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- #!/usr/bin/env python
- Import('env')
- from platform_methods import run_in_subprocess
- import platform_linuxbsd_builders
- common_x11 = [
- "crash_handler_linuxbsd.cpp",
- "os_linuxbsd.cpp",
- "joypad_linux.cpp",
- "context_gl_x11.cpp",
- "detect_prime_x11.cpp",
- "display_server_x11.cpp",
- "vulkan_context_x11.cpp",
- "key_mapping_x11.cpp",
- ]
- prog = env.add_program('#bin/godot', ['godot_linuxbsd.cpp'] + common_x11)
- if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
- env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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