visual_script_func_nodes.h 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345
  1. #ifndef VISUAL_SCRIPT_FUNC_NODES_H
  2. #define VISUAL_SCRIPT_FUNC_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunctionCall : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
  6. public:
  7. enum CallMode {
  8. CALL_MODE_SELF,
  9. CALL_MODE_NODE_PATH,
  10. CALL_MODE_INSTANCE,
  11. CALL_MODE_BASIC_TYPE,
  12. CALL_MODE_SINGLETON,
  13. };
  14. enum RPCCallMode {
  15. RPC_DISABLED,
  16. RPC_RELIABLE,
  17. RPC_UNRELIABLE,
  18. RPC_RELIABLE_TO_ID,
  19. RPC_UNRELIABLE_TO_ID
  20. };
  21. private:
  22. CallMode call_mode;
  23. StringName base_type;
  24. String base_script;
  25. Variant::Type basic_type;
  26. NodePath base_path;
  27. StringName function;
  28. int use_default_args;
  29. RPCCallMode rpc_call_mode;
  30. StringName singleton;
  31. bool validate;
  32. Node *_get_base_node() const;
  33. StringName _get_base_type() const;
  34. MethodInfo method_cache;
  35. void _update_method_cache();
  36. void _set_argument_cache(const Dictionary& p_args);
  37. Dictionary _get_argument_cache() const;
  38. protected:
  39. virtual void _validate_property(PropertyInfo& property) const;
  40. static void _bind_methods();
  41. public:
  42. virtual int get_output_sequence_port_count() const;
  43. virtual bool has_input_sequence_port() const;
  44. virtual String get_output_sequence_port_text(int p_port) const;
  45. virtual int get_input_value_port_count() const;
  46. virtual int get_output_value_port_count() const;
  47. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  48. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  49. virtual String get_caption() const;
  50. virtual String get_text() const;
  51. virtual String get_category() const { return "functions"; }
  52. void set_basic_type(Variant::Type p_type);
  53. Variant::Type get_basic_type() const;
  54. void set_base_type(const StringName& p_type);
  55. StringName get_base_type() const;
  56. void set_base_script(const String& p_path);
  57. String get_base_script() const;
  58. void set_singleton(const StringName& p_type);
  59. StringName get_singleton() const;
  60. void set_function(const StringName& p_type);
  61. StringName get_function() const;
  62. void set_base_path(const NodePath& p_type);
  63. NodePath get_base_path() const;
  64. void set_call_mode(CallMode p_mode);
  65. CallMode get_call_mode() const;
  66. void set_use_default_args(int p_amount);
  67. int get_use_default_args() const;
  68. void set_validate(bool p_amount);
  69. bool get_validate() const;
  70. void set_rpc_call_mode(RPCCallMode p_mode);
  71. RPCCallMode get_rpc_call_mode() const;
  72. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  73. VisualScriptFunctionCall();
  74. };
  75. VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
  76. VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode );
  77. class VisualScriptPropertySet : public VisualScriptNode {
  78. OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
  79. public:
  80. enum CallMode {
  81. CALL_MODE_SELF,
  82. CALL_MODE_NODE_PATH,
  83. CALL_MODE_INSTANCE,
  84. CALL_MODE_BASIC_TYPE,
  85. };
  86. private:
  87. PropertyInfo type_cache;
  88. CallMode call_mode;
  89. Variant::Type basic_type;
  90. StringName base_type;
  91. String base_script;
  92. NodePath base_path;
  93. StringName property;
  94. InputEvent::Type event_type;
  95. Node *_get_base_node() const;
  96. StringName _get_base_type() const;
  97. void _update_base_type();
  98. void _update_cache();
  99. void _set_type_cache(const Dictionary& p_type);
  100. Dictionary _get_type_cache() const;
  101. protected:
  102. virtual void _validate_property(PropertyInfo& property) const;
  103. static void _bind_methods();
  104. public:
  105. virtual int get_output_sequence_port_count() const;
  106. virtual bool has_input_sequence_port() const;
  107. virtual String get_output_sequence_port_text(int p_port) const;
  108. virtual int get_input_value_port_count() const;
  109. virtual int get_output_value_port_count() const;
  110. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  111. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  112. virtual String get_caption() const;
  113. virtual String get_text() const;
  114. virtual String get_category() const { return "functions"; }
  115. void set_base_type(const StringName& p_type);
  116. StringName get_base_type() const;
  117. void set_base_script(const String& p_path);
  118. String get_base_script() const;
  119. void set_basic_type(Variant::Type p_type);
  120. Variant::Type get_basic_type() const;
  121. void set_event_type(InputEvent::Type p_type);
  122. InputEvent::Type get_event_type() const;
  123. void set_property(const StringName& p_type);
  124. StringName get_property() const;
  125. void set_base_path(const NodePath& p_type);
  126. NodePath get_base_path() const;
  127. void set_call_mode(CallMode p_mode);
  128. CallMode get_call_mode() const;
  129. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  130. VisualScriptPropertySet();
  131. };
  132. VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
  133. class VisualScriptPropertyGet : public VisualScriptNode {
  134. OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
  135. public:
  136. enum CallMode {
  137. CALL_MODE_SELF,
  138. CALL_MODE_NODE_PATH,
  139. CALL_MODE_INSTANCE,
  140. CALL_MODE_BASIC_TYPE,
  141. };
  142. private:
  143. Variant::Type type_cache;
  144. CallMode call_mode;
  145. Variant::Type basic_type;
  146. StringName base_type;
  147. String base_script;
  148. NodePath base_path;
  149. StringName property;
  150. InputEvent::Type event_type;
  151. void _update_base_type();
  152. Node *_get_base_node() const;
  153. StringName _get_base_type() const;
  154. void _update_cache();
  155. void _set_type_cache(Variant::Type p_type);
  156. Variant::Type _get_type_cache() const;
  157. protected:
  158. virtual void _validate_property(PropertyInfo& property) const;
  159. static void _bind_methods();
  160. public:
  161. virtual int get_output_sequence_port_count() const;
  162. virtual bool has_input_sequence_port() const;
  163. virtual String get_output_sequence_port_text(int p_port) const;
  164. virtual int get_input_value_port_count() const;
  165. virtual int get_output_value_port_count() const;
  166. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  167. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  168. virtual String get_caption() const;
  169. virtual String get_text() const;
  170. virtual String get_category() const { return "functions"; }
  171. void set_base_type(const StringName& p_type);
  172. StringName get_base_type() const;
  173. void set_base_script(const String& p_path);
  174. String get_base_script() const;
  175. void set_basic_type(Variant::Type p_type);
  176. Variant::Type get_basic_type() const;
  177. void set_event_type(InputEvent::Type p_type);
  178. InputEvent::Type get_event_type() const;
  179. void set_property(const StringName& p_type);
  180. StringName get_property() const;
  181. void set_base_path(const NodePath& p_type);
  182. NodePath get_base_path() const;
  183. void set_call_mode(CallMode p_mode);
  184. CallMode get_call_mode() const;
  185. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  186. VisualScriptPropertyGet();
  187. };
  188. VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
  189. class VisualScriptEmitSignal : public VisualScriptNode {
  190. OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
  191. private:
  192. StringName name;
  193. protected:
  194. virtual void _validate_property(PropertyInfo& property) const;
  195. static void _bind_methods();
  196. public:
  197. virtual int get_output_sequence_port_count() const;
  198. virtual bool has_input_sequence_port() const;
  199. virtual String get_output_sequence_port_text(int p_port) const;
  200. virtual int get_input_value_port_count() const;
  201. virtual int get_output_value_port_count() const;
  202. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  203. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  204. virtual String get_caption() const;
  205. virtual String get_text() const;
  206. virtual String get_category() const { return "functions"; }
  207. void set_signal(const StringName& p_type);
  208. StringName get_signal() const;
  209. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  210. VisualScriptEmitSignal();
  211. };
  212. void register_visual_script_func_nodes();
  213. #endif // VISUAL_SCRIPT_FUNC_NODES_H