context_gl_haiku.cpp 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. /*************************************************************************/
  2. /* context_gl_haiku.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "context_gl_haiku.h"
  30. #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
  31. ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
  32. window = p_window;
  33. uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
  34. view = new HaikuGLView(window->Bounds(), type);
  35. use_vsync = false;
  36. }
  37. ContextGL_Haiku::~ContextGL_Haiku() {
  38. delete view;
  39. }
  40. Error ContextGL_Haiku::initialize() {
  41. window->AddChild(view);
  42. window->SetHaikuGLView(view);
  43. return OK;
  44. }
  45. void ContextGL_Haiku::release_current() {
  46. view->UnlockGL();
  47. }
  48. void ContextGL_Haiku::make_current() {
  49. view->LockGL();
  50. }
  51. void ContextGL_Haiku::swap_buffers() {
  52. view->SwapBuffers(use_vsync);
  53. }
  54. int ContextGL_Haiku::get_window_width() {
  55. return window->Bounds().IntegerWidth();
  56. }
  57. int ContextGL_Haiku::get_window_height() {
  58. return window->Bounds().IntegerHeight();
  59. }
  60. void ContextGL_Haiku::set_use_vsync(bool p_use) {
  61. use_vsync = p_use;
  62. }
  63. bool ContextGL_Haiku::is_using_vsync() const {
  64. return use_vsync;
  65. }
  66. #endif