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- /*************************************************************************/
- /* rasterizer_canvas_gles3.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RASTERIZER_CANVAS_OPENGL_H
- #define RASTERIZER_CANVAS_OPENGL_H
- #ifdef GLES3_ENABLED
- #include "rasterizer_scene_gles3.h"
- #include "rasterizer_storage_gles3.h"
- #include "servers/rendering/renderer_canvas_render.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "storage/canvas_texture_storage.h"
- #include "storage/material_storage.h"
- #include "storage/texture_storage.h"
- #include "shaders/canvas.glsl.gen.h"
- class RasterizerSceneGLES3;
- class RasterizerCanvasGLES3 : public RendererCanvasRender {
- static RasterizerCanvasGLES3 *singleton;
- _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);
- _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
- _FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4);
- _FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
- enum {
- BASE_UNIFORM_BUFFER_OBJECT = 0,
- MATERIAL_UNIFORM_BUFFER_OBJECT = 1,
- TRANSFORMS_UNIFORM_BUFFER_OBJECT = 2,
- CANVAS_TEXTURE_UNIFORM_BUFFER_OBJECT = 3,
- };
- enum {
- FLAGS_INSTANCING_MASK = 0x7F,
- FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
- FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
- FLAGS_CLIP_RECT_UV = (1 << 9),
- FLAGS_TRANSPOSE_RECT = (1 << 10),
- FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
- FLAGS_USING_PARTICLES = (1 << 13),
- FLAGS_USE_SKELETON = (1 << 15),
- FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
- FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
- FLAGS_LIGHT_COUNT_SHIFT = 20,
- FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26),
- FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27),
- FLAGS_USE_MSDF = (1 << 28),
- };
- enum {
- LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF,
- LIGHT_FLAGS_BLEND_SHIFT = 16,
- LIGHT_FLAGS_BLEND_MASK = (3 << 16),
- LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16),
- LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16),
- LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16),
- LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16),
- LIGHT_FLAGS_HAS_SHADOW = (1 << 20),
- LIGHT_FLAGS_FILTER_SHIFT = 22
- };
- enum {
- MAX_RENDER_ITEMS = 256 * 1024,
- MAX_LIGHT_TEXTURES = 1024,
- MAX_LIGHTS_PER_ITEM = 16,
- DEFAULT_MAX_LIGHTS_PER_RENDER = 256,
- };
- public:
- struct StateBuffer {
- float canvas_transform[16];
- float screen_transform[16];
- float canvas_normal_transform[16];
- float canvas_modulate[4];
- float screen_pixel_size[2];
- float time;
- uint32_t use_pixel_snap;
- float sdf_to_tex[4];
- float sdf_to_screen[2];
- float screen_to_sdf[2];
- uint32_t directional_light_count;
- float tex_to_sdf;
- uint32_t pad1;
- uint32_t pad2;
- };
- struct InstanceData {
- float world[6];
- float color_texture_pixel_size[2];
- union {
- //rect
- struct {
- float modulation[4];
- union {
- float msdf[4];
- float ninepatch_margins[4];
- };
- float dst_rect[4];
- float src_rect[4];
- float pad[2];
- };
- //primitive
- struct {
- float points[6]; // vec2 points[3]
- float uvs[6]; // vec2 points[3]
- uint32_t colors[6]; // colors encoded as half
- };
- };
- uint32_t flags;
- uint32_t specular_shininess;
- uint32_t lights[4];
- };
- struct Data {
- GLuint canvas_quad_vertices;
- GLuint canvas_quad_array;
- GLuint particle_quad_vertices;
- GLuint particle_quad_array;
- GLuint ninepatch_vertices;
- GLuint ninepatch_elements;
- } data;
- struct State {
- GLuint canvas_state_buffer;
- LocalVector<GLuint> canvas_instance_data_buffers;
- LocalVector<GLsync> fences;
- uint32_t current_buffer = 0;
- InstanceData *instance_data_array = nullptr;
- bool canvas_texscreen_used;
- CanvasShaderGLES3 canvas_shader;
- RID canvas_shader_current_version;
- RID canvas_shader_default_version;
- //CanvasShadowShaderGLES3 canvas_shadow_shader;
- //LensDistortedShaderGLES3 lens_shader;
- bool using_texture_rect;
- bool using_ninepatch;
- bool using_skeleton;
- Transform2D skeleton_transform;
- Transform2D skeleton_transform_inverse;
- Size2i skeleton_texture_size;
- RID current_tex = RID();
- RID current_normal = RID();
- RID current_specular = RID();
- GLES3::Texture *current_tex_ptr;
- RID current_shader_version = RID();
- RS::PrimitiveType current_primitive = RS::PRIMITIVE_MAX;
- uint32_t current_primitive_points = 0;
- Item::Command::Type current_command = Item::Command::TYPE_RECT;
- bool end_batch = false;
- Transform3D vp;
- Light *using_light = nullptr;
- bool using_shadow;
- bool using_transparent_rt;
- // FROM RD Renderer
- uint32_t max_lights_per_render;
- uint32_t max_lights_per_item;
- uint32_t max_instances_per_batch;
- RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- } state;
- Item *items[MAX_RENDER_ITEMS];
- RID default_canvas_texture;
- RID default_canvas_group_material;
- RID default_canvas_group_shader;
- typedef void Texture;
- RasterizerSceneGLES3 *scene_render = nullptr;
- RasterizerStorageGLES3 *storage = nullptr;
- void _set_uniforms();
- void canvas_begin();
- void canvas_end();
- //virtual void draw_window_margins(int *black_margin, RID *black_image) override;
- void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
- virtual void reset_canvas();
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
- virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override;
- RID light_create() override;
- void light_set_texture(RID p_rid, RID p_texture) override;
- void light_set_use_shadow(RID p_rid, bool p_enable) override;
- void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override;
- void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override;
- void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override;
- RID occluder_polygon_create() override;
- void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override;
- void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override;
- void set_shadow_texture_size(int p_size) override;
- bool free(RID p_rid) override;
- void update() override;
- void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size);
- struct PolygonBuffers {
- GLuint vertex_buffer;
- GLuint vertex_array;
- GLuint index_buffer;
- int count;
- };
- struct {
- HashMap<PolygonID, PolygonBuffers> polygons;
- PolygonID last_id;
- } polygon_buffers;
- RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
- void free_polygon(PolygonID p_polygon) override;
- void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override;
- void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
- void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index);
- void _render_batch(uint32_t &p_max_index);
- void _end_batch(uint32_t &p_max_index);
- void _allocate_instance_data_buffer();
- void initialize();
- void finalize();
- static RasterizerCanvasGLES3 *get_singleton();
- RasterizerCanvasGLES3();
- ~RasterizerCanvasGLES3();
- };
- #endif // GLES3_ENABLED
- #endif // RASTERIZER_CANVAS_OPENGL_H
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