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- /*************************************************************************/
- /* javascript_eval.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef JAVASCRIPT_EVAL_ENABLED
- #include "api/javascript_eval.h"
- #include "emscripten.h"
- extern "C" {
- union js_eval_ret {
- uint32_t b;
- double d;
- char *s;
- };
- extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
- }
- void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
- PoolByteArray *arr = (PoolByteArray *)p_arr;
- PoolByteArray::Write *write = (PoolByteArray::Write *)r_write;
- arr->resize(p_len);
- *write = arr->write();
- return write->ptr();
- }
- Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
- PoolByteArray arr;
- PoolByteArray::Write arr_write;
- union js_eval_ret js_data;
- memset(&js_data, 0, sizeof(js_data));
- Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_poolbytearray_and_open_write));
- switch (return_type) {
- case Variant::BOOL:
- return js_data.b == 1;
- case Variant::REAL:
- return js_data.d;
- case Variant::STRING: {
- String str = String::utf8(js_data.s);
- free(js_data.s); // Must free the string allocated in JS.
- return str;
- }
- case Variant::POOL_BYTE_ARRAY:
- arr_write = PoolByteArray::Write();
- return arr;
- default:
- return Variant();
- }
- }
- #endif // JAVASCRIPT_EVAL_ENABLED
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