script_language.cpp 16 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. #include "core/core_string_names.h"
  32. #include "core/project_settings.h"
  33. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  34. int ScriptServer::_language_count = 0;
  35. bool ScriptServer::scripting_enabled = true;
  36. bool ScriptServer::reload_scripts_on_save = false;
  37. bool ScriptServer::languages_finished = false;
  38. ScriptEditRequestFunction ScriptServer::edit_request_func = NULL;
  39. void Script::_notification(int p_what) {
  40. if (p_what == NOTIFICATION_POSTINITIALIZE) {
  41. if (ScriptDebugger::get_singleton())
  42. ScriptDebugger::get_singleton()->set_break_language(get_language());
  43. }
  44. }
  45. void Script::_bind_methods() {
  46. ClassDB::bind_method(D_METHOD("can_instance"), &Script::can_instance);
  47. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  48. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  49. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  50. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  51. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  52. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  53. ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
  54. ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);
  55. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  56. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  57. ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", 0), "set_source_code", "get_source_code");
  58. }
  59. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  60. scripting_enabled = p_enabled;
  61. }
  62. bool ScriptServer::is_scripting_enabled() {
  63. return scripting_enabled;
  64. }
  65. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  66. ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);
  67. return _languages[p_idx];
  68. }
  69. void ScriptServer::register_language(ScriptLanguage *p_language) {
  70. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  71. _languages[_language_count++] = p_language;
  72. }
  73. void ScriptServer::unregister_language(ScriptLanguage *p_language) {
  74. for (int i = 0; i < _language_count; i++) {
  75. if (_languages[i] == p_language) {
  76. _language_count--;
  77. if (i < _language_count) {
  78. SWAP(_languages[i], _languages[_language_count]);
  79. }
  80. return;
  81. }
  82. }
  83. }
  84. void ScriptServer::init_languages() {
  85. { //load global classes
  86. global_classes_clear();
  87. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  88. Array script_classes = ProjectSettings::get_singleton()->get("_global_script_classes");
  89. for (int i = 0; i < script_classes.size(); i++) {
  90. Dictionary c = script_classes[i];
  91. if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base"))
  92. continue;
  93. add_global_class(c["class"], c["base"], c["language"], c["path"]);
  94. }
  95. }
  96. }
  97. for (int i = 0; i < _language_count; i++) {
  98. _languages[i]->init();
  99. }
  100. }
  101. void ScriptServer::finish_languages() {
  102. for (int i = 0; i < _language_count; i++) {
  103. _languages[i]->finish();
  104. }
  105. global_classes_clear();
  106. languages_finished = true;
  107. }
  108. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  109. reload_scripts_on_save = p_enable;
  110. }
  111. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  112. return reload_scripts_on_save;
  113. }
  114. void ScriptServer::thread_enter() {
  115. for (int i = 0; i < _language_count; i++) {
  116. _languages[i]->thread_enter();
  117. }
  118. }
  119. void ScriptServer::thread_exit() {
  120. for (int i = 0; i < _language_count; i++) {
  121. _languages[i]->thread_exit();
  122. }
  123. }
  124. HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
  125. void ScriptServer::global_classes_clear() {
  126. global_classes.clear();
  127. }
  128. void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
  129. GlobalScriptClass g;
  130. g.language = p_language;
  131. g.path = p_path;
  132. g.base = p_base;
  133. global_classes[p_class] = g;
  134. }
  135. void ScriptServer::remove_global_class(const StringName &p_class) {
  136. global_classes.erase(p_class);
  137. }
  138. bool ScriptServer::is_global_class(const StringName &p_class) {
  139. return global_classes.has(p_class);
  140. }
  141. StringName ScriptServer::get_global_class_language(const StringName &p_class) {
  142. ERR_FAIL_COND_V(!global_classes.has(p_class), StringName());
  143. return global_classes[p_class].language;
  144. }
  145. String ScriptServer::get_global_class_path(const String &p_class) {
  146. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  147. return global_classes[p_class].path;
  148. }
  149. StringName ScriptServer::get_global_class_base(const String &p_class) {
  150. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  151. return global_classes[p_class].base;
  152. }
  153. StringName ScriptServer::get_global_class_native_base(const String &p_class) {
  154. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  155. String base = global_classes[p_class].base;
  156. while (global_classes.has(base)) {
  157. base = global_classes[base].base;
  158. }
  159. return base;
  160. }
  161. void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
  162. const StringName *K = NULL;
  163. List<StringName> classes;
  164. while ((K = global_classes.next(K))) {
  165. classes.push_back(*K);
  166. }
  167. classes.sort_custom<StringName::AlphCompare>();
  168. for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
  169. r_global_classes->push_back(E->get());
  170. }
  171. }
  172. void ScriptServer::save_global_classes() {
  173. List<StringName> gc;
  174. get_global_class_list(&gc);
  175. Array gcarr;
  176. for (List<StringName>::Element *E = gc.front(); E; E = E->next()) {
  177. Dictionary d;
  178. d["class"] = E->get();
  179. d["language"] = global_classes[E->get()].language;
  180. d["path"] = global_classes[E->get()].path;
  181. d["base"] = global_classes[E->get()].base;
  182. gcarr.push_back(d);
  183. }
  184. ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
  185. ProjectSettings::get_singleton()->save();
  186. }
  187. ////////////////////
  188. void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
  189. List<PropertyInfo> pinfo;
  190. get_property_list(&pinfo);
  191. for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
  192. if (E->get().usage & PROPERTY_USAGE_STORAGE) {
  193. Pair<StringName, Variant> p;
  194. p.first = E->get().name;
  195. if (get(p.first, p.second))
  196. state.push_back(p);
  197. }
  198. }
  199. }
  200. Variant ScriptInstance::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
  201. VARIANT_ARGPTRS;
  202. int argc = 0;
  203. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  204. if (argptr[i]->get_type() == Variant::NIL)
  205. break;
  206. argc++;
  207. }
  208. Variant::CallError error;
  209. return call(p_method, argptr, argc, error);
  210. }
  211. void ScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
  212. Variant::CallError ce;
  213. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  214. }
  215. void ScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
  216. Variant::CallError ce;
  217. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  218. }
  219. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  220. if (r_valid)
  221. *r_valid = false;
  222. }
  223. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  224. if (r_valid)
  225. *r_valid = false;
  226. return Variant();
  227. }
  228. void ScriptInstance::call_multilevel(const StringName &p_method, VARIANT_ARG_DECLARE) {
  229. VARIANT_ARGPTRS;
  230. int argc = 0;
  231. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  232. if (argptr[i]->get_type() == Variant::NIL)
  233. break;
  234. argc++;
  235. }
  236. call_multilevel(p_method, argptr, argc);
  237. }
  238. ScriptInstance::~ScriptInstance() {
  239. }
  240. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = NULL;
  241. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  242. singleton = this;
  243. }
  244. void ScriptLanguage::frame() {
  245. }
  246. ScriptDebugger *ScriptDebugger::singleton = NULL;
  247. void ScriptDebugger::set_lines_left(int p_left) {
  248. lines_left = p_left;
  249. }
  250. int ScriptDebugger::get_lines_left() const {
  251. return lines_left;
  252. }
  253. void ScriptDebugger::set_depth(int p_depth) {
  254. depth = p_depth;
  255. }
  256. int ScriptDebugger::get_depth() const {
  257. return depth;
  258. }
  259. void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
  260. if (!breakpoints.has(p_line))
  261. breakpoints[p_line] = Set<StringName>();
  262. breakpoints[p_line].insert(p_source);
  263. }
  264. void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
  265. if (!breakpoints.has(p_line))
  266. return;
  267. breakpoints[p_line].erase(p_source);
  268. if (breakpoints[p_line].size() == 0)
  269. breakpoints.erase(p_line);
  270. }
  271. bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
  272. if (!breakpoints.has(p_line))
  273. return false;
  274. return breakpoints[p_line].has(p_source);
  275. }
  276. bool ScriptDebugger::is_breakpoint_line(int p_line) const {
  277. return breakpoints.has(p_line);
  278. }
  279. String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
  280. return p_source;
  281. }
  282. void ScriptDebugger::clear_breakpoints() {
  283. breakpoints.clear();
  284. }
  285. void ScriptDebugger::idle_poll() {
  286. }
  287. void ScriptDebugger::line_poll() {
  288. }
  289. void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
  290. break_lang = p_lang;
  291. }
  292. ScriptLanguage *ScriptDebugger::get_break_language() const {
  293. return break_lang;
  294. }
  295. ScriptDebugger::ScriptDebugger() {
  296. singleton = this;
  297. lines_left = -1;
  298. depth = -1;
  299. break_lang = NULL;
  300. }
  301. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  302. if (script->is_placeholder_fallback_enabled())
  303. return false;
  304. if (values.has(p_name)) {
  305. Variant defval;
  306. if (script->get_property_default_value(p_name, defval)) {
  307. if (defval == p_value) {
  308. values.erase(p_name);
  309. return true;
  310. }
  311. }
  312. values[p_name] = p_value;
  313. return true;
  314. } else {
  315. Variant defval;
  316. if (script->get_property_default_value(p_name, defval)) {
  317. if (defval != p_value) {
  318. values[p_name] = p_value;
  319. }
  320. return true;
  321. }
  322. }
  323. return false;
  324. }
  325. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  326. if (values.has(p_name)) {
  327. r_ret = values[p_name];
  328. return true;
  329. }
  330. if (constants.has(p_name)) {
  331. r_ret = constants[p_name];
  332. return true;
  333. }
  334. if (!script->is_placeholder_fallback_enabled()) {
  335. Variant defval;
  336. if (script->get_property_default_value(p_name, defval)) {
  337. r_ret = defval;
  338. return true;
  339. }
  340. }
  341. return false;
  342. }
  343. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  344. if (script->is_placeholder_fallback_enabled()) {
  345. for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
  346. p_properties->push_back(E->get());
  347. }
  348. } else {
  349. for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
  350. PropertyInfo pinfo = E->get();
  351. if (!values.has(pinfo.name)) {
  352. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  353. }
  354. p_properties->push_back(E->get());
  355. }
  356. }
  357. }
  358. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  359. if (values.has(p_name)) {
  360. if (r_is_valid)
  361. *r_is_valid = true;
  362. return values[p_name].get_type();
  363. }
  364. if (constants.has(p_name)) {
  365. if (r_is_valid)
  366. *r_is_valid = true;
  367. return constants[p_name].get_type();
  368. }
  369. if (r_is_valid)
  370. *r_is_valid = false;
  371. return Variant::NIL;
  372. }
  373. void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  374. if (script->is_placeholder_fallback_enabled())
  375. return;
  376. if (script.is_valid()) {
  377. script->get_script_method_list(p_list);
  378. }
  379. }
  380. bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
  381. if (script->is_placeholder_fallback_enabled())
  382. return false;
  383. if (script.is_valid()) {
  384. return script->has_method(p_method);
  385. }
  386. return false;
  387. }
  388. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
  389. Set<StringName> new_values;
  390. for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
  391. StringName n = E->get().name;
  392. new_values.insert(n);
  393. if (!values.has(n) || values[n].get_type() != E->get().type) {
  394. if (p_values.has(n))
  395. values[n] = p_values[n];
  396. }
  397. }
  398. properties = p_properties;
  399. List<StringName> to_remove;
  400. for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
  401. if (!new_values.has(E->key()))
  402. to_remove.push_back(E->key());
  403. Variant defval;
  404. if (script->get_property_default_value(E->key(), defval)) {
  405. //remove because it's the same as the default value
  406. if (defval == E->get()) {
  407. to_remove.push_back(E->key());
  408. }
  409. }
  410. }
  411. while (to_remove.size()) {
  412. values.erase(to_remove.front()->get());
  413. to_remove.pop_front();
  414. }
  415. if (owner && owner->get_script_instance() == this) {
  416. owner->_change_notify();
  417. }
  418. //change notify
  419. constants.clear();
  420. script->get_constants(&constants);
  421. }
  422. void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
  423. if (script->is_placeholder_fallback_enabled()) {
  424. Map<StringName, Variant>::Element *E = values.find(p_name);
  425. if (E) {
  426. E->value() = p_value;
  427. } else {
  428. values.insert(p_name, p_value);
  429. }
  430. bool found = false;
  431. for (const List<PropertyInfo>::Element *F = properties.front(); F; F = F->next()) {
  432. if (F->get().name == p_name) {
  433. found = true;
  434. break;
  435. }
  436. }
  437. if (!found) {
  438. properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
  439. }
  440. }
  441. if (r_valid)
  442. *r_valid = false; // Cannot change the value in either case
  443. }
  444. Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
  445. if (script->is_placeholder_fallback_enabled()) {
  446. const Map<StringName, Variant>::Element *E = values.find(p_name);
  447. if (E) {
  448. if (r_valid)
  449. *r_valid = true;
  450. return E->value();
  451. }
  452. E = constants.find(p_name);
  453. if (E) {
  454. if (r_valid)
  455. *r_valid = true;
  456. return E->value();
  457. }
  458. }
  459. if (r_valid)
  460. *r_valid = false;
  461. return Variant();
  462. }
  463. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
  464. owner(p_owner),
  465. language(p_language),
  466. script(p_script) {
  467. }
  468. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  469. if (script.is_valid()) {
  470. script->_placeholder_erased(this);
  471. }
  472. }