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visual_script_nodes.h 23 KB

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  1. #ifndef VISUAL_SCRIPT_NODES_H
  2. #define VISUAL_SCRIPT_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunction : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
  6. struct Argument {
  7. String name;
  8. Variant::Type type;
  9. };
  10. Vector<Argument> arguments;
  11. bool stack_less;
  12. int stack_size;
  13. ScriptInstance::RPCMode rpc_mode;
  14. protected:
  15. bool _set(const StringName& p_name, const Variant& p_value);
  16. bool _get(const StringName& p_name,Variant &r_ret) const;
  17. void _get_property_list( List<PropertyInfo> *p_list) const;
  18. public:
  19. virtual int get_output_sequence_port_count() const;
  20. virtual bool has_input_sequence_port() const;
  21. virtual String get_output_sequence_port_text(int p_port) const;
  22. virtual int get_input_value_port_count() const;
  23. virtual int get_output_value_port_count() const;
  24. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  25. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  26. virtual String get_caption() const;
  27. virtual String get_text() const;
  28. virtual String get_category() const { return "flow_control"; }
  29. void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
  30. void set_argument_type(int p_argidx,Variant::Type p_type);
  31. Variant::Type get_argument_type(int p_argidx) const;
  32. void set_argument_name(int p_argidx,const String& p_name);
  33. String get_argument_name(int p_argidx) const;
  34. void remove_argument(int p_argidx);
  35. int get_argument_count() const;
  36. void set_stack_less(bool p_enable);
  37. bool is_stack_less() const;
  38. void set_stack_size(int p_size);
  39. int get_stack_size() const;
  40. void set_rpc_mode(ScriptInstance::RPCMode p_mode);
  41. ScriptInstance::RPCMode get_rpc_mode() const;
  42. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  43. VisualScriptFunction();
  44. };
  45. class VisualScriptOperator : public VisualScriptNode {
  46. OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
  47. Variant::Type typed;
  48. Variant::Operator op;
  49. protected:
  50. static void _bind_methods();
  51. public:
  52. virtual int get_output_sequence_port_count() const;
  53. virtual bool has_input_sequence_port() const;
  54. virtual String get_output_sequence_port_text(int p_port) const;
  55. virtual int get_input_value_port_count() const;
  56. virtual int get_output_value_port_count() const;
  57. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  58. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  59. virtual String get_caption() const;
  60. virtual String get_text() const;
  61. virtual String get_category() const { return "operators"; }
  62. void set_operator(Variant::Operator p_op);
  63. Variant::Operator get_operator() const;
  64. void set_typed(Variant::Type p_op);
  65. Variant::Type get_typed() const;
  66. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  67. VisualScriptOperator();
  68. };
  69. class VisualScriptVariableGet : public VisualScriptNode {
  70. OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
  71. StringName variable;
  72. protected:
  73. virtual void _validate_property(PropertyInfo& property) const;
  74. static void _bind_methods();
  75. public:
  76. virtual int get_output_sequence_port_count() const;
  77. virtual bool has_input_sequence_port() const;
  78. virtual String get_output_sequence_port_text(int p_port) const;
  79. virtual int get_input_value_port_count() const;
  80. virtual int get_output_value_port_count() const;
  81. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  82. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  83. virtual String get_caption() const;
  84. virtual String get_text() const;
  85. virtual String get_category() const { return "data"; }
  86. void set_variable(StringName p_var);
  87. StringName get_variable() const;
  88. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  89. VisualScriptVariableGet();
  90. };
  91. class VisualScriptVariableSet : public VisualScriptNode {
  92. OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
  93. StringName variable;
  94. protected:
  95. virtual void _validate_property(PropertyInfo& property) const;
  96. static void _bind_methods();
  97. public:
  98. virtual int get_output_sequence_port_count() const;
  99. virtual bool has_input_sequence_port() const;
  100. virtual String get_output_sequence_port_text(int p_port) const;
  101. virtual int get_input_value_port_count() const;
  102. virtual int get_output_value_port_count() const;
  103. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  104. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  105. virtual String get_caption() const;
  106. virtual String get_text() const;
  107. virtual String get_category() const { return "data"; }
  108. void set_variable(StringName p_var);
  109. StringName get_variable() const;
  110. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  111. VisualScriptVariableSet();
  112. };
  113. class VisualScriptConstant : public VisualScriptNode {
  114. OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
  115. Variant::Type type;
  116. Variant value;
  117. protected:
  118. virtual void _validate_property(PropertyInfo& property) const;
  119. static void _bind_methods();
  120. public:
  121. virtual int get_output_sequence_port_count() const;
  122. virtual bool has_input_sequence_port() const;
  123. virtual String get_output_sequence_port_text(int p_port) const;
  124. virtual int get_input_value_port_count() const;
  125. virtual int get_output_value_port_count() const;
  126. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  127. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  128. virtual String get_caption() const;
  129. virtual String get_text() const;
  130. virtual String get_category() const { return "data"; }
  131. void set_constant_type(Variant::Type p_type);
  132. Variant::Type get_constant_type() const;
  133. void set_constant_value(Variant p_value);
  134. Variant get_constant_value() const;
  135. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  136. VisualScriptConstant();
  137. };
  138. class VisualScriptPreload : public VisualScriptNode {
  139. OBJ_TYPE(VisualScriptPreload,VisualScriptNode)
  140. Ref<Resource> preload;
  141. protected:
  142. static void _bind_methods();
  143. public:
  144. virtual int get_output_sequence_port_count() const;
  145. virtual bool has_input_sequence_port() const;
  146. virtual String get_output_sequence_port_text(int p_port) const;
  147. virtual int get_input_value_port_count() const;
  148. virtual int get_output_value_port_count() const;
  149. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  150. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  151. virtual String get_caption() const;
  152. virtual String get_text() const;
  153. virtual String get_category() const { return "data"; }
  154. void set_preload(const Ref<Resource>& p_value);
  155. Ref<Resource> get_preload() const;
  156. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  157. VisualScriptPreload();
  158. };
  159. class VisualScriptIndexGet : public VisualScriptNode {
  160. OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
  161. public:
  162. virtual int get_output_sequence_port_count() const;
  163. virtual bool has_input_sequence_port() const;
  164. virtual String get_output_sequence_port_text(int p_port) const;
  165. virtual int get_input_value_port_count() const;
  166. virtual int get_output_value_port_count() const;
  167. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  168. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  169. virtual String get_caption() const;
  170. virtual String get_text() const;
  171. virtual String get_category() const { return "operators"; }
  172. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  173. VisualScriptIndexGet();
  174. };
  175. class VisualScriptIndexSet : public VisualScriptNode {
  176. OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
  177. public:
  178. virtual int get_output_sequence_port_count() const;
  179. virtual bool has_input_sequence_port() const;
  180. virtual String get_output_sequence_port_text(int p_port) const;
  181. virtual int get_input_value_port_count() const;
  182. virtual int get_output_value_port_count() const;
  183. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  184. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  185. virtual String get_caption() const;
  186. virtual String get_text() const;
  187. virtual String get_category() const { return "operators"; }
  188. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  189. VisualScriptIndexSet();
  190. };
  191. class VisualScriptGlobalConstant : public VisualScriptNode {
  192. OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
  193. int index;
  194. static void _bind_methods();
  195. public:
  196. virtual int get_output_sequence_port_count() const;
  197. virtual bool has_input_sequence_port() const;
  198. virtual String get_output_sequence_port_text(int p_port) const;
  199. virtual int get_input_value_port_count() const;
  200. virtual int get_output_value_port_count() const;
  201. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  202. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  203. virtual String get_caption() const;
  204. virtual String get_text() const;
  205. virtual String get_category() const { return "data"; }
  206. void set_global_constant(int p_which);
  207. int get_global_constant();
  208. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  209. VisualScriptGlobalConstant();
  210. };
  211. class VisualScriptMathConstant : public VisualScriptNode {
  212. OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
  213. public:
  214. enum MathConstant {
  215. MATH_CONSTANT_ONE,
  216. MATH_CONSTANT_PI,
  217. MATH_CONSTANT_2PI,
  218. MATH_CONSTANT_HALF_PI,
  219. MATH_CONSTANT_E,
  220. MATH_CONSTANT_SQRT2,
  221. MATH_CONSTANT_MAX,
  222. };
  223. private:
  224. static const char* const_name[MATH_CONSTANT_MAX];
  225. static double const_value[MATH_CONSTANT_MAX];
  226. MathConstant constant;
  227. protected:
  228. static void _bind_methods();
  229. public:
  230. virtual int get_output_sequence_port_count() const;
  231. virtual bool has_input_sequence_port() const;
  232. virtual String get_output_sequence_port_text(int p_port) const;
  233. virtual int get_input_value_port_count() const;
  234. virtual int get_output_value_port_count() const;
  235. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  236. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  237. virtual String get_caption() const;
  238. virtual String get_text() const;
  239. virtual String get_category() const { return "data"; }
  240. void set_math_constant(MathConstant p_which);
  241. MathConstant get_math_constant();
  242. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  243. VisualScriptMathConstant();
  244. };
  245. VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
  246. class VisualScriptEngineSingleton : public VisualScriptNode {
  247. OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
  248. String singleton;
  249. static void _bind_methods();
  250. public:
  251. virtual int get_output_sequence_port_count() const;
  252. virtual bool has_input_sequence_port() const;
  253. virtual String get_output_sequence_port_text(int p_port) const;
  254. virtual int get_input_value_port_count() const;
  255. virtual int get_output_value_port_count() const;
  256. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  257. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  258. virtual String get_caption() const;
  259. virtual String get_text() const;
  260. virtual String get_category() const { return "data"; }
  261. void set_singleton(const String &p_string);
  262. String get_singleton();
  263. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  264. VisualScriptEngineSingleton();
  265. };
  266. class VisualScriptSceneNode : public VisualScriptNode {
  267. OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
  268. NodePath path;
  269. protected:
  270. virtual void _validate_property(PropertyInfo& property) const;
  271. static void _bind_methods();
  272. public:
  273. virtual int get_output_sequence_port_count() const;
  274. virtual bool has_input_sequence_port() const;
  275. virtual String get_output_sequence_port_text(int p_port) const;
  276. virtual int get_input_value_port_count() const;
  277. virtual int get_output_value_port_count() const;
  278. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  279. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  280. virtual String get_caption() const;
  281. virtual String get_text() const;
  282. virtual String get_category() const { return "data"; }
  283. void set_node_path(const NodePath &p_path);
  284. NodePath get_node_path();
  285. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  286. VisualScriptSceneNode();
  287. };
  288. class VisualScriptSceneTree : public VisualScriptNode {
  289. OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
  290. protected:
  291. virtual void _validate_property(PropertyInfo& property) const;
  292. static void _bind_methods();
  293. public:
  294. virtual int get_output_sequence_port_count() const;
  295. virtual bool has_input_sequence_port() const;
  296. virtual String get_output_sequence_port_text(int p_port) const;
  297. virtual int get_input_value_port_count() const;
  298. virtual int get_output_value_port_count() const;
  299. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  300. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  301. virtual String get_caption() const;
  302. virtual String get_text() const;
  303. virtual String get_category() const { return "data"; }
  304. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  305. VisualScriptSceneTree();
  306. };
  307. class VisualScriptResourcePath : public VisualScriptNode {
  308. OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
  309. String path;
  310. protected:
  311. static void _bind_methods();
  312. public:
  313. virtual int get_output_sequence_port_count() const;
  314. virtual bool has_input_sequence_port() const;
  315. virtual String get_output_sequence_port_text(int p_port) const;
  316. virtual int get_input_value_port_count() const;
  317. virtual int get_output_value_port_count() const;
  318. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  319. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  320. virtual String get_caption() const;
  321. virtual String get_text() const;
  322. virtual String get_category() const { return "data"; }
  323. void set_resource_path(const String &p_path);
  324. String get_resource_path();
  325. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  326. VisualScriptResourcePath();
  327. };
  328. class VisualScriptSelf : public VisualScriptNode {
  329. OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
  330. protected:
  331. static void _bind_methods();
  332. public:
  333. virtual int get_output_sequence_port_count() const;
  334. virtual bool has_input_sequence_port() const;
  335. virtual String get_output_sequence_port_text(int p_port) const;
  336. virtual int get_input_value_port_count() const;
  337. virtual int get_output_value_port_count() const;
  338. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  339. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  340. virtual String get_caption() const;
  341. virtual String get_text() const;
  342. virtual String get_category() const { return "data"; }
  343. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  344. VisualScriptSelf();
  345. };
  346. class VisualScriptCustomNode: public VisualScriptNode {
  347. OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
  348. protected:
  349. virtual bool _use_builtin_script() const { return true; }
  350. static void _bind_methods();
  351. public:
  352. enum StartMode { //replicated for step
  353. START_MODE_BEGIN_SEQUENCE,
  354. START_MODE_CONTINUE_SEQUENCE,
  355. START_MODE_RESUME_YIELD
  356. };
  357. enum { //replicated for step
  358. STEP_SHIFT=1<<24,
  359. STEP_MASK=STEP_SHIFT-1,
  360. STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  361. STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  362. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  363. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  364. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  365. };
  366. virtual int get_output_sequence_port_count() const;
  367. virtual bool has_input_sequence_port() const;
  368. virtual String get_output_sequence_port_text(int p_port) const;
  369. virtual int get_input_value_port_count() const;
  370. virtual int get_output_value_port_count() const;
  371. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  372. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  373. virtual String get_caption() const;
  374. virtual String get_text() const;
  375. virtual String get_category() const;
  376. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  377. VisualScriptCustomNode();
  378. };
  379. class VisualScriptSubCall: public VisualScriptNode {
  380. OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
  381. protected:
  382. static void _bind_methods();
  383. public:
  384. virtual int get_output_sequence_port_count() const;
  385. virtual bool has_input_sequence_port() const;
  386. virtual String get_output_sequence_port_text(int p_port) const;
  387. virtual int get_input_value_port_count() const;
  388. virtual int get_output_value_port_count() const;
  389. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  390. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  391. virtual String get_caption() const;
  392. virtual String get_text() const;
  393. virtual String get_category() const;
  394. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  395. VisualScriptSubCall();
  396. };
  397. class VisualScriptComment: public VisualScriptNode {
  398. OBJ_TYPE(VisualScriptComment,VisualScriptNode)
  399. String title;
  400. String description;
  401. Size2 size;
  402. protected:
  403. static void _bind_methods();
  404. public:
  405. virtual int get_output_sequence_port_count() const;
  406. virtual bool has_input_sequence_port() const;
  407. virtual String get_output_sequence_port_text(int p_port) const;
  408. virtual int get_input_value_port_count() const;
  409. virtual int get_output_value_port_count() const;
  410. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  411. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  412. virtual String get_caption() const;
  413. virtual String get_text() const;
  414. virtual String get_category() const;
  415. void set_title(const String& p_title);
  416. String get_title() const;
  417. void set_description(const String& p_description);
  418. String get_description() const;
  419. void set_size(const Size2& p_size);
  420. Size2 get_size() const;
  421. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  422. VisualScriptComment();
  423. };
  424. class VisualScriptConstructor: public VisualScriptNode {
  425. OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
  426. Variant::Type type;
  427. MethodInfo constructor;
  428. protected:
  429. static void _bind_methods();
  430. public:
  431. virtual int get_output_sequence_port_count() const;
  432. virtual bool has_input_sequence_port() const;
  433. virtual String get_output_sequence_port_text(int p_port) const;
  434. virtual int get_input_value_port_count() const;
  435. virtual int get_output_value_port_count() const;
  436. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  437. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  438. virtual String get_caption() const;
  439. virtual String get_text() const;
  440. virtual String get_category() const;
  441. void set_constructor_type(Variant::Type p_type);
  442. Variant::Type get_constructor_type() const;
  443. void set_constructor(const Dictionary& p_info);
  444. Dictionary get_constructor() const;
  445. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  446. VisualScriptConstructor();
  447. };
  448. class VisualScriptLocalVar: public VisualScriptNode {
  449. OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode)
  450. StringName name;
  451. Variant::Type type;
  452. protected:
  453. static void _bind_methods();
  454. public:
  455. virtual int get_output_sequence_port_count() const;
  456. virtual bool has_input_sequence_port() const;
  457. virtual String get_output_sequence_port_text(int p_port) const;
  458. virtual int get_input_value_port_count() const;
  459. virtual int get_output_value_port_count() const;
  460. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  461. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  462. virtual String get_caption() const;
  463. virtual String get_text() const;
  464. virtual String get_category() const;
  465. void set_var_name(const StringName& p_name);
  466. StringName get_var_name() const;
  467. void set_var_type(Variant::Type p_type);
  468. Variant::Type get_var_type() const;
  469. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  470. VisualScriptLocalVar();
  471. };
  472. class VisualScriptLocalVarSet: public VisualScriptNode {
  473. OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
  474. StringName name;
  475. Variant::Type type;
  476. protected:
  477. static void _bind_methods();
  478. public:
  479. virtual int get_output_sequence_port_count() const;
  480. virtual bool has_input_sequence_port() const;
  481. virtual String get_output_sequence_port_text(int p_port) const;
  482. virtual int get_input_value_port_count() const;
  483. virtual int get_output_value_port_count() const;
  484. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  485. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  486. virtual String get_caption() const;
  487. virtual String get_text() const;
  488. virtual String get_category() const;
  489. void set_var_name(const StringName& p_name);
  490. StringName get_var_name() const;
  491. void set_var_type(Variant::Type p_type);
  492. Variant::Type get_var_type() const;
  493. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  494. VisualScriptLocalVarSet();
  495. };
  496. class VisualScriptInputAction: public VisualScriptNode {
  497. OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
  498. StringName name;
  499. protected:
  500. virtual void _validate_property(PropertyInfo& property) const;
  501. static void _bind_methods();
  502. public:
  503. virtual int get_output_sequence_port_count() const;
  504. virtual bool has_input_sequence_port() const;
  505. virtual String get_output_sequence_port_text(int p_port) const;
  506. virtual int get_input_value_port_count() const;
  507. virtual int get_output_value_port_count() const;
  508. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  509. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  510. virtual String get_caption() const;
  511. virtual String get_text() const;
  512. virtual String get_category() const;
  513. void set_action_name(const StringName& p_name);
  514. StringName get_action_name() const;
  515. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  516. VisualScriptInputAction();
  517. };
  518. class VisualScriptDeconstruct: public VisualScriptNode {
  519. OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode)
  520. struct Element {
  521. StringName name;
  522. Variant::Type type;
  523. };
  524. Vector<Element> elements;
  525. void _update_elements();
  526. Variant::Type type;
  527. InputEvent::Type input_type;
  528. void _set_elem_cache(const Array& p_elements);
  529. Array _get_elem_cache() const;
  530. virtual void _validate_property(PropertyInfo& property) const;
  531. protected:
  532. static void _bind_methods();
  533. public:
  534. virtual int get_output_sequence_port_count() const;
  535. virtual bool has_input_sequence_port() const;
  536. virtual String get_output_sequence_port_text(int p_port) const;
  537. virtual int get_input_value_port_count() const;
  538. virtual int get_output_value_port_count() const;
  539. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  540. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  541. virtual String get_caption() const;
  542. virtual String get_text() const;
  543. virtual String get_category() const;
  544. void set_deconstruct_type(Variant::Type p_type);
  545. Variant::Type get_deconstruct_type() const;
  546. void set_deconstruct_input_type(InputEvent::Type p_input_type);
  547. InputEvent::Type get_deconstruct_input_type() const;
  548. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  549. VisualScriptDeconstruct();
  550. };
  551. void register_visual_script_nodes();
  552. void unregister_visual_script_nodes();
  553. #endif // VISUAL_SCRIPT_NODES_H