shader_language.cpp 69 KB

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  1. /*************************************************************************/
  2. /* shader_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "shader_language.h"
  30. #include "print_string.h"
  31. #include "os/os.h"
  32. static bool _is_text_char(CharType c) {
  33. return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_';
  34. }
  35. static bool _is_number(CharType c) {
  36. return (c>='0' && c<='9');
  37. }
  38. static bool _is_hex(CharType c) {
  39. return (c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F');
  40. }
  41. const char * ShaderLanguage::token_names[TK_MAX]={
  42. "EMPTY",
  43. "INDENTIFIER",
  44. "TRUE",
  45. "FALSE",
  46. "REAL_CONSTANT",
  47. "TYPE_VOID",
  48. "TYPE_BOOL",
  49. "TYPE_FLOAT",
  50. "TYPE_VEC2",
  51. "TYPE_VEC3",
  52. "TYPE_VEC4",
  53. "TYPE_MAT2",
  54. "TYPE_MAT3",
  55. "TYPE_MAT4",
  56. "TYPE_TEXTURE",
  57. "TYPE_CUBEMAP",
  58. "TYPE_COLOR",
  59. "OP_EQUAL",
  60. "OP_NOT_EQUAL",
  61. "OP_LESS",
  62. "OP_LESS_EQUAL",
  63. "OP_GREATER",
  64. "OP_GREATER_EQUAL",
  65. "OP_AND",
  66. "OP_OR",
  67. "OP_NOT",
  68. "OP_ADD",
  69. "OP_SUB",
  70. "OP_MUL",
  71. "OP_DIV",
  72. "OP_NEG",
  73. "OP_ASSIGN",
  74. "OP_ASSIGN_ADD",
  75. "OP_ASSIGN_SUB",
  76. "OP_ASSIGN_MUL",
  77. "OP_ASSIGN_DIV",
  78. "CF_IF",
  79. "CF_ELSE",
  80. "CF_RETURN",
  81. "BRACKET_OPEN",
  82. "BRACKET_CLOSE",
  83. "CURLY_BRACKET_OPEN",
  84. "CURLY_BRACKET_CLOSE",
  85. "PARENTHESIS_OPEN",
  86. "PARENTHESIS_CLOSE",
  87. "COMMA",
  88. "SEMICOLON",
  89. "PERIOD",
  90. "UNIFORM",
  91. "ERROR",
  92. };
  93. ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_len,int &r_line,int &r_chars) {
  94. #define GETCHAR(m_idx) ((m_idx<p_len)?p_text[m_idx]:CharType(0))
  95. r_chars=1; //by default everything eats one char
  96. switch(GETCHAR(0)) {
  97. case '\t':
  98. case '\r':
  99. case ' ':
  100. return Token();
  101. case '\n':
  102. r_line++;
  103. return Token();
  104. case '/': {
  105. switch(GETCHAR(1)) {
  106. case '*': { // block comment
  107. while(true) {
  108. if (GETCHAR(r_chars+1)==0) {
  109. r_chars+=1;
  110. break;
  111. } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') {
  112. r_chars+=3;
  113. break;
  114. } if (GETCHAR(r_chars+1)=='\n') {
  115. r_line++;
  116. }
  117. r_chars++;
  118. }
  119. return Token();
  120. } break;
  121. case '/': { // line comment skip
  122. while(GETCHAR(r_chars+1)!='\n' && GETCHAR(r_chars+1)!=0) {
  123. r_chars++;
  124. }
  125. r_chars++;
  126. //r_line++;
  127. return Token();
  128. } break;
  129. case '=': { // diveq
  130. r_chars=2;
  131. return Token(TK_OP_ASSIGN_DIV);
  132. } break;
  133. default:
  134. return Token(TK_OP_DIV);
  135. }
  136. } break;
  137. case '=': {
  138. if (GETCHAR(1)=='=') {
  139. r_chars++;
  140. return Token(TK_OP_EQUAL);
  141. }
  142. return Token(TK_OP_ASSIGN);
  143. } break;
  144. case '<': {
  145. if (GETCHAR(1)=='=') {
  146. r_chars++;
  147. return Token(TK_OP_LESS_EQUAL);
  148. } /*else if (GETCHAR(1)=='<') {
  149. r_chars++;
  150. if (GETCHAR(2)=='=') {
  151. r_chars++;
  152. return Token(TK_OP_ASSIGN_SHIFT_LEFT);
  153. }
  154. return Token(TK_OP_SHIFT_LEFT);
  155. }*/
  156. return Token(TK_OP_LESS);
  157. } break;
  158. case '>': {
  159. if (GETCHAR(1)=='=') {
  160. r_chars++;
  161. return Token(TK_OP_GREATER_EQUAL);
  162. }/* else if (GETCHAR(1)=='<') {
  163. r_chars++;
  164. if (GETCHAR(2)=='=') {
  165. r_chars++;
  166. return Token(TK_OP_ASSIGN_SHIFT_RIGHT);
  167. }
  168. return Token(TK_OP_SHIFT_RIGHT);
  169. }*/
  170. return Token(TK_OP_GREATER);
  171. } break;
  172. case '!': {
  173. if (GETCHAR(1)=='=') {
  174. r_chars++;
  175. return Token(TK_OP_NOT_EQUAL);
  176. }
  177. return Token(TK_OP_NOT);
  178. } break;
  179. //case '"' //string - no strings in shader
  180. //case '\'' //string - no strings in shader
  181. case '{':
  182. return Token(TK_CURLY_BRACKET_OPEN);
  183. case '}':
  184. return Token(TK_CURLY_BRACKET_CLOSE);
  185. //case '[':
  186. // return Token(TK_BRACKET_OPEN);
  187. //case ']':
  188. // return Token(TK_BRACKET_CLOSE);
  189. case '(':
  190. return Token(TK_PARENTHESIS_OPEN);
  191. case ')':
  192. return Token(TK_PARENTHESIS_CLOSE);
  193. case ',':
  194. return Token(TK_COMMA);
  195. case ';':
  196. return Token(TK_SEMICOLON);
  197. //case '?':
  198. // return Token(TK_QUESTION_MARK);
  199. //case ':':
  200. // return Token(TK_COLON); //for methods maybe but now useless.
  201. //case '^':
  202. // return Token(TK_OP_BIT_XOR);
  203. //case '~':
  204. // return Token(TK_OP_BIT_INVERT);
  205. case '&': {
  206. if (GETCHAR(1)=='&') {
  207. r_chars++;
  208. return Token(TK_OP_AND);
  209. }
  210. return Token(TK_ERROR,"Unknown character");
  211. /*
  212. if (GETCHAR(1)=='=') {
  213. r_chars++;
  214. return Token(TK_OP_ASSIGN_BIT_AND);
  215. } else if (GETCHAR(1)=='&') {
  216. r_chars++;
  217. return Token(TK_OP_AND);
  218. }
  219. return TK_OP_BIT_AND;*/
  220. } break;
  221. case '|': {
  222. if (GETCHAR(1)=='|') {
  223. r_chars++;
  224. return Token(TK_OP_OR);
  225. }
  226. return Token(TK_ERROR,"Unknown character");
  227. /*
  228. if (GETCHAR(1)=='=') {
  229. r_chars++;
  230. return Token(TK_OP_ASSIGN_BIT_OR);
  231. } else if (GETCHAR(1)=='|') {
  232. r_chars++;
  233. return Token(TK_OP_OR);
  234. }
  235. return TK_OP_BIT_OR;
  236. */
  237. } break;
  238. case '*': {
  239. if (GETCHAR(1)=='=') {
  240. r_chars++;
  241. return Token(TK_OP_ASSIGN_MUL);
  242. }
  243. return TK_OP_MUL;
  244. } break;
  245. case '+': {
  246. if (GETCHAR(1)=='=') {
  247. r_chars++;
  248. return Token(TK_OP_ASSIGN_ADD);
  249. } /*else if (GETCHAR(1)=='+') {
  250. r_chars++;
  251. return Token(TK_OP_PLUS_PLUS);
  252. }*/
  253. return TK_OP_ADD;
  254. } break;
  255. case '-': {
  256. if (GETCHAR(1)=='=') {
  257. r_chars++;
  258. return Token(TK_OP_ASSIGN_SUB);
  259. }/* else if (GETCHAR(1)=='-') {
  260. r_chars++;
  261. return Token(TK_OP_MINUS_MINUS);
  262. }*/
  263. return TK_OP_SUB;
  264. } break;
  265. /*case '%': {
  266. if (GETCHAR(1)=='=') {
  267. r_chars++;
  268. return Token(TK_OP_ASSIGN_MOD);
  269. }
  270. return TK_OP_MOD;
  271. } break;*/
  272. default: {
  273. if (_is_number(GETCHAR(0)) || (GETCHAR(0)=='.' && _is_number(GETCHAR(1)))) {
  274. // parse number
  275. bool period_found=false;
  276. bool exponent_found=false;
  277. bool hexa_found=false;
  278. bool sign_found=false;
  279. String str;
  280. int i=0;
  281. while(true) {
  282. if (GETCHAR(i)=='.') {
  283. if (period_found || exponent_found)
  284. return Token(TK_ERROR,"Invalid numeric constant");
  285. period_found=true;
  286. } else if (GETCHAR(i)=='x') {
  287. if (hexa_found || str.length()!=1 || str[0]!='0')
  288. return Token(TK_ERROR,"Invalid numeric constant");
  289. hexa_found=true;
  290. } else if (GETCHAR(i)=='e') {
  291. if (hexa_found || exponent_found)
  292. return Token(TK_ERROR,"Invalid numeric constant");
  293. exponent_found=true;
  294. } else if (_is_number(GETCHAR(i))) {
  295. //all ok
  296. } else if (hexa_found && _is_hex(GETCHAR(i))) {
  297. } else if ((GETCHAR(i)=='-' || GETCHAR(i)=='+') && exponent_found) {
  298. if (sign_found)
  299. return Token(TK_ERROR,"Invalid numeric constant");
  300. sign_found=true;
  301. } else
  302. break;
  303. str+=CharType(GETCHAR(i));
  304. i++;
  305. }
  306. if (!_is_number(str[str.length()-1]))
  307. return Token(TK_ERROR,"Invalid numeric constant");
  308. r_chars+=str.length()-1;
  309. return Token(TK_REAL_CONSTANT,str);
  310. /*
  311. if (period_found)
  312. return Token(TK_NUMBER_REAL,str);
  313. else
  314. return Token(TK_NUMBER_INTEGER,str);*/
  315. }
  316. if (GETCHAR(0)=='.') {
  317. //parse period
  318. return Token(TK_PERIOD);
  319. }
  320. if (_is_text_char(GETCHAR(0))) {
  321. // parse identifier
  322. String str;
  323. str+=CharType(GETCHAR(0));
  324. while(_is_text_char(GETCHAR(r_chars))) {
  325. str+=CharType(GETCHAR(r_chars));
  326. r_chars++;
  327. }
  328. //see if keyword
  329. struct _kws { TokenType token; const char *text;};
  330. static const _kws keyword_list[]={
  331. {TK_TRUE,"true"},
  332. {TK_FALSE,"false"},
  333. {TK_TYPE_VOID,"void"},
  334. {TK_TYPE_BOOL,"bool"},
  335. /*{TK_TYPE_INT,"int"},
  336. {TK_TYPE_INT2,"int2"},
  337. {TK_TYPE_INT3,"int3"},
  338. {TK_TYPE_INT4,"int4"},*/
  339. {TK_TYPE_FLOAT,"float"},
  340. /*{TK_TYPE_FLOAT2,"float2"},
  341. {TK_TYPE_FLOAT3,"float3"},
  342. {TK_TYPE_FLOAT4,"float4"},*/
  343. {TK_TYPE_VEC2,"vec2"},
  344. {TK_TYPE_VEC3,"vec3"},
  345. {TK_TYPE_VEC4,"vec4"},
  346. {TK_TYPE_TEXTURE,"texture"},
  347. {TK_TYPE_CUBEMAP,"cubemap"},
  348. {TK_TYPE_COLOR,"color"},
  349. {TK_TYPE_MAT2,"mat2"},
  350. /*{TK_TYPE_MAT3,"mat3"},
  351. {TK_TYPE_MAT4,"mat3"},*/
  352. {TK_TYPE_MAT3,"mat3"},
  353. {TK_TYPE_MAT4,"mat4"},
  354. {TK_CF_IF,"if"},
  355. {TK_CF_ELSE,"else"},
  356. /*
  357. {TK_CF_FOR,"for"},
  358. {TK_CF_WHILE,"while"},
  359. {TK_CF_DO,"do"},
  360. {TK_CF_SWITCH,"switch"},
  361. {TK_CF_BREAK,"break"},
  362. {TK_CF_CONTINUE,"continue"},*/
  363. {TK_CF_RETURN,"return"},
  364. {TK_UNIFORM,"uniform"},
  365. {TK_ERROR,NULL}
  366. };
  367. int idx=0;
  368. while(keyword_list[idx].text) {
  369. if (str==keyword_list[idx].text)
  370. return Token(keyword_list[idx].token);
  371. idx++;
  372. }
  373. return Token(TK_INDENTIFIER,str);
  374. }
  375. if (GETCHAR(0)>32)
  376. return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))+": '"+String::chr(GETCHAR(0))+"'");
  377. else
  378. return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0)));
  379. } break;
  380. }
  381. ERR_PRINT("BUG");
  382. return Token();
  383. }
  384. Error ShaderLanguage::tokenize(const String& p_text,Vector<Token> *p_tokens,String *r_error,int *r_err_line,int *r_err_column) {
  385. int len =p_text.length();
  386. int pos=0;
  387. int line=0;
  388. while(pos<len) {
  389. int advance=0;
  390. int prev_line=line;
  391. Token t = read_token(&p_text[pos],len-pos,line,advance);
  392. t.line=prev_line;
  393. if (t.type==TK_ERROR) {
  394. if (r_error) {
  395. *r_error=t.text;
  396. *r_err_line=line;
  397. return ERR_COMPILATION_FAILED;
  398. }
  399. }
  400. if (t.type!=TK_EMPTY)
  401. p_tokens->push_back(t);
  402. //if (prev_line!=line)
  403. // p_tokens->push_back(Token(TK_LINE,itos(line)));
  404. pos+=advance;
  405. }
  406. return OK;
  407. }
  408. String ShaderLanguage::lex_debug(const String& p_code) {
  409. Vector<Token> tokens;
  410. String error;
  411. int errline,errcol;
  412. if (tokenize(p_code,&tokens,&error,&errline,&errcol)!=OK)
  413. return error;
  414. String ret;
  415. for(int i=0;i<tokens.size();i++) {
  416. ret+=String(token_names[tokens[i].type])+":"+itos(tokens[i].line)+":"+itos(tokens[i].col)+":"+tokens[i].text+"\n";
  417. }
  418. return ret;
  419. }
  420. bool ShaderLanguage::is_token_datatype(TokenType p_type) {
  421. return
  422. (p_type==TK_TYPE_VOID) ||
  423. (p_type==TK_TYPE_BOOL) ||
  424. (p_type==TK_TYPE_FLOAT) ||
  425. (p_type==TK_TYPE_VEC2) ||
  426. (p_type==TK_TYPE_VEC3) ||
  427. (p_type==TK_TYPE_VEC4) ||
  428. (p_type==TK_TYPE_COLOR) ||
  429. (p_type==TK_TYPE_MAT2) ||
  430. (p_type==TK_TYPE_MAT3) ||
  431. (p_type==TK_TYPE_MAT4) ||
  432. (p_type==TK_TYPE_CUBEMAP) ||
  433. (p_type==TK_TYPE_TEXTURE);
  434. }
  435. ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
  436. switch(p_type) {
  437. case TK_TYPE_VOID: return TYPE_VOID;
  438. case TK_TYPE_BOOL: return TYPE_BOOL;
  439. case TK_TYPE_FLOAT: return TYPE_FLOAT;
  440. case TK_TYPE_VEC2: return TYPE_VEC2;
  441. case TK_TYPE_VEC3: return TYPE_VEC3;
  442. case TK_TYPE_VEC4: return TYPE_VEC4;
  443. case TK_TYPE_COLOR: return TYPE_VEC4;
  444. case TK_TYPE_MAT2: return TYPE_MAT2;
  445. case TK_TYPE_MAT3: return TYPE_MAT3;
  446. case TK_TYPE_MAT4: return TYPE_MAT4;
  447. case TK_TYPE_TEXTURE: return TYPE_TEXTURE;
  448. case TK_TYPE_CUBEMAP: return TYPE_CUBEMAP;
  449. default: return TYPE_VOID;
  450. }
  451. return TYPE_VOID;
  452. }
  453. String ShaderLanguage::get_datatype_name(DataType p_type) {
  454. switch(p_type) {
  455. case TYPE_VOID: return "void";
  456. case TYPE_BOOL: return "bool";
  457. case TYPE_FLOAT: return "float";
  458. case TYPE_VEC2: return "vec2";
  459. case TYPE_VEC3: return "vec3";
  460. case TYPE_VEC4: return "vec4";
  461. case TYPE_MAT2: return "mat2";
  462. case TYPE_MAT3: return "mat3";
  463. case TYPE_MAT4: return "mat4";
  464. case TYPE_TEXTURE: return "texture";
  465. case TYPE_CUBEMAP: return "cubemap";
  466. default: return "";
  467. }
  468. return "";
  469. }
  470. bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
  471. return
  472. (p_type==TK_TYPE_BOOL) ||
  473. (p_type==TK_TYPE_FLOAT) ||
  474. (p_type==TK_TYPE_VEC2) ||
  475. (p_type==TK_TYPE_VEC3) ||
  476. (p_type==TK_TYPE_VEC4) ||
  477. (p_type==TK_TYPE_COLOR) ||
  478. (p_type==TK_TYPE_MAT2) ||
  479. (p_type==TK_TYPE_MAT3) ||
  480. (p_type==TK_TYPE_MAT4) ||
  481. (p_type==TK_TYPE_TEXTURE) ||
  482. (p_type==TK_TYPE_CUBEMAP);
  483. }
  484. bool ShaderLanguage::parser_is_at_function(Parser& parser) {
  485. return (is_token_datatype(parser.get_token_type(0)) && parser.get_token_type(1)==TK_INDENTIFIER && parser.get_token_type(2)==TK_PARENTHESIS_OPEN);
  486. }
  487. bool ShaderLanguage::test_existing_identifier(Node *p_node,const StringName p_identifier,bool p_func,bool p_var,bool p_builtin) {
  488. Node *node = p_node;
  489. while(node) {
  490. if (node->type==Node::TYPE_BLOCK) {
  491. BlockNode *block = (BlockNode*)node;
  492. if (block->variables.has(p_identifier))
  493. return true;
  494. } else if (node->type==Node::TYPE_PROGRAM) {
  495. ProgramNode *program = (ProgramNode*)node;
  496. for(int i=0;i<program->functions.size();i++) {
  497. if (program->functions[i].name==p_identifier) {
  498. return true;
  499. }
  500. }
  501. if(program->builtin_variables.has(p_identifier)) {
  502. return true;
  503. }
  504. if(program->uniforms.has(p_identifier)) {
  505. return true;
  506. }
  507. } else if (node->type==Node::TYPE_FUNCTION) {
  508. FunctionNode *func=(FunctionNode*)node;
  509. for(int i=0;i<func->arguments.size();i++)
  510. if (func->arguments[i].name==p_identifier)
  511. return true;
  512. }
  513. node=node->parent;
  514. }
  515. // try keywords
  516. int idx=0;
  517. //todo optimize
  518. while(intrinsic_func_defs[idx].name) {
  519. if (p_identifier.operator String()==intrinsic_func_defs[idx].name)
  520. return true;
  521. idx++;
  522. }
  523. return false;
  524. }
  525. Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) {
  526. if (!p_block->parent || p_block->parent->type!=Node::TYPE_PROGRAM) {
  527. parser.set_error("Misplaced function");
  528. return ERR_PARSE_ERROR;
  529. }
  530. ProgramNode *program = (ProgramNode*)p_block->parent;
  531. StringName name = parser.get_token(1).text;
  532. if (test_existing_identifier(p_block,name)) {
  533. parser.set_error("Duplicate Identifier (existing variable/builtin/function): "+name);
  534. return ERR_PARSE_ERROR;
  535. }
  536. FunctionNode *function = parser.create_node<FunctionNode>(program);
  537. function->body = parser.create_node<BlockNode>(function);
  538. function->name=name;
  539. function->return_type=get_token_datatype(parser.get_token_type(0));
  540. { //add to programnode
  541. ProgramNode::Function f;
  542. f.name=name;
  543. f.function=function;
  544. program->functions.push_back(f);
  545. }
  546. int ofs=3;
  547. while(true) {
  548. //end of arguments
  549. if (parser.get_token_type(ofs)==TK_PARENTHESIS_CLOSE) {
  550. ofs++;
  551. break;
  552. }
  553. //next argument awaits
  554. if (parser.get_token_type(ofs)==TK_COMMA) {
  555. if (!is_token_nonvoid_datatype(parser.get_token_type(ofs+1))) {
  556. parser.set_error("Expected Identifier or ')' following ','");
  557. return ERR_PARSE_ERROR;
  558. }
  559. ofs++;
  560. continue;
  561. }
  562. if (!is_token_nonvoid_datatype(parser.get_token_type(ofs+0))) {
  563. parser.set_error("Invalid Argument Type");
  564. return ERR_PARSE_ERROR;
  565. }
  566. DataType identtype=get_token_datatype(parser.get_token_type(ofs+0));
  567. if (parser.get_token_type(ofs+1)!=TK_INDENTIFIER) {
  568. parser.set_error("Expected Argument Identifier");
  569. return ERR_PARSE_ERROR;
  570. }
  571. StringName identname=parser.get_token(ofs+1).text;
  572. if (test_existing_identifier(function,identname)) {
  573. parser.set_error("Duplicate Argument Identifier: "+identname);
  574. return ERR_DUPLICATE_SYMBOL;
  575. }
  576. FunctionNode::Argument arg;
  577. arg.name=identname;
  578. arg.type=identtype;
  579. //function->body->variables[arg.name]=arg.type;
  580. function->arguments.push_back(arg);
  581. ofs+=2;
  582. }
  583. parser.advance(ofs);
  584. // match {
  585. if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) {
  586. parser.set_error("Expected '{'");
  587. return ERR_PARSE_ERROR;
  588. }
  589. parser.advance();
  590. Error err = parse_block(parser,function->body);
  591. if (err)
  592. return err;
  593. // make sure that if the function has a return type, it does return something..
  594. if (function->return_type!=TYPE_VOID) {
  595. bool found=false;
  596. for(int i=0;i<function->body->statements.size();i++) {
  597. if (function->body->statements[i]->type==Node::TYPE_CONTROL_FLOW) {
  598. ControlFlowNode *cf = (ControlFlowNode*)function->body->statements[i];
  599. if (cf->flow_op==FLOW_OP_RETURN) {
  600. // type of return was already checked when inserted
  601. // no need to check here
  602. found=true;
  603. }
  604. }
  605. }
  606. if (!found) {
  607. parser.set_error("Function must return a value (use the main block)");
  608. return ERR_PARSE_ERROR;
  609. }
  610. }
  611. return OK;
  612. }
  613. const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={
  614. //constructors
  615. {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
  616. {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  617. {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_VOID}},
  618. {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  619. {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VOID}},
  620. {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  621. {"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
  622. {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
  623. {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VOID}},
  624. {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  625. {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
  626. {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  627. {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
  628. {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
  629. {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
  630. {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  631. {"mat2",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  632. {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  633. {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  634. //intrinsics - trigonometry
  635. {"sin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  636. {"cos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  637. {"tan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  638. {"asin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  639. {"acos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  640. {"atan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  641. {"atan2",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  642. {"sinh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  643. {"cosh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  644. {"tanh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  645. //intrinsics - exponential
  646. {"pow",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  647. {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
  648. {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  649. {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
  650. {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  651. {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
  652. {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  653. {"exp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  654. {"exp",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  655. {"exp",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  656. {"exp",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  657. {"log",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  658. {"log",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  659. {"log",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  660. {"log",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  661. {"sqrt",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  662. {"sqrt",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  663. {"sqrt",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  664. {"sqrt",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  665. //intrinsics - common
  666. {"abs",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  667. {"abs",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  668. {"abs",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  669. {"abs",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  670. {"sign",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  671. {"sign",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  672. {"sign",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  673. {"sign",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  674. {"floor",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  675. {"floor",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  676. {"floor",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  677. {"floor",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  678. {"trunc",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  679. {"trunc",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  680. {"trunc",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  681. {"trunc",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  682. {"round",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  683. {"round",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  684. {"round",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  685. {"round",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  686. {"ceil",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  687. {"ceil",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  688. {"ceil",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  689. {"ceil",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  690. {"fract",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  691. {"fract",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  692. {"fract",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  693. {"fract",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  694. {"mod",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  695. {"mod",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  696. {"mod",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  697. {"mod",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  698. {"min",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  699. {"min",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  700. {"min",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  701. {"min",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  702. {"max",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  703. {"max",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  704. {"max",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  705. {"max",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  706. {"clamp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  707. {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  708. {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  709. {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  710. {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  711. {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  712. {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  713. {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  714. {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
  715. {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  716. {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
  717. {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  718. {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
  719. {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  720. {"step",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  721. {"step",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  722. {"step",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  723. {"step",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  724. {"step",TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
  725. {"step",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
  726. {"step",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}},
  727. {"smoothstep",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
  728. {"smoothstep",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  729. {"smoothstep",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  730. {"smoothstep",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  731. {"smoothstep",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
  732. {"smoothstep",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
  733. {"smoothstep",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}},
  734. //intrinsics - geometric
  735. {"length",TYPE_FLOAT,{TYPE_VEC2,TYPE_VOID}},
  736. {"length",TYPE_FLOAT,{TYPE_VEC3,TYPE_VOID}},
  737. {"length",TYPE_FLOAT,{TYPE_VEC4,TYPE_VOID}},
  738. {"distance",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  739. {"distance",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  740. {"distance",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  741. {"dot",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
  742. {"dot",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  743. {"dot",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
  744. {"cross",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  745. {"normalize",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  746. {"normalize",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  747. {"normalize",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  748. {"reflect",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
  749. {"refract",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
  750. //intrinsics - texture
  751. {"tex",TYPE_VEC4,{TYPE_TEXTURE,TYPE_VEC2,TYPE_VOID}},
  752. {"texcube",TYPE_VEC4,{TYPE_CUBEMAP,TYPE_VEC3,TYPE_VOID}},
  753. {"texscreen",TYPE_VEC3,{TYPE_VEC2,TYPE_VOID}},
  754. {"texpos",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  755. {NULL,TYPE_VOID,{TYPE_VOID}}
  756. };
  757. const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
  758. {OP_ASSIGN,TYPE_VOID,{TYPE_BOOL,TYPE_BOOL}},
  759. {OP_ASSIGN,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
  760. {OP_ASSIGN,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
  761. {OP_ASSIGN,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
  762. {OP_ASSIGN,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
  763. {OP_ASSIGN,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}},
  764. {OP_ASSIGN,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}},
  765. {OP_ASSIGN,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}},
  766. {OP_ADD,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
  767. {OP_ADD,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
  768. {OP_ADD,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
  769. {OP_ADD,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
  770. {OP_SUB,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
  771. {OP_SUB,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
  772. {OP_SUB,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
  773. {OP_SUB,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
  774. {OP_MUL,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
  775. {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
  776. {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}},
  777. {OP_MUL,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}},
  778. {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT3}},
  779. {OP_MUL,TYPE_VEC2,{TYPE_MAT2,TYPE_VEC2}},
  780. {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT2}},
  781. {OP_MUL,TYPE_VEC2,{TYPE_MAT3,TYPE_VEC2}},
  782. {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT4}},
  783. {OP_MUL,TYPE_VEC2,{TYPE_MAT4,TYPE_VEC2}},
  784. {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
  785. {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}},
  786. {OP_MUL,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}},
  787. {OP_MUL,TYPE_VEC3,{TYPE_MAT3,TYPE_VEC3}},
  788. {OP_MUL,TYPE_VEC3,{TYPE_MAT4,TYPE_VEC3}},
  789. {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_MAT3}},
  790. {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
  791. {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}},
  792. {OP_MUL,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}},
  793. {OP_MUL,TYPE_VEC4,{TYPE_MAT4,TYPE_VEC4}},
  794. {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_MAT4}},
  795. {OP_MUL,TYPE_MAT2,{TYPE_MAT2,TYPE_MAT2}},
  796. {OP_MUL,TYPE_MAT3,{TYPE_MAT3,TYPE_MAT3}},
  797. {OP_MUL,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}},
  798. {OP_DIV,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
  799. {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
  800. {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}},
  801. {OP_DIV,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}},
  802. {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
  803. {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}},
  804. {OP_DIV,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}},
  805. {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
  806. {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}},
  807. {OP_DIV,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}},
  808. {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
  809. {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
  810. {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
  811. {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
  812. {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
  813. {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
  814. {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
  815. {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
  816. {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
  817. {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
  818. {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
  819. {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
  820. {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
  821. {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
  822. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
  823. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
  824. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
  825. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_MAT2}},
  826. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}},
  827. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT3}},
  828. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
  829. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
  830. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT4}},
  831. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
  832. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
  833. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_MAT4}},
  834. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}},
  835. {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}},
  836. {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
  837. {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
  838. {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
  839. {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
  840. {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
  841. {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
  842. {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
  843. {OP_NEG,TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
  844. {OP_NEG,TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
  845. {OP_NEG,TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
  846. {OP_NEG,TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
  847. {OP_NOT,TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
  848. {OP_CMP_EQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
  849. {OP_CMP_EQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
  850. {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC2}},
  851. {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}},
  852. {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC4}},
  853. //{OP_CMP_EQ,TYPE_MAT3,{TYPE_MAT4,TYPE_MAT3}}, ??
  854. //{OP_CMP_EQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, ??
  855. {OP_CMP_NEQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
  856. {OP_CMP_NEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
  857. {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC2,TYPE_VEC2}},
  858. {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}},
  859. {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC4,TYPE_VEC4}},
  860. //{OP_CMP_NEQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, //?
  861. {OP_CMP_LEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
  862. {OP_CMP_GEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
  863. {OP_CMP_LESS,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
  864. {OP_CMP_GREATER,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
  865. {OP_CMP_OR,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
  866. {OP_CMP_AND,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
  867. {OP_MAX,TYPE_VOID,{TYPE_VOID,TYPE_VOID}}
  868. };
  869. const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
  870. { "SRC_VERTEX", TYPE_VEC3},
  871. { "SRC_NORMAL", TYPE_VEC3},
  872. { "SRC_TANGENT", TYPE_VEC3},
  873. { "SRC_BINORMALF", TYPE_FLOAT},
  874. { "POSITION", TYPE_VEC4 },
  875. { "VERTEX", TYPE_VEC3},
  876. { "NORMAL", TYPE_VEC3},
  877. { "TANGENT", TYPE_VEC3},
  878. { "BINORMAL", TYPE_VEC3},
  879. { "UV", TYPE_VEC2},
  880. { "UV2", TYPE_VEC2},
  881. { "COLOR", TYPE_VEC4},
  882. { "BONES", TYPE_VEC4},
  883. { "WEIGHTS", TYPE_VEC4},
  884. { "VAR1", TYPE_VEC4},
  885. { "VAR2", TYPE_VEC4},
  886. { "SPEC_EXP", TYPE_FLOAT},
  887. { "POINT_SIZE", TYPE_FLOAT},
  888. //builtins
  889. { "WORLD_MATRIX", TYPE_MAT4},
  890. { "INV_CAMERA_MATRIX", TYPE_MAT4},
  891. { "PROJECTION_MATRIX", TYPE_MAT4},
  892. { "MODELVIEW_MATRIX", TYPE_MAT4},
  893. { "INSTANCE_ID", TYPE_FLOAT},
  894. { "TIME", TYPE_FLOAT},
  895. { NULL, TYPE_VOID},
  896. };
  897. const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
  898. { "VERTEX", TYPE_VEC3},
  899. { "POSITION", TYPE_VEC4},
  900. { "NORMAL", TYPE_VEC3},
  901. { "TANGENT", TYPE_VEC3},
  902. { "BINORMAL", TYPE_VEC3},
  903. { "NORMALMAP", TYPE_VEC3},
  904. { "NORMALMAP_DEPTH", TYPE_FLOAT},
  905. { "UV", TYPE_VEC2},
  906. { "UV2", TYPE_VEC2},
  907. { "COLOR", TYPE_VEC4},
  908. { "NORMAL", TYPE_VEC3},
  909. { "VAR1", TYPE_VEC4},
  910. { "VAR2", TYPE_VEC4},
  911. { "DIFFUSE", TYPE_VEC3},
  912. { "DIFFUSE_ALPHA", TYPE_VEC4},
  913. { "SPECULAR", TYPE_VEC3},
  914. { "EMISSION", TYPE_VEC3},
  915. { "SPEC_EXP", TYPE_FLOAT},
  916. { "GLOW", TYPE_FLOAT},
  917. { "SHADE_PARAM", TYPE_FLOAT},
  918. { "DISCARD", TYPE_BOOL},
  919. { "SCREEN_UV", TYPE_VEC2},
  920. { "POINT_COORD", TYPE_VEC2},
  921. { "INV_CAMERA_MATRIX", TYPE_MAT4},
  922. // { "SCREEN_POS", TYPE_VEC2},
  923. // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
  924. { "TIME", TYPE_FLOAT},
  925. { NULL, TYPE_VOID}
  926. };
  927. const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={
  928. { "NORMAL", TYPE_VEC3},
  929. { "LIGHT_DIR", TYPE_VEC3},
  930. { "LIGHT_DIFFUSE", TYPE_VEC3},
  931. { "LIGHT_SPECULAR", TYPE_VEC3},
  932. { "EYE_VEC", TYPE_VEC3},
  933. { "DIFFUSE", TYPE_VEC3},
  934. { "SPECULAR", TYPE_VEC3},
  935. { "SPECULAR_EXP", TYPE_FLOAT},
  936. { "SHADE_PARAM", TYPE_FLOAT},
  937. { "LIGHT", TYPE_VEC3},
  938. { "SHADOW", TYPE_VEC3 },
  939. { "POINT_COORD", TYPE_VEC2 },
  940. // { "SCREEN_POS", TYPE_VEC2},
  941. // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
  942. { "TIME", TYPE_FLOAT},
  943. { NULL, TYPE_VOID}
  944. };
  945. const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
  946. { "SRC_VERTEX", TYPE_VEC2},
  947. { "VERTEX", TYPE_VEC2},
  948. { "WORLD_VERTEX", TYPE_VEC2},
  949. { "UV", TYPE_VEC2},
  950. { "COLOR", TYPE_VEC4},
  951. { "VAR1", TYPE_VEC4},
  952. { "VAR2", TYPE_VEC4},
  953. { "POINT_SIZE", TYPE_FLOAT},
  954. //builtins
  955. { "WORLD_MATRIX", TYPE_MAT4},
  956. { "PROJECTION_MATRIX", TYPE_MAT4},
  957. { "EXTRA_MATRIX", TYPE_MAT4},
  958. { "TIME", TYPE_FLOAT},
  959. { NULL, TYPE_VOID},
  960. };
  961. const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
  962. { "SRC_COLOR", TYPE_VEC4},
  963. { "POSITION", TYPE_VEC4},
  964. { "NORMAL", TYPE_VEC3},
  965. { "NORMALMAP", TYPE_VEC3},
  966. { "NORMALMAP_DEPTH", TYPE_FLOAT},
  967. { "UV", TYPE_VEC2},
  968. { "COLOR", TYPE_VEC4},
  969. { "TEXTURE", TYPE_TEXTURE},
  970. { "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
  971. { "VAR1", TYPE_VEC4},
  972. { "VAR2", TYPE_VEC4},
  973. { "SCREEN_UV", TYPE_VEC2},
  974. { "POINT_COORD", TYPE_VEC2},
  975. // { "SCREEN_POS", TYPE_VEC2},
  976. // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
  977. { "TIME", TYPE_FLOAT},
  978. { NULL, TYPE_VOID}
  979. };
  980. const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
  981. { "POSITION", TYPE_VEC4},
  982. { "NORMAL", TYPE_VEC3},
  983. { "UV", TYPE_VEC2},
  984. { "COLOR", TYPE_VEC4},
  985. { "TEXTURE", TYPE_TEXTURE},
  986. { "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
  987. { "VAR1", TYPE_VEC4},
  988. { "VAR2", TYPE_VEC4},
  989. { "SCREEN_UV", TYPE_VEC2},
  990. { "LIGHT_VEC", TYPE_VEC2},
  991. { "LIGHT_HEIGHT", TYPE_FLOAT},
  992. { "LIGHT_COLOR", TYPE_VEC4},
  993. { "LIGHT_UV", TYPE_VEC2},
  994. { "LIGHT", TYPE_VEC4},
  995. { "SHADOW", TYPE_VEC4},
  996. { "POINT_COORD", TYPE_VEC2},
  997. // { "SCREEN_POS", TYPE_VEC2},
  998. // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
  999. { "TIME", TYPE_FLOAT},
  1000. { NULL, TYPE_VOID}
  1001. };
  1002. const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[]={
  1003. { "IN_COLOR", TYPE_VEC3},
  1004. { "IN_POSITION", TYPE_VEC3},
  1005. { "OUT_COLOR", TYPE_VEC3},
  1006. { "SCREEN_POS", TYPE_VEC2},
  1007. { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
  1008. { "TIME", TYPE_FLOAT},
  1009. { NULL, TYPE_VOID}
  1010. };
  1011. ShaderLanguage::DataType ShaderLanguage::compute_node_type(Node *p_node) {
  1012. switch(p_node->type) {
  1013. case Node::TYPE_PROGRAM: ERR_FAIL_V(TYPE_VOID);
  1014. case Node::TYPE_FUNCTION: return static_cast<FunctionNode*>(p_node)->return_type;
  1015. case Node::TYPE_BLOCK: ERR_FAIL_V(TYPE_VOID);
  1016. case Node::TYPE_VARIABLE: return static_cast<VariableNode*>(p_node)->datatype_cache;
  1017. case Node::TYPE_CONSTANT: return static_cast<ConstantNode*>(p_node)->datatype;
  1018. case Node::TYPE_OPERATOR: return static_cast<OperatorNode*>(p_node)->return_cache;
  1019. case Node::TYPE_CONTROL_FLOW: ERR_FAIL_V(TYPE_VOID);
  1020. case Node::TYPE_MEMBER: return static_cast<MemberNode*>(p_node)->datatype;
  1021. }
  1022. return TYPE_VOID;
  1023. }
  1024. ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, OperatorNode *p_func) {
  1025. ERR_FAIL_COND_V(p_func->op!=OP_CALL && p_func->op!=OP_CONSTRUCT,NULL);
  1026. Vector<DataType> args;
  1027. ERR_FAIL_COND_V( p_func->arguments[0]->type!=Node::TYPE_VARIABLE, NULL );
  1028. String name = static_cast<VariableNode*>(p_func->arguments[0])->name.operator String();
  1029. bool all_const=true;
  1030. for(int i=1;i<p_func->arguments.size();i++) {
  1031. if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT)
  1032. all_const=false;
  1033. args.push_back(compute_node_type(p_func->arguments[i]));
  1034. }
  1035. int argcount=args.size();
  1036. bool found_intrinsic=false;
  1037. if (argcount<=4) {
  1038. // test intrinsics
  1039. int idx=0;
  1040. while (intrinsic_func_defs[idx].name) {
  1041. if (name==intrinsic_func_defs[idx].name) {
  1042. bool fail=false;
  1043. for(int i=0;i<argcount;i++) {
  1044. if (args[i]!=intrinsic_func_defs[idx].args[i]) {
  1045. fail=true;
  1046. break;
  1047. }
  1048. }
  1049. if (!fail && argcount<4 && intrinsic_func_defs[idx].args[argcount]!=TYPE_VOID)
  1050. fail=true; //make sure the number of arguments matches
  1051. if (!fail) {
  1052. p_func->return_cache=intrinsic_func_defs[idx].rettype;
  1053. found_intrinsic=true;
  1054. break;
  1055. }
  1056. }
  1057. idx++;
  1058. }
  1059. }
  1060. if (found_intrinsic) {
  1061. if (p_func->op==OP_CONSTRUCT && all_const) {
  1062. Vector<float> cdata;
  1063. for(int i=0;i<argcount;i++) {
  1064. Variant v = static_cast<ConstantNode*>(p_func->arguments[i+1])->value;
  1065. switch(v.get_type()) {
  1066. case Variant::REAL: cdata.push_back(v); break;
  1067. case Variant::VECTOR2: { Vector2 v2=v; cdata.push_back(v2.x); cdata.push_back(v2.y); } break;
  1068. case Variant::VECTOR3: { Vector3 v3=v; cdata.push_back(v3.x); cdata.push_back(v3.y); cdata.push_back(v3.z);} break;
  1069. case Variant::PLANE: { Plane v4=v; cdata.push_back(v4.normal.x); cdata.push_back(v4.normal.y); cdata.push_back(v4.normal.z); cdata.push_back(v4.d); } break;
  1070. default: ERR_FAIL_V(NULL);
  1071. }
  1072. }
  1073. ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);
  1074. Variant data;
  1075. switch(p_func->return_cache) {
  1076. case TYPE_FLOAT: data = cdata[0]; break;
  1077. case TYPE_VEC2:
  1078. if (cdata.size()==1)
  1079. data = Vector2(cdata[0],cdata[0]);
  1080. else
  1081. data = Vector2(cdata[0],cdata[1]);
  1082. break;
  1083. case TYPE_VEC3:
  1084. if (cdata.size()==1)
  1085. data = Vector3(cdata[0],cdata[0],cdata[0]);
  1086. else
  1087. data = Vector3(cdata[0],cdata[1],cdata[2]);
  1088. break;
  1089. case TYPE_VEC4:
  1090. if (cdata.size()==1)
  1091. data = Plane(cdata[0],cdata[0],cdata[0],cdata[0]);
  1092. else
  1093. data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]);
  1094. break;
  1095. }
  1096. cn->datatype=p_func->return_cache;
  1097. cn->value=data;
  1098. return cn;
  1099. }
  1100. return p_func;
  1101. }
  1102. // try existing functions..
  1103. FunctionNode *exclude_function=NULL; //exclude current function (in case inside one)
  1104. Node *node = p_func;
  1105. while(node->parent) {
  1106. if (node->type==Node::TYPE_FUNCTION) {
  1107. exclude_function = (FunctionNode*)node;
  1108. }
  1109. node=node->parent;
  1110. }
  1111. ERR_FAIL_COND_V(node->type!=Node::TYPE_PROGRAM,NULL);
  1112. ProgramNode *program = (ProgramNode*)node;
  1113. for(int i=0;i<program->functions.size();i++) {
  1114. if (program->functions[i].function==exclude_function)
  1115. continue;
  1116. FunctionNode *pfunc = program->functions[i].function;
  1117. if (pfunc->arguments.size()!=args.size())
  1118. continue;
  1119. bool fail=false;
  1120. for(int i=0;i<args.size();i++) {
  1121. if (args[i]!=pfunc->arguments[i].type) {
  1122. fail=true;
  1123. break;
  1124. }
  1125. }
  1126. if (!fail && name == program->functions[i].name) {
  1127. p_func->return_cache=pfunc->return_type;
  1128. return p_func;
  1129. }
  1130. }
  1131. return NULL;
  1132. }
  1133. ShaderLanguage::Node * ShaderLanguage::validate_operator(Parser& parser,OperatorNode *p_func) {
  1134. int argcount = p_func->arguments.size();
  1135. ERR_FAIL_COND_V(argcount>2,NULL);
  1136. DataType argtype[2]={TYPE_VOID,TYPE_VOID};
  1137. bool all_const=true;
  1138. for(int i=0;i<argcount;i++) {
  1139. argtype[i]=compute_node_type(p_func->arguments[i]);
  1140. if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT)
  1141. all_const=false;
  1142. }
  1143. int idx=0;
  1144. bool valid=false;
  1145. while(operator_defs[idx].op!=OP_MAX) {
  1146. if (p_func->op==operator_defs[idx].op) {
  1147. if (operator_defs[idx].args[0]==argtype[0] && operator_defs[idx].args[1]==argtype[1]) {
  1148. p_func->return_cache=operator_defs[idx].rettype;
  1149. valid=true;
  1150. break;
  1151. }
  1152. }
  1153. idx++;
  1154. }
  1155. if (!valid)
  1156. return NULL;
  1157. #define _RCO2(m_op,m_vop)\
  1158. case m_op: {\
  1159. ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\
  1160. cn->datatype=p_func->return_cache; \
  1161. Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,static_cast<ConstantNode*>(p_func->arguments[1])->value,cn->value,valid);\
  1162. if (!valid)\
  1163. return NULL;\
  1164. return cn;\
  1165. } break;
  1166. #define _RCO1(m_op,m_vop)\
  1167. case m_op: {\
  1168. ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\
  1169. cn->datatype=p_func->return_cache; \
  1170. Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,Variant(),cn->value,valid);\
  1171. if (!valid)\
  1172. return NULL;\
  1173. return cn;\
  1174. } break;
  1175. if (all_const) {
  1176. //reduce constant operator
  1177. switch(p_func->op) {
  1178. _RCO2(OP_ADD,Variant::OP_ADD);
  1179. _RCO2(OP_SUB,Variant::OP_SUBSTRACT);
  1180. _RCO2(OP_MUL,Variant::OP_MULTIPLY);
  1181. _RCO2(OP_DIV,Variant::OP_DIVIDE);
  1182. _RCO1(OP_NEG,Variant::OP_NEGATE);
  1183. _RCO1(OP_NOT,Variant::OP_NOT);
  1184. _RCO2(OP_CMP_EQ,Variant::OP_EQUAL);
  1185. _RCO2(OP_CMP_NEQ,Variant::OP_NOT_EQUAL);
  1186. _RCO2(OP_CMP_LEQ,Variant::OP_LESS_EQUAL);
  1187. _RCO2(OP_CMP_GEQ,Variant::OP_GREATER_EQUAL);
  1188. _RCO2(OP_CMP_LESS,Variant::OP_LESS);
  1189. _RCO2(OP_CMP_GREATER,Variant::OP_GREATER);
  1190. _RCO2(OP_CMP_OR,Variant::OP_OR);
  1191. _RCO2(OP_CMP_AND,Variant::OP_AND);
  1192. default: {}
  1193. }
  1194. }
  1195. return p_func;
  1196. }
  1197. bool ShaderLanguage::is_token_operator(TokenType p_type) {
  1198. return (p_type==TK_OP_EQUAL) ||
  1199. (p_type==TK_OP_NOT_EQUAL) ||
  1200. (p_type==TK_OP_LESS) ||
  1201. (p_type==TK_OP_LESS_EQUAL) ||
  1202. (p_type==TK_OP_GREATER) ||
  1203. (p_type==TK_OP_GREATER_EQUAL) ||
  1204. (p_type==TK_OP_AND) ||
  1205. (p_type==TK_OP_OR) ||
  1206. (p_type==TK_OP_NOT) ||
  1207. (p_type==TK_OP_ADD) ||
  1208. (p_type==TK_OP_SUB) ||
  1209. (p_type==TK_OP_MUL) ||
  1210. (p_type==TK_OP_DIV) ||
  1211. (p_type==TK_OP_NEG) ||
  1212. (p_type==TK_OP_ASSIGN) ||
  1213. (p_type==TK_OP_ASSIGN_ADD) ||
  1214. (p_type==TK_OP_ASSIGN_SUB) ||
  1215. (p_type==TK_OP_ASSIGN_MUL) ||
  1216. (p_type==TK_OP_ASSIGN_DIV);
  1217. }
  1218. ShaderLanguage::Operator ShaderLanguage::get_token_operator(TokenType p_type) {
  1219. switch(p_type) {
  1220. case TK_OP_EQUAL: return OP_CMP_EQ ;
  1221. case TK_OP_NOT_EQUAL: return OP_CMP_NEQ;
  1222. case TK_OP_LESS: return OP_CMP_LESS ;
  1223. case TK_OP_LESS_EQUAL: return OP_CMP_LEQ ;
  1224. case TK_OP_GREATER: return OP_CMP_GREATER ;
  1225. case TK_OP_GREATER_EQUAL: return OP_CMP_GEQ ;
  1226. case TK_OP_AND: return OP_CMP_AND ;
  1227. case TK_OP_OR: return OP_CMP_OR ;
  1228. case TK_OP_NOT: return OP_NOT ;
  1229. case TK_OP_ADD: return OP_ADD ;
  1230. case TK_OP_SUB: return OP_SUB ;
  1231. case TK_OP_MUL: return OP_MUL ;
  1232. case TK_OP_DIV: return OP_DIV ;
  1233. case TK_OP_NEG: return OP_NEG ;
  1234. case TK_OP_ASSIGN: return OP_ASSIGN ;
  1235. case TK_OP_ASSIGN_ADD: return OP_ASSIGN_ADD ;
  1236. case TK_OP_ASSIGN_SUB: return OP_ASSIGN_SUB ;
  1237. case TK_OP_ASSIGN_MUL: return OP_ASSIGN_MUL ;
  1238. case TK_OP_ASSIGN_DIV: return OP_ASSIGN_DIV ;
  1239. default: ERR_FAIL_V(OP_MAX);
  1240. }
  1241. return OP_MAX;
  1242. }
  1243. Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_expr) {
  1244. Vector<Expression> expression;
  1245. //Vector<TokenType> operators;
  1246. while(true) {
  1247. Node *expr=NULL;
  1248. if (parser.get_token_type()==TK_PARENTHESIS_OPEN) {
  1249. //handle subexpression
  1250. parser.advance();
  1251. Error err = parse_expression(parser,p_parent,&expr);
  1252. if (err)
  1253. return err;
  1254. if (parser.get_token_type()!=TK_PARENTHESIS_CLOSE) {
  1255. parser.set_error("Expected ')' in expression");
  1256. return ERR_PARSE_ERROR;
  1257. }
  1258. parser.advance();
  1259. } else if (parser.get_token_type()==TK_REAL_CONSTANT) {
  1260. ConstantNode *constant = parser.create_node<ConstantNode>(p_parent);
  1261. constant->value=parser.get_token().text.operator String().to_double();
  1262. constant->datatype=TYPE_FLOAT;
  1263. expr=constant;
  1264. parser.advance();
  1265. } else if (parser.get_token_type()==TK_TRUE) {
  1266. //print_line("found true");
  1267. //handle true constant
  1268. ConstantNode *constant = parser.create_node<ConstantNode>(p_parent);
  1269. constant->value=true;
  1270. constant->datatype=TYPE_BOOL;
  1271. expr=constant;
  1272. parser.advance();
  1273. } else if (parser.get_token_type()==TK_FALSE) {
  1274. //handle false constant
  1275. ConstantNode *constant = parser.create_node<ConstantNode>(p_parent);
  1276. constant->value=false;
  1277. constant->datatype=TYPE_BOOL;
  1278. expr=constant;
  1279. parser.advance();
  1280. } else if (parser.get_token_type()==TK_TYPE_VOID) {
  1281. //make sure void is not used in expression
  1282. parser.set_error("Void value not allowed in Expression");
  1283. return ERR_PARSE_ERROR;
  1284. } else if (parser.get_token_type(1)==TK_PARENTHESIS_OPEN && (is_token_nonvoid_datatype(parser.get_token_type()) || parser.get_token_type()==TK_INDENTIFIER)) {
  1285. //function or constructor
  1286. StringName name;
  1287. DataType constructor=TYPE_VOID;
  1288. if (is_token_nonvoid_datatype(parser.get_token_type())) {
  1289. constructor=get_token_datatype(parser.get_token_type());
  1290. switch(get_token_datatype(parser.get_token_type())) {
  1291. case TYPE_BOOL: name="bool"; break;
  1292. case TYPE_FLOAT: name="float"; break;
  1293. case TYPE_VEC2: name="vec2"; break;
  1294. case TYPE_VEC3: name="vec3"; break;
  1295. case TYPE_VEC4: name="vec4"; break;
  1296. case TYPE_MAT2: name="mat2"; break;
  1297. case TYPE_MAT3: name="mat3"; break;
  1298. case TYPE_MAT4: name="mat4"; break;
  1299. default: ERR_FAIL_V(ERR_BUG);
  1300. }
  1301. } else {
  1302. name=parser.get_token().text;
  1303. }
  1304. if (!test_existing_identifier(p_parent,name)) {
  1305. parser.set_error("Unknown identifier in expression: "+name);
  1306. return ERR_PARSE_ERROR;
  1307. }
  1308. parser.advance(2);
  1309. OperatorNode *func = parser.create_node<OperatorNode>(p_parent);
  1310. func->op=constructor!=TYPE_VOID?OP_CONSTRUCT:OP_CALL;
  1311. VariableNode *funcname = parser.create_node<VariableNode>(func);
  1312. funcname->name=name;
  1313. func->arguments.push_back(funcname);
  1314. //parse parameters
  1315. if (parser.get_token_type()==TK_PARENTHESIS_CLOSE) {
  1316. parser.advance();
  1317. } else {
  1318. while(true) {
  1319. Node *arg=NULL;
  1320. Error err = parse_expression(parser,func,&arg);
  1321. if (err)
  1322. return err;
  1323. func->arguments.push_back(arg);
  1324. if (parser.get_token_type()==TK_PARENTHESIS_CLOSE) {
  1325. parser.advance();
  1326. break;
  1327. } else if (parser.get_token_type()==TK_COMMA) {
  1328. if (parser.get_token_type(1)==TK_PARENTHESIS_CLOSE) {
  1329. parser.set_error("Expression expected");
  1330. return ERR_PARSE_ERROR;
  1331. }
  1332. parser.advance();
  1333. } else {
  1334. // something is broken
  1335. parser.set_error("Expected ',' or ')'");
  1336. return ERR_PARSE_ERROR;
  1337. }
  1338. }
  1339. }
  1340. expr=validate_function_call(parser,func);
  1341. if (!expr) {
  1342. parser.set_error("Invalid arguments to function/constructor: "+StringName(name));
  1343. return ERR_PARSE_ERROR;
  1344. }
  1345. } else if (parser.get_token_type()==TK_INDENTIFIER) {
  1346. //probably variable
  1347. Node *node =p_parent;
  1348. bool existing=false;
  1349. DataType datatype;
  1350. StringName identifier=parser.get_token().text;
  1351. while(node) {
  1352. if (node->type==Node::TYPE_BLOCK) {
  1353. BlockNode *block = (BlockNode*)node;
  1354. if (block->variables.has(identifier)) {
  1355. existing=true;
  1356. datatype=block->variables[identifier];
  1357. break;
  1358. }
  1359. }
  1360. if (node->type==Node::TYPE_FUNCTION) {
  1361. FunctionNode *function=(FunctionNode*)node;
  1362. for(int i=0;i<function->arguments.size();i++) {
  1363. if (function->arguments[i].name==identifier) {
  1364. existing=true;
  1365. datatype=function->arguments[i].type;
  1366. break;
  1367. }
  1368. }
  1369. if (existing)
  1370. break;
  1371. }
  1372. if (node->type==Node::TYPE_PROGRAM) {
  1373. ProgramNode *program = (ProgramNode*)node;
  1374. if (program->builtin_variables.has(identifier)) {
  1375. datatype = program->builtin_variables[identifier];
  1376. existing=true;
  1377. break;
  1378. }
  1379. if (program->uniforms.has(identifier)) {
  1380. datatype = program->uniforms[identifier].type;
  1381. existing=true;
  1382. break;
  1383. }
  1384. }
  1385. node=node->parent;
  1386. }
  1387. if (!existing) {
  1388. parser.set_error("Nonexistent identifier in expression: "+identifier);
  1389. return ERR_PARSE_ERROR;
  1390. }
  1391. VariableNode *varname = parser.create_node<VariableNode>(p_parent);
  1392. varname->name=identifier;
  1393. varname->datatype_cache=datatype;
  1394. parser.advance();
  1395. expr=varname;
  1396. } else if (parser.get_token_type()==TK_OP_SUB || parser.get_token_type()==TK_OP_NOT) {
  1397. //single prefix operators
  1398. TokenType token_type=parser.get_token_type();
  1399. parser.advance();
  1400. //Node *subexpr=NULL;
  1401. //Error err = parse_expression(parser,p_parent,&subexpr);
  1402. //if (err)
  1403. // return err;
  1404. //OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
  1405. Expression e;
  1406. e.is_op=true;
  1407. switch(token_type) {
  1408. case TK_OP_SUB: e.op=TK_OP_NEG; break;
  1409. case TK_OP_NOT: e.op=TK_OP_NOT; break;
  1410. //case TK_OP_PLUS_PLUS: op->op=OP_PLUS_PLUS; break;
  1411. //case TK_OP_MINUS_MINUS: op->op=OP_MINUS_MINUS; break;
  1412. default: ERR_FAIL_V(ERR_BUG);
  1413. }
  1414. expression.push_back(e);
  1415. continue;
  1416. } else {
  1417. print_line("found bug?");
  1418. print_line("misplaced token: "+String(token_names[parser.get_token_type()]));
  1419. parser.set_error("Error parsing expression, misplaced: "+String(token_names[parser.get_token_type()]));
  1420. return ERR_PARSE_ERROR;
  1421. //nothing
  1422. }
  1423. ERR_FAIL_COND_V(!expr,ERR_BUG);
  1424. /* OK now see what's NEXT to the operator.. */
  1425. /* OK now see what's NEXT to the operator.. */
  1426. /* OK now see what's NEXT to the operator.. */
  1427. if (parser.get_token_type()==TK_PERIOD) {
  1428. if (parser.get_token_type(1)!=TK_INDENTIFIER) {
  1429. parser.set_error("Expected identifier as member");
  1430. return ERR_PARSE_ERROR;
  1431. }
  1432. DataType dt = compute_node_type(expr);
  1433. String ident = parser.get_token(1).text;
  1434. bool ok=true;
  1435. DataType member_type;
  1436. switch(dt) {
  1437. case TYPE_VEC2: {
  1438. int l = ident.length();
  1439. if (l==1) {
  1440. member_type=TYPE_FLOAT;
  1441. } else if (l==2) {
  1442. member_type=TYPE_VEC2;
  1443. } else {
  1444. ok=false;
  1445. break;
  1446. }
  1447. const CharType *c=ident.ptr();
  1448. for(int i=0;i<l;i++) {
  1449. switch(c[i]) {
  1450. case 'r':
  1451. case 'g':
  1452. case 'x':
  1453. case 'y':
  1454. break;
  1455. default:
  1456. ok=false;
  1457. break;
  1458. }
  1459. }
  1460. } break;
  1461. case TYPE_VEC3: {
  1462. int l = ident.length();
  1463. if (l==1) {
  1464. member_type=TYPE_FLOAT;
  1465. } else if (l==2) {
  1466. member_type=TYPE_VEC2;
  1467. } else if (l==3) {
  1468. member_type=TYPE_VEC3;
  1469. } else {
  1470. ok=false;
  1471. break;
  1472. }
  1473. const CharType *c=ident.ptr();
  1474. for(int i=0;i<l;i++) {
  1475. switch(c[i]) {
  1476. case 'r':
  1477. case 'g':
  1478. case 'b':
  1479. case 'x':
  1480. case 'y':
  1481. case 'z':
  1482. break;
  1483. default:
  1484. ok=false;
  1485. break;
  1486. }
  1487. }
  1488. } break;
  1489. case TYPE_VEC4: {
  1490. int l = ident.length();
  1491. if (l==1) {
  1492. member_type=TYPE_FLOAT;
  1493. } else if (l==2) {
  1494. member_type=TYPE_VEC2;
  1495. } else if (l==3) {
  1496. member_type=TYPE_VEC3;
  1497. } else if (l==4) {
  1498. member_type=TYPE_VEC4;
  1499. } else {
  1500. ok=false;
  1501. break;
  1502. }
  1503. const CharType *c=ident.ptr();
  1504. for(int i=0;i<l;i++) {
  1505. switch(c[i]) {
  1506. case 'r':
  1507. case 'g':
  1508. case 'b':
  1509. case 'a':
  1510. case 'x':
  1511. case 'y':
  1512. case 'z':
  1513. case 'w':
  1514. break;
  1515. default:
  1516. ok=false;
  1517. break;
  1518. }
  1519. }
  1520. } break;
  1521. case TYPE_MAT2: ok=(ident=="x" || ident=="y"); member_type=TYPE_VEC2; break;
  1522. case TYPE_MAT3: ok=(ident=="x" || ident=="y" || ident=="z" ); member_type=TYPE_VEC3; break;
  1523. case TYPE_MAT4: ok=(ident=="x" || ident=="y" || ident=="z" || ident=="w"); member_type=TYPE_VEC4; break;
  1524. default: {}
  1525. }
  1526. if (!ok) {
  1527. parser.set_error("Invalid member for expression: ."+ident);
  1528. return ERR_PARSE_ERROR;
  1529. }
  1530. MemberNode *mn = parser.create_node<MemberNode>(p_parent);
  1531. mn->basetype=dt;
  1532. mn->datatype=member_type;
  1533. mn->name=ident;
  1534. mn->owner=expr;
  1535. expr=mn;
  1536. parser.advance(2);
  1537. //todo
  1538. //member (period) has priority over any operator
  1539. //creates a subindexing expression in place
  1540. } else if (parser.get_token_type()==TK_BRACKET_OPEN) {
  1541. //todo
  1542. //subindexing has priority over any operator
  1543. //creates a subindexing expression in place
  1544. } /*else if (parser.get_token_type()==TK_OP_PLUS_PLUS || parser.get_token_type()==TK_OP_MINUS_MINUS) {
  1545. //todo
  1546. //inc/dec operators have priority over any operator
  1547. //creates a subindexing expression in place
  1548. //return OK; //wtfs
  1549. } */
  1550. Expression e;
  1551. e.is_op=false;
  1552. e.node=expr;
  1553. expression.push_back(e);
  1554. if (is_token_operator(parser.get_token_type())) {
  1555. Expression o;
  1556. o.is_op=true;
  1557. o.op=parser.get_token_type();
  1558. expression.push_back(o);
  1559. parser.advance();
  1560. } else {
  1561. break;
  1562. }
  1563. }
  1564. /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
  1565. while(expression.size()>1) {
  1566. int next_op=-1;
  1567. int min_priority=0xFFFFF;
  1568. bool is_unary=false;
  1569. for(int i=0;i<expression.size();i++) {
  1570. if (!expression[i].is_op) {
  1571. continue;
  1572. }
  1573. bool unary=false;
  1574. int priority;
  1575. switch(expression[i].op) {
  1576. case TK_OP_NOT: priority=0; unary=true; break;
  1577. case TK_OP_NEG: priority=0; unary=true; break;
  1578. case TK_OP_MUL: priority=1; break;
  1579. case TK_OP_DIV: priority=1; break;
  1580. case TK_OP_ADD: priority=2; break;
  1581. case TK_OP_SUB: priority=2; break;
  1582. // shift left/right =2
  1583. case TK_OP_LESS: priority=4; break;
  1584. case TK_OP_LESS_EQUAL: priority=4; break;
  1585. case TK_OP_GREATER: priority=4; break;
  1586. case TK_OP_GREATER_EQUAL: priority=4; break;
  1587. case TK_OP_EQUAL: priority=5; break;
  1588. case TK_OP_NOT_EQUAL: priority=5; break;
  1589. //bit and =5
  1590. //bit xor =6
  1591. //bit or=7
  1592. case TK_OP_AND: priority=8; break;
  1593. case TK_OP_OR: priority=9; break;
  1594. // ?: = 10
  1595. case TK_OP_ASSIGN_ADD: priority=11; break;
  1596. case TK_OP_ASSIGN_SUB: priority=11; break;
  1597. case TK_OP_ASSIGN_MUL: priority=11; break;
  1598. case TK_OP_ASSIGN_DIV: priority=11; break;
  1599. case TK_OP_ASSIGN: priority=11; break;
  1600. default: ERR_FAIL_V(ERR_BUG); //unexpected operator
  1601. }
  1602. if (priority<min_priority) {
  1603. // < is used for left to right (default)
  1604. // <= is used for right to left
  1605. next_op=i;
  1606. min_priority=priority;
  1607. is_unary=unary;
  1608. }
  1609. }
  1610. ERR_FAIL_COND_V(next_op==-1,ERR_BUG);
  1611. // OK! create operator..
  1612. // OK! create operator..
  1613. if (is_unary) {
  1614. int expr_pos=next_op;
  1615. while(expression[expr_pos].is_op) {
  1616. expr_pos++;
  1617. if (expr_pos==expression.size()) {
  1618. //can happen..
  1619. parser.set_error("Unexpected end of expression..");
  1620. return ERR_BUG;
  1621. }
  1622. }
  1623. //consecutively do unary opeators
  1624. for(int i=expr_pos-1;i>=next_op;i--) {
  1625. OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
  1626. op->op=get_token_operator(expression[i].op);
  1627. op->arguments.push_back(expression[i+1].node);
  1628. expression[i].is_op=false;
  1629. expression[i].node=validate_operator(parser,op);
  1630. if (!expression[i].node) {
  1631. String at;
  1632. for(int i=0;i<op->arguments.size();i++) {
  1633. if (i>0)
  1634. at+=" and ";
  1635. at+=get_datatype_name(compute_node_type(op->arguments[i]));
  1636. }
  1637. parser.set_error("Invalid argument to unary operator "+String(token_names[op->op])+": "+at);
  1638. return ERR_PARSE_ERROR;
  1639. }
  1640. expression.remove(i+1);
  1641. }
  1642. } else {
  1643. if (next_op <1 || next_op>=(expression.size()-1)) {
  1644. parser.set_error("Parser bug..");
  1645. ERR_FAIL_V(ERR_BUG);
  1646. }
  1647. OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
  1648. op->op=get_token_operator(expression[next_op].op);
  1649. if (expression[next_op-1].is_op) {
  1650. parser.set_error("Parser bug..");
  1651. ERR_FAIL_V(ERR_BUG);
  1652. }
  1653. if (expression[next_op+1].is_op) {
  1654. // this is not invalid and can really appear
  1655. // but it becomes invalid anyway because no binary op
  1656. // can be followed by an unary op in a valid combination,
  1657. // due to how precedence works, unaries will always dissapear first
  1658. parser.set_error("Parser bug..");
  1659. }
  1660. op->arguments.push_back(expression[next_op-1].node); //expression goes as left
  1661. op->arguments.push_back(expression[next_op+1].node); //next expression goes as right
  1662. //replace all 3 nodes by this operator and make it an expression
  1663. expression[next_op-1].node=validate_operator(parser,op);
  1664. if (!expression[next_op-1].node) {
  1665. String at;
  1666. for(int i=0;i<op->arguments.size();i++) {
  1667. if (i>0)
  1668. at+=" and ";
  1669. at+=get_datatype_name(compute_node_type(op->arguments[i]));
  1670. }
  1671. static const char *op_names[OP_MAX]={"=","+","-","*","/","+=","-=","*=","/=","-","!","==","!=","<=",">=","<",">","||","&&","call","()"};
  1672. parser.set_error("Invalid arguments to operator "+String(op_names[op->op])+": "+at);
  1673. return ERR_PARSE_ERROR;
  1674. }
  1675. expression.remove(next_op);
  1676. expression.remove(next_op);
  1677. }
  1678. #if 0
  1679. OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
  1680. op->op=get_token_operator(operators[next_op]);
  1681. op->arguments.push_back(expressions[next_op]); //expression goes as left
  1682. op->arguments.push_back(expressions[next_op+1]); //next expression goes as right
  1683. expressions[next_op]=validate_operator(parser,op);
  1684. if (!expressions[next_op]) {
  1685. String at;
  1686. for(int i=0;i<op->arguments.size();i++) {
  1687. if (i>0)
  1688. at+=" and ";
  1689. at+=get_datatype_name(compute_node_type(op->arguments[i]));
  1690. }
  1691. parser.set_error("Invalid arguments to operator "+String(token_names[operators[next_op]])+": "+at);
  1692. return ERR_PARSE_ERROR;
  1693. }
  1694. expressions.remove(next_op+1);
  1695. operators.remove(next_op);
  1696. #endif
  1697. }
  1698. *r_expr=expression[0].node;
  1699. return OK;
  1700. /*
  1701. TokenType token_type=parser.get_token_type();
  1702. OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
  1703. op->op=get_token_operator(parser.get_token_type());
  1704. op->arguments.push_back(*r_expr); //expression goes as left
  1705. parser.advance();
  1706. Node *right_expr=NULL;
  1707. Error err = parse_expression(parser,p_parent,&right_expr);
  1708. if (err)
  1709. return err;
  1710. op->arguments.push_back(right_expr);
  1711. if (!validate_operator(op)) {
  1712. parser.set_error("Invalid arguments to operator "+String(token_names[token_type]));
  1713. return ERR_PARSE_ERROR;
  1714. }
  1715. */
  1716. }
  1717. Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_block) {
  1718. bool uniform = parser.get_token(-1).type==TK_UNIFORM;
  1719. DataType type=get_token_datatype(parser.get_token_type(0));
  1720. bool iscolor = parser.get_token_type(0)==TK_TYPE_COLOR;
  1721. if (type==TYPE_VOID) {
  1722. parser.set_error("Cannot Declare a 'void' Variable");
  1723. return ERR_PARSE_ERROR;
  1724. }
  1725. if (type==TYPE_TEXTURE && !uniform) {
  1726. parser.set_error("Cannot Declare a Non-Uniform Texture");
  1727. return ERR_PARSE_ERROR;
  1728. }
  1729. if (type==TYPE_CUBEMAP && !uniform) {
  1730. parser.set_error("Cannot Declare a Non-Uniform Cubemap");
  1731. return ERR_PARSE_ERROR;
  1732. }
  1733. parser.advance();
  1734. int found=0;
  1735. while(true) {
  1736. if (found && parser.get_token_type()!=TK_COMMA) {
  1737. break;
  1738. }
  1739. if (parser.get_token_type()!=TK_INDENTIFIER) {
  1740. parser.set_error("Identifier Expected");
  1741. return ERR_PARSE_ERROR;
  1742. }
  1743. StringName name = parser.get_token().text;
  1744. if (test_existing_identifier(p_block,name)) {
  1745. parser.set_error("Duplicate Identifier (existing variable/function): "+name);
  1746. return ERR_PARSE_ERROR;
  1747. }
  1748. found=true;
  1749. parser.advance();
  1750. //see if declaration has an initializer
  1751. if (parser.get_token_type()==TK_OP_ASSIGN) {
  1752. parser.advance();
  1753. OperatorNode * op = parser.create_node<OperatorNode>(p_block);
  1754. VariableNode * var = parser.create_node<VariableNode>(op);
  1755. var->name=name;
  1756. var->datatype_cache=type;
  1757. var->uniform=uniform;
  1758. Node *expr;
  1759. Error err = parse_expression(parser,p_block,&expr);
  1760. if (err)
  1761. return err;
  1762. if (var->uniform) {
  1763. if (expr->type!=Node::TYPE_CONSTANT) {
  1764. parser.set_error("Uniform can only be initialized to a constant.");
  1765. return ERR_PARSE_ERROR;
  1766. }
  1767. Uniform u;
  1768. u.order=parser.program->uniforms.size();
  1769. u.type=type;
  1770. u.default_value=static_cast<ConstantNode*>(expr)->value;
  1771. if (iscolor && u.default_value.get_type()==Variant::PLANE) {
  1772. Color c;
  1773. Plane p = u.default_value;
  1774. c=Color(p.normal.x,p.normal.y,p.normal.z,p.d);
  1775. u.default_value=c;
  1776. }
  1777. parser.program->uniforms[var->name]=u;
  1778. } else {
  1779. op->op=OP_ASSIGN;
  1780. op->arguments.push_back(var);
  1781. op->arguments.push_back(expr);
  1782. Node *n=validate_operator(parser,op);
  1783. if (!n) {
  1784. parser.set_error("Invalid initializer for variable: "+name);
  1785. return ERR_PARSE_ERROR;
  1786. }
  1787. p_block->statements.push_back(n);
  1788. }
  1789. } else {
  1790. //initialize it EMPTY
  1791. OperatorNode * op = parser.create_node<OperatorNode>(p_block);
  1792. VariableNode * var = parser.create_node<VariableNode>(op);
  1793. ConstantNode * con = parser.create_node<ConstantNode>(op);
  1794. var->name=name;
  1795. var->datatype_cache=type;
  1796. var->uniform=uniform;
  1797. con->datatype=type;
  1798. switch(type) {
  1799. case TYPE_BOOL: con->value=false; break;
  1800. case TYPE_FLOAT: con->value=0.0; break;
  1801. case TYPE_VEC2: con->value=Vector2(); break;
  1802. case TYPE_VEC3: con->value=Vector3(); break;
  1803. case TYPE_VEC4: con->value=iscolor?Variant(Color()):Variant(Plane()); break;
  1804. case TYPE_MAT2: con->value=Matrix32(); break;
  1805. case TYPE_MAT3: con->value=Matrix3(); break;
  1806. case TYPE_MAT4: con->value=Transform(); break;
  1807. case TYPE_TEXTURE:
  1808. case TYPE_CUBEMAP: con->value=RID(); break;
  1809. default: {}
  1810. }
  1811. if (uniform) {
  1812. Uniform u;
  1813. u.type=type;
  1814. u.default_value=con->value;
  1815. u.order=parser.program->uniforms.size();
  1816. parser.program->uniforms[var->name]=u;
  1817. } else {
  1818. op->op=OP_ASSIGN;
  1819. op->arguments.push_back(var);
  1820. op->arguments.push_back(con);
  1821. p_block->statements.push_back(op);
  1822. }
  1823. }
  1824. if (!uniform)
  1825. p_block->variables[name]=type;
  1826. }
  1827. if (parser.get_token_type()!=TK_SEMICOLON) {
  1828. parser.set_error("Expected ';'");
  1829. return ERR_PARSE_ERROR;
  1830. }
  1831. return OK;
  1832. }
  1833. Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_statement) {
  1834. ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent);
  1835. cf->flow_op=FLOW_OP_IF;
  1836. parser.advance();
  1837. if (parser.get_token_type()!=TK_PARENTHESIS_OPEN) {
  1838. parser.set_error("Expected '(' after 'if'");
  1839. return ERR_PARSE_ERROR;
  1840. }
  1841. parser.advance();
  1842. Node *expression=NULL;
  1843. Error err = parse_expression(parser,cf,&expression);
  1844. if (err)
  1845. return err;
  1846. if (compute_node_type(expression)!=TYPE_BOOL) {
  1847. parser.set_error("Expression for 'if' is not boolean");
  1848. return ERR_PARSE_ERROR;
  1849. }
  1850. cf->statements.push_back(expression);
  1851. if (parser.get_token_type()!=TK_PARENTHESIS_CLOSE) {
  1852. parser.set_error("Expected ')' after expression");
  1853. return ERR_PARSE_ERROR;
  1854. }
  1855. parser.advance();
  1856. if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) {
  1857. parser.set_error("Expected statement block after 'if()'");
  1858. return ERR_PARSE_ERROR;
  1859. }
  1860. Node *substatement=NULL;
  1861. err = parse_statement(parser,cf,&substatement);
  1862. if (err)
  1863. return err;
  1864. cf->statements.push_back(substatement);
  1865. if (parser.get_token_type()==TK_CF_ELSE) {
  1866. parser.advance();
  1867. if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) {
  1868. parser.set_error("Expected statement block after 'else'");
  1869. return ERR_PARSE_ERROR;
  1870. }
  1871. substatement=NULL;
  1872. err = parse_statement(parser,cf,&substatement);
  1873. if (err)
  1874. return err;
  1875. cf->statements.push_back(substatement);
  1876. }
  1877. *r_statement=cf;
  1878. return OK;
  1879. }
  1880. Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_statement) {
  1881. FunctionNode *function=NULL;
  1882. Node *parent=p_parent;
  1883. while(parent) {
  1884. if (parent->type==Node::TYPE_FUNCTION) {
  1885. function=(FunctionNode*)parent;
  1886. break;
  1887. }
  1888. parent=parent->parent;
  1889. }
  1890. if (!function) {
  1891. parser.set_error("'return' must be inside a function");
  1892. return ERR_PARSE_ERROR;
  1893. }
  1894. ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent);
  1895. cf->flow_op=FLOW_OP_RETURN;
  1896. parser.advance();
  1897. if (function->return_type!=TYPE_VOID) {
  1898. // should expect a return expression.
  1899. Node *expr=NULL;
  1900. Error err = parse_expression(parser,cf,&expr);
  1901. if (err)
  1902. return err;
  1903. if (compute_node_type(expr)!=function->return_type) {
  1904. parser.set_error("Invalid type for 'return' expression");
  1905. return ERR_PARSE_ERROR;
  1906. }
  1907. cf->statements.push_back(expr);
  1908. }
  1909. *r_statement=cf;
  1910. if (parser.get_token_type()!=TK_SEMICOLON) {
  1911. parser.set_error("Expected ';'");
  1912. return ERR_PARSE_ERROR;
  1913. }
  1914. return OK;
  1915. }
  1916. Error ShaderLanguage::parse_statement(Parser& parser,Node *p_parent,Node **r_statement) {
  1917. *r_statement=NULL;
  1918. TokenType token_type = parser.get_token_type();
  1919. if (token_type==TK_CURLY_BRACKET_OPEN) {
  1920. //sub-block
  1921. parser.advance();
  1922. BlockNode *block = parser.create_node<BlockNode>(p_parent);
  1923. *r_statement=block;
  1924. return parse_block(parser,block);
  1925. } else if (token_type==TK_SEMICOLON) {
  1926. // empty ;
  1927. parser.advance();
  1928. return OK;
  1929. } else if (token_type==TK_CF_IF) {
  1930. return parse_flow_if(parser,p_parent,r_statement);
  1931. } else if (token_type==TK_CF_RETURN) {
  1932. return parse_flow_return(parser,p_parent,r_statement);
  1933. } else {
  1934. Error err=parse_expression(parser,p_parent,r_statement);
  1935. if (err)
  1936. return err;
  1937. if (parser.get_token_type()!=TK_SEMICOLON) {
  1938. parser.set_error("Expected ';'");
  1939. return ERR_PARSE_ERROR;
  1940. }
  1941. }
  1942. return OK;
  1943. }
  1944. Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) {
  1945. while(true) {
  1946. if (parser.is_at_end()) {
  1947. if (p_block->parent->type!=Node::TYPE_PROGRAM) {
  1948. parser.set_error("Unexpected End of File");
  1949. return ERR_PARSE_ERROR;
  1950. }
  1951. return OK; //bye
  1952. }
  1953. TokenType token_type = parser.get_token_type();
  1954. if (token_type==TK_CURLY_BRACKET_CLOSE) {
  1955. if (p_block->parent->type==Node::TYPE_PROGRAM) {
  1956. parser.set_error("Unexpected '}'");
  1957. return ERR_PARSE_ERROR;
  1958. }
  1959. parser.advance();
  1960. return OK; // exit block
  1961. } else if (token_type==TK_UNIFORM) {
  1962. if (p_block!=parser.program->body) {
  1963. parser.set_error("Uniform only allowed in main program body.");
  1964. return ERR_PARSE_ERROR;
  1965. }
  1966. parser.advance();
  1967. Error err=parse_variable_declaration(parser,p_block);
  1968. if (err)
  1969. return err;
  1970. } else if (is_token_datatype(token_type)) {
  1971. Error err=OK;
  1972. if (parser_is_at_function(parser))
  1973. err = parse_function(parser,p_block);
  1974. else {
  1975. err = parse_variable_declaration(parser,p_block);
  1976. }
  1977. if (err)
  1978. return err;
  1979. } else {
  1980. // must be a statement
  1981. Node *statement=NULL;
  1982. Error err = parse_statement(parser,p_block,&statement);
  1983. if (err)
  1984. return err;
  1985. if (statement) {
  1986. p_block->statements.push_back(statement);
  1987. }
  1988. }
  1989. }
  1990. return OK;
  1991. }
  1992. Error ShaderLanguage::parse(const Vector<Token>& p_tokens,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) {
  1993. Parser parser(p_tokens);
  1994. parser.program = parser.create_node<ProgramNode>(NULL);
  1995. parser.program->body = parser.create_node<BlockNode>(parser.program);
  1996. //add builtins
  1997. switch(p_type) {
  1998. case SHADER_MATERIAL_VERTEX: {
  1999. int idx=0;
  2000. while (vertex_builtins_defs[idx].name) {
  2001. parser.program->builtin_variables[vertex_builtins_defs[idx].name]=vertex_builtins_defs[idx].type;
  2002. idx++;
  2003. }
  2004. } break;
  2005. case SHADER_MATERIAL_FRAGMENT: {
  2006. int idx=0;
  2007. while (fragment_builtins_defs[idx].name) {
  2008. parser.program->builtin_variables[fragment_builtins_defs[idx].name]=fragment_builtins_defs[idx].type;
  2009. idx++;
  2010. }
  2011. } break;
  2012. case SHADER_MATERIAL_LIGHT: {
  2013. int idx=0;
  2014. while (light_builtins_defs[idx].name) {
  2015. parser.program->builtin_variables[light_builtins_defs[idx].name]=light_builtins_defs[idx].type;
  2016. idx++;
  2017. }
  2018. } break;
  2019. case SHADER_CANVAS_ITEM_VERTEX: {
  2020. int idx=0;
  2021. while (ci_vertex_builtins_defs[idx].name) {
  2022. parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name]=ci_vertex_builtins_defs[idx].type;
  2023. idx++;
  2024. }
  2025. } break;
  2026. case SHADER_CANVAS_ITEM_FRAGMENT: {
  2027. int idx=0;
  2028. while (ci_fragment_builtins_defs[idx].name) {
  2029. parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name]=ci_fragment_builtins_defs[idx].type;
  2030. idx++;
  2031. }
  2032. } break;
  2033. case SHADER_CANVAS_ITEM_LIGHT: {
  2034. int idx=0;
  2035. while (ci_light_builtins_defs[idx].name) {
  2036. parser.program->builtin_variables[ci_light_builtins_defs[idx].name]=ci_light_builtins_defs[idx].type;
  2037. idx++;
  2038. }
  2039. } break;
  2040. case SHADER_POST_PROCESS: {
  2041. int idx=0;
  2042. while (postprocess_fragment_builtins_defs[idx].name) {
  2043. parser.program->builtin_variables[postprocess_fragment_builtins_defs[idx].name]=postprocess_fragment_builtins_defs[idx].type;
  2044. idx++;
  2045. }
  2046. } break;
  2047. }
  2048. Error err = parse_block(parser,parser.program->body);
  2049. if (err) {
  2050. parser.get_error(r_error,r_err_line,r_err_column);
  2051. return err;
  2052. }
  2053. if (p_compile_func) {
  2054. err = p_compile_func(p_userdata,parser.program);
  2055. }
  2056. //clean up nodes created
  2057. while(parser.nodegc.size()) {
  2058. memdelete( parser.nodegc.front()->get() );
  2059. parser.nodegc.pop_front();
  2060. }
  2061. return err;
  2062. }
  2063. Error ShaderLanguage::compile(const String& p_code,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) {
  2064. *r_error="";
  2065. *r_err_line=0;
  2066. *r_err_column=0;
  2067. Vector<Token> tokens;
  2068. Error err = tokenize(p_code,&tokens,r_error,r_err_line,r_err_column);
  2069. if (err!=OK) {
  2070. print_line("tokenizer error!");
  2071. }
  2072. if (err!=OK) {
  2073. return err;
  2074. }
  2075. err = parse(tokens,p_type,p_compile_func,p_userdata,r_error,r_err_line,r_err_column);
  2076. if (err!=OK) {
  2077. return err;
  2078. }
  2079. return OK;
  2080. }
  2081. void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keywords) {
  2082. int idx=0;
  2083. p_keywords->push_back("uniform");
  2084. p_keywords->push_back("texture");
  2085. p_keywords->push_back("cubemap");
  2086. p_keywords->push_back("color");
  2087. p_keywords->push_back("if");
  2088. p_keywords->push_back("else");
  2089. while(intrinsic_func_defs[idx].name) {
  2090. p_keywords->push_back(intrinsic_func_defs[idx].name);
  2091. idx++;
  2092. }
  2093. switch(p_type) {
  2094. case SHADER_MATERIAL_VERTEX: {
  2095. idx=0;
  2096. while (vertex_builtins_defs[idx].name) {
  2097. p_keywords->push_back(vertex_builtins_defs[idx].name);
  2098. idx++;
  2099. }
  2100. } break;
  2101. case SHADER_MATERIAL_FRAGMENT: {
  2102. idx=0;
  2103. while (fragment_builtins_defs[idx].name) {
  2104. p_keywords->push_back(fragment_builtins_defs[idx].name);
  2105. idx++;
  2106. }
  2107. } break;
  2108. case SHADER_MATERIAL_LIGHT: {
  2109. idx=0;
  2110. while (light_builtins_defs[idx].name) {
  2111. p_keywords->push_back(light_builtins_defs[idx].name);
  2112. idx++;
  2113. }
  2114. } break;
  2115. case SHADER_CANVAS_ITEM_VERTEX: {
  2116. idx=0;
  2117. while (ci_vertex_builtins_defs[idx].name) {
  2118. p_keywords->push_back(ci_vertex_builtins_defs[idx].name);
  2119. idx++;
  2120. }
  2121. } break;
  2122. case SHADER_CANVAS_ITEM_FRAGMENT: {
  2123. idx=0;
  2124. while (ci_fragment_builtins_defs[idx].name) {
  2125. p_keywords->push_back(ci_fragment_builtins_defs[idx].name);
  2126. idx++;
  2127. }
  2128. } break;
  2129. case SHADER_CANVAS_ITEM_LIGHT: {
  2130. idx=0;
  2131. while (ci_light_builtins_defs[idx].name) {
  2132. p_keywords->push_back(ci_light_builtins_defs[idx].name);
  2133. idx++;
  2134. }
  2135. } break;
  2136. case SHADER_POST_PROCESS: {
  2137. idx=0;
  2138. while (postprocess_fragment_builtins_defs[idx].name) {
  2139. p_keywords->push_back(postprocess_fragment_builtins_defs[idx].name);
  2140. idx++;
  2141. }
  2142. } break;
  2143. }
  2144. }