display_server_web.cpp 43 KB

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  1. /**************************************************************************/
  2. /* display_server_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_web.h"
  31. #include "dom_keys.inc"
  32. #include "godot_js.h"
  33. #include "os_web.h"
  34. #include "core/config/project_settings.h"
  35. #include "core/object/callable_method_pointer.h"
  36. #include "scene/resources/atlas_texture.h"
  37. #include "servers/rendering/dummy/rasterizer_dummy.h"
  38. #ifdef GLES3_ENABLED
  39. #include "drivers/gles3/rasterizer_gles3.h"
  40. #endif
  41. #include <emscripten.h>
  42. #include <png.h>
  43. #define DOM_BUTTON_LEFT 0
  44. #define DOM_BUTTON_MIDDLE 1
  45. #define DOM_BUTTON_RIGHT 2
  46. #define DOM_BUTTON_XBUTTON1 3
  47. #define DOM_BUTTON_XBUTTON2 4
  48. DisplayServerWeb *DisplayServerWeb::get_singleton() {
  49. return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
  50. }
  51. // Window (canvas)
  52. bool DisplayServerWeb::check_size_force_redraw() {
  53. bool size_changed = godot_js_display_size_update() != 0;
  54. if (size_changed && !rect_changed_callback.is_null()) {
  55. Size2i window_size = window_get_size();
  56. Variant size = Rect2i(Point2i(), window_size); // TODO use window_get_position if implemented.
  57. rect_changed_callback.call(size);
  58. emscripten_set_canvas_element_size(canvas_id, window_size.x, window_size.y);
  59. }
  60. return size_changed;
  61. }
  62. void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
  63. #ifdef PROXY_TO_PTHREAD_ENABLED
  64. if (!Thread::is_main_thread()) {
  65. callable_mp_static(DisplayServerWeb::_fullscreen_change_callback).bind(p_fullscreen).call_deferred();
  66. return;
  67. }
  68. #endif
  69. _fullscreen_change_callback(p_fullscreen);
  70. }
  71. void DisplayServerWeb::_fullscreen_change_callback(int p_fullscreen) {
  72. DisplayServerWeb *display = get_singleton();
  73. if (p_fullscreen) {
  74. display->window_mode = WINDOW_MODE_FULLSCREEN;
  75. } else {
  76. display->window_mode = WINDOW_MODE_WINDOWED;
  77. }
  78. }
  79. // Drag and drop callback.
  80. void DisplayServerWeb::drop_files_js_callback(const char **p_filev, int p_filec) {
  81. Vector<String> files;
  82. for (int i = 0; i < p_filec; i++) {
  83. files.push_back(String::utf8(p_filev[i]));
  84. }
  85. #ifdef PROXY_TO_PTHREAD_ENABLED
  86. if (!Thread::is_main_thread()) {
  87. callable_mp_static(DisplayServerWeb::_drop_files_js_callback).bind(files).call_deferred();
  88. return;
  89. }
  90. #endif
  91. _drop_files_js_callback(files);
  92. }
  93. void DisplayServerWeb::_drop_files_js_callback(const Vector<String> &p_files) {
  94. DisplayServerWeb *ds = get_singleton();
  95. if (!ds) {
  96. ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
  97. }
  98. if (ds->drop_files_callback.is_null()) {
  99. return;
  100. }
  101. ds->drop_files_callback.call(p_files);
  102. }
  103. // Web quit request callback.
  104. void DisplayServerWeb::request_quit_callback() {
  105. #ifdef PROXY_TO_PTHREAD_ENABLED
  106. if (!Thread::is_main_thread()) {
  107. callable_mp_static(DisplayServerWeb::_request_quit_callback).call_deferred();
  108. return;
  109. }
  110. #endif
  111. _request_quit_callback();
  112. }
  113. void DisplayServerWeb::_request_quit_callback() {
  114. DisplayServerWeb *ds = get_singleton();
  115. if (ds && !ds->window_event_callback.is_null()) {
  116. Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
  117. ds->window_event_callback.call(event);
  118. }
  119. }
  120. // Keys
  121. void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
  122. if (p_keycode != Key::SHIFT) {
  123. ev->set_shift_pressed(p_mod & 1);
  124. }
  125. if (p_keycode != Key::ALT) {
  126. ev->set_alt_pressed(p_mod & 2);
  127. }
  128. if (p_keycode != Key::CTRL) {
  129. ev->set_ctrl_pressed(p_mod & 4);
  130. }
  131. if (p_keycode != Key::META) {
  132. ev->set_meta_pressed(p_mod & 8);
  133. }
  134. }
  135. void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  136. DisplayServerWeb *ds = get_singleton();
  137. JSKeyEvent &key_event = ds->key_event;
  138. const String code = String::utf8(key_event.code);
  139. const String key = String::utf8(key_event.key);
  140. #ifdef PROXY_TO_PTHREAD_ENABLED
  141. if (!Thread::is_main_thread()) {
  142. callable_mp_static(DisplayServerWeb::_key_callback).bind(code, key, p_pressed, p_repeat, p_modifiers).call_deferred();
  143. return;
  144. }
  145. #endif
  146. _key_callback(code, key, p_pressed, p_repeat, p_modifiers);
  147. }
  148. void DisplayServerWeb::_key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers) {
  149. // Resume audio context after input in case autoplay was denied.
  150. OS_Web::get_singleton()->resume_audio();
  151. DisplayServerWeb *ds = get_singleton();
  152. if (ds->ime_started) {
  153. return;
  154. }
  155. char32_t c = 0x00;
  156. String unicode = p_key_event_key;
  157. if (unicode.length() == 1) {
  158. c = unicode[0];
  159. }
  160. Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
  161. Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
  162. DisplayServerWeb::KeyEvent ke;
  163. ke.pressed = p_pressed;
  164. ke.echo = p_repeat;
  165. ke.raw = true;
  166. ke.keycode = fix_keycode(c, keycode);
  167. ke.physical_keycode = scancode;
  168. ke.key_label = fix_key_label(c, keycode);
  169. ke.unicode = fix_unicode(c);
  170. ke.mod = p_modifiers;
  171. if (ds->key_event_pos >= ds->key_event_buffer.size()) {
  172. ds->key_event_buffer.resize(1 + ds->key_event_pos);
  173. }
  174. ds->key_event_buffer.write[ds->key_event_pos++] = ke;
  175. // Make sure to flush all events so we can call restricted APIs inside the event.
  176. Input::get_singleton()->flush_buffered_events();
  177. }
  178. // Mouse
  179. int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  180. #ifdef PROXY_TO_PTHREAD_ENABLED
  181. if (!Thread::is_main_thread()) {
  182. callable_mp_static(DisplayServerWeb::_mouse_button_callback).bind(p_pressed, p_button, p_x, p_y, p_modifiers).call_deferred();
  183. return true;
  184. }
  185. #endif
  186. return _mouse_button_callback(p_pressed, p_button, p_x, p_y, p_modifiers);
  187. }
  188. int DisplayServerWeb::_mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  189. DisplayServerWeb *ds = get_singleton();
  190. Point2 pos(p_x, p_y);
  191. Ref<InputEventMouseButton> ev;
  192. ev.instantiate();
  193. ev->set_position(pos);
  194. ev->set_global_position(pos);
  195. ev->set_pressed(p_pressed);
  196. dom2godot_mod(ev, p_modifiers, Key::NONE);
  197. switch (p_button) {
  198. case DOM_BUTTON_LEFT:
  199. ev->set_button_index(MouseButton::LEFT);
  200. break;
  201. case DOM_BUTTON_MIDDLE:
  202. ev->set_button_index(MouseButton::MIDDLE);
  203. break;
  204. case DOM_BUTTON_RIGHT:
  205. ev->set_button_index(MouseButton::RIGHT);
  206. break;
  207. case DOM_BUTTON_XBUTTON1:
  208. ev->set_button_index(MouseButton::MB_XBUTTON1);
  209. break;
  210. case DOM_BUTTON_XBUTTON2:
  211. ev->set_button_index(MouseButton::MB_XBUTTON2);
  212. break;
  213. default:
  214. return false;
  215. }
  216. if (p_pressed) {
  217. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
  218. if (ev->get_button_index() == ds->last_click_button_index) {
  219. if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
  220. ds->last_click_ms = 0;
  221. ds->last_click_pos = Point2(-100, -100);
  222. ds->last_click_button_index = MouseButton::NONE;
  223. ev->set_double_click(true);
  224. }
  225. } else {
  226. ds->last_click_button_index = ev->get_button_index();
  227. }
  228. if (!ev->is_double_click()) {
  229. ds->last_click_ms += diff;
  230. ds->last_click_pos = ev->get_position();
  231. }
  232. }
  233. BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
  234. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  235. if (ev->is_pressed()) {
  236. mask.set_flag(button_flag);
  237. } else if (mask.has_flag(button_flag)) {
  238. mask.clear_flag(button_flag);
  239. } else {
  240. // Received release event, but press was outside the canvas, so ignore.
  241. return false;
  242. }
  243. ev->set_button_mask(mask);
  244. Input::get_singleton()->parse_input_event(ev);
  245. // Resume audio context after input in case autoplay was denied.
  246. OS_Web::get_singleton()->resume_audio();
  247. // Make sure to flush all events so we can call restricted APIs inside the event.
  248. Input::get_singleton()->flush_buffered_events();
  249. // Prevent multi-click text selection and wheel-click scrolling anchor.
  250. // Context menu is prevented through contextmenu event.
  251. return true;
  252. }
  253. void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  254. #ifdef PROXY_TO_PTHREAD_ENABLED
  255. if (!Thread::is_main_thread()) {
  256. callable_mp_static(DisplayServerWeb::_mouse_move_callback).bind(p_x, p_y, p_rel_x, p_rel_y, p_modifiers).call_deferred();
  257. return;
  258. }
  259. #endif
  260. _mouse_move_callback(p_x, p_y, p_rel_x, p_rel_y, p_modifiers);
  261. }
  262. void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  263. BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
  264. // For motion outside the canvas, only read mouse movement if dragging
  265. // started inside the canvas; imitating desktop app behavior.
  266. if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
  267. return;
  268. }
  269. Point2 pos(p_x, p_y);
  270. Ref<InputEventMouseMotion> ev;
  271. ev.instantiate();
  272. dom2godot_mod(ev, p_modifiers, Key::NONE);
  273. ev->set_button_mask(input_mask);
  274. ev->set_position(pos);
  275. ev->set_global_position(pos);
  276. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  277. ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
  278. Input::get_singleton()->parse_input_event(ev);
  279. }
  280. // Cursor
  281. const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
  282. switch (p_shape) {
  283. case DisplayServer::CURSOR_ARROW:
  284. return "default";
  285. case DisplayServer::CURSOR_IBEAM:
  286. return "text";
  287. case DisplayServer::CURSOR_POINTING_HAND:
  288. return "pointer";
  289. case DisplayServer::CURSOR_CROSS:
  290. return "crosshair";
  291. case DisplayServer::CURSOR_WAIT:
  292. return "wait";
  293. case DisplayServer::CURSOR_BUSY:
  294. return "progress";
  295. case DisplayServer::CURSOR_DRAG:
  296. return "grab";
  297. case DisplayServer::CURSOR_CAN_DROP:
  298. return "grabbing";
  299. case DisplayServer::CURSOR_FORBIDDEN:
  300. return "no-drop";
  301. case DisplayServer::CURSOR_VSIZE:
  302. return "ns-resize";
  303. case DisplayServer::CURSOR_HSIZE:
  304. return "ew-resize";
  305. case DisplayServer::CURSOR_BDIAGSIZE:
  306. return "nesw-resize";
  307. case DisplayServer::CURSOR_FDIAGSIZE:
  308. return "nwse-resize";
  309. case DisplayServer::CURSOR_MOVE:
  310. return "move";
  311. case DisplayServer::CURSOR_VSPLIT:
  312. return "row-resize";
  313. case DisplayServer::CURSOR_HSPLIT:
  314. return "col-resize";
  315. case DisplayServer::CURSOR_HELP:
  316. return "help";
  317. default:
  318. return "default";
  319. }
  320. }
  321. bool DisplayServerWeb::tts_is_speaking() const {
  322. ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  323. return godot_js_tts_is_speaking();
  324. }
  325. bool DisplayServerWeb::tts_is_paused() const {
  326. ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  327. return godot_js_tts_is_paused();
  328. }
  329. void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
  330. Vector<String> voices;
  331. for (int i = 0; i < p_size; i++) {
  332. voices.append(String::utf8(p_voice[i]));
  333. }
  334. #ifdef PROXY_TO_PTHREAD_ENABLED
  335. if (!Thread::is_main_thread()) {
  336. callable_mp_static(DisplayServerWeb::_update_voices_callback).bind(voices).call_deferred();
  337. return;
  338. }
  339. #endif
  340. _update_voices_callback(voices);
  341. }
  342. void DisplayServerWeb::_update_voices_callback(const Vector<String> &p_voices) {
  343. get_singleton()->voices.clear();
  344. for (int i = 0; i < p_voices.size(); i++) {
  345. Vector<String> tokens = p_voices[i].split(";", true, 2);
  346. if (tokens.size() == 2) {
  347. Dictionary voice_d;
  348. voice_d["name"] = tokens[1];
  349. voice_d["id"] = tokens[1];
  350. voice_d["language"] = tokens[0];
  351. get_singleton()->voices.push_back(voice_d);
  352. }
  353. }
  354. }
  355. TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
  356. ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  357. godot_js_tts_get_voices(update_voices_callback);
  358. return voices;
  359. }
  360. void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  361. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  362. if (p_interrupt) {
  363. tts_stop();
  364. }
  365. if (p_text.is_empty()) {
  366. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
  367. return;
  368. }
  369. CharString string = p_text.utf8();
  370. utterance_ids[p_utterance_id] = string;
  371. godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::js_utterance_callback);
  372. }
  373. void DisplayServerWeb::tts_pause() {
  374. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  375. godot_js_tts_pause();
  376. }
  377. void DisplayServerWeb::tts_resume() {
  378. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  379. godot_js_tts_resume();
  380. }
  381. void DisplayServerWeb::tts_stop() {
  382. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  383. for (const KeyValue<int, CharString> &E : utterance_ids) {
  384. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
  385. }
  386. utterance_ids.clear();
  387. godot_js_tts_stop();
  388. }
  389. void DisplayServerWeb::js_utterance_callback(int p_event, int p_id, int p_pos) {
  390. #ifdef PROXY_TO_PTHREAD_ENABLED
  391. if (!Thread::is_main_thread()) {
  392. callable_mp_static(DisplayServerWeb::_js_utterance_callback).bind(p_event, p_id, p_pos).call_deferred();
  393. return;
  394. }
  395. #endif
  396. _js_utterance_callback(p_event, p_id, p_pos);
  397. }
  398. void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
  399. DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
  400. if (ds->utterance_ids.has(p_id)) {
  401. int pos = 0;
  402. if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
  403. // Convert position from UTF-8 to UTF-32.
  404. const CharString &string = ds->utterance_ids[p_id];
  405. for (int i = 0; i < MIN(p_pos, string.length()); i++) {
  406. uint8_t c = string[i];
  407. if ((c & 0xe0) == 0xc0) {
  408. i += 1;
  409. } else if ((c & 0xf0) == 0xe0) {
  410. i += 2;
  411. } else if ((c & 0xf8) == 0xf0) {
  412. i += 3;
  413. }
  414. pos++;
  415. }
  416. } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
  417. ds->utterance_ids.erase(p_id);
  418. }
  419. ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
  420. }
  421. }
  422. void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
  423. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  424. if (cursor_shape == p_shape) {
  425. return;
  426. }
  427. cursor_shape = p_shape;
  428. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  429. }
  430. DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
  431. return cursor_shape;
  432. }
  433. void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  434. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  435. if (p_cursor.is_valid()) {
  436. Ref<Texture2D> texture = p_cursor;
  437. ERR_FAIL_COND(!texture.is_valid());
  438. Ref<AtlasTexture> atlas_texture = p_cursor;
  439. Size2 texture_size;
  440. Rect2 atlas_rect;
  441. if (atlas_texture.is_valid()) {
  442. texture = atlas_texture->get_atlas();
  443. atlas_rect.size.width = texture->get_width();
  444. atlas_rect.size.height = texture->get_height();
  445. atlas_rect.position.x = atlas_texture->get_region().position.x;
  446. atlas_rect.position.y = atlas_texture->get_region().position.y;
  447. texture_size.width = atlas_texture->get_region().size.x;
  448. texture_size.height = atlas_texture->get_region().size.y;
  449. } else {
  450. texture_size.width = texture->get_width();
  451. texture_size.height = texture->get_height();
  452. }
  453. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  454. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  455. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  456. Ref<Image> image = texture->get_image();
  457. ERR_FAIL_COND(!image.is_valid());
  458. image = image->duplicate(true);
  459. if (image->is_compressed()) {
  460. Error err = image->decompress();
  461. ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
  462. }
  463. if (atlas_texture.is_valid()) {
  464. image->crop_from_point(
  465. atlas_rect.position.x,
  466. atlas_rect.position.y,
  467. texture_size.width,
  468. texture_size.height);
  469. }
  470. if (image->get_format() != Image::FORMAT_RGBA8) {
  471. image->convert(Image::FORMAT_RGBA8);
  472. }
  473. png_image png_meta;
  474. memset(&png_meta, 0, sizeof png_meta);
  475. png_meta.version = PNG_IMAGE_VERSION;
  476. png_meta.width = texture_size.width;
  477. png_meta.height = texture_size.height;
  478. png_meta.format = PNG_FORMAT_RGBA;
  479. PackedByteArray png;
  480. size_t len;
  481. PackedByteArray data = image->get_data();
  482. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  483. png.resize(len);
  484. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  485. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
  486. } else {
  487. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
  488. }
  489. cursor_set_shape(cursor_shape);
  490. }
  491. // Mouse mode
  492. void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
  493. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
  494. if (p_mode == mouse_get_mode()) {
  495. return;
  496. }
  497. if (p_mode == MOUSE_MODE_VISIBLE) {
  498. godot_js_display_cursor_set_visible(1);
  499. godot_js_display_cursor_lock_set(0);
  500. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  501. godot_js_display_cursor_set_visible(0);
  502. godot_js_display_cursor_lock_set(0);
  503. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  504. godot_js_display_cursor_set_visible(1);
  505. godot_js_display_cursor_lock_set(1);
  506. }
  507. }
  508. DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
  509. if (godot_js_display_cursor_is_hidden()) {
  510. return MOUSE_MODE_HIDDEN;
  511. }
  512. if (godot_js_display_cursor_is_locked()) {
  513. return MOUSE_MODE_CAPTURED;
  514. }
  515. return MOUSE_MODE_VISIBLE;
  516. }
  517. Point2i DisplayServerWeb::mouse_get_position() const {
  518. return Input::get_singleton()->get_mouse_position();
  519. }
  520. // Wheel
  521. int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  522. #ifdef PROXY_TO_PTHREAD_ENABLED
  523. if (!Thread::is_main_thread()) {
  524. callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).bind(p_delta_x, p_delta_y).call_deferred();
  525. return true;
  526. }
  527. #endif
  528. return _mouse_wheel_callback(p_delta_x, p_delta_y);
  529. }
  530. int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  531. if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
  532. if (get_singleton()->cursor_inside_canvas) {
  533. godot_js_display_canvas_focus();
  534. } else {
  535. return false;
  536. }
  537. }
  538. Input *input = Input::get_singleton();
  539. Ref<InputEventMouseButton> ev;
  540. ev.instantiate();
  541. ev->set_position(input->get_mouse_position());
  542. ev->set_global_position(ev->get_position());
  543. ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
  544. ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
  545. ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
  546. ev->set_meta_pressed(input->is_key_pressed(Key::META));
  547. if (p_delta_y < 0) {
  548. ev->set_button_index(MouseButton::WHEEL_UP);
  549. } else if (p_delta_y > 0) {
  550. ev->set_button_index(MouseButton::WHEEL_DOWN);
  551. } else if (p_delta_x > 0) {
  552. ev->set_button_index(MouseButton::WHEEL_LEFT);
  553. } else if (p_delta_x < 0) {
  554. ev->set_button_index(MouseButton::WHEEL_RIGHT);
  555. } else {
  556. return false;
  557. }
  558. // Different browsers give wildly different delta values, and we can't
  559. // interpret deltaMode, so use default value for wheel events' factor.
  560. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  561. BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
  562. button_mask.set_flag(button_flag);
  563. ev->set_pressed(true);
  564. ev->set_button_mask(button_mask);
  565. input->parse_input_event(ev);
  566. Ref<InputEventMouseButton> release = ev->duplicate();
  567. release->set_pressed(false);
  568. release->set_button_mask(input->get_mouse_button_mask());
  569. input->parse_input_event(release);
  570. return true;
  571. }
  572. // Touch
  573. void DisplayServerWeb::touch_callback(int p_type, int p_count) {
  574. #ifdef PROXY_TO_PTHREAD_ENABLED
  575. if (!Thread::is_main_thread()) {
  576. callable_mp_static(DisplayServerWeb::_touch_callback).bind(p_type, p_count).call_deferred();
  577. return;
  578. }
  579. #endif
  580. _touch_callback(p_type, p_count);
  581. }
  582. void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
  583. DisplayServerWeb *ds = get_singleton();
  584. const JSTouchEvent &touch_event = ds->touch_event;
  585. for (int i = 0; i < p_count; i++) {
  586. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  587. if (p_type == 2) {
  588. // touchmove
  589. Ref<InputEventScreenDrag> ev;
  590. ev.instantiate();
  591. ev->set_index(touch_event.identifier[i]);
  592. ev->set_position(point);
  593. Point2 &prev = ds->touches[i];
  594. ev->set_relative(ev->get_position() - prev);
  595. prev = ev->get_position();
  596. Input::get_singleton()->parse_input_event(ev);
  597. } else {
  598. // touchstart/touchend
  599. Ref<InputEventScreenTouch> ev;
  600. // Resume audio context after input in case autoplay was denied.
  601. OS_Web::get_singleton()->resume_audio();
  602. ev.instantiate();
  603. ev->set_index(touch_event.identifier[i]);
  604. ev->set_position(point);
  605. ev->set_pressed(p_type == 0);
  606. ds->touches[i] = point;
  607. Input::get_singleton()->parse_input_event(ev);
  608. // Make sure to flush all events so we can call restricted APIs inside the event.
  609. Input::get_singleton()->flush_buffered_events();
  610. }
  611. }
  612. }
  613. bool DisplayServerWeb::is_touchscreen_available() const {
  614. return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
  615. }
  616. // Virtual Keyboard
  617. void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
  618. String text = String::utf8(p_text);
  619. #ifdef PROXY_TO_PTHREAD_ENABLED
  620. if (!Thread::is_main_thread()) {
  621. callable_mp_static(DisplayServerWeb::_vk_input_text_callback).bind(text, p_cursor).call_deferred();
  622. return;
  623. }
  624. #endif
  625. _vk_input_text_callback(text, p_cursor);
  626. }
  627. void DisplayServerWeb::_vk_input_text_callback(const String &p_text, int p_cursor) {
  628. DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
  629. if (!ds || ds->input_text_callback.is_null()) {
  630. return;
  631. }
  632. // Call input_text
  633. ds->input_text_callback.call(p_text);
  634. // Insert key right to reach position.
  635. Input *input = Input::get_singleton();
  636. Ref<InputEventKey> k;
  637. for (int i = 0; i < p_cursor; i++) {
  638. k.instantiate();
  639. k->set_pressed(true);
  640. k->set_echo(false);
  641. k->set_keycode(Key::RIGHT);
  642. input->parse_input_event(k);
  643. k.instantiate();
  644. k->set_pressed(false);
  645. k->set_echo(false);
  646. k->set_keycode(Key::RIGHT);
  647. input->parse_input_event(k);
  648. }
  649. }
  650. void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  651. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
  652. }
  653. void DisplayServerWeb::virtual_keyboard_hide() {
  654. godot_js_display_vk_hide();
  655. }
  656. void DisplayServerWeb::window_blur_callback() {
  657. #ifdef PROXY_TO_PTHREAD_ENABLED
  658. if (!Thread::is_main_thread()) {
  659. callable_mp_static(DisplayServerWeb::_window_blur_callback).call_deferred();
  660. return;
  661. }
  662. #endif
  663. _window_blur_callback();
  664. }
  665. void DisplayServerWeb::_window_blur_callback() {
  666. Input::get_singleton()->release_pressed_events();
  667. }
  668. // Gamepad
  669. void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  670. String id = p_id;
  671. String guid = p_guid;
  672. #ifdef PROXY_TO_PTHREAD_ENABLED
  673. if (!Thread::is_main_thread()) {
  674. callable_mp_static(DisplayServerWeb::_gamepad_callback).bind(p_index, p_connected, id, guid).call_deferred();
  675. return;
  676. }
  677. #endif
  678. _gamepad_callback(p_index, p_connected, id, guid);
  679. }
  680. void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
  681. Input *input = Input::get_singleton();
  682. if (p_connected) {
  683. input->joy_connection_changed(p_index, true, p_id, p_guid);
  684. } else {
  685. input->joy_connection_changed(p_index, false, "");
  686. }
  687. }
  688. // IME.
  689. void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
  690. String text = String::utf8(p_text);
  691. #ifdef PROXY_TO_PTHREAD_ENABLED
  692. if (!Thread::is_main_thread()) {
  693. callable_mp_static(DisplayServerWeb::_ime_callback).bind(p_type, text).call_deferred();
  694. return;
  695. }
  696. #endif
  697. _ime_callback(p_type, text);
  698. }
  699. void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
  700. DisplayServerWeb *ds = get_singleton();
  701. // Resume audio context after input in case autoplay was denied.
  702. OS_Web::get_singleton()->resume_audio();
  703. switch (p_type) {
  704. case 0: {
  705. // IME start.
  706. ds->ime_text = String();
  707. ds->ime_selection = Vector2i();
  708. for (int i = ds->key_event_pos - 1; i >= 0; i--) {
  709. // Delete last raw keydown event from query.
  710. if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
  711. ds->key_event_buffer.remove_at(i);
  712. ds->key_event_pos--;
  713. break;
  714. }
  715. }
  716. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  717. ds->ime_started = true;
  718. } break;
  719. case 1: {
  720. // IME update.
  721. if (ds->ime_active && ds->ime_started) {
  722. ds->ime_text = p_text;
  723. ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
  724. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  725. }
  726. } break;
  727. case 2: {
  728. // IME commit.
  729. if (ds->ime_active && ds->ime_started) {
  730. ds->ime_started = false;
  731. ds->ime_text = String();
  732. ds->ime_selection = Vector2i();
  733. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  734. String text = p_text;
  735. for (int i = 0; i < text.length(); i++) {
  736. DisplayServerWeb::KeyEvent ke;
  737. ke.pressed = true;
  738. ke.echo = false;
  739. ke.raw = false;
  740. ke.keycode = Key::NONE;
  741. ke.physical_keycode = Key::NONE;
  742. ke.key_label = Key::NONE;
  743. ke.unicode = text[i];
  744. ke.mod = 0;
  745. if (ds->key_event_pos >= ds->key_event_buffer.size()) {
  746. ds->key_event_buffer.resize(1 + ds->key_event_pos);
  747. }
  748. ds->key_event_buffer.write[ds->key_event_pos++] = ke;
  749. }
  750. }
  751. } break;
  752. default:
  753. break;
  754. }
  755. }
  756. void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
  757. ime_active = p_active;
  758. godot_js_set_ime_active(p_active);
  759. }
  760. void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
  761. godot_js_set_ime_position(p_pos.x, p_pos.y);
  762. }
  763. Point2i DisplayServerWeb::ime_get_selection() const {
  764. return ime_selection;
  765. }
  766. String DisplayServerWeb::ime_get_text() const {
  767. return ime_text;
  768. }
  769. void DisplayServerWeb::process_joypads() {
  770. Input *input = Input::get_singleton();
  771. int32_t pads = godot_js_input_gamepad_sample_count();
  772. int32_t s_btns_num = 0;
  773. int32_t s_axes_num = 0;
  774. int32_t s_standard = 0;
  775. float s_btns[16];
  776. float s_axes[10];
  777. for (int idx = 0; idx < pads; idx++) {
  778. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  779. if (err) {
  780. continue;
  781. }
  782. for (int b = 0; b < s_btns_num; b++) {
  783. // Buttons 6 and 7 in the standard mapping need to be
  784. // axis to be handled as JoyAxis::TRIGGER by Godot.
  785. if (s_standard && (b == 6 || b == 7)) {
  786. input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
  787. } else {
  788. input->joy_button(idx, (JoyButton)b, s_btns[b]);
  789. }
  790. }
  791. for (int a = 0; a < s_axes_num; a++) {
  792. input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
  793. }
  794. }
  795. }
  796. Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
  797. Vector<String> drivers;
  798. #ifdef GLES3_ENABLED
  799. drivers.push_back("opengl3");
  800. #endif
  801. return drivers;
  802. }
  803. // Clipboard
  804. void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
  805. String text = p_text;
  806. #ifdef PROXY_TO_PTHREAD_ENABLED
  807. if (!Thread::is_main_thread()) {
  808. callable_mp_static(DisplayServerWeb::_update_clipboard_callback).bind(text).call_deferred();
  809. return;
  810. }
  811. #endif
  812. _update_clipboard_callback(text);
  813. }
  814. void DisplayServerWeb::_update_clipboard_callback(const String &p_text) {
  815. get_singleton()->clipboard = p_text;
  816. }
  817. void DisplayServerWeb::clipboard_set(const String &p_text) {
  818. clipboard = p_text;
  819. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  820. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  821. }
  822. String DisplayServerWeb::clipboard_get() const {
  823. godot_js_display_clipboard_get(update_clipboard_callback);
  824. return clipboard;
  825. }
  826. void DisplayServerWeb::send_window_event_callback(int p_notification) {
  827. #ifdef PROXY_TO_PTHREAD_ENABLED
  828. if (!Thread::is_main_thread()) {
  829. callable_mp_static(DisplayServerWeb::_send_window_event_callback).bind(p_notification).call_deferred();
  830. return;
  831. }
  832. #endif
  833. _send_window_event_callback(p_notification);
  834. }
  835. void DisplayServerWeb::_send_window_event_callback(int p_notification) {
  836. DisplayServerWeb *ds = get_singleton();
  837. if (!ds) {
  838. return;
  839. }
  840. if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
  841. ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
  842. }
  843. if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
  844. return;
  845. }
  846. if (!ds->window_event_callback.is_null()) {
  847. Variant event = int(p_notification);
  848. ds->window_event_callback.call(event);
  849. }
  850. }
  851. void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
  852. if (p_icon.is_valid()) {
  853. ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
  854. Ref<Image> icon = p_icon;
  855. if (icon->is_compressed()) {
  856. icon = icon->duplicate();
  857. ERR_FAIL_COND(icon->decompress() != OK);
  858. }
  859. if (icon->get_format() != Image::FORMAT_RGBA8) {
  860. if (icon == p_icon) {
  861. icon = icon->duplicate();
  862. }
  863. icon->convert(Image::FORMAT_RGBA8);
  864. }
  865. png_image png_meta;
  866. memset(&png_meta, 0, sizeof png_meta);
  867. png_meta.version = PNG_IMAGE_VERSION;
  868. png_meta.width = icon->get_width();
  869. png_meta.height = icon->get_height();
  870. png_meta.format = PNG_FORMAT_RGBA;
  871. PackedByteArray png;
  872. size_t len;
  873. PackedByteArray data = icon->get_data();
  874. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  875. png.resize(len);
  876. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  877. godot_js_display_window_icon_set(png.ptr(), len);
  878. } else {
  879. godot_js_display_window_icon_set(nullptr, 0);
  880. }
  881. }
  882. void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
  883. Callable cb = get_singleton()->input_event_callback;
  884. if (cb.is_valid()) {
  885. cb.call(p_event);
  886. }
  887. }
  888. DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  889. return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  890. }
  891. DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  892. r_error = OK; // Always succeeds for now.
  893. tts = GLOBAL_GET("audio/general/text_to_speech");
  894. // Ensure the canvas ID.
  895. godot_js_config_canvas_id_get(canvas_id, 256);
  896. // Handle contextmenu, webglcontextlost
  897. godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
  898. // Check if it's windows.
  899. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
  900. // Expose method for requesting quit.
  901. godot_js_os_request_quit_cb(request_quit_callback);
  902. #ifdef GLES3_ENABLED
  903. bool webgl2_inited = false;
  904. if (godot_js_display_has_webgl(2)) {
  905. EmscriptenWebGLContextAttributes attributes;
  906. emscripten_webgl_init_context_attributes(&attributes);
  907. attributes.alpha = OS::get_singleton()->is_layered_allowed();
  908. attributes.antialias = false;
  909. attributes.majorVersion = 2;
  910. attributes.explicitSwapControl = true;
  911. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  912. webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
  913. }
  914. if (webgl2_inited) {
  915. if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
  916. print_verbose("Failed to enable WebXR extension.");
  917. }
  918. RasterizerGLES3::make_current(false);
  919. } else {
  920. OS::get_singleton()->alert(
  921. "Your browser seems not to support WebGL 2.\n\n"
  922. "If possible, consider updating your browser version and video card drivers.",
  923. "Unable to initialize WebGL 2 video driver");
  924. RasterizerDummy::make_current();
  925. }
  926. #else
  927. RasterizerDummy::make_current();
  928. #endif
  929. // JS Input interface (js/libs/library_godot_input.js)
  930. godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
  931. godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
  932. godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
  933. godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
  934. godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
  935. godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
  936. godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
  937. godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
  938. godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
  939. // JS Display interface (js/libs/library_godot_display.js)
  940. godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
  941. godot_js_display_window_blur_cb(&DisplayServerWeb::window_blur_callback);
  942. godot_js_display_notification_cb(&DisplayServerWeb::send_window_event_callback,
  943. WINDOW_EVENT_MOUSE_ENTER,
  944. WINDOW_EVENT_MOUSE_EXIT,
  945. WINDOW_EVENT_FOCUS_IN,
  946. WINDOW_EVENT_FOCUS_OUT);
  947. godot_js_display_vk_cb(&DisplayServerWeb::vk_input_text_callback);
  948. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
  949. }
  950. DisplayServerWeb::~DisplayServerWeb() {
  951. #ifdef GLES3_ENABLED
  952. if (webgl_ctx) {
  953. emscripten_webgl_commit_frame();
  954. emscripten_webgl_destroy_context(webgl_ctx);
  955. }
  956. #endif
  957. }
  958. bool DisplayServerWeb::has_feature(Feature p_feature) const {
  959. switch (p_feature) {
  960. //case FEATURE_GLOBAL_MENU:
  961. //case FEATURE_HIDPI:
  962. case FEATURE_ICON:
  963. case FEATURE_CLIPBOARD:
  964. case FEATURE_CURSOR_SHAPE:
  965. case FEATURE_CUSTOM_CURSOR_SHAPE:
  966. case FEATURE_MOUSE:
  967. case FEATURE_TOUCHSCREEN:
  968. return true;
  969. //case FEATURE_MOUSE_WARP:
  970. //case FEATURE_NATIVE_DIALOG:
  971. //case FEATURE_NATIVE_ICON:
  972. //case FEATURE_WINDOW_TRANSPARENCY:
  973. //case FEATURE_KEEP_SCREEN_ON:
  974. //case FEATURE_ORIENTATION:
  975. case FEATURE_IME:
  976. // IME does not work with experimental VK support.
  977. return godot_js_display_vk_available() == 0;
  978. case FEATURE_VIRTUAL_KEYBOARD:
  979. return godot_js_display_vk_available() != 0;
  980. case FEATURE_TEXT_TO_SPEECH:
  981. return tts && (godot_js_display_tts_available() != 0);
  982. default:
  983. return false;
  984. }
  985. }
  986. void DisplayServerWeb::register_web_driver() {
  987. register_create_function("web", create_func, get_rendering_drivers_func);
  988. }
  989. String DisplayServerWeb::get_name() const {
  990. return "web";
  991. }
  992. int DisplayServerWeb::get_screen_count() const {
  993. return 1;
  994. }
  995. int DisplayServerWeb::get_primary_screen() const {
  996. return 0;
  997. }
  998. Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
  999. return Point2i(); // TODO offsetX/Y?
  1000. }
  1001. Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
  1002. int size[2];
  1003. godot_js_display_screen_size_get(size, size + 1);
  1004. return Size2(size[0], size[1]);
  1005. }
  1006. Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
  1007. int size[2];
  1008. godot_js_display_window_size_get(size, size + 1);
  1009. return Rect2i(0, 0, size[0], size[1]);
  1010. }
  1011. int DisplayServerWeb::screen_get_dpi(int p_screen) const {
  1012. return godot_js_display_screen_dpi_get();
  1013. }
  1014. float DisplayServerWeb::screen_get_scale(int p_screen) const {
  1015. return godot_js_display_pixel_ratio_get();
  1016. }
  1017. float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
  1018. return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
  1019. }
  1020. Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
  1021. Vector<WindowID> ret;
  1022. ret.push_back(MAIN_WINDOW_ID);
  1023. return ret;
  1024. }
  1025. DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
  1026. return MAIN_WINDOW_ID;
  1027. }
  1028. void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  1029. window_attached_instance_id = p_instance;
  1030. }
  1031. ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
  1032. return window_attached_instance_id;
  1033. }
  1034. void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  1035. rect_changed_callback = p_callable;
  1036. }
  1037. void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  1038. window_event_callback = p_callable;
  1039. }
  1040. void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  1041. input_event_callback = p_callable;
  1042. }
  1043. void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  1044. input_text_callback = p_callable;
  1045. }
  1046. void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  1047. drop_files_callback = p_callable;
  1048. }
  1049. void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
  1050. godot_js_display_window_title_set(p_title.utf8().get_data());
  1051. }
  1052. int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
  1053. return 1;
  1054. }
  1055. void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
  1056. // Not implemented.
  1057. }
  1058. Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
  1059. return Point2i();
  1060. }
  1061. Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
  1062. return Point2i();
  1063. }
  1064. void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
  1065. // Not supported.
  1066. }
  1067. void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
  1068. // Not supported.
  1069. }
  1070. void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
  1071. // Not supported.
  1072. }
  1073. Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
  1074. return Size2i();
  1075. }
  1076. void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
  1077. // Not supported.
  1078. }
  1079. Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
  1080. return Size2i();
  1081. }
  1082. void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
  1083. godot_js_display_desired_size_set(p_size.x, p_size.y);
  1084. }
  1085. Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
  1086. int size[2];
  1087. godot_js_display_window_size_get(size, size + 1);
  1088. return Size2i(size[0], size[1]);
  1089. }
  1090. Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
  1091. return window_get_size(p_window);
  1092. }
  1093. void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
  1094. if (window_mode == p_mode) {
  1095. return;
  1096. }
  1097. switch (p_mode) {
  1098. case WINDOW_MODE_WINDOWED: {
  1099. if (window_mode == WINDOW_MODE_FULLSCREEN) {
  1100. godot_js_display_fullscreen_exit();
  1101. }
  1102. window_mode = WINDOW_MODE_WINDOWED;
  1103. } break;
  1104. case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
  1105. case WINDOW_MODE_FULLSCREEN: {
  1106. int result = godot_js_display_fullscreen_request();
  1107. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
  1108. } break;
  1109. case WINDOW_MODE_MAXIMIZED:
  1110. case WINDOW_MODE_MINIMIZED:
  1111. // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
  1112. break;
  1113. default:
  1114. break;
  1115. }
  1116. }
  1117. DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
  1118. return window_mode;
  1119. }
  1120. bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
  1121. return false;
  1122. }
  1123. void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  1124. // Not supported.
  1125. }
  1126. bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  1127. return false;
  1128. }
  1129. void DisplayServerWeb::window_request_attention(WindowID p_window) {
  1130. // Not supported.
  1131. }
  1132. void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
  1133. // Not supported.
  1134. }
  1135. bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
  1136. return true;
  1137. }
  1138. bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
  1139. return true;
  1140. }
  1141. bool DisplayServerWeb::can_any_window_draw() const {
  1142. return true;
  1143. }
  1144. DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
  1145. return DisplayServer::VSYNC_ENABLED;
  1146. }
  1147. void DisplayServerWeb::process_events() {
  1148. Input::get_singleton()->flush_buffered_events();
  1149. if (godot_js_input_gamepad_sample() == OK) {
  1150. process_joypads();
  1151. for (int i = 0; i < key_event_pos; i++) {
  1152. const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
  1153. Ref<InputEventKey> ev;
  1154. ev.instantiate();
  1155. ev->set_pressed(ke.pressed);
  1156. ev->set_echo(ke.echo);
  1157. ev->set_keycode(ke.keycode);
  1158. ev->set_physical_keycode(ke.physical_keycode);
  1159. ev->set_key_label(ke.key_label);
  1160. ev->set_unicode(ke.unicode);
  1161. if (ke.raw) {
  1162. dom2godot_mod(ev, ke.mod, ke.keycode);
  1163. }
  1164. Input::get_singleton()->parse_input_event(ev);
  1165. }
  1166. key_event_pos = 0;
  1167. }
  1168. }
  1169. int DisplayServerWeb::get_current_video_driver() const {
  1170. return 1;
  1171. }
  1172. bool DisplayServerWeb::get_swap_cancel_ok() {
  1173. return swap_cancel_ok;
  1174. }
  1175. void DisplayServerWeb::swap_buffers() {
  1176. #ifdef GLES3_ENABLED
  1177. if (webgl_ctx) {
  1178. emscripten_webgl_commit_frame();
  1179. }
  1180. #endif
  1181. }