animation_tree_editor_plugin.h 4.4 KB

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  1. /*************************************************************************/
  2. /* animation_tree_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
  31. #define ANIMATION_TREE_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "editor/property_editor.h"
  34. #include "scene/animation/animation_tree.h"
  35. #include "scene/gui/button.h"
  36. #include "scene/gui/graph_edit.h"
  37. #include "scene/gui/popup.h"
  38. #include "scene/gui/tree.h"
  39. class EditorFileDialog;
  40. class AnimationTreeNodeEditorPlugin : public VBoxContainer {
  41. GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer);
  42. public:
  43. virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
  44. virtual void edit(const Ref<AnimationNode> &p_node) = 0;
  45. };
  46. class AnimationTreeEditor : public VBoxContainer {
  47. GDCLASS(AnimationTreeEditor, VBoxContainer);
  48. ScrollContainer *path_edit = nullptr;
  49. HBoxContainer *path_hb = nullptr;
  50. AnimationTree *tree = nullptr;
  51. MarginContainer *editor_base = nullptr;
  52. Vector<String> button_path;
  53. Vector<String> edited_path;
  54. Vector<AnimationTreeNodeEditorPlugin *> editors;
  55. void _update_path();
  56. ObjectID current_root;
  57. void _path_button_pressed(int p_path);
  58. static Vector<String> get_animation_list();
  59. protected:
  60. void _notification(int p_what);
  61. static void _bind_methods();
  62. static AnimationTreeEditor *singleton;
  63. public:
  64. AnimationTree *get_tree() { return tree; }
  65. void add_plugin(AnimationTreeNodeEditorPlugin *p_editor);
  66. void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor);
  67. String get_base_path();
  68. bool can_edit(const Ref<AnimationNode> &p_node) const;
  69. void edit_path(const Vector<String> &p_path);
  70. Vector<String> get_edited_path() const;
  71. void enter_editor(const String &p_path = "");
  72. static AnimationTreeEditor *get_singleton() { return singleton; }
  73. void edit(AnimationTree *p_tree);
  74. AnimationTreeEditor();
  75. };
  76. class AnimationTreeEditorPlugin : public EditorPlugin {
  77. GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
  78. AnimationTreeEditor *anim_tree_editor = nullptr;
  79. Button *button = nullptr;
  80. public:
  81. virtual String get_name() const override { return "AnimationTree"; }
  82. bool has_main_screen() const override { return false; }
  83. virtual void edit(Object *p_object) override;
  84. virtual bool handles(Object *p_object) const override;
  85. virtual void make_visible(bool p_visible) override;
  86. AnimationTreeEditorPlugin();
  87. ~AnimationTreeEditorPlugin();
  88. };
  89. #endif // ANIMATION_TREE_EDITOR_PLUGIN_H