main_loop.cpp 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. /*************************************************************************/
  2. /* main_loop.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "main_loop.h"
  30. #include "script_language.h"
  31. void MainLoop::_bind_methods() {
  32. ObjectTypeDB::bind_method(_MD("input_event","ev"),&MainLoop::input_event);
  33. ObjectTypeDB::bind_method(_MD("input_text","text"),&MainLoop::input_text);
  34. ObjectTypeDB::bind_method(_MD("init"),&MainLoop::init);
  35. ObjectTypeDB::bind_method(_MD("iteration","delta"),&MainLoop::iteration);
  36. ObjectTypeDB::bind_method(_MD("idle","delta"),&MainLoop::idle);
  37. ObjectTypeDB::bind_method(_MD("finish"),&MainLoop::finish);
  38. BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"ev")) );
  39. BIND_VMETHOD( MethodInfo("_input_text",PropertyInfo(Variant::STRING,"text")) );
  40. BIND_VMETHOD( MethodInfo("_initialize") );
  41. BIND_VMETHOD( MethodInfo("_iteration",PropertyInfo(Variant::REAL,"delta")) );
  42. BIND_VMETHOD( MethodInfo("_idle",PropertyInfo(Variant::REAL,"delta")) );
  43. BIND_VMETHOD( MethodInfo("_finalize") );
  44. BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
  45. BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
  46. BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
  47. BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
  48. BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
  49. };
  50. void MainLoop::set_init_script(const Ref<Script>& p_init_script) {
  51. init_script=p_init_script;
  52. }
  53. MainLoop::MainLoop() {
  54. }
  55. MainLoop::~MainLoop()
  56. {
  57. }
  58. void MainLoop::input_text( const String& p_text ) {
  59. if (get_script_instance())
  60. get_script_instance()->call("_input_text",p_text);
  61. }
  62. void MainLoop::input_event( const InputEvent& p_event ) {
  63. if (get_script_instance())
  64. get_script_instance()->call("_input_event",p_event);
  65. }
  66. void MainLoop::init() {
  67. if (init_script.is_valid())
  68. set_script(init_script.get_ref_ptr());
  69. if (get_script_instance())
  70. get_script_instance()->call("_initialize");
  71. }
  72. bool MainLoop::iteration(float p_time) {
  73. if (get_script_instance())
  74. return get_script_instance()->call("_iteration",p_time);
  75. return false;
  76. }
  77. bool MainLoop::idle(float p_time) {
  78. if (get_script_instance())
  79. return get_script_instance()->call("_idle",p_time);
  80. return false;
  81. }
  82. void MainLoop::finish() {
  83. if (get_script_instance()) {
  84. get_script_instance()->call("_finalize");
  85. set_script(RefPtr()); //clear script
  86. }
  87. }