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- using System;
- using Microsoft.Build.Construction;
- namespace GodotTools.ProjectEditor
- {
- public sealed class MSBuildProject
- {
- internal ProjectRootElement Root { get; set; }
- public bool HasUnsavedChanges { get; set; }
- public void Save() => Root.Save();
- public MSBuildProject(ProjectRootElement root)
- {
- Root = root;
- }
- }
- public static class ProjectUtils
- {
- public static void MSBuildLocatorRegisterDefaults()
- => Microsoft.Build.Locator.MSBuildLocator.RegisterDefaults();
- public static MSBuildProject Open(string path)
- {
- var root = ProjectRootElement.Open(path);
- return root != null ? new MSBuildProject(root) : null;
- }
- public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
- {
- var origRoot = project.Root;
- if (!string.IsNullOrEmpty(origRoot.Sdk))
- return;
- project.Root = ProjectGenerator.GenGameProject(projectName);
- project.Root.FullPath = origRoot.FullPath;
- project.HasUnsavedChanges = true;
- }
- public static void EnsureGodotSdkIsUpToDate(MSBuildProject project)
- {
- var root = project.Root;
- string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
- if (!string.IsNullOrEmpty(root.Sdk) &&
- root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
- return;
- root.Sdk = godotSdkAttrValue;
- project.HasUnsavedChanges = true;
- }
- }
- }
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