Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio f524dc5da6 Improve loading UX in the asset library 6 vuotta sitten
.github 4df91109a1 remove karroffel from CODEOWNERS file 6 vuotta sitten
core 51d50e167d Merge pull request #31094 from aaronfranke/vector-sign-mod-etc 6 vuotta sitten
doc 51d50e167d Merge pull request #31094 from aaronfranke/vector-sign-mod-etc 6 vuotta sitten
drivers e797ae4704 FileAccessWindows: Add errno include for MinGW 6 vuotta sitten
editor f524dc5da6 Improve loading UX in the asset library 6 vuotta sitten
main 1a4dbd9ee2 Merge pull request #31437 from volzhs/vibrate-mobile 6 vuotta sitten
misc 4282e129df Bump gradle version to 5.1.1 6 vuotta sitten
modules 51d50e167d Merge pull request #31094 from aaronfranke/vector-sign-mod-etc 6 vuotta sitten
platform e0df9de0cb iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 6 vuotta sitten
scene 791d7f78b5 Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix 6 vuotta sitten
servers 74713fe970 Fix custom inertia in physics2d, closes#30838 6 vuotta sitten
thirdparty 84698dfa3d Fix error when building assimp on older Mac OS X version. 6 vuotta sitten
.appveyor.yml b021bdbf1f AppVeyor: Skip saving cache on non-master branches 6 vuotta sitten
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 vuotta sitten
.editorconfig ffe067f53d Include SConstruct in .editorconfig 6 vuotta sitten
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 vuotta sitten
.gitignore 5efd43609b Travis CI: Test project exporting/script running in the headless editor 6 vuotta sitten
.mailmap e761af5794 Update AUTHORS and DONORS list 6 vuotta sitten
.travis.yml 5efd43609b Travis CI: Test project exporting/script running in the headless editor 6 vuotta sitten
AUTHORS.md 6d6b9ccc9a Update AUTHORS and DONORS list 6 vuotta sitten
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 vuotta sitten
CONTRIBUTING.md e5f29308ba Minor English fix 6 vuotta sitten
COPYRIGHT.txt 8a1dc8393a Merge pull request #30515 from akien-mga/tinyexr-a685e33 6 vuotta sitten
DONORS.md 6d6b9ccc9a Update AUTHORS and DONORS list 6 vuotta sitten
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 vuotta sitten
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 vuotta sitten
README.md aba6f51ff9 Add Weblate badge to README.md 6 vuotta sitten
SConstruct a1a0fb1467 Prevent editor compilation with regex module disabled, which is not supported 6 vuotta sitten
compat.py 27310974e0 fixed building using scons with python3 7 vuotta sitten
gles_builders.py 173b342ca7 Remove trailing whitespace 6 vuotta sitten
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
methods.py 21297a533e fix getting correct mingw-w64 version 6 vuotta sitten
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 vuotta sitten
version.py b10dd110e5 Print engine version to stdout when starting Godot 6 vuotta sitten

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate