renderer_canvas_cull.cpp 70 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include "servers/rendering/storage/texture_storage.h"
  36. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  43. }
  44. if (p_canvas_item) {
  45. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  46. }
  47. RendererCanvasRender::Item *list = nullptr;
  48. RendererCanvasRender::Item *list_end = nullptr;
  49. for (int i = 0; i < z_range; i++) {
  50. if (!z_list[i]) {
  51. continue;
  52. }
  53. if (!list) {
  54. list = z_list[i];
  55. list_end = z_last_list[i];
  56. } else {
  57. list_end->next = z_list[i];
  58. list_end = z_last_list[i];
  59. }
  60. }
  61. RENDER_TIMESTAMP("Render CanvasItems");
  62. bool sdf_flag;
  63. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  64. if (sdf_flag) {
  65. sdf_used = true;
  66. }
  67. }
  68. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  69. int child_item_count = p_canvas_item->child_items.size();
  70. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  71. for (int i = 0; i < child_item_count; i++) {
  72. int abs_z = 0;
  73. if (child_items[i]->visible) {
  74. if (r_items) {
  75. r_items[r_index] = child_items[i];
  76. child_items[i]->ysort_xform = p_transform;
  77. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
  78. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  79. child_items[i]->ysort_index = r_index;
  80. child_items[i]->ysort_parent_abs_z_index = p_z;
  81. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  82. if (child_items[i]->z_relative) {
  83. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  84. } else {
  85. abs_z = child_items[i]->z_index;
  86. }
  87. }
  88. r_index++;
  89. if (child_items[i]->sort_y) {
  90. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index, abs_z);
  91. }
  92. }
  93. }
  94. }
  95. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  96. do {
  97. ysort_owner->ysort_children_count = -1;
  98. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  99. } while (ysort_owner && ysort_owner->sort_y);
  100. }
  101. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  102. if (ci->copy_back_buffer) {
  103. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  104. }
  105. if (use_canvas_group) {
  106. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  107. if (canvas_group_from == nullptr) {
  108. // no list before processing this item, means must put stuff in group from the beginning of list.
  109. canvas_group_from = z_list[zidx];
  110. } else {
  111. // there was a list before processing, so begin group from this one.
  112. canvas_group_from = canvas_group_from->next;
  113. }
  114. if (canvas_group_from) {
  115. // Has a place to begin the group from!
  116. //compute a global rect (in global coords) for children in the same z layer
  117. Rect2 rect_accum;
  118. RendererCanvasRender::Item *c = canvas_group_from;
  119. while (c) {
  120. if (c == canvas_group_from) {
  121. rect_accum = c->global_rect_cache;
  122. } else {
  123. rect_accum = rect_accum.merge(c->global_rect_cache);
  124. }
  125. c = c->next;
  126. }
  127. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  128. // If nothing has been drawn, we just take it over and draw it ourselves.
  129. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  130. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  131. ci->clear();
  132. if (rect_accum == Rect2()) {
  133. rect_accum.size = Size2(1, 1);
  134. }
  135. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  136. //draw it?
  137. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  138. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  139. crect->rect = xform.affine_inverse().xform(rect_accum);
  140. crect->modulate = Color(1, 1, 1, 1);
  141. //the global rect is used to do the copying, so update it
  142. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  143. global_rect.position += p_clip_rect.position;
  144. } else {
  145. global_rect.position -= p_clip_rect.position;
  146. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  147. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  148. global_rect.position += p_clip_rect.position;
  149. }
  150. // Very important that this is cleared after used in RendererCanvasRender to avoid
  151. // potential crashes.
  152. canvas_group_from->canvas_group_owner = ci;
  153. }
  154. }
  155. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  156. //something to draw?
  157. if (ci->update_when_visible) {
  158. RenderingServerDefault::redraw_request();
  159. }
  160. if (ci->commands != nullptr) {
  161. ci->final_transform = xform;
  162. ci->final_modulate = modulate * ci->self_modulate;
  163. ci->global_rect_cache = global_rect;
  164. ci->global_rect_cache.position -= p_clip_rect.position;
  165. ci->light_masked = false;
  166. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  167. if (z_last_list[zidx]) {
  168. z_last_list[zidx]->next = ci;
  169. z_last_list[zidx] = ci;
  170. } else {
  171. z_list[zidx] = ci;
  172. z_last_list[zidx] = ci;
  173. }
  174. ci->z_final = p_z;
  175. ci->next = nullptr;
  176. }
  177. if (ci->visibility_notifier) {
  178. if (!ci->visibility_notifier->visible_element.in_list()) {
  179. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  180. ci->visibility_notifier->just_visible = true;
  181. }
  182. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  183. }
  184. }
  185. }
  186. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  187. Item *ci = p_canvas_item;
  188. if (!ci->visible) {
  189. return;
  190. }
  191. if (ci->children_order_dirty) {
  192. ci->child_items.sort_custom<ItemIndexSort>();
  193. ci->children_order_dirty = false;
  194. }
  195. Rect2 rect = ci->get_rect();
  196. if (ci->visibility_notifier) {
  197. if (ci->visibility_notifier->area.size != Vector2()) {
  198. rect = rect.merge(ci->visibility_notifier->area);
  199. }
  200. }
  201. Transform2D xform = ci->xform;
  202. if (snapping_2d_transforms_to_pixel) {
  203. xform.columns[2] = xform.columns[2].floor();
  204. }
  205. xform = p_transform * xform;
  206. Rect2 global_rect = xform.xform(rect);
  207. global_rect.position += p_clip_rect.position;
  208. if (ci->use_parent_material && p_material_owner) {
  209. ci->material_owner = p_material_owner;
  210. } else {
  211. p_material_owner = ci;
  212. ci->material_owner = nullptr;
  213. }
  214. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  215. if (modulate.a < 0.007) {
  216. return;
  217. }
  218. int child_item_count = ci->child_items.size();
  219. Item **child_items = ci->child_items.ptrw();
  220. if (ci->clip) {
  221. if (p_canvas_clip != nullptr) {
  222. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  223. if (ci->final_clip_rect == Rect2()) {
  224. // Clip rects do not intersect, so don't draw this item.
  225. return;
  226. }
  227. } else {
  228. ci->final_clip_rect = global_rect;
  229. }
  230. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  231. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  232. ci->final_clip_owner = ci;
  233. } else {
  234. ci->final_clip_owner = p_canvas_clip;
  235. }
  236. int parent_z = p_z;
  237. if (ci->z_relative) {
  238. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  239. } else {
  240. p_z = ci->z_index;
  241. }
  242. if (ci->sort_y) {
  243. if (allow_y_sort) {
  244. if (ci->ysort_children_count == -1) {
  245. ci->ysort_children_count = 0;
  246. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count, p_z);
  247. }
  248. child_item_count = ci->ysort_children_count + 1;
  249. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  250. ci->ysort_parent_abs_z_index = parent_z;
  251. child_items[0] = ci;
  252. int i = 1;
  253. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i, p_z);
  254. ci->ysort_xform = ci->xform.affine_inverse();
  255. SortArray<Item *, ItemPtrSort> sorter;
  256. sorter.sort(child_items, child_item_count);
  257. for (i = 0; i < child_item_count; i++) {
  258. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, child_items[i]->ysort_parent_abs_z_index, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  259. }
  260. } else {
  261. RendererCanvasRender::Item *canvas_group_from = nullptr;
  262. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  263. if (use_canvas_group) {
  264. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  265. canvas_group_from = z_last_list[zidx];
  266. }
  267. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  268. }
  269. } else {
  270. RendererCanvasRender::Item *canvas_group_from = nullptr;
  271. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  272. if (use_canvas_group) {
  273. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  274. canvas_group_from = z_last_list[zidx];
  275. }
  276. for (int i = 0; i < child_item_count; i++) {
  277. if (!child_items[i]->behind && !use_canvas_group) {
  278. continue;
  279. }
  280. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  281. }
  282. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  283. for (int i = 0; i < child_item_count; i++) {
  284. if (child_items[i]->behind || use_canvas_group) {
  285. continue;
  286. }
  287. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  288. }
  289. }
  290. }
  291. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  292. RENDER_TIMESTAMP("> Render Canvas");
  293. sdf_used = false;
  294. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  295. if (p_canvas->children_order_dirty) {
  296. p_canvas->child_items.sort();
  297. p_canvas->children_order_dirty = false;
  298. }
  299. int l = p_canvas->child_items.size();
  300. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  301. bool has_mirror = false;
  302. for (int i = 0; i < l; i++) {
  303. if (ci[i].mirror.x || ci[i].mirror.y) {
  304. has_mirror = true;
  305. break;
  306. }
  307. }
  308. if (!has_mirror) {
  309. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  310. } else {
  311. //used for parallaxlayer mirroring
  312. for (int i = 0; i < l; i++) {
  313. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  314. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  315. //mirroring (useful for scrolling backgrounds)
  316. if (ci2.mirror.x != 0) {
  317. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  318. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  319. }
  320. if (ci2.mirror.y != 0) {
  321. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  322. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  323. }
  324. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  325. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  326. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  327. }
  328. }
  329. }
  330. RENDER_TIMESTAMP("< Render Canvas");
  331. }
  332. bool RendererCanvasCull::was_sdf_used() {
  333. return sdf_used;
  334. }
  335. RID RendererCanvasCull::canvas_allocate() {
  336. return canvas_owner.allocate_rid();
  337. }
  338. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  339. canvas_owner.initialize_rid(p_rid);
  340. }
  341. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  342. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  343. ERR_FAIL_COND(!canvas);
  344. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  345. ERR_FAIL_COND(!canvas_item);
  346. int idx = canvas->find_item(canvas_item);
  347. ERR_FAIL_COND(idx == -1);
  348. canvas->child_items.write[idx].mirror = p_mirroring;
  349. }
  350. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  351. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  352. ERR_FAIL_COND(!canvas);
  353. canvas->modulate = p_color;
  354. }
  355. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  356. disable_scale = p_disable;
  357. }
  358. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  359. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  360. ERR_FAIL_COND(!canvas);
  361. canvas->parent = p_parent;
  362. canvas->parent_scale = p_scale;
  363. }
  364. RID RendererCanvasCull::canvas_item_allocate() {
  365. return canvas_item_owner.allocate_rid();
  366. }
  367. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  368. canvas_item_owner.initialize_rid(p_rid);
  369. }
  370. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  371. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  372. ERR_FAIL_COND(!canvas_item);
  373. if (canvas_item->parent.is_valid()) {
  374. if (canvas_owner.owns(canvas_item->parent)) {
  375. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  376. canvas->erase_item(canvas_item);
  377. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  378. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  379. item_owner->child_items.erase(canvas_item);
  380. if (item_owner->sort_y) {
  381. _mark_ysort_dirty(item_owner, canvas_item_owner);
  382. }
  383. }
  384. canvas_item->parent = RID();
  385. }
  386. if (p_parent.is_valid()) {
  387. if (canvas_owner.owns(p_parent)) {
  388. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  389. Canvas::ChildItem ci;
  390. ci.item = canvas_item;
  391. canvas->child_items.push_back(ci);
  392. canvas->children_order_dirty = true;
  393. } else if (canvas_item_owner.owns(p_parent)) {
  394. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  395. item_owner->child_items.push_back(canvas_item);
  396. item_owner->children_order_dirty = true;
  397. if (item_owner->sort_y) {
  398. _mark_ysort_dirty(item_owner, canvas_item_owner);
  399. }
  400. } else {
  401. ERR_FAIL_MSG("Invalid parent.");
  402. }
  403. }
  404. canvas_item->parent = p_parent;
  405. }
  406. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  407. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  408. ERR_FAIL_COND(!canvas_item);
  409. canvas_item->visible = p_visible;
  410. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  411. }
  412. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  413. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  414. ERR_FAIL_COND(!canvas_item);
  415. canvas_item->light_mask = p_mask;
  416. }
  417. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  418. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  419. ERR_FAIL_COND(!canvas_item);
  420. canvas_item->xform = p_transform;
  421. }
  422. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  423. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  424. ERR_FAIL_COND(!canvas_item);
  425. canvas_item->clip = p_clip;
  426. }
  427. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  428. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  429. ERR_FAIL_COND(!canvas_item);
  430. canvas_item->distance_field = p_enable;
  431. }
  432. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  433. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  434. ERR_FAIL_COND(!canvas_item);
  435. canvas_item->custom_rect = p_custom_rect;
  436. canvas_item->rect = p_rect;
  437. }
  438. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  439. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  440. ERR_FAIL_COND(!canvas_item);
  441. canvas_item->modulate = p_color;
  442. }
  443. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  444. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  445. ERR_FAIL_COND(!canvas_item);
  446. canvas_item->self_modulate = p_color;
  447. }
  448. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  449. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  450. ERR_FAIL_COND(!canvas_item);
  451. canvas_item->behind = p_enable;
  452. }
  453. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  454. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  455. ERR_FAIL_COND(!canvas_item);
  456. canvas_item->update_when_visible = p_update;
  457. }
  458. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  459. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  460. ERR_FAIL_COND(!canvas_item);
  461. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  462. ERR_FAIL_COND(!line);
  463. Vector2 diff = (p_from - p_to);
  464. Vector2 dir = diff.orthogonal().normalized();
  465. Vector2 t = dir * p_width * 0.5;
  466. Vector2 begin_left;
  467. Vector2 begin_right;
  468. Vector2 end_left;
  469. Vector2 end_right;
  470. if (p_width > 1.001) {
  471. begin_left = p_from + t;
  472. begin_right = p_from - t;
  473. end_left = p_to + t;
  474. end_right = p_to - t;
  475. line->points[0] = begin_left;
  476. line->points[1] = begin_right;
  477. line->points[2] = end_right;
  478. line->points[3] = end_left;
  479. line->point_count = 4;
  480. } else {
  481. begin_left = p_from;
  482. begin_right = p_from;
  483. end_left = p_to;
  484. end_right = p_to;
  485. line->points[0] = p_from;
  486. line->points[1] = p_to;
  487. line->point_count = 2;
  488. }
  489. for (uint32_t i = 0; i < line->point_count; i++) {
  490. line->colors[i] = p_color;
  491. }
  492. if (p_antialiased) {
  493. float border_size = 2.0;
  494. if (p_width < border_size) {
  495. border_size = p_width;
  496. }
  497. Vector2 dir2 = diff.normalized();
  498. Vector2 border = dir * border_size;
  499. Vector2 border2 = dir2 * border_size;
  500. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  501. {
  502. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  503. ERR_FAIL_COND(!left_border);
  504. left_border->points[0] = begin_left;
  505. left_border->points[1] = begin_left + border;
  506. left_border->points[2] = end_left + border;
  507. left_border->points[3] = end_left;
  508. left_border->colors[0] = p_color;
  509. left_border->colors[1] = transparent;
  510. left_border->colors[2] = transparent;
  511. left_border->colors[3] = p_color;
  512. left_border->point_count = 4;
  513. }
  514. {
  515. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  516. ERR_FAIL_COND(!right_border);
  517. right_border->points[0] = begin_right;
  518. right_border->points[1] = begin_right - border;
  519. right_border->points[2] = end_right - border;
  520. right_border->points[3] = end_right;
  521. right_border->colors[0] = p_color;
  522. right_border->colors[1] = transparent;
  523. right_border->colors[2] = transparent;
  524. right_border->colors[3] = p_color;
  525. right_border->point_count = 4;
  526. }
  527. {
  528. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  529. ERR_FAIL_COND(!top_border);
  530. top_border->points[0] = begin_left;
  531. top_border->points[1] = begin_left + border2;
  532. top_border->points[2] = begin_right + border2;
  533. top_border->points[3] = begin_right;
  534. top_border->colors[0] = p_color;
  535. top_border->colors[1] = transparent;
  536. top_border->colors[2] = transparent;
  537. top_border->colors[3] = p_color;
  538. top_border->point_count = 4;
  539. }
  540. {
  541. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  542. ERR_FAIL_COND(!bottom_border);
  543. bottom_border->points[0] = end_left;
  544. bottom_border->points[1] = end_left - border2;
  545. bottom_border->points[2] = end_right - border2;
  546. bottom_border->points[3] = end_right;
  547. bottom_border->colors[0] = p_color;
  548. bottom_border->colors[1] = transparent;
  549. bottom_border->colors[2] = transparent;
  550. bottom_border->colors[3] = p_color;
  551. bottom_border->point_count = 4;
  552. }
  553. {
  554. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  555. ERR_FAIL_COND(!top_left_corner);
  556. top_left_corner->points[0] = begin_left;
  557. top_left_corner->points[1] = begin_left + border2;
  558. top_left_corner->points[2] = begin_left + border + border2;
  559. top_left_corner->points[3] = begin_left + border;
  560. top_left_corner->colors[0] = p_color;
  561. top_left_corner->colors[1] = transparent;
  562. top_left_corner->colors[2] = transparent;
  563. top_left_corner->colors[3] = transparent;
  564. top_left_corner->point_count = 4;
  565. }
  566. {
  567. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  568. ERR_FAIL_COND(!top_right_corner);
  569. top_right_corner->points[0] = begin_right;
  570. top_right_corner->points[1] = begin_right + border2;
  571. top_right_corner->points[2] = begin_right - border + border2;
  572. top_right_corner->points[3] = begin_right - border;
  573. top_right_corner->colors[0] = p_color;
  574. top_right_corner->colors[1] = transparent;
  575. top_right_corner->colors[2] = transparent;
  576. top_right_corner->colors[3] = transparent;
  577. top_right_corner->point_count = 4;
  578. }
  579. {
  580. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  581. ERR_FAIL_COND(!bottom_left_corner);
  582. bottom_left_corner->points[0] = end_left;
  583. bottom_left_corner->points[1] = end_left - border2;
  584. bottom_left_corner->points[2] = end_left + border - border2;
  585. bottom_left_corner->points[3] = end_left + border;
  586. bottom_left_corner->colors[0] = p_color;
  587. bottom_left_corner->colors[1] = transparent;
  588. bottom_left_corner->colors[2] = transparent;
  589. bottom_left_corner->colors[3] = transparent;
  590. bottom_left_corner->point_count = 4;
  591. }
  592. {
  593. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  594. ERR_FAIL_COND(!bottom_right_corner);
  595. bottom_right_corner->points[0] = end_right;
  596. bottom_right_corner->points[1] = end_right - border2;
  597. bottom_right_corner->points[2] = end_right - border - border2;
  598. bottom_right_corner->points[3] = end_right - border;
  599. bottom_right_corner->colors[0] = p_color;
  600. bottom_right_corner->colors[1] = transparent;
  601. bottom_right_corner->colors[2] = transparent;
  602. bottom_right_corner->colors[3] = transparent;
  603. bottom_right_corner->point_count = 4;
  604. }
  605. }
  606. }
  607. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  608. ERR_FAIL_COND(p_points.size() < 2);
  609. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  610. ERR_FAIL_COND(!canvas_item);
  611. Color color = Color(1, 1, 1, 1);
  612. Vector<int> indices;
  613. int pc = p_points.size();
  614. int pc2 = pc * 2;
  615. Vector2 prev_t;
  616. int j2;
  617. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  618. ERR_FAIL_COND(!pline);
  619. PackedColorArray colors;
  620. PackedVector2Array points;
  621. colors.resize(pc2);
  622. points.resize(pc2);
  623. Vector2 *points_ptr = points.ptrw();
  624. Color *colors_ptr = colors.ptrw();
  625. if (p_antialiased) {
  626. float border_size = 2.0;
  627. if (p_width < border_size) {
  628. border_size = p_width;
  629. }
  630. Color color2 = Color(1, 1, 1, 0);
  631. PackedColorArray colors_begin;
  632. PackedVector2Array points_begin;
  633. colors_begin.resize(4);
  634. points_begin.resize(4);
  635. PackedColorArray colors_begin_left_corner;
  636. PackedVector2Array points_begin_left_corner;
  637. colors_begin_left_corner.resize(4);
  638. points_begin_left_corner.resize(4);
  639. PackedColorArray colors_begin_right_corner;
  640. PackedVector2Array points_begin_right_corner;
  641. colors_begin_right_corner.resize(4);
  642. points_begin_right_corner.resize(4);
  643. PackedColorArray colors_end;
  644. PackedVector2Array points_end;
  645. colors_end.resize(4);
  646. points_end.resize(4);
  647. PackedColorArray colors_end_left_corner;
  648. PackedVector2Array points_end_left_corner;
  649. colors_end_left_corner.resize(4);
  650. points_end_left_corner.resize(4);
  651. PackedColorArray colors_end_right_corner;
  652. PackedVector2Array points_end_right_corner;
  653. colors_end_right_corner.resize(4);
  654. points_end_right_corner.resize(4);
  655. PackedColorArray colors_left;
  656. PackedVector2Array points_left;
  657. colors_left.resize(pc2);
  658. points_left.resize(pc2);
  659. PackedColorArray colors_right;
  660. PackedVector2Array points_right;
  661. colors_right.resize(pc2);
  662. points_right.resize(pc2);
  663. Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>();
  664. ERR_FAIL_COND(!pline_begin);
  665. Item::CommandPolygon *pline_begin_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  666. ERR_FAIL_COND(!pline_begin_left_corner);
  667. Item::CommandPolygon *pline_begin_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  668. ERR_FAIL_COND(!pline_begin_right_corner);
  669. Item::CommandPolygon *pline_end = canvas_item->alloc_command<Item::CommandPolygon>();
  670. ERR_FAIL_COND(!pline_end);
  671. Item::CommandPolygon *pline_end_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  672. ERR_FAIL_COND(!pline_end_left_corner);
  673. Item::CommandPolygon *pline_end_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  674. ERR_FAIL_COND(!pline_end_right_corner);
  675. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  676. ERR_FAIL_COND(!pline_left);
  677. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  678. ERR_FAIL_COND(!pline_right);
  679. // Makes nine triangle strips for drawing the antialiased line.
  680. Vector2 *points_begin_ptr = points_begin.ptrw();
  681. Vector2 *points_begin_left_corner_ptr = points_begin_left_corner.ptrw();
  682. Vector2 *points_begin_right_corner_ptr = points_begin_right_corner.ptrw();
  683. Vector2 *points_end_ptr = points_end.ptrw();
  684. Vector2 *points_end_left_corner_ptr = points_end_left_corner.ptrw();
  685. Vector2 *points_end_right_corner_ptr = points_end_right_corner.ptrw();
  686. Vector2 *points_left_ptr = points_left.ptrw();
  687. Vector2 *points_right_ptr = points_right.ptrw();
  688. Color *colors_begin_ptr = colors_begin.ptrw();
  689. Color *colors_begin_left_corner_ptr = colors_begin_left_corner.ptrw();
  690. Color *colors_begin_right_corner_ptr = colors_begin_right_corner.ptrw();
  691. Color *colors_end_ptr = colors_end.ptrw();
  692. Color *colors_end_left_corner_ptr = colors_end_left_corner.ptrw();
  693. Color *colors_end_right_corner_ptr = colors_end_right_corner.ptrw();
  694. Color *colors_left_ptr = colors_left.ptrw();
  695. Color *colors_right_ptr = colors_right.ptrw();
  696. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  697. bool is_begin = i == 0;
  698. bool is_end = i == pc - 1;
  699. Vector2 t;
  700. Vector2 end_border;
  701. Vector2 begin_border;
  702. if (is_end) {
  703. t = prev_t;
  704. end_border = (p_points[i] - p_points[i - 1]).normalized() * border_size;
  705. } else {
  706. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  707. if (is_begin) {
  708. prev_t = t;
  709. begin_border = (p_points[i] - p_points[i + 1]).normalized() * border_size;
  710. }
  711. }
  712. j2 = j + 1;
  713. Vector2 dir = (t + prev_t).normalized();
  714. Vector2 tangent = dir * p_width * 0.5;
  715. Vector2 border = dir * border_size;
  716. Vector2 pos = p_points[i];
  717. points_ptr[j] = pos + tangent;
  718. points_ptr[j2] = pos - tangent;
  719. points_left_ptr[j] = pos + tangent + border;
  720. points_left_ptr[j2] = pos + tangent;
  721. points_right_ptr[j] = pos - tangent;
  722. points_right_ptr[j2] = pos - tangent - border;
  723. if (i < p_colors.size()) {
  724. color = p_colors[i];
  725. color2 = Color(color.r, color.g, color.b, 0);
  726. }
  727. colors_ptr[j] = color;
  728. colors_ptr[j2] = color;
  729. colors_left_ptr[j] = color2;
  730. colors_left_ptr[j2] = color;
  731. colors_right_ptr[j] = color;
  732. colors_right_ptr[j2] = color2;
  733. if (is_begin) {
  734. points_begin_ptr[0] = pos + tangent + begin_border;
  735. points_begin_ptr[1] = pos - tangent + begin_border;
  736. points_begin_ptr[2] = pos + tangent;
  737. points_begin_ptr[3] = pos - tangent;
  738. colors_begin_ptr[0] = color2;
  739. colors_begin_ptr[1] = color2;
  740. colors_begin_ptr[2] = color;
  741. colors_begin_ptr[3] = color;
  742. points_begin_left_corner_ptr[0] = pos - tangent - border;
  743. points_begin_left_corner_ptr[1] = pos - tangent + begin_border - border;
  744. points_begin_left_corner_ptr[2] = pos - tangent;
  745. points_begin_left_corner_ptr[3] = pos - tangent + begin_border;
  746. colors_begin_left_corner_ptr[0] = color2;
  747. colors_begin_left_corner_ptr[1] = color2;
  748. colors_begin_left_corner_ptr[2] = color;
  749. colors_begin_left_corner_ptr[3] = color2;
  750. points_begin_right_corner_ptr[0] = pos + tangent + begin_border;
  751. points_begin_right_corner_ptr[1] = pos + tangent + begin_border + border;
  752. points_begin_right_corner_ptr[2] = pos + tangent;
  753. points_begin_right_corner_ptr[3] = pos + tangent + border;
  754. colors_begin_right_corner_ptr[0] = color2;
  755. colors_begin_right_corner_ptr[1] = color2;
  756. colors_begin_right_corner_ptr[2] = color;
  757. colors_begin_right_corner_ptr[3] = color2;
  758. }
  759. if (is_end) {
  760. points_end_ptr[0] = pos + tangent + end_border;
  761. points_end_ptr[1] = pos - tangent + end_border;
  762. points_end_ptr[2] = pos + tangent;
  763. points_end_ptr[3] = pos - tangent;
  764. colors_end_ptr[0] = color2;
  765. colors_end_ptr[1] = color2;
  766. colors_end_ptr[2] = color;
  767. colors_end_ptr[3] = color;
  768. points_end_left_corner_ptr[0] = pos - tangent - border;
  769. points_end_left_corner_ptr[1] = pos - tangent + end_border - border;
  770. points_end_left_corner_ptr[2] = pos - tangent;
  771. points_end_left_corner_ptr[3] = pos - tangent + end_border;
  772. colors_end_left_corner_ptr[0] = color2;
  773. colors_end_left_corner_ptr[1] = color2;
  774. colors_end_left_corner_ptr[2] = color;
  775. colors_end_left_corner_ptr[3] = color2;
  776. points_end_right_corner_ptr[0] = pos + tangent + end_border;
  777. points_end_right_corner_ptr[1] = pos + tangent + end_border + border;
  778. points_end_right_corner_ptr[2] = pos + tangent;
  779. points_end_right_corner_ptr[3] = pos + tangent + border;
  780. colors_end_right_corner_ptr[0] = color2;
  781. colors_end_right_corner_ptr[1] = color2;
  782. colors_end_right_corner_ptr[2] = color;
  783. colors_end_right_corner_ptr[3] = color2;
  784. }
  785. prev_t = t;
  786. }
  787. pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  788. pline_begin->polygon.create(indices, points_begin, colors_begin);
  789. pline_begin_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  790. pline_begin_left_corner->polygon.create(indices, points_begin_left_corner, colors_begin_left_corner);
  791. pline_begin_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  792. pline_begin_right_corner->polygon.create(indices, points_begin_right_corner, colors_begin_right_corner);
  793. pline_end->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  794. pline_end->polygon.create(indices, points_end, colors_end);
  795. pline_end_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  796. pline_end_left_corner->polygon.create(indices, points_end_left_corner, colors_end_left_corner);
  797. pline_end_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  798. pline_end_right_corner->polygon.create(indices, points_end_right_corner, colors_end_right_corner);
  799. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  800. pline_left->polygon.create(indices, points_left, colors_left);
  801. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  802. pline_right->polygon.create(indices, points_right, colors_right);
  803. } else {
  804. // Makes a single triangle strip for drawing the line.
  805. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  806. Vector2 t;
  807. if (i == pc - 1) {
  808. t = prev_t;
  809. } else {
  810. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  811. if (i == 0) {
  812. prev_t = t;
  813. }
  814. }
  815. j2 = j + 1;
  816. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  817. Vector2 pos = p_points[i];
  818. points_ptr[j] = pos + tangent;
  819. points_ptr[j2] = pos - tangent;
  820. if (i < p_colors.size()) {
  821. color = p_colors[i];
  822. }
  823. colors_ptr[j] = color;
  824. colors_ptr[j2] = color;
  825. prev_t = t;
  826. }
  827. }
  828. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  829. pline->polygon.create(indices, points, colors);
  830. }
  831. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  832. ERR_FAIL_COND(p_points.size() < 2);
  833. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  834. ERR_FAIL_COND(!canvas_item);
  835. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  836. ERR_FAIL_COND(!pline);
  837. if (true || p_width <= 1) {
  838. #define TODO make thick lines possible
  839. pline->primitive = RS::PRIMITIVE_LINES;
  840. pline->polygon.create(Vector<int>(), p_points, p_colors);
  841. } else {
  842. }
  843. }
  844. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  845. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  846. ERR_FAIL_COND(!canvas_item);
  847. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  848. ERR_FAIL_COND(!rect);
  849. rect->modulate = p_color;
  850. rect->rect = p_rect;
  851. }
  852. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  853. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  854. ERR_FAIL_COND(!canvas_item);
  855. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  856. ERR_FAIL_COND(!circle);
  857. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  858. Vector<int> indices;
  859. Vector<Vector2> points;
  860. static const int circle_points = 64;
  861. points.resize(circle_points);
  862. const real_t circle_point_step = Math_TAU / circle_points;
  863. for (int i = 0; i < circle_points; i++) {
  864. float angle = i * circle_point_step;
  865. points.write[i].x = Math::cos(angle) * p_radius;
  866. points.write[i].y = Math::sin(angle) * p_radius;
  867. points.write[i] += p_pos;
  868. }
  869. indices.resize((circle_points - 2) * 3);
  870. for (int i = 0; i < circle_points - 2; i++) {
  871. indices.write[i * 3 + 0] = 0;
  872. indices.write[i * 3 + 1] = i + 1;
  873. indices.write[i * 3 + 2] = i + 2;
  874. }
  875. Vector<Color> color;
  876. color.push_back(p_color);
  877. circle->polygon.create(indices, points, color);
  878. }
  879. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  880. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  881. ERR_FAIL_COND(!canvas_item);
  882. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  883. ERR_FAIL_COND(!rect);
  884. rect->modulate = p_modulate;
  885. rect->rect = p_rect;
  886. rect->flags = 0;
  887. if (p_tile) {
  888. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  889. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  890. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  891. }
  892. if (p_rect.size.x < 0) {
  893. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  894. rect->rect.size.x = -rect->rect.size.x;
  895. }
  896. if (p_rect.size.y < 0) {
  897. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  898. rect->rect.size.y = -rect->rect.size.y;
  899. }
  900. if (p_transpose) {
  901. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  902. SWAP(rect->rect.size.x, rect->rect.size.y);
  903. }
  904. rect->texture = p_texture;
  905. }
  906. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
  907. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  908. ERR_FAIL_COND(!canvas_item);
  909. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  910. ERR_FAIL_COND(!rect);
  911. rect->modulate = p_modulate;
  912. rect->rect = p_rect;
  913. rect->texture = p_texture;
  914. rect->source = p_src_rect;
  915. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  916. if (p_rect.size.x < 0) {
  917. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  918. rect->rect.size.x = -rect->rect.size.x;
  919. }
  920. if (p_src_rect.size.x < 0) {
  921. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  922. rect->source.size.x = -rect->source.size.x;
  923. }
  924. if (p_rect.size.y < 0) {
  925. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  926. rect->rect.size.y = -rect->rect.size.y;
  927. }
  928. if (p_src_rect.size.y < 0) {
  929. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  930. rect->source.size.y = -rect->source.size.y;
  931. }
  932. rect->outline = p_outline_size;
  933. rect->px_range = p_px_range;
  934. }
  935. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  936. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  937. ERR_FAIL_COND(!canvas_item);
  938. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  939. ERR_FAIL_COND(!rect);
  940. rect->modulate = p_modulate;
  941. rect->rect = p_rect;
  942. rect->texture = p_texture;
  943. rect->source = p_src_rect;
  944. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  945. if (p_rect.size.x < 0) {
  946. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  947. rect->rect.size.x = -rect->rect.size.x;
  948. }
  949. if (p_src_rect.size.x < 0) {
  950. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  951. rect->source.size.x = -rect->source.size.x;
  952. }
  953. if (p_rect.size.y < 0) {
  954. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  955. rect->rect.size.y = -rect->rect.size.y;
  956. }
  957. if (p_src_rect.size.y < 0) {
  958. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  959. rect->source.size.y = -rect->source.size.y;
  960. }
  961. if (p_transpose) {
  962. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  963. SWAP(rect->rect.size.x, rect->rect.size.y);
  964. }
  965. if (p_clip_uv) {
  966. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  967. }
  968. }
  969. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  970. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  971. ERR_FAIL_COND(!canvas_item);
  972. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  973. ERR_FAIL_COND(!style);
  974. style->texture = p_texture;
  975. style->rect = p_rect;
  976. style->source = p_source;
  977. style->draw_center = p_draw_center;
  978. style->color = p_modulate;
  979. style->margin[SIDE_LEFT] = p_topleft.x;
  980. style->margin[SIDE_TOP] = p_topleft.y;
  981. style->margin[SIDE_RIGHT] = p_bottomright.x;
  982. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  983. style->axis_x = p_x_axis_mode;
  984. style->axis_y = p_y_axis_mode;
  985. }
  986. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  987. uint32_t pc = p_points.size();
  988. ERR_FAIL_COND(pc == 0 || pc > 4);
  989. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  990. ERR_FAIL_COND(!canvas_item);
  991. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  992. ERR_FAIL_COND(!prim);
  993. for (int i = 0; i < p_points.size(); i++) {
  994. prim->points[i] = p_points[i];
  995. if (i < p_uvs.size()) {
  996. prim->uvs[i] = p_uvs[i];
  997. }
  998. if (i < p_colors.size()) {
  999. prim->colors[i] = p_colors[i];
  1000. } else if (p_colors.size()) {
  1001. prim->colors[i] = p_colors[0];
  1002. } else {
  1003. prim->colors[i] = Color(1, 1, 1, 1);
  1004. }
  1005. }
  1006. prim->point_count = p_points.size();
  1007. prim->texture = p_texture;
  1008. }
  1009. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1010. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1011. ERR_FAIL_COND(!canvas_item);
  1012. #ifdef DEBUG_ENABLED
  1013. int pointcount = p_points.size();
  1014. ERR_FAIL_COND(pointcount < 3);
  1015. int color_size = p_colors.size();
  1016. int uv_size = p_uvs.size();
  1017. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1018. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1019. #endif
  1020. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1021. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1022. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1023. ERR_FAIL_COND(!polygon);
  1024. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1025. polygon->texture = p_texture;
  1026. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1027. }
  1028. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1029. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1030. ERR_FAIL_COND(!canvas_item);
  1031. int vertex_count = p_points.size();
  1032. ERR_FAIL_COND(vertex_count == 0);
  1033. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1034. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1035. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1036. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1037. Vector<int> indices = p_indices;
  1038. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1039. ERR_FAIL_COND(!polygon);
  1040. polygon->texture = p_texture;
  1041. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1042. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1043. }
  1044. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1045. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1046. ERR_FAIL_COND(!canvas_item);
  1047. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1048. ERR_FAIL_COND(!tr);
  1049. tr->xform = p_transform;
  1050. }
  1051. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1052. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1053. ERR_FAIL_COND(!canvas_item);
  1054. ERR_FAIL_COND(!p_mesh.is_valid());
  1055. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1056. ERR_FAIL_COND(!m);
  1057. m->mesh = p_mesh;
  1058. if (canvas_item->skeleton.is_valid()) {
  1059. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1060. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1061. }
  1062. m->texture = p_texture;
  1063. m->transform = p_transform;
  1064. m->modulate = p_modulate;
  1065. }
  1066. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1067. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1068. ERR_FAIL_COND(!canvas_item);
  1069. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1070. ERR_FAIL_COND(!part);
  1071. part->particles = p_particles;
  1072. part->texture = p_texture;
  1073. //take the chance and request processing for them, at least once until they become visible again
  1074. RSG::particles_storage->particles_request_process(p_particles);
  1075. }
  1076. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1077. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1078. ERR_FAIL_COND(!canvas_item);
  1079. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1080. ERR_FAIL_COND(!mm);
  1081. mm->multimesh = p_mesh;
  1082. mm->texture = p_texture;
  1083. }
  1084. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1085. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1086. ERR_FAIL_COND(!canvas_item);
  1087. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1088. ERR_FAIL_COND(!ci);
  1089. ci->ignore = p_ignore;
  1090. }
  1091. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1092. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1093. ERR_FAIL_COND(!canvas_item);
  1094. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1095. ERR_FAIL_COND(!as);
  1096. as->animation_length = p_animation_length;
  1097. as->slice_begin = p_slice_begin;
  1098. as->slice_end = p_slice_end;
  1099. as->offset = p_offset;
  1100. }
  1101. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1102. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1103. ERR_FAIL_COND(!canvas_item);
  1104. canvas_item->sort_y = p_enable;
  1105. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1106. }
  1107. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1108. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1109. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1110. ERR_FAIL_COND(!canvas_item);
  1111. canvas_item->z_index = p_z;
  1112. }
  1113. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1114. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1115. ERR_FAIL_COND(!canvas_item);
  1116. canvas_item->z_relative = p_enable;
  1117. }
  1118. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1119. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1120. ERR_FAIL_COND(!canvas_item);
  1121. if (canvas_item->skeleton == p_skeleton) {
  1122. return;
  1123. }
  1124. canvas_item->skeleton = p_skeleton;
  1125. Item::Command *c = canvas_item->commands;
  1126. while (c) {
  1127. if (c->type == Item::Command::TYPE_MESH) {
  1128. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1129. if (canvas_item->skeleton.is_valid()) {
  1130. if (cm->mesh_instance.is_null()) {
  1131. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1132. }
  1133. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1134. } else {
  1135. if (cm->mesh_instance.is_valid()) {
  1136. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1137. cm->mesh_instance = RID();
  1138. }
  1139. }
  1140. }
  1141. c = c->next;
  1142. }
  1143. }
  1144. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1145. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1146. ERR_FAIL_COND(!canvas_item);
  1147. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1148. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1149. }
  1150. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1151. memdelete(canvas_item->copy_back_buffer);
  1152. canvas_item->copy_back_buffer = nullptr;
  1153. }
  1154. if (p_enable) {
  1155. canvas_item->copy_back_buffer->rect = p_rect;
  1156. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1157. }
  1158. }
  1159. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1160. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1161. ERR_FAIL_COND(!canvas_item);
  1162. canvas_item->clear();
  1163. }
  1164. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1165. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1166. ERR_FAIL_COND(!canvas_item);
  1167. canvas_item->index = p_index;
  1168. if (canvas_item_owner.owns(canvas_item->parent)) {
  1169. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1170. canvas_item_parent->children_order_dirty = true;
  1171. return;
  1172. }
  1173. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1174. if (canvas) {
  1175. canvas->children_order_dirty = true;
  1176. return;
  1177. }
  1178. }
  1179. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1180. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1181. ERR_FAIL_COND(!canvas_item);
  1182. canvas_item->material = p_material;
  1183. }
  1184. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1185. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1186. ERR_FAIL_COND(!canvas_item);
  1187. canvas_item->use_parent_material = p_enable;
  1188. }
  1189. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1190. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1191. ERR_FAIL_COND(!canvas_item);
  1192. if (p_enable) {
  1193. if (!canvas_item->visibility_notifier) {
  1194. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1195. }
  1196. canvas_item->visibility_notifier->area = p_area;
  1197. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1198. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1199. } else {
  1200. if (canvas_item->visibility_notifier) {
  1201. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1202. canvas_item->visibility_notifier = nullptr;
  1203. }
  1204. }
  1205. }
  1206. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1207. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1208. ERR_FAIL_COND(!canvas_item);
  1209. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1210. if (canvas_item->canvas_group != nullptr) {
  1211. memdelete(canvas_item->canvas_group);
  1212. canvas_item->canvas_group = nullptr;
  1213. }
  1214. } else {
  1215. if (canvas_item->canvas_group == nullptr) {
  1216. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1217. }
  1218. canvas_item->canvas_group->mode = p_mode;
  1219. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1220. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1221. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1222. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1223. }
  1224. }
  1225. RID RendererCanvasCull::canvas_light_allocate() {
  1226. return canvas_light_owner.allocate_rid();
  1227. }
  1228. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1229. canvas_light_owner.initialize_rid(p_rid);
  1230. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1231. clight->light_internal = RSG::canvas_render->light_create();
  1232. }
  1233. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1234. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1235. ERR_FAIL_COND(!clight);
  1236. if (clight->mode == p_mode) {
  1237. return;
  1238. }
  1239. RID canvas = clight->canvas;
  1240. if (canvas.is_valid()) {
  1241. canvas_light_attach_to_canvas(p_light, RID());
  1242. }
  1243. clight->mode = p_mode;
  1244. if (canvas.is_valid()) {
  1245. canvas_light_attach_to_canvas(p_light, canvas);
  1246. }
  1247. }
  1248. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1249. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1250. ERR_FAIL_COND(!clight);
  1251. if (clight->canvas.is_valid()) {
  1252. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1253. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1254. canvas->lights.erase(clight);
  1255. } else {
  1256. canvas->directional_lights.erase(clight);
  1257. }
  1258. }
  1259. if (!canvas_owner.owns(p_canvas)) {
  1260. p_canvas = RID();
  1261. }
  1262. clight->canvas = p_canvas;
  1263. if (clight->canvas.is_valid()) {
  1264. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1265. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1266. canvas->lights.insert(clight);
  1267. } else {
  1268. canvas->directional_lights.insert(clight);
  1269. }
  1270. }
  1271. }
  1272. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1273. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1274. ERR_FAIL_COND(!clight);
  1275. clight->enabled = p_enabled;
  1276. }
  1277. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1278. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1279. ERR_FAIL_COND(!clight);
  1280. clight->scale = p_scale;
  1281. }
  1282. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1283. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1284. ERR_FAIL_COND(!clight);
  1285. clight->xform = p_transform;
  1286. }
  1287. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1288. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1289. ERR_FAIL_COND(!clight);
  1290. if (clight->texture == p_texture) {
  1291. return;
  1292. }
  1293. clight->texture = p_texture;
  1294. clight->version++;
  1295. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1296. }
  1297. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1298. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1299. ERR_FAIL_COND(!clight);
  1300. clight->texture_offset = p_offset;
  1301. }
  1302. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1303. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1304. ERR_FAIL_COND(!clight);
  1305. clight->color = p_color;
  1306. }
  1307. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1308. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1309. ERR_FAIL_COND(!clight);
  1310. clight->height = p_height;
  1311. }
  1312. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1313. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1314. ERR_FAIL_COND(!clight);
  1315. clight->energy = p_energy;
  1316. }
  1317. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1318. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1319. ERR_FAIL_COND(!clight);
  1320. clight->z_min = p_min_z;
  1321. clight->z_max = p_max_z;
  1322. }
  1323. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1324. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1325. ERR_FAIL_COND(!clight);
  1326. clight->layer_max = p_max_layer;
  1327. clight->layer_min = p_min_layer;
  1328. }
  1329. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1330. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1331. ERR_FAIL_COND(!clight);
  1332. clight->item_mask = p_mask;
  1333. }
  1334. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1335. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1336. ERR_FAIL_COND(!clight);
  1337. clight->item_shadow_mask = p_mask;
  1338. }
  1339. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1340. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1341. ERR_FAIL_COND(!clight);
  1342. clight->directional_distance = p_distance;
  1343. }
  1344. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1345. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1346. ERR_FAIL_COND(!clight);
  1347. clight->blend_mode = p_mode;
  1348. }
  1349. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1350. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1351. ERR_FAIL_COND(!clight);
  1352. if (clight->use_shadow == p_enabled) {
  1353. return;
  1354. }
  1355. clight->use_shadow = p_enabled;
  1356. clight->version++;
  1357. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1358. }
  1359. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1360. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1361. ERR_FAIL_COND(!clight);
  1362. clight->shadow_filter = p_filter;
  1363. }
  1364. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1365. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1366. ERR_FAIL_COND(!clight);
  1367. clight->shadow_color = p_color;
  1368. }
  1369. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1370. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1371. ERR_FAIL_COND(!clight);
  1372. clight->shadow_smooth = p_smooth;
  1373. }
  1374. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1375. return canvas_light_occluder_owner.allocate_rid();
  1376. }
  1377. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1378. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1379. }
  1380. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1381. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1382. ERR_FAIL_COND(!occluder);
  1383. if (occluder->canvas.is_valid()) {
  1384. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1385. canvas->occluders.erase(occluder);
  1386. }
  1387. if (!canvas_owner.owns(p_canvas)) {
  1388. p_canvas = RID();
  1389. }
  1390. occluder->canvas = p_canvas;
  1391. if (occluder->canvas.is_valid()) {
  1392. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1393. canvas->occluders.insert(occluder);
  1394. }
  1395. }
  1396. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1397. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1398. ERR_FAIL_COND(!occluder);
  1399. occluder->enabled = p_enabled;
  1400. }
  1401. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1402. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1403. ERR_FAIL_COND(!occluder);
  1404. if (occluder->polygon.is_valid()) {
  1405. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1406. if (occluder_poly) {
  1407. occluder_poly->owners.erase(occluder);
  1408. }
  1409. }
  1410. occluder->polygon = p_polygon;
  1411. occluder->occluder = RID();
  1412. if (occluder->polygon.is_valid()) {
  1413. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1414. if (!occluder_poly) {
  1415. occluder->polygon = RID();
  1416. ERR_FAIL_COND(!occluder_poly);
  1417. } else {
  1418. occluder_poly->owners.insert(occluder);
  1419. occluder->occluder = occluder_poly->occluder;
  1420. occluder->aabb_cache = occluder_poly->aabb;
  1421. occluder->cull_cache = occluder_poly->cull_mode;
  1422. }
  1423. }
  1424. }
  1425. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1426. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1427. ERR_FAIL_COND(!occluder);
  1428. }
  1429. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1430. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1431. ERR_FAIL_COND(!occluder);
  1432. occluder->xform = p_xform;
  1433. }
  1434. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1435. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1436. ERR_FAIL_COND(!occluder);
  1437. occluder->light_mask = p_mask;
  1438. }
  1439. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1440. return canvas_light_occluder_polygon_owner.allocate_rid();
  1441. }
  1442. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1443. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1444. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1445. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1446. }
  1447. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1448. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1449. ERR_FAIL_COND(!occluder_poly);
  1450. uint32_t pc = p_shape.size();
  1451. ERR_FAIL_COND(pc < 2);
  1452. occluder_poly->aabb = Rect2();
  1453. const Vector2 *r = p_shape.ptr();
  1454. for (uint32_t i = 0; i < pc; i++) {
  1455. if (i == 0) {
  1456. occluder_poly->aabb.position = r[i];
  1457. } else {
  1458. occluder_poly->aabb.expand_to(r[i]);
  1459. }
  1460. }
  1461. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1462. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1463. E->aabb_cache = occluder_poly->aabb;
  1464. }
  1465. }
  1466. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1467. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1468. ERR_FAIL_COND(!occluder_poly);
  1469. occluder_poly->cull_mode = p_mode;
  1470. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1471. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1472. E->cull_cache = p_mode;
  1473. }
  1474. }
  1475. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1476. RSG::canvas_render->set_shadow_texture_size(p_size);
  1477. }
  1478. RID RendererCanvasCull::canvas_texture_allocate() {
  1479. return RSG::texture_storage->canvas_texture_allocate();
  1480. }
  1481. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1482. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1483. }
  1484. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1485. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1486. }
  1487. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1488. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1489. }
  1490. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1491. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1492. }
  1493. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1494. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1495. }
  1496. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1497. Item *ci = canvas_item_owner.get_or_null(p_item);
  1498. ERR_FAIL_COND(!ci);
  1499. ci->texture_filter = p_filter;
  1500. }
  1501. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1502. Item *ci = canvas_item_owner.get_or_null(p_item);
  1503. ERR_FAIL_COND(!ci);
  1504. ci->texture_repeat = p_repeat;
  1505. }
  1506. void RendererCanvasCull::update_visibility_notifiers() {
  1507. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1508. while (E) {
  1509. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1510. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1511. if (visibility_notifier->just_visible) {
  1512. visibility_notifier->just_visible = false;
  1513. if (!visibility_notifier->enter_callable.is_null()) {
  1514. if (RSG::threaded) {
  1515. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1516. } else {
  1517. Callable::CallError ce;
  1518. Variant ret;
  1519. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1520. }
  1521. }
  1522. } else {
  1523. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1524. visibility_notifier_list.remove(E);
  1525. if (!visibility_notifier->exit_callable.is_null()) {
  1526. if (RSG::threaded) {
  1527. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1528. } else {
  1529. Callable::CallError ce;
  1530. Variant ret;
  1531. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1532. }
  1533. }
  1534. }
  1535. }
  1536. E = N;
  1537. }
  1538. }
  1539. bool RendererCanvasCull::free(RID p_rid) {
  1540. if (canvas_owner.owns(p_rid)) {
  1541. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1542. ERR_FAIL_COND_V(!canvas, false);
  1543. while (canvas->viewports.size()) {
  1544. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1545. ERR_FAIL_COND_V(!vp, true);
  1546. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1547. ERR_FAIL_COND_V(!E, true);
  1548. vp->canvas_map.erase(p_rid);
  1549. canvas->viewports.erase(*canvas->viewports.begin());
  1550. }
  1551. for (int i = 0; i < canvas->child_items.size(); i++) {
  1552. canvas->child_items[i].item->parent = RID();
  1553. }
  1554. for (RendererCanvasRender::Light *E : canvas->lights) {
  1555. E->canvas = RID();
  1556. }
  1557. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1558. E->canvas = RID();
  1559. }
  1560. canvas_owner.free(p_rid);
  1561. } else if (canvas_item_owner.owns(p_rid)) {
  1562. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1563. ERR_FAIL_COND_V(!canvas_item, true);
  1564. if (canvas_item->parent.is_valid()) {
  1565. if (canvas_owner.owns(canvas_item->parent)) {
  1566. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1567. canvas->erase_item(canvas_item);
  1568. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1569. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1570. item_owner->child_items.erase(canvas_item);
  1571. if (item_owner->sort_y) {
  1572. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1573. }
  1574. }
  1575. }
  1576. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1577. canvas_item->child_items[i]->parent = RID();
  1578. }
  1579. if (canvas_item->visibility_notifier != nullptr) {
  1580. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1581. }
  1582. /*
  1583. if (canvas_item->material) {
  1584. canvas_item->material->owners.erase(canvas_item);
  1585. }
  1586. */
  1587. if (canvas_item->canvas_group != nullptr) {
  1588. memdelete(canvas_item->canvas_group);
  1589. canvas_item->canvas_group = nullptr;
  1590. }
  1591. canvas_item_owner.free(p_rid);
  1592. } else if (canvas_light_owner.owns(p_rid)) {
  1593. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1594. ERR_FAIL_COND_V(!canvas_light, true);
  1595. if (canvas_light->canvas.is_valid()) {
  1596. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1597. if (canvas) {
  1598. canvas->lights.erase(canvas_light);
  1599. }
  1600. }
  1601. RSG::canvas_render->free(canvas_light->light_internal);
  1602. canvas_light_owner.free(p_rid);
  1603. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1604. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1605. ERR_FAIL_COND_V(!occluder, true);
  1606. if (occluder->polygon.is_valid()) {
  1607. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1608. if (occluder_poly) {
  1609. occluder_poly->owners.erase(occluder);
  1610. }
  1611. }
  1612. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1613. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1614. canvas->occluders.erase(occluder);
  1615. }
  1616. canvas_light_occluder_owner.free(p_rid);
  1617. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1618. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1619. ERR_FAIL_COND_V(!occluder_poly, true);
  1620. RSG::canvas_render->free(occluder_poly->occluder);
  1621. while (occluder_poly->owners.size()) {
  1622. (*occluder_poly->owners.begin())->polygon = RID();
  1623. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1624. }
  1625. canvas_light_occluder_polygon_owner.free(p_rid);
  1626. } else {
  1627. return false;
  1628. }
  1629. return true;
  1630. }
  1631. RendererCanvasCull::RendererCanvasCull() {
  1632. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1633. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1634. disable_scale = false;
  1635. }
  1636. RendererCanvasCull::~RendererCanvasCull() {
  1637. memfree(z_list);
  1638. memfree(z_last_list);
  1639. }