_override("relationship_line_color", rl_color);
  787. }
  788. else
  789. tree->add_constant_override("draw_relationship_lines",0);
  790. }
  791. void SceneTreeEditor::_bind_methods() {
  792. ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
  793. ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree);
  794. ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);
  795. ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed);
  796. ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed);
  797. ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node);
  798. ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree);
  799. ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected);
  800. ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
  801. ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
  802. ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
  803. ObjectTypeDB::bind_method("_subscene_option",&SceneTreeEditor::_subscene_option);
  804. ObjectTypeDB::bind_method("_rmb_select",&SceneTreeEditor::_rmb_select);
  805. ObjectTypeDB::bind_method("_warning_changed",&SceneTreeEditor::_warning_changed);
  806. ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
  807. ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
  808. ObjectTypeDB::bind_method("_editor_settings_changed", &SceneTreeEditor::_editor_settings_changed);
  809. ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
  810. ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
  811. ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
  812. ObjectTypeDB::bind_method(_MD("update_tree"), &SceneTreeEditor::update_tree);
  813. ADD_SIGNAL( MethodInfo("node_selected") );
  814. ADD_SIGNAL( MethodInfo("node_renamed") );
  815. ADD_SIGNAL( MethodInfo("node_prerename") );
  816. ADD_SIGNAL( MethodInfo("node_changed") );
  817. ADD_SIGNAL( MethodInfo("nodes_dragged") );
  818. ADD_SIGNAL( MethodInfo("nodes_rearranged",PropertyInfo(Variant::ARRAY,"paths"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
  819. ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
  820. ADD_SIGNAL( MethodInfo("script_dropped",PropertyInfo(Variant::STRING,"file"),PropertyInfo(Variant::NODE_PATH,"to_path")));
  821. ADD_SIGNAL( MethodInfo("rmb_pressed",PropertyInfo(Variant::VECTOR2,"pos")) ) ;
  822. ADD_SIGNAL( MethodInfo("open") );
  823. ADD_SIGNAL( MethodInfo("open_script") );
  824. }
  825. SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) {
  826. undo_redo=NULL;
  827. tree_dirty=true;
  828. selected=NULL;
  829. marked_selectable=false;
  830. marked_children_selectable=false;
  831. can_rename=p_can_rename;
  832. can_open_instance=p_can_open_instance;
  833. display_foreign=false;
  834. editor_selection=NULL;
  835. if (p_label) {
  836. Label *label = memnew( Label );
  837. label->set_pos( Point2(10, 0));
  838. label->set_text(TTR("Scene Tree (Nodes):"));
  839. add_child(label);
  840. }
  841. tree = memnew( Tree );
  842. tree->set_anchor( MARGIN_RIGHT, ANCHOR_END );
  843. tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
  844. tree->set_begin( Point2(0,p_label?18:0 ));
  845. tree->set_end( Point2(0,0 ));
  846. add_child( tree );
  847. tree->set_drag_forwarding(this);
  848. if (p_can_rename) {
  849. tree->set_allow_rmb_select(true);
  850. tree->connect("item_rmb_selected",this,"_rmb_select");
  851. tree->connect("empty_tree_rmb_selected",this,"_rmb_select");
  852. }
  853. tree->connect("cell_selected", this,"_selected_changed");
  854. tree->connect("item_edited", this,"_renamed",varray(),CONNECT_DEFERRED);
  855. tree->connect("multi_selected",this,"_cell_multi_selected");
  856. tree->connect("button_pressed",this,"_cell_button_pressed");
  857. // tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
  858. error = memnew( AcceptDialog );
  859. add_child(error);
  860. warning = memnew( AcceptDialog );
  861. add_child(warning);
  862. warning->set_title("Node Configuration Warning!");
  863. show_enabled_subscene=false;
  864. last_hash=0;
  865. pending_test_update=false;
  866. updating_tree=false;
  867. blocked=0;
  868. instance_menu = memnew( PopupMenu );
  869. instance_menu->add_check_item(TTR("Editable Children"),SCENE_MENU_EDITABLE_CHILDREN);
  870. instance_menu->add_check_item(TTR("Load As Placeholder"),SCENE_MENU_USE_PLACEHOLDER);
  871. instance_menu->add_separator();
  872. instance_menu->add_item(TTR("Discard Instancing"),SCENE_MENU_CLEAR_INSTANCING);
  873. instance_menu->add_separator();
  874. instance_menu->add_item(TTR("Open in Editor"),SCENE_MENU_OPEN);
  875. instance_menu->connect("item_pressed",this,"_subscene_option");
  876. add_child(instance_menu);
  877. inheritance_menu = memnew( PopupMenu );
  878. inheritance_menu->add_item(TTR("Clear Inheritance"),SCENE_MENU_CLEAR_INHERITANCE);
  879. inheritance_menu->add_separator();
  880. inheritance_menu->add_item(TTR("Open in Editor"),SCENE_MENU_OPEN_INHERITED);
  881. inheritance_menu->connect("item_pressed",this,"_subscene_option");
  882. add_child(inheritance_menu);
  883. clear_inherit_confirm = memnew( ConfirmationDialog );
  884. clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
  885. clear_inherit_confirm->get_ok()->set_text(TTR("Clear!"));
  886. add_child(clear_inherit_confirm);
  887. update_timer = memnew(Timer);
  888. update_timer->connect("timeout",this,"_update_tree");
  889. update_timer->set_one_shot(true);
  890. update_timer->set_wait_time(0.5);
  891. add_child(update_timer);
  892. script_types = memnew(List<StringName>);
  893. ObjectTypeDB::get_inheriters_from("Script", script_types);
  894. }
  895. SceneTreeEditor::~SceneTreeEditor() {
  896. memdelete(script_types);
  897. }
  898. /******** DIALOG *********/
  899. void SceneTreeDialog::_notification(int p_what) {
  900. if (p_what==NOTIFICATION_ENTER_TREE) {
  901. connect("confirmed", this,"_select");
  902. }
  903. if (p_what==NOTIFICATION_EXIT_TREE) {
  904. disconnect("confirmed", this,"_select");
  905. }
  906. if (p_what==NOTIFICATION_DRAW) {
  907. RID ci = get_canvas_item();
  908. get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
  909. }
  910. if (p_what==NOTIFICATION_VISIBILITY_CHANGED && is_visible()) {
  911. tree->update_tree();
  912. }
  913. }
  914. void SceneTreeDialog::_cancel() {
  915. hide();
  916. }
  917. void SceneTreeDialog::_select() {
  918. if (tree->get_selected()) {
  919. emit_signal("selected",tree->get_selected()->get_path());
  920. hide();
  921. }
  922. }
  923. void SceneTreeDialog::_bind_methods() {
  924. ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select);
  925. ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
  926. ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
  927. }
  928. SceneTreeDialog::SceneTreeDialog() {
  929. set_title(TTR("Select a Node"));
  930. tree = memnew( SceneTreeEditor(false,false) );
  931. add_child(tree);
  932. set_child_rect(tree);
  933. tree->get_scene_tree()->connect("item_activated",this,"_select");
  934. }
  935. SceneTreeDialog::~SceneTreeDialog()
  936. {
  937. }