Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde f438fdb752 Merge pull request #79310 from timothyqiu/remap 2 gadi atpakaļ
.github 8c564cd974 CI: Use SCU build for Linux w/ sanitizers build 2 gadi atpakaļ
core 83cc5d4914 Merge pull request #79202 from MewPurPur/fix-pad-zeros-error 2 gadi atpakaļ
doc f438fdb752 Merge pull request #79310 from timothyqiu/remap 2 gadi atpakaļ
drivers 3cd865dbe8 Fix formatting of dlopen error message on Windows 2 gadi atpakaļ
editor 95ccbdea4b Improve text in popup warning, remove "upgrade or downgrade" text 2 gadi atpakaļ
main 75d0fcea16 [macOS/iOS] Set MoltenVK logging level based on `--verbose` flag. 2 gadi atpakaļ
misc 346f1ab86b Bump version to 4.2-dev 2 gadi atpakaļ
modules 8a06ec979e Change explicit 'Godot 4.0' references to 'Godot 4' 2 gadi atpakaļ
platform 5dbbdaf27b Merge pull request #79284 from akien-mga/fix-linux-os-move_to_trash 2 gadi atpakaļ
scene 6cb1162aa0 Merge pull request #79000 from AThousandShips/owner_error 2 gadi atpakaļ
servers 7030ac555f Merge pull request #79270 from clayjohn/particle-trails-error 2 gadi atpakaļ
tests cc5500f7de Fix erroneous pad_zeros warning 2 gadi atpakaļ
thirdparty d0c1dd16ee Revert "Update RVO2 to git 2022.09" 2 gadi atpakaļ
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 gadi atpakaļ
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 gadi atpakaļ
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 gadi atpakaļ
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 gadi atpakaļ
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 gadi atpakaļ
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 gadi atpakaļ
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 gadi atpakaļ
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 gadi atpakaļ
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 gadi atpakaļ
CHANGELOG.md 198b23eee4 Add Godot 4.1 changelog 2 gadi atpakaļ
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 gadi atpakaļ
COPYRIGHT.txt d0c1dd16ee Revert "Update RVO2 to git 2022.09" 2 gadi atpakaļ
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 gadi atpakaļ
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 gadi atpakaļ
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 gadi atpakaļ
README.md 491ded1898 Minor typo and docs URL fixes 2 gadi atpakaļ
SConstruct 8a06ec979e Change explicit 'Godot 4.0' references to 'Godot 4' 2 gadi atpakaļ
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 gadi atpakaļ
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 gadi atpakaļ
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 gadi atpakaļ
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 gadi atpakaļ
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 gadi atpakaļ
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 gadi atpakaļ
version.py 346f1ab86b Bump version to 4.2-dev 2 gadi atpakaļ

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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