visual_script.h 19 KB

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  1. #ifndef VSCRIPT_H
  2. #define VSCRIPT_H
  3. #include "script_language.h"
  4. #include "os/thread.h"
  5. class VisualScriptInstance;
  6. class VisualScriptNodeInstance;
  7. class VisualScript;
  8. class VisualScriptNode : public Resource {
  9. OBJ_TYPE(VisualScriptNode,Resource)
  10. friend class VisualScript;
  11. Set<VisualScript*> scripts_used;
  12. Array default_input_values;
  13. bool breakpoint;
  14. void _set_default_input_values(Array p_values);
  15. Array _get_default_input_values() const;
  16. void validate_input_default_values();
  17. protected:
  18. virtual bool _use_builtin_script() const { return false; }
  19. void _notification(int p_what);
  20. void ports_changed_notify();
  21. static void _bind_methods();
  22. public:
  23. Ref<VisualScript> get_visual_script() const;
  24. virtual int get_output_sequence_port_count() const=0;
  25. virtual bool has_input_sequence_port() const=0;
  26. virtual String get_output_sequence_port_text(int p_port) const=0;
  27. virtual int get_input_value_port_count() const=0;
  28. virtual int get_output_value_port_count() const=0;
  29. virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
  30. virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
  31. void set_default_input_value(int p_port,const Variant& p_value);
  32. Variant get_default_input_value(int p_port) const;
  33. virtual String get_caption() const=0;
  34. virtual String get_text() const=0;
  35. virtual String get_category() const=0;
  36. //used by editor, this is not really saved
  37. void set_breakpoint(bool p_breakpoint);
  38. bool is_breakpoint() const;
  39. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
  40. struct TypeGuess {
  41. Variant::Type type;
  42. InputEvent::Type ev_type;
  43. StringName obj_type;
  44. String script_type;
  45. TypeGuess() { type=Variant::NIL; ev_type=InputEvent::NONE; }
  46. };
  47. virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
  48. VisualScriptNode();
  49. };
  50. class VisualScriptNodeInstance {
  51. friend class VisualScriptInstance;
  52. friend class VisualScriptLanguage; //for debugger
  53. enum { //input argument addressing
  54. INPUT_SHIFT=1<<24,
  55. INPUT_MASK=INPUT_SHIFT-1,
  56. INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  57. };
  58. int id;
  59. int sequence_index;
  60. VisualScriptNodeInstance **sequence_outputs;
  61. int sequence_output_count;
  62. Vector<VisualScriptNodeInstance*> dependencies;
  63. int *input_ports;
  64. int input_port_count;
  65. int *output_ports;
  66. int output_port_count;
  67. int working_mem_idx;
  68. int pass_idx;
  69. VisualScriptNode *base;
  70. public:
  71. enum StartMode {
  72. START_MODE_BEGIN_SEQUENCE,
  73. START_MODE_CONTINUE_SEQUENCE,
  74. START_MODE_RESUME_YIELD
  75. };
  76. enum {
  77. STEP_SHIFT=1<<24,
  78. STEP_MASK=STEP_SHIFT-1,
  79. STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  80. STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  81. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  82. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  83. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  84. FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
  85. FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
  86. };
  87. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  88. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  89. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  90. _FORCE_INLINE_ int get_id() const { return id; }
  91. virtual int get_working_memory_size() const { return 0; }
  92. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
  93. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
  94. VisualScriptNodeInstance();
  95. virtual ~VisualScriptNodeInstance();
  96. };
  97. class VisualScript : public Script {
  98. OBJ_TYPE( VisualScript, Script )
  99. RES_BASE_EXTENSION("vs");
  100. public:
  101. struct SequenceConnection {
  102. union {
  103. struct {
  104. uint64_t from_node : 24;
  105. uint64_t from_output : 16;
  106. uint64_t to_node : 24;
  107. };
  108. uint64_t id;
  109. };
  110. bool operator<(const SequenceConnection& p_connection) const {
  111. return id<p_connection.id;
  112. }
  113. };
  114. struct DataConnection {
  115. union {
  116. struct {
  117. uint64_t from_node : 24;
  118. uint64_t from_port : 8;
  119. uint64_t to_node : 24;
  120. uint64_t to_port : 8;
  121. };
  122. uint64_t id;
  123. };
  124. bool operator<(const DataConnection& p_connection) const {
  125. return id<p_connection.id;
  126. }
  127. };
  128. private:
  129. friend class VisualScriptInstance;
  130. StringName base_type;
  131. struct Argument {
  132. String name;
  133. Variant::Type type;
  134. };
  135. struct Function {
  136. struct NodeData {
  137. Point2 pos;
  138. Ref<VisualScriptNode> node;
  139. };
  140. Map<int,NodeData> nodes;
  141. Set<SequenceConnection> sequence_connections;
  142. Set<DataConnection> data_connections;
  143. int function_id;
  144. Vector2 scroll;
  145. Function() { function_id=-1; }
  146. };
  147. struct Variable {
  148. PropertyInfo info;
  149. Variant default_value;
  150. bool _export;
  151. };
  152. Map<StringName,Function> functions;
  153. Map<StringName,Variable> variables;
  154. Map<StringName,StringName> script_variable_remap;
  155. Map<StringName,Vector<Argument> > custom_signals;
  156. Map<Object*,VisualScriptInstance*> instances;
  157. #ifdef TOOLS_ENABLED
  158. Set<PlaceHolderScriptInstance*> placeholders;
  159. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  160. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  161. void _update_placeholders();
  162. #endif
  163. void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
  164. Dictionary _get_variable_info(const StringName& p_name) const;
  165. void _set_data(const Dictionary& p_data);
  166. Dictionary _get_data() const;
  167. protected:
  168. void _node_ports_changed(int p_id);
  169. static void _bind_methods();
  170. public:
  171. void add_function(const StringName& p_name);
  172. bool has_function(const StringName& p_name) const;
  173. void remove_function(const StringName& p_name);
  174. void rename_function(const StringName& p_name,const StringName& p_new_name);
  175. void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
  176. Vector2 get_function_scroll(const StringName& p_name) const;
  177. void get_function_list(List<StringName> *r_functions) const;
  178. int get_function_node_id(const StringName& p_name) const;
  179. void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
  180. void remove_node(const StringName& p_func,int p_id);
  181. bool has_node(const StringName& p_func,int p_id) const;
  182. Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
  183. void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
  184. Point2 get_node_pos(const StringName& p_func,int p_id) const;
  185. void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
  186. void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  187. void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  188. bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
  189. void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
  190. void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  191. void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  192. bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
  193. void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
  194. bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
  195. void add_variable(const StringName& p_name,const Variant& p_default_value=Variant(),bool p_export=false);
  196. bool has_variable(const StringName& p_name) const;
  197. void remove_variable(const StringName& p_name);
  198. void set_variable_default_value(const StringName& p_name,const Variant& p_value);
  199. Variant get_variable_default_value(const StringName& p_name) const;
  200. void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
  201. PropertyInfo get_variable_info(const StringName& p_name) const;
  202. void set_variable_export(const StringName& p_name,bool p_export);
  203. bool get_variable_export(const StringName& p_name) const;
  204. void get_variable_list(List<StringName> *r_variables) const;
  205. void rename_variable(const StringName& p_name,const StringName& p_new_name);
  206. void add_custom_signal(const StringName& p_name);
  207. bool has_custom_signal(const StringName& p_name) const;
  208. void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
  209. void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
  210. Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
  211. void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
  212. String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
  213. void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
  214. int custom_signal_get_argument_count(const StringName& p_func) const;
  215. void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
  216. void remove_custom_signal(const StringName& p_name);
  217. void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
  218. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  219. int get_available_id() const;
  220. void set_instance_base_type(const StringName& p_type);
  221. virtual bool can_instance() const;
  222. virtual Ref<Script> get_base_script() const;
  223. virtual StringName get_instance_base_type() const;
  224. virtual ScriptInstance* instance_create(Object *p_this);
  225. virtual bool instance_has(const Object *p_this) const;
  226. virtual bool has_source_code() const;
  227. virtual String get_source_code() const;
  228. virtual void set_source_code(const String& p_code);
  229. virtual Error reload(bool p_keep_state=false);
  230. virtual bool is_tool() const;
  231. virtual String get_node_type() const;
  232. virtual ScriptLanguage *get_language() const;
  233. virtual bool has_script_signal(const StringName& p_signal) const;
  234. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  235. virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
  236. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  237. virtual bool has_method(const StringName& p_method) const;
  238. virtual MethodInfo get_method_info(const StringName& p_method) const;
  239. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  240. virtual bool are_subnodes_edited() const;
  241. VisualScript();
  242. ~VisualScript();
  243. };
  244. class VisualScriptInstance : public ScriptInstance {
  245. Object *owner;
  246. Ref<VisualScript> script;
  247. Map<StringName,Variant> variables; //using variable path, not script
  248. Map<int,VisualScriptNodeInstance*> instances;
  249. struct Function {
  250. int node;
  251. int max_stack;
  252. int trash_pos;
  253. int return_pos;
  254. int flow_stack_size;
  255. int pass_stack_size;
  256. int node_count;
  257. int argument_count;
  258. bool valid;
  259. };
  260. Map<StringName,Function> functions;
  261. Vector<Variant> default_values;
  262. int max_input_args,max_output_args;
  263. StringName source;
  264. void _dependency_step(VisualScriptNodeInstance* node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError& r_error, String& error_str, VisualScriptNodeInstance **r_error_node);
  265. Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield,Variant::CallError &r_error);
  266. //Map<StringName,Function> functions;
  267. friend class VisualScriptFunctionState; //for yield
  268. friend class VisualScriptLanguage; //for debugger
  269. public:
  270. virtual bool set(const StringName& p_name, const Variant& p_value);
  271. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  272. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  273. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  274. virtual void get_method_list(List<MethodInfo> *p_list) const;
  275. virtual bool has_method(const StringName& p_method) const;
  276. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  277. virtual void notification(int p_notification);
  278. bool set_variable(const StringName& p_variable,const Variant& p_value) {
  279. Map<StringName,Variant>::Element *E=variables.find(p_variable);
  280. if (!E)
  281. return false;
  282. E->get()=p_value;
  283. return true;
  284. }
  285. bool get_variable(const StringName& p_variable,Variant* r_variable) const {
  286. const Map<StringName,Variant>::Element *E=variables.find(p_variable);
  287. if (!E)
  288. return false;
  289. *r_variable=E->get();
  290. return true;
  291. }
  292. virtual Ref<Script> get_script() const;
  293. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  294. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  295. void create(const Ref<VisualScript>& p_script,Object *p_owner);
  296. virtual ScriptLanguage *get_language();
  297. virtual RPCMode get_rpc_mode(const StringName& p_method) const;
  298. virtual RPCMode get_rset_mode(const StringName& p_variable) const;
  299. VisualScriptInstance();
  300. ~VisualScriptInstance();
  301. };
  302. class VisualScriptFunctionState : public Reference {
  303. OBJ_TYPE(VisualScriptFunctionState,Reference);
  304. friend class VisualScriptInstance;
  305. ObjectID instance_id;
  306. ObjectID script_id;
  307. VisualScriptInstance *instance;
  308. StringName function;
  309. Vector<uint8_t> stack;
  310. int working_mem_index;
  311. int variant_stack_size;
  312. VisualScriptNodeInstance *node;
  313. int flow_stack_pos;
  314. int pass;
  315. Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
  316. protected:
  317. static void _bind_methods();
  318. public:
  319. void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds);
  320. bool is_valid() const;
  321. Variant resume(Array p_args);
  322. VisualScriptFunctionState();
  323. ~VisualScriptFunctionState();
  324. };
  325. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
  326. class VisualScriptLanguage : public ScriptLanguage {
  327. Map<String,VisualScriptNodeRegisterFunc> register_funcs;
  328. struct CallLevel {
  329. Variant *stack;
  330. Variant **work_mem;
  331. const StringName *function;
  332. VisualScriptInstance *instance;
  333. int *current_id;
  334. };
  335. int _debug_parse_err_node;
  336. String _debug_parse_err_file;
  337. String _debug_error;
  338. int _debug_call_stack_pos;
  339. int _debug_max_call_stack;
  340. CallLevel *_call_stack;
  341. public:
  342. StringName notification;
  343. StringName _get_output_port_unsequenced;
  344. StringName _step;
  345. StringName _subcall;
  346. static VisualScriptLanguage* singleton;
  347. Mutex *lock;
  348. bool debug_break(const String& p_error,bool p_allow_continue=true);
  349. bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
  350. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
  351. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  352. return; //no support for other threads than main for now
  353. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  354. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  355. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  356. //stack overflow
  357. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  358. ScriptDebugger::get_singleton()->debug(this);
  359. return;
  360. }
  361. _call_stack[_debug_call_stack_pos].stack=p_stack;
  362. _call_stack[_debug_call_stack_pos].instance=p_instance;
  363. _call_stack[_debug_call_stack_pos].function=p_function;
  364. _call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
  365. _call_stack[_debug_call_stack_pos].current_id=current_id;
  366. _debug_call_stack_pos++;
  367. }
  368. _FORCE_INLINE_ void exit_function() {
  369. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  370. return; //no support for other threads than main for now
  371. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  372. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  373. if (_debug_call_stack_pos==0) {
  374. _debug_error="Stack Underflow (Engine Bug)";
  375. ScriptDebugger::get_singleton()->debug(this);
  376. return;
  377. }
  378. _debug_call_stack_pos--;
  379. }
  380. //////////////////////////////////////
  381. virtual String get_name() const;
  382. /* LANGUAGE FUNCTIONS */
  383. virtual void init();
  384. virtual String get_type() const;
  385. virtual String get_extension() const;
  386. virtual Error execute_file(const String& p_path) ;
  387. virtual void finish();
  388. /* EDITOR FUNCTIONS */
  389. virtual void get_reserved_words(List<String> *p_words) const;
  390. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  391. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  392. virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
  393. virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  394. virtual Script *create_script() const;
  395. virtual bool has_named_classes() const;
  396. virtual int find_function(const String& p_function,const String& p_code) const;
  397. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  398. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  399. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
  400. /* DEBUGGER FUNCTIONS */
  401. virtual String debug_get_error() const;
  402. virtual int debug_get_stack_level_count() const;
  403. virtual int debug_get_stack_level_line(int p_level) const;
  404. virtual String debug_get_stack_level_function(int p_level) const;
  405. virtual String debug_get_stack_level_source(int p_level) const;
  406. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  407. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  408. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  409. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  410. virtual void reload_all_scripts();
  411. virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
  412. /* LOADER FUNCTIONS */
  413. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  414. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  415. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  416. virtual void profiling_start();
  417. virtual void profiling_stop();
  418. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
  419. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
  420. void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
  421. Ref<VisualScriptNode> create_node_from_name(const String& p_name);
  422. void get_registered_node_names(List<String> *r_names);
  423. VisualScriptLanguage();
  424. ~VisualScriptLanguage();
  425. };
  426. //aid for registering
  427. template<class T>
  428. static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
  429. Ref<T> node;
  430. node.instance();
  431. return node;
  432. }
  433. #endif // VSCRIPT_H