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- /*************************************************************************/
- /* gdscript_language_server.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gdscript_language_server.h"
- #include "core/os/file_access.h"
- #include "core/os/os.h"
- #include "editor/editor_node.h"
- GDScriptLanguageServer::GDScriptLanguageServer() {
- thread = NULL;
- thread_exit = false;
- _EDITOR_DEF("network/language_server/remote_port", 6008);
- }
- void GDScriptLanguageServer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- start();
- break;
- case NOTIFICATION_EXIT_TREE:
- stop();
- break;
- }
- }
- void GDScriptLanguageServer::thread_main(void *p_userdata) {
- GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
- while (!self->thread_exit) {
- self->protocol.poll();
- OS::get_singleton()->delay_usec(10);
- }
- }
- void GDScriptLanguageServer::start() {
- int port = (int)_EDITOR_GET("network/language_server/remote_port");
- if (protocol.start(port) == OK) {
- EditorNode::get_log()->add_message("** GDScript Language Server Started **");
- ERR_FAIL_COND(thread != NULL || thread_exit);
- thread_exit = false;
- thread = Thread::create(GDScriptLanguageServer::thread_main, this);
- }
- }
- void GDScriptLanguageServer::stop() {
- ERR_FAIL_COND(NULL == thread || thread_exit);
- thread_exit = true;
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = NULL;
- protocol.stop();
- EditorNode::get_log()->add_message("** GDScript Language Server Stopped **");
- }
- void register_lsp_types() {
- ClassDB::register_class<GDScriptLanguageProtocol>();
- ClassDB::register_class<GDScriptTextDocument>();
- ClassDB::register_class<GDScriptWorkspace>();
- }
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