java_godot_wrapper.cpp 7.7 KB

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  1. /*************************************************************************/
  2. /* java_godot_wrapper.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_wrapper.h"
  31. // JNIEnv is only valid within the thread it belongs to, in a multi threading environment
  32. // we can't cache it.
  33. // For Godot we call most access methods from our thread and we thus get a valid JNIEnv
  34. // from ThreadAndroid. For one or two we expect to pass the environment
  35. // TODO we could probably create a base class for this...
  36. GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) {
  37. godot_instance = p_env->NewGlobalRef(p_godot_instance);
  38. // get info about our Godot class so we can get pointers and stuff...
  39. cls = p_env->FindClass("org/godotengine/godot/Godot");
  40. if (cls) {
  41. cls = (jclass)p_env->NewGlobalRef(cls);
  42. } else {
  43. // this is a pretty serious fail.. bail... pointers will stay 0
  44. return;
  45. }
  46. // get some method pointers...
  47. _on_video_init = p_env->GetMethodID(cls, "onVideoInit", "()V");
  48. _restart = p_env->GetMethodID(cls, "restart", "()V");
  49. _finish = p_env->GetMethodID(cls, "forceQuit", "()V");
  50. _set_keep_screen_on = p_env->GetMethodID(cls, "setKeepScreenOn", "(Z)V");
  51. _alert = p_env->GetMethodID(cls, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
  52. _get_GLES_version_code = p_env->GetMethodID(cls, "getGLESVersionCode", "()I");
  53. _get_clipboard = p_env->GetMethodID(cls, "getClipboard", "()Ljava/lang/String;");
  54. _set_clipboard = p_env->GetMethodID(cls, "setClipboard", "(Ljava/lang/String;)V");
  55. _request_permission = p_env->GetMethodID(cls, "requestPermission", "(Ljava/lang/String;)Z");
  56. _init_input_devices = p_env->GetMethodID(cls, "initInputDevices", "()V");
  57. _get_surface = p_env->GetMethodID(cls, "getSurface", "()Landroid/view/Surface;");
  58. _is_activity_resumed = p_env->GetMethodID(cls, "isActivityResumed", "()Z");
  59. }
  60. GodotJavaWrapper::~GodotJavaWrapper() {
  61. // nothing to do here for now
  62. }
  63. jobject GodotJavaWrapper::get_activity() {
  64. // our godot instance is our activity
  65. return godot_instance;
  66. }
  67. jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env) {
  68. if (cls) {
  69. if (p_env == NULL)
  70. p_env = ThreadAndroid::get_env();
  71. jfieldID fid = p_env->GetStaticFieldID(cls, p_name, p_class);
  72. return p_env->GetStaticObjectField(cls, fid);
  73. } else {
  74. return NULL;
  75. }
  76. }
  77. jobject GodotJavaWrapper::get_class_loader() {
  78. if (cls) {
  79. JNIEnv *env = ThreadAndroid::get_env();
  80. jmethodID getClassLoader = env->GetMethodID(cls, "getClassLoader", "()Ljava/lang/ClassLoader;");
  81. return env->CallObjectMethod(godot_instance, getClassLoader);
  82. } else {
  83. return NULL;
  84. }
  85. }
  86. void GodotJavaWrapper::gfx_init(bool gl2) {
  87. // beats me what this once did, there was no code,
  88. // but we're getting false if our GLES3 driver is initialised
  89. // and true for our GLES2 driver
  90. // Maybe we're supposed to communicate this back or store it?
  91. }
  92. void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
  93. if (_on_video_init)
  94. if (p_env == NULL)
  95. p_env = ThreadAndroid::get_env();
  96. p_env->CallVoidMethod(godot_instance, _on_video_init);
  97. }
  98. void GodotJavaWrapper::restart(JNIEnv *p_env) {
  99. if (_restart)
  100. if (p_env == NULL)
  101. p_env = ThreadAndroid::get_env();
  102. p_env->CallVoidMethod(godot_instance, _restart);
  103. }
  104. void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
  105. if (_finish)
  106. if (p_env == NULL)
  107. p_env = ThreadAndroid::get_env();
  108. p_env->CallVoidMethod(godot_instance, _finish);
  109. }
  110. void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
  111. if (_set_keep_screen_on) {
  112. JNIEnv *env = ThreadAndroid::get_env();
  113. env->CallVoidMethod(godot_instance, _set_keep_screen_on, p_enabled);
  114. }
  115. }
  116. void GodotJavaWrapper::alert(const String &p_message, const String &p_title) {
  117. if (_alert) {
  118. JNIEnv *env = ThreadAndroid::get_env();
  119. jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data());
  120. jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data());
  121. env->CallVoidMethod(godot_instance, _alert, jStrMessage, jStrTitle);
  122. }
  123. }
  124. int GodotJavaWrapper::get_gles_version_code() {
  125. JNIEnv *env = ThreadAndroid::get_env();
  126. if (_get_GLES_version_code) {
  127. return env->CallIntMethod(godot_instance, _get_GLES_version_code);
  128. }
  129. return 0;
  130. }
  131. bool GodotJavaWrapper::has_get_clipboard() {
  132. return _get_clipboard != 0;
  133. }
  134. String GodotJavaWrapper::get_clipboard() {
  135. if (_get_clipboard) {
  136. JNIEnv *env = ThreadAndroid::get_env();
  137. jstring s = (jstring)env->CallObjectMethod(godot_instance, _get_clipboard);
  138. return jstring_to_string(s, env);
  139. } else {
  140. return String();
  141. }
  142. }
  143. bool GodotJavaWrapper::has_set_clipboard() {
  144. return _set_clipboard != 0;
  145. }
  146. void GodotJavaWrapper::set_clipboard(const String &p_text) {
  147. if (_set_clipboard) {
  148. JNIEnv *env = ThreadAndroid::get_env();
  149. jstring jStr = env->NewStringUTF(p_text.utf8().get_data());
  150. env->CallVoidMethod(godot_instance, _set_clipboard, jStr);
  151. }
  152. }
  153. bool GodotJavaWrapper::request_permission(const String &p_name) {
  154. if (_request_permission) {
  155. JNIEnv *env = ThreadAndroid::get_env();
  156. jstring jStrName = env->NewStringUTF(p_name.utf8().get_data());
  157. return env->CallBooleanMethod(godot_instance, _request_permission, jStrName);
  158. } else {
  159. return false;
  160. }
  161. }
  162. void GodotJavaWrapper::init_input_devices() {
  163. if (_init_input_devices) {
  164. JNIEnv *env = ThreadAndroid::get_env();
  165. env->CallVoidMethod(godot_instance, _init_input_devices);
  166. }
  167. }
  168. jobject GodotJavaWrapper::get_surface() {
  169. if (_get_surface) {
  170. JNIEnv *env = ThreadAndroid::get_env();
  171. return env->CallObjectMethod(godot_instance, _get_surface);
  172. } else {
  173. return NULL;
  174. }
  175. }
  176. bool GodotJavaWrapper::is_activity_resumed() {
  177. if (_is_activity_resumed) {
  178. JNIEnv *env = ThreadAndroid::get_env();
  179. return env->CallBooleanMethod(godot_instance, _is_activity_resumed);
  180. } else {
  181. return false;
  182. }
  183. }