Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Ignacio Roldán Etcheverry f86c6b6ac4 C#: Replace most conversions between Variant and System.Object 2 years ago
.github e032152494 Emphasize the importance of uploading a minimal reproduction project 2 years ago
core 96796c1518 Merge pull request #64427 from touilleMan/gdextension-skip-undefined-field-in-properties 2 years ago
doc e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2 years ago
drivers 8177e5d7de Merge pull request #69325 from clayjohn/GLES3-skeletons 2 years ago
editor 1e3919c409 Merge pull request #69364 from m4gr3d/add_navigation_controls_main 2 years ago
main 9141984e7e Enable GLES3 on Android 2 years ago
misc b7667e6a47 Merge pull request #69110 from bruvzg/con_icon2 2 years ago
modules f86c6b6ac4 C#: Replace most conversions between Variant and System.Object 2 years ago
platform 2aba13e8fb Updating the minimum Android target api for proper Vulkan support 2 years ago
scene a7fcfacaa5 Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos 2 years ago
servers 1bd7b0b269 Merge pull request #69430 from Rindbee/fix-clip-contents 2 years ago
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.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 8ae66c143b Add VS's enc_temp_folder to .gitignore 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 years ago
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 years ago
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project 2 years ago
COPYRIGHT.txt f592f6ba0c Update miniupnpc to 2.2.4 2 years ago
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 years ago
LICENSE.txt fe52458154 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md db687b1fcd Remove LGTM badge 3 years ago
SConstruct 9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. 2 years ago
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 years ago
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 2 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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