inspector_dock.h 5.4 KB

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  1. /*************************************************************************/
  2. /* inspector_dock.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef INSPECTOR_DOCK_H
  31. #define INSPECTOR_DOCK_H
  32. #include "editor/create_dialog.h"
  33. #include "editor/editor_data.h"
  34. #include "editor/editor_inspector.h"
  35. #include "editor/editor_path.h"
  36. #include "scene/gui/box_container.h"
  37. #include "scene/gui/button.h"
  38. #include "scene/gui/dialogs.h"
  39. #include "scene/gui/line_edit.h"
  40. #include "scene/gui/menu_button.h"
  41. #include "scene/gui/tree.h"
  42. class EditorFileDialog;
  43. class InspectorDock : public VBoxContainer {
  44. GDCLASS(InspectorDock, VBoxContainer);
  45. enum MenuOptions {
  46. RESOURCE_LOAD,
  47. RESOURCE_SAVE,
  48. RESOURCE_SAVE_AS,
  49. RESOURCE_MAKE_BUILT_IN,
  50. RESOURCE_COPY,
  51. RESOURCE_EDIT_CLIPBOARD,
  52. OBJECT_COPY_PARAMS,
  53. OBJECT_PASTE_PARAMS,
  54. OBJECT_UNIQUE_RESOURCES,
  55. OBJECT_REQUEST_HELP,
  56. COLLAPSE_ALL,
  57. EXPAND_ALL,
  58. // Matches `EditorPropertyNameProcessor::Style`.
  59. PROPERTY_NAME_STYLE_RAW,
  60. PROPERTY_NAME_STYLE_CAPITALIZED,
  61. PROPERTY_NAME_STYLE_LOCALIZED,
  62. OBJECT_METHOD_BASE = 500
  63. };
  64. EditorData *editor_data = nullptr;
  65. EditorInspector *inspector = nullptr;
  66. Object *current = nullptr;
  67. Button *backward_button = nullptr;
  68. Button *forward_button = nullptr;
  69. EditorFileDialog *load_resource_dialog = nullptr;
  70. CreateDialog *new_resource_dialog = nullptr;
  71. Button *resource_new_button = nullptr;
  72. Button *resource_load_button = nullptr;
  73. MenuButton *resource_save_button = nullptr;
  74. MenuButton *resource_extra_button = nullptr;
  75. MenuButton *history_menu = nullptr;
  76. LineEdit *search = nullptr;
  77. Button *open_docs_button = nullptr;
  78. MenuButton *object_menu = nullptr;
  79. EditorPath *editor_path = nullptr;
  80. Button *warning = nullptr;
  81. AcceptDialog *warning_dialog = nullptr;
  82. int current_option = -1;
  83. ConfirmationDialog *unique_resources_confirmation = nullptr;
  84. Tree *unique_resources_list_tree = nullptr;
  85. EditorPropertyNameProcessor::Style property_name_style;
  86. void _prepare_menu();
  87. void _menu_option(int p_option);
  88. void _menu_confirm_current();
  89. void _menu_option_confirm(int p_option, bool p_confirmed);
  90. void _new_resource();
  91. void _load_resource(const String &p_type = "");
  92. void _open_resource_selector() { _load_resource(); }; // just used to call from arg-less signal
  93. void _resource_file_selected(String p_file);
  94. void _save_resource(bool save_as);
  95. void _unref_resource();
  96. void _copy_resource();
  97. void _paste_resource();
  98. void _prepare_resource_extra_popup();
  99. void _warning_pressed();
  100. void _resource_created();
  101. void _resource_selected(const RES &p_res, const String &p_property);
  102. void _edit_forward();
  103. void _edit_back();
  104. void _menu_collapseall();
  105. void _menu_expandall();
  106. void _select_history(int p_idx);
  107. void _prepare_history();
  108. private:
  109. static InspectorDock *singleton;
  110. public:
  111. static InspectorDock *get_singleton() { return singleton; }
  112. static EditorInspector *get_inspector_singleton() { return singleton->inspector; }
  113. protected:
  114. static void _bind_methods();
  115. void _notification(int p_what);
  116. public:
  117. void go_back();
  118. void edit_resource(const Ref<Resource> &p_resource);
  119. void open_resource(const String &p_type);
  120. void clear();
  121. void set_warning(const String &p_message);
  122. void update(Object *p_object);
  123. Container *get_addon_area();
  124. EditorInspector *get_inspector() { return inspector; }
  125. EditorPropertyNameProcessor::Style get_property_name_style() const;
  126. InspectorDock(EditorData &p_editor_data);
  127. ~InspectorDock();
  128. };
  129. #endif