rendering_device.cpp 45 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832
  1. /*************************************************************************/
  2. /* rendering_device.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device.h"
  31. #include "rendering_device_binds.h"
  32. RenderingDevice *RenderingDevice::singleton = nullptr;
  33. RenderingDevice *RenderingDevice::get_singleton() {
  34. return singleton;
  35. }
  36. RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = nullptr;
  37. RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;
  38. void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
  39. compile_function = p_function;
  40. }
  41. void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) {
  42. cache_function = p_function;
  43. }
  44. Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
  45. if (p_allow_cache && cache_function) {
  46. Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
  47. if (cache.size()) {
  48. return cache;
  49. }
  50. }
  51. ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
  52. return compile_function(p_stage, p_source_code, p_language, r_error);
  53. }
  54. RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
  55. ERR_FAIL_COND_V(p_format.is_null(), RID());
  56. ERR_FAIL_COND_V(p_view.is_null(), RID());
  57. Vector<Vector<uint8_t>> data;
  58. for (int i = 0; i < p_data.size(); i++) {
  59. Vector<uint8_t> byte_slice = p_data[i];
  60. ERR_FAIL_COND_V(byte_slice.is_empty(), RID());
  61. data.push_back(byte_slice);
  62. }
  63. return texture_create(p_format->base, p_view->base, data);
  64. }
  65. RID RenderingDevice::_texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture) {
  66. ERR_FAIL_COND_V(p_view.is_null(), RID());
  67. return texture_create_shared(p_view->base, p_with_texture);
  68. }
  69. RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  70. ERR_FAIL_COND_V(p_view.is_null(), RID());
  71. return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type);
  72. }
  73. RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments) {
  74. Vector<AttachmentFormat> attachments;
  75. attachments.resize(p_attachments.size());
  76. for (int i = 0; i < p_attachments.size(); i++) {
  77. Ref<RDAttachmentFormat> af = p_attachments[i];
  78. ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
  79. attachments.write[i] = af->base;
  80. }
  81. return framebuffer_format_create(attachments);
  82. }
  83. RID RenderingDevice::_framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check) {
  84. Vector<RID> textures = Variant(p_textures);
  85. return framebuffer_create(textures, p_format_check);
  86. }
  87. RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
  88. ERR_FAIL_COND_V(p_state.is_null(), RID());
  89. return sampler_create(p_state->base);
  90. }
  91. RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats) {
  92. Vector<VertexAttribute> descriptions;
  93. descriptions.resize(p_vertex_formats.size());
  94. for (int i = 0; i < p_vertex_formats.size(); i++) {
  95. Ref<RDVertexAttribute> af = p_vertex_formats[i];
  96. ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
  97. descriptions.write[i] = af->base;
  98. }
  99. return vertex_format_create(descriptions);
  100. }
  101. RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) {
  102. Vector<RID> buffers = Variant(p_src_buffers);
  103. return vertex_array_create(p_vertex_count, p_vertex_format, buffers);
  104. }
  105. Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
  106. ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderBytecode>());
  107. Ref<RDShaderBytecode> bytecode;
  108. bytecode.instance();
  109. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  110. String error;
  111. ShaderStage stage = ShaderStage(i);
  112. Vector<uint8_t> spirv = shader_compile_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
  113. bytecode->set_stage_bytecode(stage, spirv);
  114. bytecode->set_stage_compile_error(stage, error);
  115. }
  116. return bytecode;
  117. }
  118. RID RenderingDevice::shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_bytecode) {
  119. ERR_FAIL_COND_V(p_bytecode.is_null(), RID());
  120. Vector<ShaderStageData> stage_data;
  121. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  122. ShaderStage stage = ShaderStage(i);
  123. ShaderStageData sd;
  124. sd.shader_stage = stage;
  125. String error = p_bytecode->get_stage_compile_error(stage);
  126. ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
  127. sd.spir_v = p_bytecode->get_stage_bytecode(stage);
  128. if (sd.spir_v.is_empty()) {
  129. continue;
  130. }
  131. stage_data.push_back(sd);
  132. }
  133. return shader_create(stage_data);
  134. }
  135. RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  136. Vector<Uniform> uniforms;
  137. uniforms.resize(p_uniforms.size());
  138. for (int i = 0; i < p_uniforms.size(); i++) {
  139. Ref<RDUniform> uniform = p_uniforms[i];
  140. ERR_FAIL_COND_V(!uniform.is_valid(), RID());
  141. uniforms.write[i] = uniform->base;
  142. }
  143. return uniform_set_create(uniforms, p_shader, p_shader_set);
  144. }
  145. Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  146. return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier);
  147. }
  148. RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) {
  149. PipelineRasterizationState rasterization_state;
  150. if (p_rasterization_state.is_valid()) {
  151. rasterization_state = p_rasterization_state->base;
  152. }
  153. PipelineMultisampleState multisample_state;
  154. if (p_multisample_state.is_valid()) {
  155. multisample_state = p_multisample_state->base;
  156. for (int i = 0; i < p_multisample_state->sample_masks.size(); i++) {
  157. int64_t mask = p_multisample_state->sample_masks[i];
  158. multisample_state.sample_mask.push_back(mask);
  159. }
  160. }
  161. PipelineDepthStencilState depth_stencil_state;
  162. if (p_depth_stencil_state.is_valid()) {
  163. depth_stencil_state = p_depth_stencil_state->base;
  164. }
  165. PipelineColorBlendState color_blend_state;
  166. if (p_blend_state.is_valid()) {
  167. color_blend_state = p_blend_state->base;
  168. for (int i = 0; i < p_blend_state->attachments.size(); i++) {
  169. Ref<RDPipelineColorBlendStateAttachment> attachment = p_blend_state->attachments[i];
  170. if (attachment.is_valid()) {
  171. color_blend_state.attachments.push_back(attachment->base);
  172. }
  173. }
  174. }
  175. return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags);
  176. }
  177. Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
  178. Vector<DrawListID> splits;
  179. splits.resize(p_splits);
  180. Vector<RID> stextures;
  181. for (int i = 0; i < p_storage_textures.size(); i++) {
  182. stextures.push_back(p_storage_textures[i]);
  183. }
  184. draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, stextures);
  185. Vector<int64_t> split_ids;
  186. split_ids.resize(splits.size());
  187. for (int i = 0; i < splits.size(); i++) {
  188. split_ids.write[i] = splits[i];
  189. }
  190. return split_ids;
  191. }
  192. void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
  193. ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
  194. draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
  195. }
  196. void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
  197. ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
  198. compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
  199. }
  200. void RenderingDevice::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads, uint32_t p_x_local_group, uint32_t p_y_local_group, uint32_t p_z_local_group) {
  201. compute_list_dispatch(p_list, (p_x_threads - 1) / p_x_local_group + 1, (p_y_threads - 1) / p_y_local_group + 1, (p_z_threads - 1) / p_z_local_group + 1);
  202. }
  203. void RenderingDevice::_bind_methods() {
  204. ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array()));
  205. ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
  206. ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D));
  207. ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL));
  208. ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);
  209. ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);
  210. ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
  211. ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);
  212. ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL));
  213. ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL));
  214. ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL));
  215. ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments"), &RenderingDevice::_framebuffer_format_create);
  216. ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1));
  217. ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format"), &RenderingDevice::framebuffer_format_get_texture_samples);
  218. ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID));
  219. ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID));
  220. ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);
  221. ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
  222. ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
  223. ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
  224. ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
  225. ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
  226. ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
  227. ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::shader_create_from_bytecode);
  228. ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
  229. ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
  230. ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data", "usage"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0));
  231. ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
  232. ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
  233. ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);
  234. ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL));
  235. ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL));
  236. ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
  237. ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags"), &RenderingDevice::_render_pipeline_create, DEFVAL(0));
  238. ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
  239. ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create);
  240. ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid);
  241. ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  242. ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  243. ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::screen_get_framebuffer_format);
  244. ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));
  245. ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()), DEFVAL(TypedArray<RID>()));
  246. ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()), DEFVAL(TypedArray<RID>()));
  247. ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline);
  248. ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set);
  249. ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array);
  250. ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array);
  251. ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
  252. ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
  253. ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i()));
  254. ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
  255. ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL));
  256. ClassDB::bind_method(D_METHOD("compute_list_begin"), &RenderingDevice::compute_list_begin);
  257. ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
  258. ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
  259. ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
  260. ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
  261. ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
  262. ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL));
  263. ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free);
  264. ClassDB::bind_method(D_METHOD("capture_timestamp", "name"), &RenderingDevice::capture_timestamp);
  265. ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
  266. ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame);
  267. ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time);
  268. ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time);
  269. ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name);
  270. ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get);
  271. ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay);
  272. ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
  273. ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);
  274. ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL), DEFVAL(BARRIER_MASK_ALL));
  275. ClassDB::bind_method(D_METHOD("full_barrier"), &RenderingDevice::full_barrier);
  276. ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
  277. ClassDB::bind_method(D_METHOD("set_resource_name", "id", "name"), &RenderingDevice::set_resource_name);
  278. ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label);
  279. ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label);
  280. ClassDB::bind_method(D_METHOD("draw_command_end_label"), &RenderingDevice::draw_command_end_label);
  281. BIND_CONSTANT(BARRIER_MASK_RASTER);
  282. BIND_CONSTANT(BARRIER_MASK_COMPUTE);
  283. BIND_CONSTANT(BARRIER_MASK_TRANSFER);
  284. BIND_CONSTANT(BARRIER_MASK_ALL);
  285. BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
  286. BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
  287. BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
  288. BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16);
  289. BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16);
  290. BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16);
  291. BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16);
  292. BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16);
  293. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM);
  294. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM);
  295. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED);
  296. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED);
  297. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT);
  298. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT);
  299. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB);
  300. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM);
  301. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM);
  302. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED);
  303. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED);
  304. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT);
  305. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT);
  306. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB);
  307. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM);
  308. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM);
  309. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED);
  310. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED);
  311. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT);
  312. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT);
  313. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB);
  314. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM);
  315. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM);
  316. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED);
  317. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED);
  318. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT);
  319. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT);
  320. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB);
  321. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM);
  322. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM);
  323. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED);
  324. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED);
  325. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT);
  326. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT);
  327. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB);
  328. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM);
  329. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM);
  330. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED);
  331. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED);
  332. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT);
  333. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT);
  334. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB);
  335. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32);
  336. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32);
  337. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32);
  338. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32);
  339. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32);
  340. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32);
  341. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32);
  342. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32);
  343. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32);
  344. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32);
  345. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32);
  346. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32);
  347. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32);
  348. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32);
  349. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32);
  350. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32);
  351. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32);
  352. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32);
  353. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32);
  354. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM);
  355. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM);
  356. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED);
  357. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED);
  358. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT);
  359. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT);
  360. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT);
  361. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM);
  362. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM);
  363. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED);
  364. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED);
  365. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT);
  366. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT);
  367. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT);
  368. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM);
  369. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM);
  370. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED);
  371. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED);
  372. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT);
  373. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT);
  374. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT);
  375. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM);
  376. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM);
  377. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED);
  378. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED);
  379. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT);
  380. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT);
  381. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT);
  382. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT);
  383. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT);
  384. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT);
  385. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT);
  386. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT);
  387. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT);
  388. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT);
  389. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT);
  390. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT);
  391. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT);
  392. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT);
  393. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT);
  394. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT);
  395. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT);
  396. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT);
  397. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT);
  398. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT);
  399. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT);
  400. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT);
  401. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT);
  402. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT);
  403. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT);
  404. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT);
  405. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT);
  406. BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32);
  407. BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
  408. BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM);
  409. BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32);
  410. BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT);
  411. BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT);
  412. BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT);
  413. BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT);
  414. BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT);
  415. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK);
  416. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK);
  417. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK);
  418. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK);
  419. BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK);
  420. BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK);
  421. BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK);
  422. BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK);
  423. BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK);
  424. BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK);
  425. BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK);
  426. BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK);
  427. BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK);
  428. BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK);
  429. BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK);
  430. BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK);
  431. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
  432. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
  433. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
  434. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
  435. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
  436. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
  437. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK);
  438. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK);
  439. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK);
  440. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK);
  441. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK);
  442. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK);
  443. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK);
  444. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK);
  445. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK);
  446. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK);
  447. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK);
  448. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK);
  449. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK);
  450. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK);
  451. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK);
  452. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK);
  453. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK);
  454. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK);
  455. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK);
  456. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK);
  457. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK);
  458. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK);
  459. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK);
  460. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK);
  461. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK);
  462. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK);
  463. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK);
  464. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK);
  465. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK);
  466. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK);
  467. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK);
  468. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK);
  469. BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM);
  470. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM);
  471. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM);
  472. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM);
  473. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM);
  474. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM);
  475. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM);
  476. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16);
  477. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16);
  478. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16);
  479. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16);
  480. BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16);
  481. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16);
  482. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16);
  483. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16);
  484. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16);
  485. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16);
  486. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16);
  487. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16);
  488. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16);
  489. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16);
  490. BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16);
  491. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16);
  492. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16);
  493. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16);
  494. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16);
  495. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16);
  496. BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM);
  497. BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM);
  498. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM);
  499. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM);
  500. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
  501. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
  502. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
  503. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG);
  504. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG);
  505. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG);
  506. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG);
  507. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG);
  508. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG);
  509. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG);
  510. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG);
  511. BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
  512. BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
  513. BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
  514. BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
  515. BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE);
  516. BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY);
  517. BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
  518. BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY);
  519. BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX);
  520. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1);
  521. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2);
  522. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4);
  523. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8);
  524. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16);
  525. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32);
  526. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64);
  527. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX);
  528. BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT);
  529. BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
  530. BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
  531. BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT);
  532. BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
  533. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT);
  534. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
  535. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
  536. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
  537. BIND_ENUM_CONSTANT(TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT);
  538. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
  539. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
  540. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE);
  541. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R);
  542. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G);
  543. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B);
  544. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A);
  545. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX);
  546. BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D);
  547. BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP);
  548. BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D);
  549. BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST);
  550. BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR);
  551. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT);
  552. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT);
  553. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE);
  554. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER);
  555. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE);
  556. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX);
  557. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
  558. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK);
  559. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
  560. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK);
  561. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
  562. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE);
  563. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX);
  564. BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX);
  565. BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE);
  566. BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
  567. BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);
  568. BIND_ENUM_CONSTANT(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
  569. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
  570. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
  571. BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type)
  572. BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly
  573. BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type)
  574. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type)
  575. BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly
  576. BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO).
  577. BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
  578. BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly
  579. BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX);
  580. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS);
  581. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES);
  582. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY);
  583. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS);
  584. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY);
  585. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES);
  586. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY);
  587. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS);
  588. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY);
  589. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  590. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH);
  591. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX);
  592. BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED);
  593. BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT);
  594. BIND_ENUM_CONSTANT(POLYGON_CULL_BACK);
  595. BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE);
  596. BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE);
  597. BIND_ENUM_CONSTANT(STENCIL_OP_KEEP);
  598. BIND_ENUM_CONSTANT(STENCIL_OP_ZERO);
  599. BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE);
  600. BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP);
  601. BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP);
  602. BIND_ENUM_CONSTANT(STENCIL_OP_INVERT);
  603. BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP);
  604. BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP);
  605. BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D
  606. BIND_ENUM_CONSTANT(COMPARE_OP_NEVER);
  607. BIND_ENUM_CONSTANT(COMPARE_OP_LESS);
  608. BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL);
  609. BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL);
  610. BIND_ENUM_CONSTANT(COMPARE_OP_GREATER);
  611. BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL);
  612. BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL);
  613. BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS);
  614. BIND_ENUM_CONSTANT(COMPARE_OP_MAX);
  615. BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR);
  616. BIND_ENUM_CONSTANT(LOGIC_OP_AND);
  617. BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE);
  618. BIND_ENUM_CONSTANT(LOGIC_OP_COPY);
  619. BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED);
  620. BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP);
  621. BIND_ENUM_CONSTANT(LOGIC_OP_XOR);
  622. BIND_ENUM_CONSTANT(LOGIC_OP_OR);
  623. BIND_ENUM_CONSTANT(LOGIC_OP_NOR);
  624. BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT);
  625. BIND_ENUM_CONSTANT(LOGIC_OP_INVERT);
  626. BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE);
  627. BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED);
  628. BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED);
  629. BIND_ENUM_CONSTANT(LOGIC_OP_NAND);
  630. BIND_ENUM_CONSTANT(LOGIC_OP_SET);
  631. BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D
  632. BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO);
  633. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE);
  634. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR);
  635. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR);
  636. BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR);
  637. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR);
  638. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA);
  639. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
  640. BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA);
  641. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA);
  642. BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR);
  643. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR);
  644. BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA);
  645. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA);
  646. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE);
  647. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR);
  648. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR);
  649. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA);
  650. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
  651. BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX);
  652. BIND_ENUM_CONSTANT(BLEND_OP_ADD);
  653. BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT);
  654. BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT);
  655. BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM);
  656. BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
  657. BIND_ENUM_CONSTANT(BLEND_OP_MAX);
  658. BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
  659. BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
  660. BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
  661. BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
  662. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  663. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
  664. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
  665. BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
  666. BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
  667. BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared)
  668. BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it
  669. BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously)
  670. BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX);
  671. BIND_ENUM_CONSTANT(FINAL_ACTION_READ); //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from)
  672. BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD); // discard contents after rendering
  673. BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE); //will continue rendering later); attached textures can't be read until re-bound with "finish"
  674. BIND_ENUM_CONSTANT(FINAL_ACTION_MAX);
  675. BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX);
  676. BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT);
  677. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL);
  678. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION);
  679. BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE);
  680. BIND_ENUM_CONSTANT(SHADER_STAGE_MAX);
  681. BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT);
  682. BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT);
  683. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT);
  684. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT);
  685. BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT);
  686. BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
  687. BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);
  688. BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
  689. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
  690. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
  691. BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET);
  692. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET);
  693. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET);
  694. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET);
  695. BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX);
  696. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT);
  697. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH);
  698. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS);
  699. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D);
  700. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D);
  701. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D);
  702. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE);
  703. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  704. BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE);
  705. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE);
  706. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE);
  707. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE);
  708. BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE);
  709. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE);
  710. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET);
  711. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES);
  712. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS);
  713. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE);
  714. BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
  715. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE);
  716. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
  717. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y);
  718. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z);
  719. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS);
  720. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
  721. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
  722. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
  723. BIND_CONSTANT(INVALID_ID);
  724. BIND_CONSTANT(INVALID_FORMAT_ID);
  725. }
  726. RenderingDevice::RenderingDevice() {
  727. if (singleton == nullptr) { // there may be more rendering devices later
  728. singleton = this;
  729. }
  730. }