context_gl_x11.h 3.1 KB

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  1. /*************************************************************************/
  2. /* context_gl_x11.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CONTEXT_GL_X11_H
  31. #define CONTEXT_GL_X11_H
  32. #ifdef X11_ENABLED
  33. #if defined(OPENGL_ENABLED)
  34. #include "core/os/os.h"
  35. #include <X11/Xlib.h>
  36. #include <X11/extensions/Xrender.h>
  37. struct ContextGL_X11_Private;
  38. class ContextGL_X11 {
  39. public:
  40. enum ContextType {
  41. GLES_2_0_COMPATIBLE,
  42. };
  43. private:
  44. ContextGL_X11_Private *p;
  45. OS::VideoMode default_video_mode;
  46. ::Display *x11_display;
  47. ::Window &x11_window;
  48. bool double_buffer;
  49. bool direct_render;
  50. int glx_minor, glx_major;
  51. bool use_vsync;
  52. ContextType context_type;
  53. public:
  54. void release_current();
  55. void make_current();
  56. void swap_buffers();
  57. int get_window_width();
  58. int get_window_height();
  59. Error initialize();
  60. void set_use_vsync(bool p_use);
  61. bool is_using_vsync() const;
  62. ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
  63. ~ContextGL_X11();
  64. };
  65. #endif
  66. #endif
  67. #endif