visual_script_nodes.h 34 KB

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  1. /*************************************************************************/
  2. /* visual_script_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_NODES_H
  31. #define VISUAL_SCRIPT_NODES_H
  32. #include "visual_script.h"
  33. class VisualScriptFunction : public VisualScriptNode {
  34. GDCLASS(VisualScriptFunction, VisualScriptNode);
  35. struct Argument {
  36. String name;
  37. Variant::Type type;
  38. PropertyHint hint;
  39. String hint_string;
  40. };
  41. Vector<Argument> arguments;
  42. bool stack_less;
  43. int stack_size;
  44. MultiplayerAPI::RPCMode rpc_mode;
  45. bool sequenced;
  46. protected:
  47. bool _set(const StringName &p_name, const Variant &p_value);
  48. bool _get(const StringName &p_name, Variant &r_ret) const;
  49. void _get_property_list(List<PropertyInfo> *p_list) const;
  50. public:
  51. virtual int get_output_sequence_port_count() const override;
  52. virtual bool has_input_sequence_port() const override;
  53. virtual String get_output_sequence_port_text(int p_port) const override;
  54. virtual int get_input_value_port_count() const override;
  55. virtual int get_output_value_port_count() const override;
  56. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  57. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  58. virtual String get_caption() const override;
  59. virtual String get_text() const override;
  60. virtual String get_category() const override { return "flow_control"; }
  61. void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(""));
  62. void set_argument_type(int p_argidx, Variant::Type p_type);
  63. Variant::Type get_argument_type(int p_argidx) const;
  64. void set_argument_name(int p_argidx, const String &p_name);
  65. String get_argument_name(int p_argidx) const;
  66. void remove_argument(int p_argidx);
  67. int get_argument_count() const;
  68. void set_stack_less(bool p_enable);
  69. bool is_stack_less() const;
  70. void set_sequenced(bool p_enable);
  71. bool is_sequenced() const;
  72. void set_stack_size(int p_size);
  73. int get_stack_size() const;
  74. void set_return_type_enabled(bool p_returns);
  75. bool is_return_type_enabled() const;
  76. void set_return_type(Variant::Type p_type);
  77. Variant::Type get_return_type() const;
  78. void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
  79. MultiplayerAPI::RPCMode get_rpc_mode() const;
  80. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  81. virtual void reset_state() override;
  82. VisualScriptFunction();
  83. };
  84. class VisualScriptLists : public VisualScriptNode {
  85. GDCLASS(VisualScriptLists, VisualScriptNode)
  86. struct Port {
  87. String name;
  88. Variant::Type type;
  89. };
  90. protected:
  91. Vector<Port> inputports;
  92. Vector<Port> outputports;
  93. enum {
  94. OUTPUT_EDITABLE = 0x0001,
  95. OUTPUT_NAME_EDITABLE = 0x0002,
  96. OUTPUT_TYPE_EDITABLE = 0x0004,
  97. INPUT_EDITABLE = 0x0008,
  98. INPUT_NAME_EDITABLE = 0x000F,
  99. INPUT_TYPE_EDITABLE = 0x0010,
  100. };
  101. int flags;
  102. bool sequenced;
  103. bool _set(const StringName &p_name, const Variant &p_value);
  104. bool _get(const StringName &p_name, Variant &r_ret) const;
  105. void _get_property_list(List<PropertyInfo> *p_list) const;
  106. static void _bind_methods();
  107. public:
  108. virtual void reset_state() override;
  109. virtual bool is_output_port_editable() const;
  110. virtual bool is_output_port_name_editable() const;
  111. virtual bool is_output_port_type_editable() const;
  112. virtual bool is_input_port_editable() const;
  113. virtual bool is_input_port_name_editable() const;
  114. virtual bool is_input_port_type_editable() const;
  115. virtual int get_output_sequence_port_count() const override;
  116. virtual bool has_input_sequence_port() const override;
  117. virtual String get_output_sequence_port_text(int p_port) const override;
  118. virtual int get_input_value_port_count() const override;
  119. virtual int get_output_value_port_count() const override;
  120. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  121. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  122. void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  123. void set_input_data_port_type(int p_idx, Variant::Type p_type);
  124. void set_input_data_port_name(int p_idx, const String &p_name);
  125. void remove_input_data_port(int p_argidx);
  126. void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  127. void set_output_data_port_type(int p_idx, Variant::Type p_type);
  128. void set_output_data_port_name(int p_idx, const String &p_name);
  129. void remove_output_data_port(int p_argidx);
  130. void set_sequenced(bool p_enable);
  131. bool is_sequenced() const;
  132. VisualScriptLists();
  133. };
  134. class VisualScriptComposeArray : public VisualScriptLists {
  135. GDCLASS(VisualScriptComposeArray, VisualScriptLists)
  136. public:
  137. virtual int get_output_sequence_port_count() const override;
  138. virtual bool has_input_sequence_port() const override;
  139. virtual String get_output_sequence_port_text(int p_port) const override;
  140. virtual int get_input_value_port_count() const override;
  141. virtual int get_output_value_port_count() const override;
  142. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  143. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  144. virtual String get_caption() const override;
  145. virtual String get_text() const override;
  146. virtual String get_category() const override { return "functions"; }
  147. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  148. VisualScriptComposeArray();
  149. };
  150. class VisualScriptOperator : public VisualScriptNode {
  151. GDCLASS(VisualScriptOperator, VisualScriptNode);
  152. Variant::Type typed;
  153. Variant::Operator op;
  154. protected:
  155. static void _bind_methods();
  156. public:
  157. virtual int get_output_sequence_port_count() const override;
  158. virtual bool has_input_sequence_port() const override;
  159. virtual String get_output_sequence_port_text(int p_port) const override;
  160. virtual int get_input_value_port_count() const override;
  161. virtual int get_output_value_port_count() const override;
  162. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  163. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  164. virtual String get_caption() const override;
  165. virtual String get_category() const override { return "operators"; }
  166. void set_operator(Variant::Operator p_op);
  167. Variant::Operator get_operator() const;
  168. void set_typed(Variant::Type p_op);
  169. Variant::Type get_typed() const;
  170. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  171. VisualScriptOperator();
  172. };
  173. class VisualScriptSelect : public VisualScriptNode {
  174. GDCLASS(VisualScriptSelect, VisualScriptNode);
  175. Variant::Type typed;
  176. protected:
  177. static void _bind_methods();
  178. public:
  179. virtual int get_output_sequence_port_count() const override;
  180. virtual bool has_input_sequence_port() const override;
  181. virtual String get_output_sequence_port_text(int p_port) const override;
  182. virtual int get_input_value_port_count() const override;
  183. virtual int get_output_value_port_count() const override;
  184. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  185. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  186. virtual String get_caption() const override;
  187. virtual String get_text() const override;
  188. virtual String get_category() const override { return "operators"; }
  189. void set_typed(Variant::Type p_op);
  190. Variant::Type get_typed() const;
  191. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  192. VisualScriptSelect();
  193. };
  194. class VisualScriptVariableGet : public VisualScriptNode {
  195. GDCLASS(VisualScriptVariableGet, VisualScriptNode);
  196. StringName variable;
  197. protected:
  198. virtual void _validate_property(PropertyInfo &property) const override;
  199. static void _bind_methods();
  200. public:
  201. virtual int get_output_sequence_port_count() const override;
  202. virtual bool has_input_sequence_port() const override;
  203. virtual String get_output_sequence_port_text(int p_port) const override;
  204. virtual int get_input_value_port_count() const override;
  205. virtual int get_output_value_port_count() const override;
  206. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  207. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  208. virtual String get_caption() const override;
  209. virtual String get_category() const override { return "data"; }
  210. void set_variable(StringName p_variable);
  211. StringName get_variable() const;
  212. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  213. VisualScriptVariableGet();
  214. };
  215. class VisualScriptVariableSet : public VisualScriptNode {
  216. GDCLASS(VisualScriptVariableSet, VisualScriptNode);
  217. StringName variable;
  218. protected:
  219. virtual void _validate_property(PropertyInfo &property) const override;
  220. static void _bind_methods();
  221. public:
  222. virtual int get_output_sequence_port_count() const override;
  223. virtual bool has_input_sequence_port() const override;
  224. virtual String get_output_sequence_port_text(int p_port) const override;
  225. virtual int get_input_value_port_count() const override;
  226. virtual int get_output_value_port_count() const override;
  227. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  228. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  229. virtual String get_caption() const override;
  230. virtual String get_category() const override { return "data"; }
  231. void set_variable(StringName p_variable);
  232. StringName get_variable() const;
  233. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  234. VisualScriptVariableSet();
  235. };
  236. class VisualScriptConstant : public VisualScriptNode {
  237. GDCLASS(VisualScriptConstant, VisualScriptNode);
  238. Variant::Type type;
  239. Variant value;
  240. protected:
  241. virtual void _validate_property(PropertyInfo &property) const override;
  242. static void _bind_methods();
  243. public:
  244. virtual int get_output_sequence_port_count() const override;
  245. virtual bool has_input_sequence_port() const override;
  246. virtual String get_output_sequence_port_text(int p_port) const override;
  247. virtual int get_input_value_port_count() const override;
  248. virtual int get_output_value_port_count() const override;
  249. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  250. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  251. virtual String get_caption() const override;
  252. virtual String get_category() const override { return "constants"; }
  253. void set_constant_type(Variant::Type p_type);
  254. Variant::Type get_constant_type() const;
  255. void set_constant_value(Variant p_value);
  256. Variant get_constant_value() const;
  257. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  258. VisualScriptConstant();
  259. };
  260. class VisualScriptPreload : public VisualScriptNode {
  261. GDCLASS(VisualScriptPreload, VisualScriptNode);
  262. Ref<Resource> preload;
  263. protected:
  264. static void _bind_methods();
  265. public:
  266. virtual int get_output_sequence_port_count() const override;
  267. virtual bool has_input_sequence_port() const override;
  268. virtual String get_output_sequence_port_text(int p_port) const override;
  269. virtual int get_input_value_port_count() const override;
  270. virtual int get_output_value_port_count() const override;
  271. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  272. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  273. virtual String get_caption() const override;
  274. virtual String get_category() const override { return "data"; }
  275. void set_preload(const Ref<Resource> &p_preload);
  276. Ref<Resource> get_preload() const;
  277. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  278. VisualScriptPreload();
  279. };
  280. class VisualScriptIndexGet : public VisualScriptNode {
  281. GDCLASS(VisualScriptIndexGet, VisualScriptNode);
  282. public:
  283. virtual int get_output_sequence_port_count() const override;
  284. virtual bool has_input_sequence_port() const override;
  285. virtual String get_output_sequence_port_text(int p_port) const override;
  286. virtual int get_input_value_port_count() const override;
  287. virtual int get_output_value_port_count() const override;
  288. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  289. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  290. virtual String get_caption() const override;
  291. virtual String get_category() const override { return "operators"; }
  292. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  293. VisualScriptIndexGet();
  294. };
  295. class VisualScriptIndexSet : public VisualScriptNode {
  296. GDCLASS(VisualScriptIndexSet, VisualScriptNode);
  297. public:
  298. virtual int get_output_sequence_port_count() const override;
  299. virtual bool has_input_sequence_port() const override;
  300. virtual String get_output_sequence_port_text(int p_port) const override;
  301. virtual int get_input_value_port_count() const override;
  302. virtual int get_output_value_port_count() const override;
  303. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  304. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  305. virtual String get_caption() const override;
  306. virtual String get_category() const override { return "operators"; }
  307. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  308. VisualScriptIndexSet();
  309. };
  310. class VisualScriptGlobalConstant : public VisualScriptNode {
  311. GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
  312. int index;
  313. static void _bind_methods();
  314. public:
  315. virtual int get_output_sequence_port_count() const override;
  316. virtual bool has_input_sequence_port() const override;
  317. virtual String get_output_sequence_port_text(int p_port) const override;
  318. virtual int get_input_value_port_count() const override;
  319. virtual int get_output_value_port_count() const override;
  320. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  321. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  322. virtual String get_caption() const override;
  323. virtual String get_category() const override { return "constants"; }
  324. void set_global_constant(int p_which);
  325. int get_global_constant();
  326. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  327. VisualScriptGlobalConstant();
  328. };
  329. class VisualScriptClassConstant : public VisualScriptNode {
  330. GDCLASS(VisualScriptClassConstant, VisualScriptNode);
  331. StringName base_type;
  332. StringName name;
  333. protected:
  334. static void _bind_methods();
  335. virtual void _validate_property(PropertyInfo &property) const override;
  336. public:
  337. virtual int get_output_sequence_port_count() const override;
  338. virtual bool has_input_sequence_port() const override;
  339. virtual String get_output_sequence_port_text(int p_port) const override;
  340. virtual int get_input_value_port_count() const override;
  341. virtual int get_output_value_port_count() const override;
  342. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  343. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  344. virtual String get_caption() const override;
  345. virtual String get_category() const override { return "constants"; }
  346. void set_class_constant(const StringName &p_which);
  347. StringName get_class_constant();
  348. void set_base_type(const StringName &p_which);
  349. StringName get_base_type();
  350. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  351. VisualScriptClassConstant();
  352. };
  353. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  354. GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
  355. Variant::Type type;
  356. StringName name;
  357. protected:
  358. static void _bind_methods();
  359. virtual void _validate_property(PropertyInfo &property) const override;
  360. public:
  361. virtual int get_output_sequence_port_count() const override;
  362. virtual bool has_input_sequence_port() const override;
  363. virtual String get_output_sequence_port_text(int p_port) const override;
  364. virtual int get_input_value_port_count() const override;
  365. virtual int get_output_value_port_count() const override;
  366. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  367. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  368. virtual String get_caption() const override;
  369. virtual String get_text() const override;
  370. virtual String get_category() const override { return "constants"; }
  371. void set_basic_type_constant(const StringName &p_which);
  372. StringName get_basic_type_constant() const;
  373. void set_basic_type(Variant::Type p_which);
  374. Variant::Type get_basic_type() const;
  375. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  376. VisualScriptBasicTypeConstant();
  377. };
  378. class VisualScriptMathConstant : public VisualScriptNode {
  379. GDCLASS(VisualScriptMathConstant, VisualScriptNode);
  380. public:
  381. enum MathConstant {
  382. MATH_CONSTANT_ONE,
  383. MATH_CONSTANT_PI,
  384. MATH_CONSTANT_HALF_PI,
  385. MATH_CONSTANT_TAU,
  386. MATH_CONSTANT_E,
  387. MATH_CONSTANT_SQRT2,
  388. MATH_CONSTANT_INF,
  389. MATH_CONSTANT_NAN,
  390. MATH_CONSTANT_MAX
  391. };
  392. private:
  393. static const char *const_name[MATH_CONSTANT_MAX];
  394. static double const_value[MATH_CONSTANT_MAX];
  395. MathConstant constant;
  396. protected:
  397. static void _bind_methods();
  398. public:
  399. virtual int get_output_sequence_port_count() const override;
  400. virtual bool has_input_sequence_port() const override;
  401. virtual String get_output_sequence_port_text(int p_port) const override;
  402. virtual int get_input_value_port_count() const override;
  403. virtual int get_output_value_port_count() const override;
  404. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  405. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  406. virtual String get_caption() const override;
  407. virtual String get_category() const override { return "constants"; }
  408. void set_math_constant(MathConstant p_which);
  409. MathConstant get_math_constant();
  410. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  411. VisualScriptMathConstant();
  412. };
  413. VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
  414. class VisualScriptEngineSingleton : public VisualScriptNode {
  415. GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
  416. String singleton;
  417. protected:
  418. void _validate_property(PropertyInfo &property) const override;
  419. static void _bind_methods();
  420. public:
  421. virtual int get_output_sequence_port_count() const override;
  422. virtual bool has_input_sequence_port() const override;
  423. virtual String get_output_sequence_port_text(int p_port) const override;
  424. virtual int get_input_value_port_count() const override;
  425. virtual int get_output_value_port_count() const override;
  426. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  427. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  428. virtual String get_caption() const override;
  429. virtual String get_category() const override { return "data"; }
  430. void set_singleton(const String &p_string);
  431. String get_singleton();
  432. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  433. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  434. VisualScriptEngineSingleton();
  435. };
  436. class VisualScriptSceneNode : public VisualScriptNode {
  437. GDCLASS(VisualScriptSceneNode, VisualScriptNode);
  438. NodePath path;
  439. protected:
  440. virtual void _validate_property(PropertyInfo &property) const override;
  441. static void _bind_methods();
  442. public:
  443. virtual int get_output_sequence_port_count() const override;
  444. virtual bool has_input_sequence_port() const override;
  445. virtual String get_output_sequence_port_text(int p_port) const override;
  446. virtual int get_input_value_port_count() const override;
  447. virtual int get_output_value_port_count() const override;
  448. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  449. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  450. virtual String get_caption() const override;
  451. virtual String get_category() const override { return "data"; }
  452. void set_node_path(const NodePath &p_path);
  453. NodePath get_node_path();
  454. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  455. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  456. VisualScriptSceneNode();
  457. };
  458. class VisualScriptSceneTree : public VisualScriptNode {
  459. GDCLASS(VisualScriptSceneTree, VisualScriptNode);
  460. protected:
  461. virtual void _validate_property(PropertyInfo &property) const override;
  462. static void _bind_methods();
  463. public:
  464. virtual int get_output_sequence_port_count() const override;
  465. virtual bool has_input_sequence_port() const override;
  466. virtual String get_output_sequence_port_text(int p_port) const override;
  467. virtual int get_input_value_port_count() const override;
  468. virtual int get_output_value_port_count() const override;
  469. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  470. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  471. virtual String get_caption() const override;
  472. virtual String get_category() const override { return "data"; }
  473. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  474. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  475. VisualScriptSceneTree();
  476. };
  477. class VisualScriptResourcePath : public VisualScriptNode {
  478. GDCLASS(VisualScriptResourcePath, VisualScriptNode);
  479. String path;
  480. protected:
  481. static void _bind_methods();
  482. public:
  483. virtual int get_output_sequence_port_count() const override;
  484. virtual bool has_input_sequence_port() const override;
  485. virtual String get_output_sequence_port_text(int p_port) const override;
  486. virtual int get_input_value_port_count() const override;
  487. virtual int get_output_value_port_count() const override;
  488. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  489. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  490. virtual String get_caption() const override;
  491. virtual String get_category() const override { return "data"; }
  492. void set_resource_path(const String &p_path);
  493. String get_resource_path();
  494. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  495. VisualScriptResourcePath();
  496. };
  497. class VisualScriptSelf : public VisualScriptNode {
  498. GDCLASS(VisualScriptSelf, VisualScriptNode);
  499. protected:
  500. static void _bind_methods();
  501. public:
  502. virtual int get_output_sequence_port_count() const override;
  503. virtual bool has_input_sequence_port() const override;
  504. virtual String get_output_sequence_port_text(int p_port) const override;
  505. virtual int get_input_value_port_count() const override;
  506. virtual int get_output_value_port_count() const override;
  507. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  508. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  509. virtual String get_caption() const override;
  510. virtual String get_category() const override { return "data"; }
  511. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  512. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  513. VisualScriptSelf();
  514. };
  515. class VisualScriptCustomNode : public VisualScriptNode {
  516. GDCLASS(VisualScriptCustomNode, VisualScriptNode);
  517. protected:
  518. static void _bind_methods();
  519. public:
  520. enum StartMode { //replicated for step
  521. START_MODE_BEGIN_SEQUENCE,
  522. START_MODE_CONTINUE_SEQUENCE,
  523. START_MODE_RESUME_YIELD
  524. };
  525. enum { //replicated for step
  526. STEP_SHIFT = 1 << 24,
  527. STEP_MASK = STEP_SHIFT - 1,
  528. STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  529. STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  530. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  531. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  532. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  533. };
  534. virtual int get_output_sequence_port_count() const override;
  535. virtual bool has_input_sequence_port() const override;
  536. virtual String get_output_sequence_port_text(int p_port) const override;
  537. virtual int get_input_value_port_count() const override;
  538. virtual int get_output_value_port_count() const override;
  539. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  540. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  541. virtual String get_caption() const override;
  542. virtual String get_text() const override;
  543. virtual String get_category() const override;
  544. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  545. void _script_changed();
  546. VisualScriptCustomNode();
  547. };
  548. VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
  549. class VisualScriptSubCall : public VisualScriptNode {
  550. GDCLASS(VisualScriptSubCall, VisualScriptNode);
  551. protected:
  552. static void _bind_methods();
  553. public:
  554. virtual int get_output_sequence_port_count() const override;
  555. virtual bool has_input_sequence_port() const override;
  556. virtual String get_output_sequence_port_text(int p_port) const override;
  557. virtual int get_input_value_port_count() const override;
  558. virtual int get_output_value_port_count() const override;
  559. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  560. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  561. virtual String get_caption() const override;
  562. virtual String get_text() const override;
  563. virtual String get_category() const override;
  564. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  565. VisualScriptSubCall();
  566. };
  567. class VisualScriptComment : public VisualScriptNode {
  568. GDCLASS(VisualScriptComment, VisualScriptNode);
  569. String title;
  570. String description;
  571. Size2 size;
  572. protected:
  573. static void _bind_methods();
  574. public:
  575. virtual int get_output_sequence_port_count() const override;
  576. virtual bool has_input_sequence_port() const override;
  577. virtual String get_output_sequence_port_text(int p_port) const override;
  578. virtual int get_input_value_port_count() const override;
  579. virtual int get_output_value_port_count() const override;
  580. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  581. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  582. virtual String get_caption() const override;
  583. virtual String get_text() const override;
  584. virtual String get_category() const override;
  585. void set_title(const String &p_title);
  586. String get_title() const;
  587. void set_description(const String &p_description);
  588. String get_description() const;
  589. void set_size(const Size2 &p_size);
  590. Size2 get_size() const;
  591. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  592. VisualScriptComment();
  593. };
  594. class VisualScriptConstructor : public VisualScriptNode {
  595. GDCLASS(VisualScriptConstructor, VisualScriptNode);
  596. Variant::Type type;
  597. MethodInfo constructor;
  598. protected:
  599. static void _bind_methods();
  600. public:
  601. virtual int get_output_sequence_port_count() const override;
  602. virtual bool has_input_sequence_port() const override;
  603. virtual String get_output_sequence_port_text(int p_port) const override;
  604. virtual int get_input_value_port_count() const override;
  605. virtual int get_output_value_port_count() const override;
  606. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  607. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  608. virtual String get_caption() const override;
  609. virtual String get_category() const override;
  610. void set_constructor_type(Variant::Type p_type);
  611. Variant::Type get_constructor_type() const;
  612. void set_constructor(const Dictionary &p_info);
  613. Dictionary get_constructor() const;
  614. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  615. VisualScriptConstructor();
  616. };
  617. class VisualScriptLocalVar : public VisualScriptNode {
  618. GDCLASS(VisualScriptLocalVar, VisualScriptNode);
  619. StringName name;
  620. Variant::Type type;
  621. protected:
  622. static void _bind_methods();
  623. public:
  624. virtual int get_output_sequence_port_count() const override;
  625. virtual bool has_input_sequence_port() const override;
  626. virtual String get_output_sequence_port_text(int p_port) const override;
  627. virtual int get_input_value_port_count() const override;
  628. virtual int get_output_value_port_count() const override;
  629. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  630. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  631. virtual String get_caption() const override;
  632. virtual String get_category() const override;
  633. void set_var_name(const StringName &p_name);
  634. StringName get_var_name() const;
  635. void set_var_type(Variant::Type p_type);
  636. Variant::Type get_var_type() const;
  637. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  638. VisualScriptLocalVar();
  639. };
  640. class VisualScriptLocalVarSet : public VisualScriptNode {
  641. GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
  642. StringName name;
  643. Variant::Type type;
  644. protected:
  645. static void _bind_methods();
  646. public:
  647. virtual int get_output_sequence_port_count() const override;
  648. virtual bool has_input_sequence_port() const override;
  649. virtual String get_output_sequence_port_text(int p_port) const override;
  650. virtual int get_input_value_port_count() const override;
  651. virtual int get_output_value_port_count() const override;
  652. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  653. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  654. virtual String get_caption() const override;
  655. virtual String get_text() const override;
  656. virtual String get_category() const override;
  657. void set_var_name(const StringName &p_name);
  658. StringName get_var_name() const;
  659. void set_var_type(Variant::Type p_type);
  660. Variant::Type get_var_type() const;
  661. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  662. VisualScriptLocalVarSet();
  663. };
  664. class VisualScriptInputAction : public VisualScriptNode {
  665. GDCLASS(VisualScriptInputAction, VisualScriptNode);
  666. public:
  667. enum Mode {
  668. MODE_PRESSED,
  669. MODE_RELEASED,
  670. MODE_JUST_PRESSED,
  671. MODE_JUST_RELEASED,
  672. };
  673. StringName name;
  674. Mode mode;
  675. protected:
  676. virtual void _validate_property(PropertyInfo &property) const override;
  677. static void _bind_methods();
  678. public:
  679. virtual int get_output_sequence_port_count() const override;
  680. virtual bool has_input_sequence_port() const override;
  681. virtual String get_output_sequence_port_text(int p_port) const override;
  682. virtual int get_input_value_port_count() const override;
  683. virtual int get_output_value_port_count() const override;
  684. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  685. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  686. virtual String get_caption() const override;
  687. virtual String get_category() const override;
  688. void set_action_name(const StringName &p_name);
  689. StringName get_action_name() const;
  690. void set_action_mode(Mode p_mode);
  691. Mode get_action_mode() const;
  692. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  693. VisualScriptInputAction();
  694. };
  695. VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
  696. class VisualScriptDeconstruct : public VisualScriptNode {
  697. GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
  698. struct Element {
  699. StringName name;
  700. Variant::Type type;
  701. };
  702. Vector<Element> elements;
  703. void _update_elements();
  704. Variant::Type type;
  705. void _set_elem_cache(const Array &p_elements);
  706. Array _get_elem_cache() const;
  707. virtual void _validate_property(PropertyInfo &property) const override;
  708. protected:
  709. static void _bind_methods();
  710. public:
  711. virtual int get_output_sequence_port_count() const override;
  712. virtual bool has_input_sequence_port() const override;
  713. virtual String get_output_sequence_port_text(int p_port) const override;
  714. virtual int get_input_value_port_count() const override;
  715. virtual int get_output_value_port_count() const override;
  716. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  717. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  718. virtual String get_caption() const override;
  719. virtual String get_category() const override;
  720. void set_deconstruct_type(Variant::Type p_type);
  721. Variant::Type get_deconstruct_type() const;
  722. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  723. VisualScriptDeconstruct();
  724. };
  725. void register_visual_script_nodes();
  726. void unregister_visual_script_nodes();
  727. #endif // VISUAL_SCRIPT_NODES_H