export.cpp 3.2 KB

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  1. /*************************************************************************/
  2. /* export.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "export.h"
  30. #include "platform/x11/logo.h"
  31. #include "tools/editor/editor_export.h"
  32. #include "scene/resources/texture.h"
  33. void register_x11_exporter() {
  34. Ref<EditorExportPlatformPC> platform;
  35. platform.instance();
  36. Image img(_x11_logo);
  37. Ref<ImageTexture> logo;
  38. logo.instance();
  39. logo->create_from_image(img);
  40. platform->set_logo(logo);
  41. platform->set_name("Linux/X11");
  42. platform->set_extension("");
  43. EditorExport::get_singleton()->add_export_platform(platform);
  44. #if 0
  45. Image img(_x11_logo);
  46. Ref<ImageTexture> logo = memnew( ImageTexture );
  47. logo->create_from_image(img);
  48. {
  49. Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
  50. exporter->set_binary_extension("");
  51. exporter->set_release_binary32("linux_x11_32_release");
  52. exporter->set_debug_binary32("linux_x11_32_debug");
  53. exporter->set_release_binary64("linux_x11_64_release");
  54. exporter->set_debug_binary64("linux_x11_64_debug");
  55. exporter->set_name("Linux X11");
  56. exporter->set_logo(logo);
  57. EditorImportExport::get_singleton()->add_export_platform(exporter);
  58. }
  59. #endif
  60. }