visual_script_func_nodes.h 7.5 KB

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  1. #ifndef VISUAL_SCRIPT_FUNC_NODES_H
  2. #define VISUAL_SCRIPT_FUNC_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunctionCall : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
  6. public:
  7. enum CallMode {
  8. CALL_MODE_SELF,
  9. CALL_MODE_NODE_PATH,
  10. CALL_MODE_INSTANCE,
  11. CALL_MODE_BASIC_TYPE,
  12. CALL_MODE_SINGLETON,
  13. };
  14. enum RPCCallMode {
  15. RPC_DISABLED,
  16. RPC_RELIABLE,
  17. RPC_UNRELIABLE,
  18. RPC_RELIABLE_TO_ID,
  19. RPC_UNRELIABLE_TO_ID
  20. };
  21. private:
  22. CallMode call_mode;
  23. StringName base_type;
  24. String base_script;
  25. Variant::Type basic_type;
  26. NodePath base_path;
  27. StringName function;
  28. int use_default_args;
  29. RPCCallMode rpc_call_mode;
  30. StringName singleton;
  31. Node *_get_base_node() const;
  32. StringName _get_base_type() const;
  33. MethodInfo method_cache;
  34. void _update_method_cache();
  35. void _set_argument_cache(const Dictionary& p_args);
  36. Dictionary _get_argument_cache() const;
  37. protected:
  38. virtual void _validate_property(PropertyInfo& property) const;
  39. static void _bind_methods();
  40. public:
  41. virtual int get_output_sequence_port_count() const;
  42. virtual bool has_input_sequence_port() const;
  43. virtual String get_output_sequence_port_text(int p_port) const;
  44. virtual int get_input_value_port_count() const;
  45. virtual int get_output_value_port_count() const;
  46. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  47. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  48. virtual String get_caption() const;
  49. virtual String get_text() const;
  50. virtual String get_category() const { return "functions"; }
  51. void set_basic_type(Variant::Type p_type);
  52. Variant::Type get_basic_type() const;
  53. void set_base_type(const StringName& p_type);
  54. StringName get_base_type() const;
  55. void set_base_script(const String& p_path);
  56. String get_base_script() const;
  57. void set_singleton(const StringName& p_type);
  58. StringName get_singleton() const;
  59. void set_function(const StringName& p_type);
  60. StringName get_function() const;
  61. void set_base_path(const NodePath& p_type);
  62. NodePath get_base_path() const;
  63. void set_call_mode(CallMode p_mode);
  64. CallMode get_call_mode() const;
  65. void set_use_default_args(int p_amount);
  66. int get_use_default_args() const;
  67. void set_rpc_call_mode(RPCCallMode p_mode);
  68. RPCCallMode get_rpc_call_mode() const;
  69. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  70. VisualScriptFunctionCall();
  71. };
  72. VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
  73. VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode );
  74. class VisualScriptPropertySet : public VisualScriptNode {
  75. OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
  76. public:
  77. enum CallMode {
  78. CALL_MODE_SELF,
  79. CALL_MODE_NODE_PATH,
  80. CALL_MODE_INSTANCE,
  81. CALL_MODE_BASIC_TYPE,
  82. };
  83. private:
  84. PropertyInfo type_cache;
  85. CallMode call_mode;
  86. Variant::Type basic_type;
  87. StringName base_type;
  88. String base_script;
  89. NodePath base_path;
  90. StringName property;
  91. InputEvent::Type event_type;
  92. Node *_get_base_node() const;
  93. StringName _get_base_type() const;
  94. void _update_base_type();
  95. void _update_cache();
  96. void _set_type_cache(const Dictionary& p_type);
  97. Dictionary _get_type_cache() const;
  98. protected:
  99. virtual void _validate_property(PropertyInfo& property) const;
  100. static void _bind_methods();
  101. public:
  102. virtual int get_output_sequence_port_count() const;
  103. virtual bool has_input_sequence_port() const;
  104. virtual String get_output_sequence_port_text(int p_port) const;
  105. virtual int get_input_value_port_count() const;
  106. virtual int get_output_value_port_count() const;
  107. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  108. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  109. virtual String get_caption() const;
  110. virtual String get_text() const;
  111. virtual String get_category() const { return "functions"; }
  112. void set_base_type(const StringName& p_type);
  113. StringName get_base_type() const;
  114. void set_base_script(const String& p_path);
  115. String get_base_script() const;
  116. void set_basic_type(Variant::Type p_type);
  117. Variant::Type get_basic_type() const;
  118. void set_event_type(InputEvent::Type p_type);
  119. InputEvent::Type get_event_type() const;
  120. void set_property(const StringName& p_type);
  121. StringName get_property() const;
  122. void set_base_path(const NodePath& p_type);
  123. NodePath get_base_path() const;
  124. void set_call_mode(CallMode p_mode);
  125. CallMode get_call_mode() const;
  126. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  127. VisualScriptPropertySet();
  128. };
  129. VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
  130. class VisualScriptPropertyGet : public VisualScriptNode {
  131. OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
  132. public:
  133. enum CallMode {
  134. CALL_MODE_SELF,
  135. CALL_MODE_NODE_PATH,
  136. CALL_MODE_INSTANCE,
  137. CALL_MODE_BASIC_TYPE,
  138. };
  139. private:
  140. Variant::Type type_cache;
  141. CallMode call_mode;
  142. Variant::Type basic_type;
  143. StringName base_type;
  144. String base_script;
  145. NodePath base_path;
  146. StringName property;
  147. InputEvent::Type event_type;
  148. void _update_base_type();
  149. Node *_get_base_node() const;
  150. StringName _get_base_type() const;
  151. void _update_cache();
  152. void _set_type_cache(Variant::Type p_type);
  153. Variant::Type _get_type_cache() const;
  154. protected:
  155. virtual void _validate_property(PropertyInfo& property) const;
  156. static void _bind_methods();
  157. public:
  158. virtual int get_output_sequence_port_count() const;
  159. virtual bool has_input_sequence_port() const;
  160. virtual String get_output_sequence_port_text(int p_port) const;
  161. virtual int get_input_value_port_count() const;
  162. virtual int get_output_value_port_count() const;
  163. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  164. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  165. virtual String get_caption() const;
  166. virtual String get_text() const;
  167. virtual String get_category() const { return "functions"; }
  168. void set_base_type(const StringName& p_type);
  169. StringName get_base_type() const;
  170. void set_base_script(const String& p_path);
  171. String get_base_script() const;
  172. void set_basic_type(Variant::Type p_type);
  173. Variant::Type get_basic_type() const;
  174. void set_event_type(InputEvent::Type p_type);
  175. InputEvent::Type get_event_type() const;
  176. void set_property(const StringName& p_type);
  177. StringName get_property() const;
  178. void set_base_path(const NodePath& p_type);
  179. NodePath get_base_path() const;
  180. void set_call_mode(CallMode p_mode);
  181. CallMode get_call_mode() const;
  182. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  183. VisualScriptPropertyGet();
  184. };
  185. VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
  186. class VisualScriptEmitSignal : public VisualScriptNode {
  187. OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
  188. private:
  189. StringName name;
  190. protected:
  191. virtual void _validate_property(PropertyInfo& property) const;
  192. static void _bind_methods();
  193. public:
  194. virtual int get_output_sequence_port_count() const;
  195. virtual bool has_input_sequence_port() const;
  196. virtual String get_output_sequence_port_text(int p_port) const;
  197. virtual int get_input_value_port_count() const;
  198. virtual int get_output_value_port_count() const;
  199. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  200. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  201. virtual String get_caption() const;
  202. virtual String get_text() const;
  203. virtual String get_category() const { return "functions"; }
  204. void set_signal(const StringName& p_type);
  205. StringName get_signal() const;
  206. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  207. VisualScriptEmitSignal();
  208. };
  209. void register_visual_script_func_nodes();
  210. #endif // VISUAL_SCRIPT_FUNC_NODES_H