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- /*************************************************************************/
- /* gdscript_extend_parser.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GDSCRIPT_EXTEND_PARSER_H
- #define GDSCRIPT_EXTEND_PARSER_H
- #include "../gdscript_parser.h"
- #include "core/variant.h"
- #include "lsp.hpp"
- class ExtendGDScriptParser : public GDScriptParser {
- String path;
- String code;
- Vector<String> lines;
- lsp::DocumentSymbol class_symbol;
- Vector<lsp::Diagnostic> diagnostics;
- void update_diagnostics();
- void update_symbols();
- void parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol);
- void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol);
- public:
- _FORCE_INLINE_ const String &get_path() const { return path; }
- _FORCE_INLINE_ const String &get_code() const { return code; }
- _FORCE_INLINE_ const Vector<String> &get_lines() const { return lines; }
- _FORCE_INLINE_ const lsp::DocumentSymbol &get_symbols() const { return class_symbol; }
- _FORCE_INLINE_ const Vector<lsp::Diagnostic> &get_diagnostics() const { return diagnostics; }
- String get_text_for_completion(const lsp::Position &p_cursor);
- Error parse(const String &p_code, const String &p_path);
- };
- #endif
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