register_types.cpp 6.8 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "core/io/file_access_encrypted.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "gdscript.h"
  36. #include "gdscript_tokenizer.h"
  37. GDScriptLanguage *script_language_gd = nullptr;
  38. Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
  39. Ref<ResourceFormatSaverGDScript> resource_saver_gd;
  40. #ifdef TOOLS_ENABLED
  41. #include "editor/editor_export.h"
  42. #include "editor/editor_node.h"
  43. #include "editor/editor_settings.h"
  44. #include "editor/editor_translation_parser.h"
  45. #include "editor/gdscript_highlighter.h"
  46. #include "editor/gdscript_translation_parser_plugin.h"
  47. #ifndef GDSCRIPT_NO_LSP
  48. #include "core/engine.h"
  49. #include "language_server/gdscript_language_server.h"
  50. #endif // !GDSCRIPT_NO_LSP
  51. class EditorExportGDScript : public EditorExportPlugin {
  52. GDCLASS(EditorExportGDScript, EditorExportPlugin);
  53. public:
  54. virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
  55. int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
  56. String script_key;
  57. const Ref<EditorExportPreset> &preset = get_export_preset();
  58. if (preset.is_valid()) {
  59. script_mode = preset->get_script_export_mode();
  60. script_key = preset->get_script_encryption_key().to_lower();
  61. }
  62. if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
  63. return;
  64. }
  65. Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
  66. if (file.empty()) {
  67. return;
  68. }
  69. String txt;
  70. txt.parse_utf8((const char *)file.ptr(), file.size());
  71. file = GDScriptTokenizerBuffer::parse_code_string(txt);
  72. if (!file.empty()) {
  73. if (script_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) {
  74. String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("script.gde");
  75. FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE);
  76. Vector<uint8_t> key;
  77. key.resize(32);
  78. for (int i = 0; i < 32; i++) {
  79. int v = 0;
  80. if (i * 2 < script_key.length()) {
  81. CharType ct = script_key[i * 2];
  82. if (ct >= '0' && ct <= '9') {
  83. ct = ct - '0';
  84. } else if (ct >= 'a' && ct <= 'f') {
  85. ct = 10 + ct - 'a';
  86. }
  87. v |= ct << 4;
  88. }
  89. if (i * 2 + 1 < script_key.length()) {
  90. CharType ct = script_key[i * 2 + 1];
  91. if (ct >= '0' && ct <= '9') {
  92. ct = ct - '0';
  93. } else if (ct >= 'a' && ct <= 'f') {
  94. ct = 10 + ct - 'a';
  95. }
  96. v |= ct;
  97. }
  98. key.write[i] = v;
  99. }
  100. FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
  101. Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256);
  102. if (err == OK) {
  103. fae->store_buffer(file.ptr(), file.size());
  104. }
  105. memdelete(fae);
  106. file = FileAccess::get_file_as_array(tmp_path);
  107. add_file(p_path.get_basename() + ".gde", file, true);
  108. // Clean up temporary file.
  109. DirAccess::remove_file_or_error(tmp_path);
  110. } else {
  111. add_file(p_path.get_basename() + ".gdc", file, true);
  112. }
  113. }
  114. }
  115. };
  116. static void _editor_init() {
  117. Ref<EditorExportGDScript> gd_export;
  118. gd_export.instance();
  119. EditorExport::get_singleton()->add_export_plugin(gd_export);
  120. #ifndef GDSCRIPT_NO_LSP
  121. register_lsp_types();
  122. GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
  123. EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
  124. Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
  125. #endif // !GDSCRIPT_NO_LSP
  126. }
  127. #endif // TOOLS_ENABLED
  128. void register_gdscript_types() {
  129. ClassDB::register_class<GDScript>();
  130. ClassDB::register_virtual_class<GDScriptFunctionState>();
  131. script_language_gd = memnew(GDScriptLanguage);
  132. ScriptServer::register_language(script_language_gd);
  133. resource_loader_gd.instance();
  134. ResourceLoader::add_resource_format_loader(resource_loader_gd);
  135. resource_saver_gd.instance();
  136. ResourceSaver::add_resource_format_saver(resource_saver_gd);
  137. #ifdef TOOLS_ENABLED
  138. ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create);
  139. EditorNode::add_init_callback(_editor_init);
  140. Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
  141. gdscript_translation_parser_plugin.instance();
  142. EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
  143. #endif // TOOLS_ENABLED
  144. }
  145. void unregister_gdscript_types() {
  146. ScriptServer::unregister_language(script_language_gd);
  147. if (script_language_gd) {
  148. memdelete(script_language_gd);
  149. }
  150. ResourceLoader::remove_resource_format_loader(resource_loader_gd);
  151. resource_loader_gd.unref();
  152. ResourceSaver::remove_resource_format_saver(resource_saver_gd);
  153. resource_saver_gd.unref();
  154. }