register_types.cpp 6.5 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "core/io/file_access_encrypted.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "gdscript.h"
  36. #include "gdscript_analyzer.h"
  37. #include "gdscript_cache.h"
  38. #include "gdscript_tokenizer.h"
  39. #ifdef TESTS_ENABLED
  40. #include "tests/test_gdscript.h"
  41. #include "tests/test_macros.h"
  42. #endif
  43. GDScriptLanguage *script_language_gd = nullptr;
  44. Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
  45. Ref<ResourceFormatSaverGDScript> resource_saver_gd;
  46. GDScriptCache *gdscript_cache = nullptr;
  47. #ifdef TOOLS_ENABLED
  48. #include "editor/editor_export.h"
  49. #include "editor/editor_node.h"
  50. #include "editor/editor_settings.h"
  51. #include "editor/editor_translation_parser.h"
  52. #include "editor/gdscript_highlighter.h"
  53. #include "editor/gdscript_translation_parser_plugin.h"
  54. #ifndef GDSCRIPT_NO_LSP
  55. #include "core/config/engine.h"
  56. #include "language_server/gdscript_language_server.h"
  57. #endif // !GDSCRIPT_NO_LSP
  58. Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
  59. class EditorExportGDScript : public EditorExportPlugin {
  60. GDCLASS(EditorExportGDScript, EditorExportPlugin);
  61. public:
  62. virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override {
  63. int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
  64. String script_key;
  65. const Ref<EditorExportPreset> &preset = get_export_preset();
  66. if (preset.is_valid()) {
  67. script_mode = preset->get_script_export_mode();
  68. script_key = preset->get_script_encryption_key().to_lower();
  69. }
  70. if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
  71. return;
  72. }
  73. // TODO: Readd compiled GDScript on export.
  74. return;
  75. }
  76. };
  77. static void _editor_init() {
  78. Ref<EditorExportGDScript> gd_export;
  79. gd_export.instance();
  80. EditorExport::get_singleton()->add_export_plugin(gd_export);
  81. #ifdef TOOLS_ENABLED
  82. Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter;
  83. gdscript_syntax_highlighter.instance();
  84. ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter);
  85. #endif
  86. #ifndef GDSCRIPT_NO_LSP
  87. register_lsp_types();
  88. GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
  89. EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
  90. Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
  91. #endif // !GDSCRIPT_NO_LSP
  92. }
  93. #endif // TOOLS_ENABLED
  94. void register_gdscript_types() {
  95. ClassDB::register_class<GDScript>();
  96. script_language_gd = memnew(GDScriptLanguage);
  97. ScriptServer::register_language(script_language_gd);
  98. resource_loader_gd.instance();
  99. ResourceLoader::add_resource_format_loader(resource_loader_gd);
  100. resource_saver_gd.instance();
  101. ResourceSaver::add_resource_format_saver(resource_saver_gd);
  102. gdscript_cache = memnew(GDScriptCache);
  103. #ifdef TOOLS_ENABLED
  104. EditorNode::add_init_callback(_editor_init);
  105. gdscript_translation_parser_plugin.instance();
  106. EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
  107. #endif // TOOLS_ENABLED
  108. }
  109. void unregister_gdscript_types() {
  110. ScriptServer::unregister_language(script_language_gd);
  111. if (gdscript_cache) {
  112. memdelete(gdscript_cache);
  113. }
  114. if (script_language_gd) {
  115. memdelete(script_language_gd);
  116. }
  117. ResourceLoader::remove_resource_format_loader(resource_loader_gd);
  118. resource_loader_gd.unref();
  119. ResourceSaver::remove_resource_format_saver(resource_saver_gd);
  120. resource_saver_gd.unref();
  121. #ifdef TOOLS_ENABLED
  122. EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
  123. gdscript_translation_parser_plugin.unref();
  124. #endif // TOOLS_ENABLED
  125. GDScriptParser::cleanup();
  126. GDScriptAnalyzer::cleanup();
  127. }
  128. #ifdef TESTS_ENABLED
  129. void test_tokenizer() {
  130. TestGDScript::test(TestGDScript::TestType::TEST_TOKENIZER);
  131. }
  132. void test_parser() {
  133. TestGDScript::test(TestGDScript::TestType::TEST_PARSER);
  134. }
  135. void test_compiler() {
  136. TestGDScript::test(TestGDScript::TestType::TEST_COMPILER);
  137. }
  138. void test_bytecode() {
  139. TestGDScript::test(TestGDScript::TestType::TEST_BYTECODE);
  140. }
  141. REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
  142. REGISTER_TEST_COMMAND("gdscript-parser", &test_parser);
  143. REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler);
  144. REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode);
  145. #endif