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- /*************************************************************************/
- /* gdscript_language_protocol.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gdscript_language_protocol.h"
- #include "core/io/json.h"
- #include "core/os/copymem.h"
- #include "core/project_settings.h"
- GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = NULL;
- void GDScriptLanguageProtocol::on_data_received(int p_id) {
- lastest_client_id = p_id;
- Ref<WebSocketPeer> peer = server->get_peer(p_id);
- PoolByteArray data;
- if (OK == peer->get_packet_buffer(data)) {
- String message;
- message.parse_utf8((const char *)data.read().ptr(), data.size());
- if (message.begins_with("Content-Length:")) return;
- String output = process_message(message);
- if (!output.empty()) {
- CharString charstr = output.utf8();
- peer->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
- }
- }
- }
- void GDScriptLanguageProtocol::on_client_connected(int p_id, const String &p_protocal) {
- clients.set(p_id, server->get_peer(p_id));
- }
- void GDScriptLanguageProtocol::on_client_disconnected(int p_id, bool p_was_clean_close) {
- clients.erase(p_id);
- }
- String GDScriptLanguageProtocol::process_message(const String &p_text) {
- String ret = process_string(p_text);
- if (ret.empty()) {
- return ret;
- } else {
- return format_output(ret);
- }
- }
- String GDScriptLanguageProtocol::format_output(const String &p_text) {
- String header = "Content-Length: ";
- CharString charstr = p_text.utf8();
- size_t len = charstr.length();
- header += itos(len);
- header += "\r\n\r\n";
- return header + p_text;
- }
- void GDScriptLanguageProtocol::_bind_methods() {
- ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize);
- ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
- ClassDB::bind_method(D_METHOD("on_data_received"), &GDScriptLanguageProtocol::on_data_received);
- ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
- ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
- }
- Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
- lsp::InitializeResult ret;
- return ret.to_json();
- }
- void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
- Dictionary params;
- params["type"] = 3;
- params["message"] = "GDScript Language Server initialized!";
- Dictionary test_message = make_notification("window/showMessage", params);
- if (Ref<WebSocketPeer> *peer = clients.getptr(lastest_client_id)) {
- String msg = JSON::print(test_message);
- msg = format_output(msg);
- CharString charstr = msg.utf8();
- (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
- }
- }
- void GDScriptLanguageProtocol::poll() {
- server->poll();
- }
- Error GDScriptLanguageProtocol::start(int p_port) {
- if (server == NULL) {
- server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
- server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough
- server->connect("data_received", this, "on_data_received");
- server->connect("client_connected", this, "on_client_connected");
- server->connect("client_disconnected", this, "on_client_disconnected");
- }
- return server->listen(p_port);
- }
- void GDScriptLanguageProtocol::stop() {
- server->stop();
- }
- void GDScriptLanguageProtocol::notify_all_clients(const String &p_method, const Variant &p_params) {
- Dictionary message = make_notification(p_method, p_params);
- String msg = JSON::print(message);
- msg = format_output(msg);
- CharString charstr = msg.utf8();
- const int *p_id = clients.next(NULL);
- while (p_id != NULL) {
- Ref<WebSocketPeer> peer = clients.get(*p_id);
- (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
- p_id = clients.next(p_id);
- }
- }
- void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client) {
- if (p_client == -1) {
- p_client = lastest_client_id;
- }
- Ref<WebSocketPeer> *peer = clients.getptr(p_client);
- ERR_FAIL_COND(peer == NULL);
- Dictionary message = make_notification(p_method, p_params);
- String msg = JSON::print(message);
- msg = format_output(msg);
- CharString charstr = msg.utf8();
- (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
- }
- GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
- server = NULL;
- singleton = this;
- set_scope("textDocument", &text_document);
- set_scope("workspace", &workspace);
- workspace.root = ProjectSettings::get_singleton()->get_resource_path();
- }
- GDScriptLanguageProtocol::~GDScriptLanguageProtocol() {
- memdelete(server);
- server = NULL;
- }
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