gdscript_extend_parser.h 3.2 KB

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  1. /*************************************************************************/
  2. /* gdscript_extend_parser.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_EXTEND_PARSER_H
  31. #define GDSCRIPT_EXTEND_PARSER_H
  32. #include "../gdscript_parser.h"
  33. #include "core/variant.h"
  34. #include "lsp.hpp"
  35. class ExtendGDScriptParser : public GDScriptParser {
  36. String path;
  37. String code;
  38. Vector<String> lines;
  39. lsp::DocumentSymbol class_symbol;
  40. Vector<lsp::Diagnostic> diagnostics;
  41. void update_diagnostics();
  42. void update_symbols();
  43. void parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol);
  44. void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol);
  45. public:
  46. _FORCE_INLINE_ const String &get_path() const { return path; }
  47. _FORCE_INLINE_ const String &get_code() const { return code; }
  48. _FORCE_INLINE_ const Vector<String> &get_lines() const { return lines; }
  49. _FORCE_INLINE_ const lsp::DocumentSymbol &get_symbols() const { return class_symbol; }
  50. _FORCE_INLINE_ const Vector<lsp::Diagnostic> &get_diagnostics() const { return diagnostics; }
  51. String get_text_for_completion(const lsp::Position &p_cursor);
  52. Error parse(const String &p_code, const String &p_path);
  53. };
  54. #endif