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- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace GodotTools.Core
- {
- public static class StringExtensions
- {
- public static string RelativeToPath(this string path, string dir)
- {
- // Make sure the directory ends with a path separator
- dir = Path.Combine(dir, " ").TrimEnd();
- if (Path.DirectorySeparatorChar == '\\')
- dir = dir.Replace("/", "\\") + "\\";
- Uri fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
- Uri relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
- return relRoot.MakeRelativeUri(fullPath).ToString();
- }
- public static string NormalizePath(this string path)
- {
- bool rooted = path.IsAbsolutePath();
- path = path.Replace('\\', '/');
- string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
- path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
- return rooted ? Path.DirectorySeparatorChar + path : path;
- }
- private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
- public static bool IsAbsolutePath(this string path)
- {
- return path.StartsWith("/", StringComparison.Ordinal) ||
- path.StartsWith("\\", StringComparison.Ordinal) ||
- path.StartsWith(DriveRoot, StringComparison.Ordinal);
- }
- public static string ToSafeDirName(this string dirName, bool allowDirSeparator)
- {
- var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
- if (allowDirSeparator)
- {
- // Directory separators are allowed, but disallow ".." to avoid going up the filesystem
- invalidChars.Add("..");
- }
- else
- {
- invalidChars.Add("/");
- }
- string safeDirName = dirName.Replace("\\", "/").Trim();
- foreach (string invalidChar in invalidChars)
- safeDirName = safeDirName.Replace(invalidChar, "-");
- return safeDirName;
- }
- }
- }
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