display_server_android.cpp 20 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "core/config/project_settings.h"
  32. #include "java_godot_io_wrapper.h"
  33. #include "java_godot_wrapper.h"
  34. #include "os_android.h"
  35. #if defined(VULKAN_ENABLED)
  36. #include "drivers/vulkan/rendering_device_vulkan.h"
  37. #include "platform/android/vulkan/vulkan_context_android.h"
  38. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  39. #endif
  40. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  41. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  42. }
  43. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  44. switch (p_feature) {
  45. case FEATURE_CURSOR_SHAPE:
  46. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  47. //case FEATURE_GLOBAL_MENU:
  48. //case FEATURE_HIDPI:
  49. //case FEATURE_ICON:
  50. //case FEATURE_IME:
  51. case FEATURE_MOUSE:
  52. //case FEATURE_MOUSE_WARP:
  53. //case FEATURE_NATIVE_DIALOG:
  54. //case FEATURE_NATIVE_ICON:
  55. //case FEATURE_WINDOW_TRANSPARENCY:
  56. case FEATURE_CLIPBOARD:
  57. case FEATURE_KEEP_SCREEN_ON:
  58. case FEATURE_ORIENTATION:
  59. case FEATURE_TOUCHSCREEN:
  60. case FEATURE_VIRTUAL_KEYBOARD:
  61. return true;
  62. default:
  63. return false;
  64. }
  65. }
  66. String DisplayServerAndroid::get_name() const {
  67. return "Android";
  68. }
  69. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  70. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  71. ERR_FAIL_COND(!godot_java);
  72. if (godot_java->has_set_clipboard()) {
  73. godot_java->set_clipboard(p_text);
  74. } else {
  75. DisplayServer::clipboard_set(p_text);
  76. }
  77. }
  78. String DisplayServerAndroid::clipboard_get() const {
  79. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  80. ERR_FAIL_COND_V(!godot_java, String());
  81. if (godot_java->has_get_clipboard()) {
  82. return godot_java->get_clipboard();
  83. } else {
  84. return DisplayServer::clipboard_get();
  85. }
  86. }
  87. bool DisplayServerAndroid::clipboard_has() const {
  88. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  89. ERR_FAIL_COND_V(!godot_java, false);
  90. if (godot_java->has_has_clipboard()) {
  91. return godot_java->has_clipboard();
  92. } else {
  93. return DisplayServer::clipboard_has();
  94. }
  95. }
  96. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  97. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  98. ERR_FAIL_COND(!godot_java);
  99. godot_java->set_keep_screen_on(p_enable);
  100. keep_screen_on = p_enable;
  101. }
  102. bool DisplayServerAndroid::screen_is_kept_on() const {
  103. return keep_screen_on;
  104. }
  105. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  106. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  107. ERR_FAIL_COND(!godot_io_java);
  108. godot_io_java->set_screen_orientation(p_orientation);
  109. }
  110. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  111. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  112. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  113. const int orientation = godot_io_java->get_screen_orientation();
  114. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  115. return (ScreenOrientation)orientation;
  116. }
  117. int DisplayServerAndroid::get_screen_count() const {
  118. return 1;
  119. }
  120. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  121. return Point2i(0, 0);
  122. }
  123. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  124. return OS_Android::get_singleton()->get_display_size();
  125. }
  126. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  127. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  128. ERR_FAIL_COND_V(!godot_io_java, Rect2i());
  129. int xywh[4];
  130. godot_io_java->screen_get_usable_rect(xywh);
  131. return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
  132. }
  133. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  134. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  135. ERR_FAIL_COND_V(!godot_io_java, 0);
  136. return godot_io_java->get_screen_dpi();
  137. }
  138. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  139. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  140. ERR_FAIL_COND_V(!godot_io_java, 1.0f);
  141. return godot_io_java->get_scaled_density();
  142. }
  143. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  144. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  145. if (!godot_io_java) {
  146. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  147. return SCREEN_REFRESH_RATE_FALLBACK;
  148. }
  149. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  150. }
  151. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  152. return true;
  153. }
  154. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
  155. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  156. ERR_FAIL_COND(!godot_io_java);
  157. if (godot_io_java->has_vk()) {
  158. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
  159. } else {
  160. ERR_PRINT("Virtual keyboard not available");
  161. }
  162. }
  163. void DisplayServerAndroid::virtual_keyboard_hide() {
  164. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  165. ERR_FAIL_COND(!godot_io_java);
  166. if (godot_io_java->has_vk()) {
  167. godot_io_java->hide_vk();
  168. } else {
  169. ERR_PRINT("Virtual keyboard not available");
  170. }
  171. }
  172. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  173. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  174. ERR_FAIL_COND_V(!godot_io_java, 0);
  175. return godot_io_java->get_vk_height();
  176. }
  177. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  178. window_event_callback = p_callable;
  179. }
  180. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  181. input_event_callback = p_callable;
  182. }
  183. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  184. input_text_callback = p_callable;
  185. }
  186. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  187. rect_changed_callback = p_callable;
  188. }
  189. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  190. // Not supported on Android.
  191. }
  192. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  193. if (!p_callable.is_null()) {
  194. const Variant *argp = &p_arg;
  195. Variant ret;
  196. Callable::CallError ce;
  197. if (p_deferred) {
  198. p_callable.call((const Variant **)&argp, 1, ret, ce);
  199. } else {
  200. p_callable.call_deferred((const Variant **)&argp, 1);
  201. }
  202. }
  203. }
  204. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  205. _window_callback(window_event_callback, int(p_event), p_deferred);
  206. }
  207. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  208. _window_callback(input_event_callback, p_event);
  209. }
  210. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  211. _window_callback(input_text_callback, p_text);
  212. }
  213. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  214. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  215. }
  216. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  217. Vector<WindowID> ret;
  218. ret.push_back(MAIN_WINDOW_ID);
  219. return ret;
  220. }
  221. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  222. return MAIN_WINDOW_ID;
  223. }
  224. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  225. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  226. switch (p_handle_type) {
  227. case DISPLAY_HANDLE: {
  228. return 0; // Not supported.
  229. }
  230. case WINDOW_HANDLE: {
  231. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  232. }
  233. case WINDOW_VIEW: {
  234. return 0; // Not supported.
  235. }
  236. default: {
  237. return 0;
  238. }
  239. }
  240. }
  241. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  242. window_attached_instance_id = p_instance;
  243. }
  244. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  245. return window_attached_instance_id;
  246. }
  247. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  248. // Not supported on Android.
  249. }
  250. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  251. return SCREEN_OF_MAIN_WINDOW;
  252. }
  253. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  254. // Not supported on Android.
  255. }
  256. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  257. return Point2i();
  258. }
  259. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  260. // Not supported on Android.
  261. }
  262. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  263. // Not supported on Android.
  264. }
  265. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  266. // Not supported on Android.
  267. }
  268. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  269. return Size2i();
  270. }
  271. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  272. // Not supported on Android.
  273. }
  274. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  275. return Size2i();
  276. }
  277. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  278. // Not supported on Android.
  279. }
  280. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  281. return OS_Android::get_singleton()->get_display_size();
  282. }
  283. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  284. return OS_Android::get_singleton()->get_display_size();
  285. }
  286. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  287. // Not supported on Android.
  288. }
  289. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  290. return WINDOW_MODE_FULLSCREEN;
  291. }
  292. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  293. return false;
  294. }
  295. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  296. // Not supported on Android.
  297. }
  298. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  299. return false;
  300. }
  301. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  302. // Not supported on Android.
  303. }
  304. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  305. // Not supported on Android.
  306. }
  307. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  308. return true;
  309. }
  310. bool DisplayServerAndroid::can_any_window_draw() const {
  311. return true;
  312. }
  313. void DisplayServerAndroid::process_events() {
  314. Input::get_singleton()->flush_buffered_events();
  315. }
  316. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  317. Vector<String> drivers;
  318. #ifdef GLES3_ENABLED
  319. drivers.push_back("opengl3");
  320. #endif
  321. #ifdef VULKAN_ENABLED
  322. drivers.push_back("vulkan");
  323. #endif
  324. return drivers;
  325. }
  326. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  327. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
  328. if (r_error != OK) {
  329. OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  330. }
  331. return ds;
  332. }
  333. void DisplayServerAndroid::register_android_driver() {
  334. register_create_function("android", create_func, get_rendering_drivers_func);
  335. }
  336. void DisplayServerAndroid::reset_window() {
  337. #if defined(VULKAN_ENABLED)
  338. if (rendering_driver == "vulkan") {
  339. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  340. ERR_FAIL_COND(!native_window);
  341. ERR_FAIL_COND(!context_vulkan);
  342. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  343. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  344. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  345. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
  346. memdelete(context_vulkan);
  347. context_vulkan = nullptr;
  348. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  349. }
  350. }
  351. #endif
  352. }
  353. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  354. if (rect_changed_callback.is_null()) {
  355. return;
  356. }
  357. const Variant size = Rect2i(0, 0, p_width, p_height);
  358. const Variant *sizep = &size;
  359. Variant ret;
  360. Callable::CallError ce;
  361. rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  362. }
  363. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  364. rendering_driver = p_rendering_driver;
  365. // TODO: rendering_driver is broken, change when different drivers are supported again
  366. rendering_driver = "vulkan";
  367. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  368. #if defined(GLES3_ENABLED)
  369. if (rendering_driver == "opengl3") {
  370. bool gl_initialization_error = false;
  371. if (RasterizerGLES3::is_viable() == OK) {
  372. RasterizerGLES3::register_config();
  373. RasterizerGLES3::make_current();
  374. } else {
  375. gl_initialization_error = true;
  376. }
  377. if (gl_initialization_error) {
  378. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  379. "Please try updating your Android version.",
  380. "Unable to initialize video driver");
  381. return;
  382. }
  383. }
  384. #endif
  385. #if defined(VULKAN_ENABLED)
  386. context_vulkan = nullptr;
  387. rendering_device_vulkan = nullptr;
  388. if (rendering_driver == "vulkan") {
  389. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  390. ERR_FAIL_COND(!native_window);
  391. context_vulkan = memnew(VulkanContextAndroid);
  392. if (context_vulkan->initialize() != OK) {
  393. memdelete(context_vulkan);
  394. context_vulkan = nullptr;
  395. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  396. }
  397. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  398. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
  399. memdelete(context_vulkan);
  400. context_vulkan = nullptr;
  401. ERR_FAIL_MSG("Failed to create Vulkan window.");
  402. }
  403. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  404. rendering_device_vulkan->initialize(context_vulkan);
  405. RendererCompositorRD::make_current();
  406. }
  407. #endif
  408. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  409. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  410. r_error = OK;
  411. }
  412. DisplayServerAndroid::~DisplayServerAndroid() {
  413. #if defined(VULKAN_ENABLED)
  414. if (rendering_driver == "vulkan") {
  415. if (rendering_device_vulkan) {
  416. rendering_device_vulkan->finalize();
  417. memdelete(rendering_device_vulkan);
  418. }
  419. if (context_vulkan) {
  420. memdelete(context_vulkan);
  421. }
  422. }
  423. #endif
  424. }
  425. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  426. Input::get_singleton()->set_accelerometer(p_accelerometer);
  427. }
  428. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  429. Input::get_singleton()->set_gravity(p_gravity);
  430. }
  431. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  432. Input::get_singleton()->set_magnetometer(p_magnetometer);
  433. }
  434. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  435. Input::get_singleton()->set_gyroscope(p_gyroscope);
  436. }
  437. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  438. if (mouse_mode == p_mode) {
  439. return;
  440. }
  441. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  442. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  443. } else {
  444. cursor_set_shape(cursor_shape);
  445. }
  446. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  447. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  448. } else {
  449. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  450. }
  451. mouse_mode = p_mode;
  452. }
  453. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  454. return mouse_mode;
  455. }
  456. Point2i DisplayServerAndroid::mouse_get_position() const {
  457. return Input::get_singleton()->get_mouse_position();
  458. }
  459. MouseButton DisplayServerAndroid::mouse_get_button_state() const {
  460. return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
  461. }
  462. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  463. if (cursor_shape == p_shape) {
  464. return;
  465. }
  466. cursor_shape = p_shape;
  467. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  468. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  469. }
  470. }
  471. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  472. return cursor_shape;
  473. }
  474. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  475. #if defined(VULKAN_ENABLED)
  476. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  477. #endif
  478. }
  479. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  480. #if defined(VULKAN_ENABLED)
  481. return context_vulkan->get_vsync_mode(p_window);
  482. #else
  483. return DisplayServer::VSYNC_ENABLED;
  484. #endif
  485. }