rendering_device_vulkan.cpp 193 KB

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  1. #include "rendering_device_vulkan.h"
  2. #include "drivers/vulkan/vulkan_context.h"
  3. #include "core/hashfuncs.h"
  4. #include "core/project_settings.h"
  5. #include "thirdparty/glslang/SPIRV/GlslangToSpv.h"
  6. #include "thirdparty/glslang/glslang/Include/Types.h"
  7. void RenderingDeviceVulkan::_add_dependency(ID p_id, ID p_depends_on) {
  8. if (!dependency_map.has(p_depends_on)) {
  9. dependency_map[p_depends_on] = Set<ID>();
  10. }
  11. dependency_map[p_depends_on].insert(p_id);
  12. if (!reverse_dependency_map.has(p_id)) {
  13. reverse_dependency_map[p_id] = Set<ID>();
  14. }
  15. reverse_dependency_map[p_id].insert(p_depends_on);
  16. }
  17. void RenderingDeviceVulkan::_free_dependencies(ID p_id) {
  18. //direct dependencies must be freed
  19. List<ID> to_free;
  20. Map<ID, Set<ID> >::Element *E = dependency_map.find(p_id);
  21. if (E) {
  22. for (Set<ID>::Element *F = E->get().front(); F; F = F->next()) {
  23. to_free.push_back(F->get());
  24. }
  25. dependency_map.erase(E);
  26. while (to_free.front()) {
  27. free(to_free.front()->get());
  28. to_free.pop_front();
  29. }
  30. }
  31. //reverse depenencies must be unreferenced
  32. E = reverse_dependency_map.find(p_id);
  33. if (E) {
  34. for (Set<ID>::Element *F = E->get().front(); F; F = F->next()) {
  35. Map<ID, Set<ID> >::Element *G = dependency_map.find(F->get());
  36. if (G) {
  37. G->get().erase(p_id);
  38. }
  39. }
  40. reverse_dependency_map.erase(E);
  41. }
  42. }
  43. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  44. VK_FORMAT_R4G4_UNORM_PACK8,
  45. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  46. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  47. VK_FORMAT_R5G6B5_UNORM_PACK16,
  48. VK_FORMAT_B5G6R5_UNORM_PACK16,
  49. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  50. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  51. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  52. VK_FORMAT_R8_UNORM,
  53. VK_FORMAT_R8_SNORM,
  54. VK_FORMAT_R8_USCALED,
  55. VK_FORMAT_R8_SSCALED,
  56. VK_FORMAT_R8_UINT,
  57. VK_FORMAT_R8_SINT,
  58. VK_FORMAT_R8_SRGB,
  59. VK_FORMAT_R8G8_UNORM,
  60. VK_FORMAT_R8G8_SNORM,
  61. VK_FORMAT_R8G8_USCALED,
  62. VK_FORMAT_R8G8_SSCALED,
  63. VK_FORMAT_R8G8_UINT,
  64. VK_FORMAT_R8G8_SINT,
  65. VK_FORMAT_R8G8_SRGB,
  66. VK_FORMAT_R8G8B8_UNORM,
  67. VK_FORMAT_R8G8B8_SNORM,
  68. VK_FORMAT_R8G8B8_USCALED,
  69. VK_FORMAT_R8G8B8_SSCALED,
  70. VK_FORMAT_R8G8B8_UINT,
  71. VK_FORMAT_R8G8B8_SINT,
  72. VK_FORMAT_R8G8B8_SRGB,
  73. VK_FORMAT_B8G8R8_UNORM,
  74. VK_FORMAT_B8G8R8_SNORM,
  75. VK_FORMAT_B8G8R8_USCALED,
  76. VK_FORMAT_B8G8R8_SSCALED,
  77. VK_FORMAT_B8G8R8_UINT,
  78. VK_FORMAT_B8G8R8_SINT,
  79. VK_FORMAT_B8G8R8_SRGB,
  80. VK_FORMAT_R8G8B8A8_UNORM,
  81. VK_FORMAT_R8G8B8A8_SNORM,
  82. VK_FORMAT_R8G8B8A8_USCALED,
  83. VK_FORMAT_R8G8B8A8_SSCALED,
  84. VK_FORMAT_R8G8B8A8_UINT,
  85. VK_FORMAT_R8G8B8A8_SINT,
  86. VK_FORMAT_R8G8B8A8_SRGB,
  87. VK_FORMAT_B8G8R8A8_UNORM,
  88. VK_FORMAT_B8G8R8A8_SNORM,
  89. VK_FORMAT_B8G8R8A8_USCALED,
  90. VK_FORMAT_B8G8R8A8_SSCALED,
  91. VK_FORMAT_B8G8R8A8_UINT,
  92. VK_FORMAT_B8G8R8A8_SINT,
  93. VK_FORMAT_B8G8R8A8_SRGB,
  94. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  95. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  96. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  97. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  98. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  99. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  100. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  101. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  102. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  103. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  104. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  105. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  106. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  107. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  108. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  109. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  110. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  111. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  112. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  113. VK_FORMAT_R16_UNORM,
  114. VK_FORMAT_R16_SNORM,
  115. VK_FORMAT_R16_USCALED,
  116. VK_FORMAT_R16_SSCALED,
  117. VK_FORMAT_R16_UINT,
  118. VK_FORMAT_R16_SINT,
  119. VK_FORMAT_R16_SFLOAT,
  120. VK_FORMAT_R16G16_UNORM,
  121. VK_FORMAT_R16G16_SNORM,
  122. VK_FORMAT_R16G16_USCALED,
  123. VK_FORMAT_R16G16_SSCALED,
  124. VK_FORMAT_R16G16_UINT,
  125. VK_FORMAT_R16G16_SINT,
  126. VK_FORMAT_R16G16_SFLOAT,
  127. VK_FORMAT_R16G16B16_UNORM,
  128. VK_FORMAT_R16G16B16_SNORM,
  129. VK_FORMAT_R16G16B16_USCALED,
  130. VK_FORMAT_R16G16B16_SSCALED,
  131. VK_FORMAT_R16G16B16_UINT,
  132. VK_FORMAT_R16G16B16_SINT,
  133. VK_FORMAT_R16G16B16_SFLOAT,
  134. VK_FORMAT_R16G16B16A16_UNORM,
  135. VK_FORMAT_R16G16B16A16_SNORM,
  136. VK_FORMAT_R16G16B16A16_USCALED,
  137. VK_FORMAT_R16G16B16A16_SSCALED,
  138. VK_FORMAT_R16G16B16A16_UINT,
  139. VK_FORMAT_R16G16B16A16_SINT,
  140. VK_FORMAT_R16G16B16A16_SFLOAT,
  141. VK_FORMAT_R32_UINT,
  142. VK_FORMAT_R32_SINT,
  143. VK_FORMAT_R32_SFLOAT,
  144. VK_FORMAT_R32G32_UINT,
  145. VK_FORMAT_R32G32_SINT,
  146. VK_FORMAT_R32G32_SFLOAT,
  147. VK_FORMAT_R32G32B32_UINT,
  148. VK_FORMAT_R32G32B32_SINT,
  149. VK_FORMAT_R32G32B32_SFLOAT,
  150. VK_FORMAT_R32G32B32A32_UINT,
  151. VK_FORMAT_R32G32B32A32_SINT,
  152. VK_FORMAT_R32G32B32A32_SFLOAT,
  153. VK_FORMAT_R64_UINT,
  154. VK_FORMAT_R64_SINT,
  155. VK_FORMAT_R64_SFLOAT,
  156. VK_FORMAT_R64G64_UINT,
  157. VK_FORMAT_R64G64_SINT,
  158. VK_FORMAT_R64G64_SFLOAT,
  159. VK_FORMAT_R64G64B64_UINT,
  160. VK_FORMAT_R64G64B64_SINT,
  161. VK_FORMAT_R64G64B64_SFLOAT,
  162. VK_FORMAT_R64G64B64A64_UINT,
  163. VK_FORMAT_R64G64B64A64_SINT,
  164. VK_FORMAT_R64G64B64A64_SFLOAT,
  165. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  166. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  167. VK_FORMAT_D16_UNORM,
  168. VK_FORMAT_X8_D24_UNORM_PACK32,
  169. VK_FORMAT_D32_SFLOAT,
  170. VK_FORMAT_S8_UINT,
  171. VK_FORMAT_D16_UNORM_S8_UINT,
  172. VK_FORMAT_D24_UNORM_S8_UINT,
  173. VK_FORMAT_D32_SFLOAT_S8_UINT,
  174. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  175. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  176. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  177. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  178. VK_FORMAT_BC2_UNORM_BLOCK,
  179. VK_FORMAT_BC2_SRGB_BLOCK,
  180. VK_FORMAT_BC3_UNORM_BLOCK,
  181. VK_FORMAT_BC3_SRGB_BLOCK,
  182. VK_FORMAT_BC4_UNORM_BLOCK,
  183. VK_FORMAT_BC4_SNORM_BLOCK,
  184. VK_FORMAT_BC5_UNORM_BLOCK,
  185. VK_FORMAT_BC5_SNORM_BLOCK,
  186. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  187. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  188. VK_FORMAT_BC7_UNORM_BLOCK,
  189. VK_FORMAT_BC7_SRGB_BLOCK,
  190. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  191. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  192. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  193. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  194. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  195. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  196. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  197. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  198. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  199. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  200. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  201. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  202. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  203. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  204. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  205. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  206. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  207. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  208. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  209. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  210. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  211. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  212. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  213. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  214. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  215. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  216. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  217. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  218. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  219. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  220. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  221. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  222. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  223. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  224. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  225. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  226. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  227. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  228. VK_FORMAT_G8B8G8R8_422_UNORM,
  229. VK_FORMAT_B8G8R8G8_422_UNORM,
  230. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  231. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  232. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  233. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  234. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  235. VK_FORMAT_R10X6_UNORM_PACK16,
  236. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  237. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  238. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  239. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  240. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  241. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  242. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  243. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  244. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  245. VK_FORMAT_R12X4_UNORM_PACK16,
  246. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  247. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  248. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  249. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  250. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  251. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  252. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  253. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  254. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  255. VK_FORMAT_G16B16G16R16_422_UNORM,
  256. VK_FORMAT_B16G16R16G16_422_UNORM,
  257. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  258. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  259. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  260. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  261. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  262. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  263. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  264. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  265. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  266. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  267. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  268. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  269. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  270. };
  271. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  272. "R4G4_Unorm_Pack8",
  273. "R4G4B4A4_Unorm_Pack16",
  274. "B4G4R4A4_Unorm_Pack16",
  275. "R5G6B5_Unorm_Pack16",
  276. "B5G6R5_Unorm_Pack16",
  277. "R5G5B5A1_Unorm_Pack16",
  278. "B5G5R5A1_Unorm_Pack16",
  279. "A1R5G5B5_Unorm_Pack16",
  280. "R8_Unorm",
  281. "R8_Snorm",
  282. "R8_Uscaled",
  283. "R8_Sscaled",
  284. "R8_Uint",
  285. "R8_Sint",
  286. "R8_Srgb",
  287. "R8G8_Unorm",
  288. "R8G8_Snorm",
  289. "R8G8_Uscaled",
  290. "R8G8_Sscaled",
  291. "R8G8_Uint",
  292. "R8G8_Sint",
  293. "R8G8_Srgb",
  294. "R8G8B8_Unorm",
  295. "R8G8B8_Snorm",
  296. "R8G8B8_Uscaled",
  297. "R8G8B8_Sscaled",
  298. "R8G8B8_Uint",
  299. "R8G8B8_Sint",
  300. "R8G8B8_Srgb",
  301. "B8G8R8_Unorm",
  302. "B8G8R8_Snorm",
  303. "B8G8R8_Uscaled",
  304. "B8G8R8_Sscaled",
  305. "B8G8R8_Uint",
  306. "B8G8R8_Sint",
  307. "B8G8R8_Srgb",
  308. "R8G8B8A8_Unorm",
  309. "R8G8B8A8_Snorm",
  310. "R8G8B8A8_Uscaled",
  311. "R8G8B8A8_Sscaled",
  312. "R8G8B8A8_Uint",
  313. "R8G8B8A8_Sint",
  314. "R8G8B8A8_Srgb",
  315. "B8G8R8A8_Unorm",
  316. "B8G8R8A8_Snorm",
  317. "B8G8R8A8_Uscaled",
  318. "B8G8R8A8_Sscaled",
  319. "B8G8R8A8_Uint",
  320. "B8G8R8A8_Sint",
  321. "B8G8R8A8_Srgb",
  322. "A8B8G8R8_Unorm_Pack32",
  323. "A8B8G8R8_Snorm_Pack32",
  324. "A8B8G8R8_Uscaled_Pack32",
  325. "A8B8G8R8_Sscaled_Pack32",
  326. "A8B8G8R8_Uint_Pack32",
  327. "A8B8G8R8_Sint_Pack32",
  328. "A8B8G8R8_Srgb_Pack32",
  329. "A2R10G10B10_Unorm_Pack32",
  330. "A2R10G10B10_Snorm_Pack32",
  331. "A2R10G10B10_Uscaled_Pack32",
  332. "A2R10G10B10_Sscaled_Pack32",
  333. "A2R10G10B10_Uint_Pack32",
  334. "A2R10G10B10_Sint_Pack32",
  335. "A2B10G10R10_Unorm_Pack32",
  336. "A2B10G10R10_Snorm_Pack32",
  337. "A2B10G10R10_Uscaled_Pack32",
  338. "A2B10G10R10_Sscaled_Pack32",
  339. "A2B10G10R10_Uint_Pack32",
  340. "A2B10G10R10_Sint_Pack32",
  341. "R16_Unorm",
  342. "R16_Snorm",
  343. "R16_Uscaled",
  344. "R16_Sscaled",
  345. "R16_Uint",
  346. "R16_Sint",
  347. "R16_Sfloat",
  348. "R16G16_Unorm",
  349. "R16G16_Snorm",
  350. "R16G16_Uscaled",
  351. "R16G16_Sscaled",
  352. "R16G16_Uint",
  353. "R16G16_Sint",
  354. "R16G16_Sfloat",
  355. "R16G16B16_Unorm",
  356. "R16G16B16_Snorm",
  357. "R16G16B16_Uscaled",
  358. "R16G16B16_Sscaled",
  359. "R16G16B16_Uint",
  360. "R16G16B16_Sint",
  361. "R16G16B16_Sfloat",
  362. "R16G16B16A16_Unorm",
  363. "R16G16B16A16_Snorm",
  364. "R16G16B16A16_Uscaled",
  365. "R16G16B16A16_Sscaled",
  366. "R16G16B16A16_Uint",
  367. "R16G16B16A16_Sint",
  368. "R16G16B16A16_Sfloat",
  369. "R32_Uint",
  370. "R32_Sint",
  371. "R32_Sfloat",
  372. "R32G32_Uint",
  373. "R32G32_Sint",
  374. "R32G32_Sfloat",
  375. "R32G32B32_Uint",
  376. "R32G32B32_Sint",
  377. "R32G32B32_Sfloat",
  378. "R32G32B32A32_Uint",
  379. "R32G32B32A32_Sint",
  380. "R32G32B32A32_Sfloat",
  381. "R64_Uint",
  382. "R64_Sint",
  383. "R64_Sfloat",
  384. "R64G64_Uint",
  385. "R64G64_Sint",
  386. "R64G64_Sfloat",
  387. "R64G64B64_Uint",
  388. "R64G64B64_Sint",
  389. "R64G64B64_Sfloat",
  390. "R64G64B64A64_Uint",
  391. "R64G64B64A64_Sint",
  392. "R64G64B64A64_Sfloat",
  393. "B10G11R11_Ufloat_Pack32",
  394. "E5B9G9R9_Ufloat_Pack32",
  395. "D16_Unorm",
  396. "X8_D24_Unorm_Pack32",
  397. "D32_Sfloat",
  398. "S8_Uint",
  399. "D16_Unorm_S8_Uint",
  400. "D24_Unorm_S8_Uint",
  401. "D32_Sfloat_S8_Uint",
  402. "Bc1_Rgb_Unorm_Block",
  403. "Bc1_Rgb_Srgb_Block",
  404. "Bc1_Rgba_Unorm_Block",
  405. "Bc1_Rgba_Srgb_Block",
  406. "Bc2_Unorm_Block",
  407. "Bc2_Srgb_Block",
  408. "Bc3_Unorm_Block",
  409. "Bc3_Srgb_Block",
  410. "Bc4_Unorm_Block",
  411. "Bc4_Snorm_Block",
  412. "Bc5_Unorm_Block",
  413. "Bc5_Snorm_Block",
  414. "Bc6H_Ufloat_Block",
  415. "Bc6H_Sfloat_Block",
  416. "Bc7_Unorm_Block",
  417. "Bc7_Srgb_Block",
  418. "Etc2_R8G8B8_Unorm_Block",
  419. "Etc2_R8G8B8_Srgb_Block",
  420. "Etc2_R8G8B8A1_Unorm_Block",
  421. "Etc2_R8G8B8A1_Srgb_Block",
  422. "Etc2_R8G8B8A8_Unorm_Block",
  423. "Etc2_R8G8B8A8_Srgb_Block",
  424. "Eac_R11_Unorm_Block",
  425. "Eac_R11_Snorm_Block",
  426. "Eac_R11G11_Unorm_Block",
  427. "Eac_R11G11_Snorm_Block",
  428. "Astc_4X4_Unorm_Block",
  429. "Astc_4X4_Srgb_Block",
  430. "Astc_5X4_Unorm_Block",
  431. "Astc_5X4_Srgb_Block",
  432. "Astc_5X5_Unorm_Block",
  433. "Astc_5X5_Srgb_Block",
  434. "Astc_6X5_Unorm_Block",
  435. "Astc_6X5_Srgb_Block",
  436. "Astc_6X6_Unorm_Block",
  437. "Astc_6X6_Srgb_Block",
  438. "Astc_8X5_Unorm_Block",
  439. "Astc_8X5_Srgb_Block",
  440. "Astc_8X6_Unorm_Block",
  441. "Astc_8X6_Srgb_Block",
  442. "Astc_8X8_Unorm_Block",
  443. "Astc_8X8_Srgb_Block",
  444. "Astc_10X5_Unorm_Block",
  445. "Astc_10X5_Srgb_Block",
  446. "Astc_10X6_Unorm_Block",
  447. "Astc_10X6_Srgb_Block",
  448. "Astc_10X8_Unorm_Block",
  449. "Astc_10X8_Srgb_Block",
  450. "Astc_10X10_Unorm_Block",
  451. "Astc_10X10_Srgb_Block",
  452. "Astc_12X10_Unorm_Block",
  453. "Astc_12X10_Srgb_Block",
  454. "Astc_12X12_Unorm_Block",
  455. "Astc_12X12_Srgb_Block",
  456. "G8B8G8R8_422_Unorm",
  457. "B8G8R8G8_422_Unorm",
  458. "G8_B8_R8_3Plane_420_Unorm",
  459. "G8_B8R8_2Plane_420_Unorm",
  460. "G8_B8_R8_3Plane_422_Unorm",
  461. "G8_B8R8_2Plane_422_Unorm",
  462. "G8_B8_R8_3Plane_444_Unorm",
  463. "R10X6_Unorm_Pack16",
  464. "R10X6G10X6_Unorm_2Pack16",
  465. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  466. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  467. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  468. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  469. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  470. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  471. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  472. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  473. "R12X4_Unorm_Pack16",
  474. "R12X4G12X4_Unorm_2Pack16",
  475. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  476. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  477. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  478. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  479. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  480. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  481. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  482. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  483. "G16B16G16R16_422_Unorm",
  484. "B16G16R16G16_422_Unorm",
  485. "G16_B16_R16_3Plane_420_Unorm",
  486. "G16_B16R16_2Plane_420_Unorm",
  487. "G16_B16_R16_3Plane_422_Unorm",
  488. "G16_B16R16_2Plane_422_Unorm",
  489. "G16_B16_R16_3Plane_444_Unorm",
  490. "Pvrtc1_2Bpp_Unorm_Block_Img",
  491. "Pvrtc1_4Bpp_Unorm_Block_Img",
  492. "Pvrtc2_2Bpp_Unorm_Block_Img",
  493. "Pvrtc2_4Bpp_Unorm_Block_Img",
  494. "Pvrtc1_2Bpp_Srgb_Block_Img",
  495. "Pvrtc1_4Bpp_Srgb_Block_Img",
  496. "Pvrtc2_2Bpp_Srgb_Block_Img",
  497. "Pvrtc2_4Bpp_Srgb_Block_Img"
  498. };
  499. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  500. switch (p_format) {
  501. case DATA_FORMAT_R8_UNORM:
  502. case DATA_FORMAT_R8_SNORM:
  503. case DATA_FORMAT_R8_UINT:
  504. case DATA_FORMAT_R8_SINT:
  505. case DATA_FORMAT_R8G8_UNORM:
  506. case DATA_FORMAT_R8G8_SNORM:
  507. case DATA_FORMAT_R8G8_UINT:
  508. case DATA_FORMAT_R8G8_SINT:
  509. case DATA_FORMAT_R8G8B8_UNORM:
  510. case DATA_FORMAT_R8G8B8_SNORM:
  511. case DATA_FORMAT_R8G8B8_UINT:
  512. case DATA_FORMAT_R8G8B8_SINT:
  513. case DATA_FORMAT_B8G8R8_UNORM:
  514. case DATA_FORMAT_B8G8R8_SNORM:
  515. case DATA_FORMAT_B8G8R8_UINT:
  516. case DATA_FORMAT_B8G8R8_SINT:
  517. case DATA_FORMAT_R8G8B8A8_UNORM:
  518. case DATA_FORMAT_R8G8B8A8_SNORM:
  519. case DATA_FORMAT_R8G8B8A8_UINT:
  520. case DATA_FORMAT_R8G8B8A8_SINT:
  521. case DATA_FORMAT_B8G8R8A8_UNORM:
  522. case DATA_FORMAT_B8G8R8A8_SNORM:
  523. case DATA_FORMAT_B8G8R8A8_UINT:
  524. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  525. case DATA_FORMAT_R16_UNORM:
  526. case DATA_FORMAT_R16_SNORM:
  527. case DATA_FORMAT_R16_UINT:
  528. case DATA_FORMAT_R16_SINT:
  529. case DATA_FORMAT_R16_SFLOAT: return 4;
  530. case DATA_FORMAT_R16G16_UNORM:
  531. case DATA_FORMAT_R16G16_SNORM:
  532. case DATA_FORMAT_R16G16_UINT:
  533. case DATA_FORMAT_R16G16_SINT:
  534. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  535. case DATA_FORMAT_R16G16B16_UNORM:
  536. case DATA_FORMAT_R16G16B16_SNORM:
  537. case DATA_FORMAT_R16G16B16_UINT:
  538. case DATA_FORMAT_R16G16B16_SINT:
  539. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  540. case DATA_FORMAT_R16G16B16A16_UNORM:
  541. case DATA_FORMAT_R16G16B16A16_SNORM:
  542. case DATA_FORMAT_R16G16B16A16_UINT:
  543. case DATA_FORMAT_R16G16B16A16_SINT:
  544. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  545. case DATA_FORMAT_R32_UINT:
  546. case DATA_FORMAT_R32_SINT:
  547. case DATA_FORMAT_R32_SFLOAT: return 4;
  548. case DATA_FORMAT_R32G32_UINT:
  549. case DATA_FORMAT_R32G32_SINT:
  550. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  551. case DATA_FORMAT_R32G32B32_UINT:
  552. case DATA_FORMAT_R32G32B32_SINT:
  553. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  554. case DATA_FORMAT_R32G32B32A32_UINT:
  555. case DATA_FORMAT_R32G32B32A32_SINT:
  556. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  557. case DATA_FORMAT_R64_UINT:
  558. case DATA_FORMAT_R64_SINT:
  559. case DATA_FORMAT_R64_SFLOAT: return 8;
  560. case DATA_FORMAT_R64G64_UINT:
  561. case DATA_FORMAT_R64G64_SINT:
  562. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  563. case DATA_FORMAT_R64G64B64_UINT:
  564. case DATA_FORMAT_R64G64B64_SINT:
  565. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  566. case DATA_FORMAT_R64G64B64A64_UINT:
  567. case DATA_FORMAT_R64G64B64A64_SINT:
  568. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  569. default: return 0;
  570. }
  571. }
  572. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  573. switch (p_format) {
  574. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  575. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  576. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  577. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  578. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  579. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  580. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  581. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  582. case DATA_FORMAT_R8_UNORM:
  583. case DATA_FORMAT_R8_SNORM:
  584. case DATA_FORMAT_R8_USCALED:
  585. case DATA_FORMAT_R8_SSCALED:
  586. case DATA_FORMAT_R8_UINT:
  587. case DATA_FORMAT_R8_SINT:
  588. case DATA_FORMAT_R8_SRGB: return 1;
  589. case DATA_FORMAT_R8G8_UNORM:
  590. case DATA_FORMAT_R8G8_SNORM:
  591. case DATA_FORMAT_R8G8_USCALED:
  592. case DATA_FORMAT_R8G8_SSCALED:
  593. case DATA_FORMAT_R8G8_UINT:
  594. case DATA_FORMAT_R8G8_SINT:
  595. case DATA_FORMAT_R8G8_SRGB: return 2;
  596. case DATA_FORMAT_R8G8B8_UNORM:
  597. case DATA_FORMAT_R8G8B8_SNORM:
  598. case DATA_FORMAT_R8G8B8_USCALED:
  599. case DATA_FORMAT_R8G8B8_SSCALED:
  600. case DATA_FORMAT_R8G8B8_UINT:
  601. case DATA_FORMAT_R8G8B8_SINT:
  602. case DATA_FORMAT_R8G8B8_SRGB:
  603. case DATA_FORMAT_B8G8R8_UNORM:
  604. case DATA_FORMAT_B8G8R8_SNORM:
  605. case DATA_FORMAT_B8G8R8_USCALED:
  606. case DATA_FORMAT_B8G8R8_SSCALED:
  607. case DATA_FORMAT_B8G8R8_UINT:
  608. case DATA_FORMAT_B8G8R8_SINT:
  609. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  610. case DATA_FORMAT_R8G8B8A8_UNORM:
  611. case DATA_FORMAT_R8G8B8A8_SNORM:
  612. case DATA_FORMAT_R8G8B8A8_USCALED:
  613. case DATA_FORMAT_R8G8B8A8_SSCALED:
  614. case DATA_FORMAT_R8G8B8A8_UINT:
  615. case DATA_FORMAT_R8G8B8A8_SINT:
  616. case DATA_FORMAT_R8G8B8A8_SRGB:
  617. case DATA_FORMAT_B8G8R8A8_UNORM:
  618. case DATA_FORMAT_B8G8R8A8_SNORM:
  619. case DATA_FORMAT_B8G8R8A8_USCALED:
  620. case DATA_FORMAT_B8G8R8A8_SSCALED:
  621. case DATA_FORMAT_B8G8R8A8_UINT:
  622. case DATA_FORMAT_B8G8R8A8_SINT:
  623. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  624. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  625. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  626. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  627. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  628. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  629. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  630. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  631. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  632. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  633. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  634. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  635. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  636. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  637. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  638. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  639. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  640. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  641. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  642. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  643. case DATA_FORMAT_R16_UNORM:
  644. case DATA_FORMAT_R16_SNORM:
  645. case DATA_FORMAT_R16_USCALED:
  646. case DATA_FORMAT_R16_SSCALED:
  647. case DATA_FORMAT_R16_UINT:
  648. case DATA_FORMAT_R16_SINT:
  649. case DATA_FORMAT_R16_SFLOAT: return 2;
  650. case DATA_FORMAT_R16G16_UNORM:
  651. case DATA_FORMAT_R16G16_SNORM:
  652. case DATA_FORMAT_R16G16_USCALED:
  653. case DATA_FORMAT_R16G16_SSCALED:
  654. case DATA_FORMAT_R16G16_UINT:
  655. case DATA_FORMAT_R16G16_SINT:
  656. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  657. case DATA_FORMAT_R16G16B16_UNORM:
  658. case DATA_FORMAT_R16G16B16_SNORM:
  659. case DATA_FORMAT_R16G16B16_USCALED:
  660. case DATA_FORMAT_R16G16B16_SSCALED:
  661. case DATA_FORMAT_R16G16B16_UINT:
  662. case DATA_FORMAT_R16G16B16_SINT:
  663. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  664. case DATA_FORMAT_R16G16B16A16_UNORM:
  665. case DATA_FORMAT_R16G16B16A16_SNORM:
  666. case DATA_FORMAT_R16G16B16A16_USCALED:
  667. case DATA_FORMAT_R16G16B16A16_SSCALED:
  668. case DATA_FORMAT_R16G16B16A16_UINT:
  669. case DATA_FORMAT_R16G16B16A16_SINT:
  670. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  671. case DATA_FORMAT_R32_UINT:
  672. case DATA_FORMAT_R32_SINT:
  673. case DATA_FORMAT_R32_SFLOAT: return 4;
  674. case DATA_FORMAT_R32G32_UINT:
  675. case DATA_FORMAT_R32G32_SINT:
  676. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  677. case DATA_FORMAT_R32G32B32_UINT:
  678. case DATA_FORMAT_R32G32B32_SINT:
  679. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  680. case DATA_FORMAT_R32G32B32A32_UINT:
  681. case DATA_FORMAT_R32G32B32A32_SINT:
  682. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  683. case DATA_FORMAT_R64_UINT:
  684. case DATA_FORMAT_R64_SINT:
  685. case DATA_FORMAT_R64_SFLOAT: return 8;
  686. case DATA_FORMAT_R64G64_UINT:
  687. case DATA_FORMAT_R64G64_SINT:
  688. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  689. case DATA_FORMAT_R64G64B64_UINT:
  690. case DATA_FORMAT_R64G64B64_SINT:
  691. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  692. case DATA_FORMAT_R64G64B64A64_UINT:
  693. case DATA_FORMAT_R64G64B64A64_SINT:
  694. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  695. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  696. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  697. case DATA_FORMAT_D16_UNORM: return 2;
  698. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  699. case DATA_FORMAT_D32_SFLOAT: return 4;
  700. case DATA_FORMAT_S8_UINT: return 1;
  701. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  702. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  703. case DATA_FORMAT_D32_SFLOAT_S8_UINT: return 5; //?
  704. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  705. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  706. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  707. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  708. case DATA_FORMAT_BC2_UNORM_BLOCK:
  709. case DATA_FORMAT_BC2_SRGB_BLOCK:
  710. case DATA_FORMAT_BC3_UNORM_BLOCK:
  711. case DATA_FORMAT_BC3_SRGB_BLOCK:
  712. case DATA_FORMAT_BC4_UNORM_BLOCK:
  713. case DATA_FORMAT_BC4_SNORM_BLOCK:
  714. case DATA_FORMAT_BC5_UNORM_BLOCK:
  715. case DATA_FORMAT_BC5_SNORM_BLOCK:
  716. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  717. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  718. case DATA_FORMAT_BC7_UNORM_BLOCK:
  719. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  720. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  721. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  722. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  723. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  724. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  725. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  726. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  727. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  728. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  729. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  730. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  731. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  732. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  733. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  734. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  735. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  736. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  737. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  738. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  739. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  740. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  741. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  742. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  743. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  744. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  745. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  746. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  747. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  748. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  749. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  750. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  751. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  752. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  753. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  754. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  755. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  756. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  757. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  758. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  759. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  760. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  761. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  762. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  763. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  764. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  765. case DATA_FORMAT_R10X6_UNORM_PACK16:
  766. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  767. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  768. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  769. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  770. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  771. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  772. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  773. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  774. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  775. case DATA_FORMAT_R12X4_UNORM_PACK16:
  776. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  777. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  778. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  779. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  780. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  781. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  782. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  783. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  784. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  785. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  786. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  787. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  788. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  789. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  790. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  791. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  792. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  793. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  794. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  795. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  796. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  797. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  798. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  799. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  800. default: {
  801. ERR_PRINT("Format not handled, bug");
  802. }
  803. }
  804. return 1;
  805. }
  806. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  807. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  808. switch (p_format) {
  809. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  810. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  811. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  812. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  813. case DATA_FORMAT_BC2_UNORM_BLOCK:
  814. case DATA_FORMAT_BC2_SRGB_BLOCK:
  815. case DATA_FORMAT_BC3_UNORM_BLOCK:
  816. case DATA_FORMAT_BC3_SRGB_BLOCK:
  817. case DATA_FORMAT_BC4_UNORM_BLOCK:
  818. case DATA_FORMAT_BC4_SNORM_BLOCK:
  819. case DATA_FORMAT_BC5_UNORM_BLOCK:
  820. case DATA_FORMAT_BC5_SNORM_BLOCK:
  821. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  822. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  823. case DATA_FORMAT_BC7_UNORM_BLOCK:
  824. case DATA_FORMAT_BC7_SRGB_BLOCK:
  825. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  826. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  827. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  828. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  829. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  830. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  831. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  832. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  833. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  834. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  835. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  836. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  837. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  838. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  839. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  840. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  841. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  842. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  843. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  844. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  845. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  846. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  847. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  848. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  849. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  850. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  851. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  852. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  853. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  854. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  855. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  856. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  857. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  858. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  859. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  860. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  861. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  862. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  863. r_w = 4;
  864. r_h = 4;
  865. return;
  866. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  867. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  868. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  869. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  870. r_w = 4;
  871. r_h = 4;
  872. return;
  873. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  874. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  875. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  876. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  877. r_w = 8;
  878. r_h = 4;
  879. return;
  880. default: {
  881. r_w = 1;
  882. r_h = 1;
  883. }
  884. }
  885. }
  886. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  887. switch (p_format) {
  888. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  889. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  890. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  891. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  892. case DATA_FORMAT_BC2_UNORM_BLOCK:
  893. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  894. case DATA_FORMAT_BC3_UNORM_BLOCK:
  895. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  896. case DATA_FORMAT_BC4_UNORM_BLOCK:
  897. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  898. case DATA_FORMAT_BC5_UNORM_BLOCK:
  899. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  900. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  901. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  902. case DATA_FORMAT_BC7_UNORM_BLOCK:
  903. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  904. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  905. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  906. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  907. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  908. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  909. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  910. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  911. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  912. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  913. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  914. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  915. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  916. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  917. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  918. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  919. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  920. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  921. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  922. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  923. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  924. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  925. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  926. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  927. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  928. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  929. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  930. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  931. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  932. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  933. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  934. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  935. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  936. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  937. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  938. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  939. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  940. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  941. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 8; //wrong
  942. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  943. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  944. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  945. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  946. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  947. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  948. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  949. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 8; //what varies is resolution
  950. default: {
  951. }
  952. }
  953. return 1;
  954. }
  955. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  956. switch (p_format) {
  957. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  958. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  959. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  960. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  961. case DATA_FORMAT_BC4_UNORM_BLOCK:
  962. case DATA_FORMAT_BC4_SNORM_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  965. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  966. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  967. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  968. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  969. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  970. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  971. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  972. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  973. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  974. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  975. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  976. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  977. default: {
  978. }
  979. }
  980. return 0;
  981. }
  982. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmap, uint32_t *r_blockw, uint32_t *r_blockh) {
  983. uint32_t w = p_width;
  984. uint32_t h = p_height;
  985. uint32_t d = p_depth;
  986. uint32_t size = 0;
  987. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  988. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  989. uint32_t blockw, blockh;
  990. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  991. for (uint32_t i = 0; i <= p_mipmap; i++) {
  992. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  993. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  994. print_line("bw " + itos(bw) + " bh " + itos(bh) + " pixsize " + itos(pixel_size) + " shift " + itos(pixel_rshift));
  995. uint32_t s = bw * bh;
  996. s *= pixel_size;
  997. s >>= pixel_rshift;
  998. size = s * d;
  999. if (r_blockw) {
  1000. *r_blockw = bw;
  1001. }
  1002. if (r_blockh) {
  1003. *r_blockh = bh;
  1004. }
  1005. w = MAX(blockw, w >> 1);
  1006. h = MAX(blockh, h >> 1);
  1007. d = MAX(1, d >> 1);
  1008. }
  1009. return size;
  1010. }
  1011. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1012. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1013. int w = p_width;
  1014. int h = p_height;
  1015. int d = p_depth;
  1016. int mipmaps = 1;
  1017. while (true) {
  1018. if (w == 1 && h == 1 && d == 1) {
  1019. break;
  1020. }
  1021. w = MAX(1, w >> 1);
  1022. h = MAX(1, h >> 1);
  1023. d = MAX(1, d >> 1);
  1024. mipmaps++;
  1025. };
  1026. return mipmaps;
  1027. }
  1028. ///////////////////////
  1029. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1030. VK_COMPARE_OP_NEVER,
  1031. VK_COMPARE_OP_LESS,
  1032. VK_COMPARE_OP_EQUAL,
  1033. VK_COMPARE_OP_LESS_OR_EQUAL,
  1034. VK_COMPARE_OP_GREATER,
  1035. VK_COMPARE_OP_NOT_EQUAL,
  1036. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1037. VK_COMPARE_OP_ALWAYS
  1038. };
  1039. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1040. VK_STENCIL_OP_KEEP,
  1041. VK_STENCIL_OP_ZERO,
  1042. VK_STENCIL_OP_REPLACE,
  1043. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1044. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1045. VK_STENCIL_OP_INVERT,
  1046. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1047. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1048. };
  1049. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1050. VK_SAMPLE_COUNT_1_BIT,
  1051. VK_SAMPLE_COUNT_2_BIT,
  1052. VK_SAMPLE_COUNT_4_BIT,
  1053. VK_SAMPLE_COUNT_8_BIT,
  1054. VK_SAMPLE_COUNT_16_BIT,
  1055. VK_SAMPLE_COUNT_32_BIT,
  1056. VK_SAMPLE_COUNT_64_BIT,
  1057. };
  1058. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1059. VK_LOGIC_OP_CLEAR,
  1060. VK_LOGIC_OP_AND,
  1061. VK_LOGIC_OP_AND_REVERSE,
  1062. VK_LOGIC_OP_COPY,
  1063. VK_LOGIC_OP_AND_INVERTED,
  1064. VK_LOGIC_OP_NO_OP,
  1065. VK_LOGIC_OP_XOR,
  1066. VK_LOGIC_OP_OR,
  1067. VK_LOGIC_OP_NOR,
  1068. VK_LOGIC_OP_EQUIVALENT,
  1069. VK_LOGIC_OP_INVERT,
  1070. VK_LOGIC_OP_OR_REVERSE,
  1071. VK_LOGIC_OP_COPY_INVERTED,
  1072. VK_LOGIC_OP_OR_INVERTED,
  1073. VK_LOGIC_OP_NAND,
  1074. VK_LOGIC_OP_SET
  1075. };
  1076. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1077. VK_BLEND_FACTOR_ZERO,
  1078. VK_BLEND_FACTOR_ONE,
  1079. VK_BLEND_FACTOR_SRC_COLOR,
  1080. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1081. VK_BLEND_FACTOR_DST_COLOR,
  1082. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1083. VK_BLEND_FACTOR_SRC_ALPHA,
  1084. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1085. VK_BLEND_FACTOR_DST_ALPHA,
  1086. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1087. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1088. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1089. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1090. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1091. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1092. VK_BLEND_FACTOR_SRC1_COLOR,
  1093. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1094. VK_BLEND_FACTOR_SRC1_ALPHA,
  1095. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1096. };
  1097. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1098. VK_BLEND_OP_ADD,
  1099. VK_BLEND_OP_SUBTRACT,
  1100. VK_BLEND_OP_REVERSE_SUBTRACT,
  1101. VK_BLEND_OP_MIN,
  1102. VK_BLEND_OP_MAX
  1103. };
  1104. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1105. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1106. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1107. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1109. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1110. };
  1111. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1112. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1113. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1114. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1115. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1116. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1117. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1118. };
  1119. /***************************/
  1120. /**** BUFFER MANAGEMENT ****/
  1121. /***************************/
  1122. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1123. VkBufferCreateInfo bufferInfo;
  1124. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1125. bufferInfo.pNext = NULL;
  1126. bufferInfo.flags = 0;
  1127. bufferInfo.size = p_size;
  1128. bufferInfo.usage = p_usage;
  1129. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1130. bufferInfo.queueFamilyIndexCount = 0;
  1131. bufferInfo.pQueueFamilyIndices = 0;
  1132. VmaAllocationCreateInfo allocInfo;
  1133. allocInfo.flags = 0;
  1134. allocInfo.usage = p_mapping;
  1135. allocInfo.requiredFlags = 0;
  1136. allocInfo.preferredFlags = 0;
  1137. allocInfo.memoryTypeBits = 0;
  1138. allocInfo.pool = NULL;
  1139. allocInfo.pUserData = NULL;
  1140. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1141. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1142. p_buffer->size = p_size;
  1143. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1144. p_buffer->buffer_info.offset = 0;
  1145. p_buffer->buffer_info.range = p_size;
  1146. return OK;
  1147. }
  1148. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1149. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1150. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1151. vmaFreeMemory(allocator, p_buffer->allocation);
  1152. p_buffer->buffer = NULL;
  1153. p_buffer->allocation = NULL;
  1154. p_buffer->size = 0;
  1155. return OK;
  1156. }
  1157. Error RenderingDeviceVulkan::_insert_staging_block() {
  1158. VkBufferCreateInfo bufferInfo;
  1159. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1160. bufferInfo.pNext = NULL;
  1161. bufferInfo.flags = 0;
  1162. bufferInfo.size = staging_buffer_block_size;
  1163. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1164. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1165. bufferInfo.queueFamilyIndexCount = 0;
  1166. bufferInfo.pQueueFamilyIndices = 0;
  1167. VmaAllocationCreateInfo allocInfo;
  1168. allocInfo.flags = 0;
  1169. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1170. allocInfo.requiredFlags = 0;
  1171. allocInfo.preferredFlags = 0;
  1172. allocInfo.memoryTypeBits = 0;
  1173. allocInfo.pool = NULL;
  1174. allocInfo.pUserData = NULL;
  1175. StagingBufferBlock block;
  1176. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1177. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1178. block.frame_used = 0;
  1179. block.fill_amount = 0;
  1180. staging_buffer_blocks.insert(staging_buffer_current, block);
  1181. return OK;
  1182. }
  1183. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1184. //determine a block to use
  1185. r_alloc_size = p_amount;
  1186. while (true) {
  1187. r_alloc_offset = 0;
  1188. //see if we can use current block
  1189. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1190. //we used this block this frame, let's see if there is still room
  1191. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1192. {
  1193. uint32_t align_remainder = write_from % p_required_align;
  1194. if (align_remainder != 0) {
  1195. write_from += p_required_align - align_remainder;
  1196. }
  1197. }
  1198. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1199. if ((int32_t)p_amount < available_bytes) {
  1200. //all is good, we should be ok, all will fit
  1201. r_alloc_offset = write_from;
  1202. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1203. //ok all won't fit but at least we can fit a chunkie
  1204. //all is good, update what needs to be written to
  1205. r_alloc_offset = write_from;
  1206. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1207. } else {
  1208. //can't fit it into this buffer.
  1209. //will need to try next buffer
  1210. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1211. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1212. // possible in a single frame
  1213. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1214. //guess we did.. ok, let's see if we can insert a new block..
  1215. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1216. //we can, so we are safe
  1217. Error err = _insert_staging_block();
  1218. if (err) {
  1219. return err;
  1220. }
  1221. //claim for this frame
  1222. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1223. } else {
  1224. // Ok, worst case scenario, all the staging buffers belong to this frame
  1225. // and this frame is not even done.
  1226. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1227. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1228. if (false) { //separate thread from render
  1229. //block_until_next_frame()
  1230. continue;
  1231. } else {
  1232. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1233. context->flush(true, p_on_draw_command_buffer);
  1234. //re-create the setup command
  1235. {
  1236. VkCommandBufferBeginInfo cmdbuf_begin;
  1237. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1238. cmdbuf_begin.pNext = NULL;
  1239. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1240. cmdbuf_begin.pInheritanceInfo = NULL;
  1241. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  1242. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1243. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  1244. if (p_on_draw_command_buffer) {
  1245. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  1246. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1247. context->append_command_buffer(frames[frame].draw_command_buffer);
  1248. }
  1249. }
  1250. //clear the whole staging buffer
  1251. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1252. staging_buffer_blocks.write[i].frame_used = 0;
  1253. staging_buffer_blocks.write[i].fill_amount = 0;
  1254. }
  1255. //claim current
  1256. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1257. }
  1258. }
  1259. } else {
  1260. //not from current frame, so continue and try again
  1261. continue;
  1262. }
  1263. }
  1264. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1265. //this is an old block, which was already processed, let's reuse
  1266. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1267. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1268. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1269. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1270. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1271. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1272. Error err = _insert_staging_block();
  1273. if (err) {
  1274. return err;
  1275. }
  1276. //claim for this frame
  1277. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1278. } else {
  1279. // oops, we are out of room and we can't create more.
  1280. // let's flush older frames.
  1281. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1282. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1283. if (false) {
  1284. //separate thread from render
  1285. //block_until_next_frame()
  1286. continue; //and try again
  1287. } else {
  1288. context->flush(false); // flush previous frames (but don't touch setup command, so this frame)
  1289. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1290. //clear all blocks but the ones from this frame
  1291. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1292. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1293. break; //ok, we reached something from this frame, abort
  1294. }
  1295. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1296. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1297. }
  1298. //claim for current frame
  1299. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1300. }
  1301. }
  1302. }
  1303. //all was good, break
  1304. break;
  1305. }
  1306. staging_buffer_used = true;
  1307. return OK;
  1308. }
  1309. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1310. //submitting may get chunked for various reasons, so convert this to a task
  1311. size_t to_submit = p_data_size;
  1312. size_t submit_from = 0;
  1313. while (to_submit > 0) {
  1314. uint32_t block_write_offset;
  1315. uint32_t block_write_amount;
  1316. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1317. if (err) {
  1318. return err;
  1319. }
  1320. //map staging buffer (It's CPU and coherent)
  1321. void *data_ptr = NULL;
  1322. {
  1323. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1324. if (vkerr) {
  1325. ERR_FAIL_V(ERR_CANT_CREATE);
  1326. }
  1327. }
  1328. //copy to staging buffer
  1329. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1330. //unmap
  1331. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1332. //insert a command to copy this
  1333. VkBufferCopy region;
  1334. region.srcOffset = block_write_offset;
  1335. region.dstOffset = submit_from + p_offset;
  1336. region.size = block_write_amount;
  1337. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1338. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1339. to_submit -= block_write_amount;
  1340. submit_from += block_write_amount;
  1341. }
  1342. return OK;
  1343. }
  1344. /*****************/
  1345. /**** TEXTURE ****/
  1346. /*****************/
  1347. RenderingDevice::ID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1348. _THREAD_SAFE_METHOD_
  1349. VkImageCreateInfo image_create_info;
  1350. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1351. image_create_info.pNext = NULL;
  1352. image_create_info.flags = 0;
  1353. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1354. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1355. }
  1356. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1357. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1358. }*/
  1359. const VkImageType image_type[TEXTURE_TYPE_MAX] = {
  1360. VK_IMAGE_TYPE_1D,
  1361. VK_IMAGE_TYPE_2D,
  1362. VK_IMAGE_TYPE_3D,
  1363. VK_IMAGE_TYPE_2D,
  1364. VK_IMAGE_TYPE_1D,
  1365. VK_IMAGE_TYPE_2D,
  1366. VK_IMAGE_TYPE_3D
  1367. };
  1368. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, INVALID_ID);
  1369. image_create_info.imageType = image_type[p_format.type];
  1370. ERR_FAIL_COND_V_MSG(p_format.width < 1, INVALID_ID, "Width must be equal or greater than 1 for all textures");
  1371. image_create_info.format = vulkan_formats[p_format.format];
  1372. image_create_info.extent.width = p_format.width;
  1373. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1374. ERR_FAIL_COND_V_MSG(p_format.height < 1, INVALID_ID, "Height must be equal or greater than 1 for 2D and 3D textures");
  1375. image_create_info.extent.height = p_format.height;
  1376. } else {
  1377. image_create_info.extent.height = 1;
  1378. }
  1379. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1380. ERR_FAIL_COND_V_MSG(p_format.depth < 1, INVALID_ID, "Depth must be equal or greater than 1 for 3D textures");
  1381. image_create_info.extent.depth = p_format.depth;
  1382. } else {
  1383. image_create_info.extent.depth = 1;
  1384. }
  1385. ERR_FAIL_COND_V(p_format.mipmaps < 1, INVALID_ID);
  1386. image_create_info.mipLevels = p_format.mipmaps;
  1387. uint32_t array_layer_multiplier = 1;
  1388. if (p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1389. array_layer_multiplier = 6;
  1390. }
  1391. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1392. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, INVALID_ID,
  1393. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1394. if ((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0) {
  1395. ERR_FAIL_V_MSG(INVALID_ID, "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1396. }
  1397. image_create_info.arrayLayers = p_format.array_layers;
  1398. } else {
  1399. image_create_info.arrayLayers = 1;
  1400. }
  1401. image_create_info.arrayLayers = p_format.array_layers;
  1402. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, INVALID_ID);
  1403. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1404. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1405. //usage
  1406. image_create_info.usage = 0;
  1407. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1408. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1409. }
  1410. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1411. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1412. }
  1413. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1414. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1415. }
  1416. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1417. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1418. }
  1419. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1420. image_create_info.queueFamilyIndexCount = 0;
  1421. image_create_info.pQueueFamilyIndices = NULL;
  1422. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1423. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1424. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, INVALID_ID,
  1425. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1426. if (p_data.size()) {
  1427. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), INVALID_ID,
  1428. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1429. int expected_images = image_create_info.mipLevels * image_create_info.arrayLayers * array_layer_multiplier;
  1430. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, INVALID_ID,
  1431. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1432. int idx = 0;
  1433. for (uint32_t i = 0; i < image_create_info.arrayLayers * array_layer_multiplier; i++) {
  1434. for (uint32_t j = 0; j < image_create_info.mipLevels; j++) {
  1435. print_line("computed size from " + Vector3(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth));
  1436. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, j);
  1437. ERR_FAIL_COND_V_MSG((uint32_t)p_data[idx].size() != required_size, INVALID_ID,
  1438. "Data for slice index " + itos(idx) + " (mapped to layer " + itos(i) + ", mipmap " + itos(j) + ") differs in size (supplied: " + itos(p_data[idx].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1439. idx++;
  1440. }
  1441. }
  1442. }
  1443. {
  1444. //validate that this image is supported for the intended use
  1445. VkFormatProperties properties;
  1446. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1447. VkFormatFeatureFlags flags;
  1448. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1449. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1450. flags = properties.linearTilingFeatures;
  1451. format_text += " (with CPU read bit)";
  1452. } else {
  1453. flags = properties.optimalTilingFeatures;
  1454. }
  1455. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1456. ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as sampling texture.");
  1457. }
  1458. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1459. ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as color attachment.");
  1460. }
  1461. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1462. ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1463. }
  1464. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1465. ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as storage image.");
  1466. }
  1467. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1468. ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as atomic storage image.");
  1469. }
  1470. }
  1471. //some view validation
  1472. if (p_view.format_override != DATA_FORMAT_MAX) {
  1473. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, INVALID_ID);
  1474. }
  1475. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, INVALID_ID);
  1476. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, INVALID_ID);
  1477. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, INVALID_ID);
  1478. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, INVALID_ID);
  1479. //allocate memory
  1480. VmaAllocationCreateInfo allocInfo;
  1481. allocInfo.flags = 0;
  1482. allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
  1483. allocInfo.requiredFlags = 0;
  1484. allocInfo.preferredFlags = 0;
  1485. allocInfo.memoryTypeBits = 0;
  1486. allocInfo.pool = NULL;
  1487. allocInfo.pUserData = NULL;
  1488. Texture texture;
  1489. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1490. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1491. texture.type = p_format.type;
  1492. texture.format = p_format.format;
  1493. texture.width = image_create_info.extent.width;
  1494. texture.height = image_create_info.extent.height;
  1495. texture.depth = image_create_info.extent.depth;
  1496. texture.layers = image_create_info.arrayLayers;
  1497. texture.mipmaps = image_create_info.mipLevels;
  1498. texture.usage_flags = p_format.usage_bits;
  1499. texture.samples = p_format.samples;
  1500. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1501. texture.aspect_mask = TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1502. texture.reading_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1503. texture.bound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1504. } else {
  1505. texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1506. texture.reading_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1507. texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1508. }
  1509. texture.bound = false;
  1510. texture.owner = INVALID_ID;
  1511. //create view
  1512. VkImageViewCreateInfo image_view_create_info;
  1513. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1514. image_view_create_info.pNext = NULL;
  1515. image_view_create_info.flags = 0;
  1516. image_view_create_info.image = texture.image;
  1517. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1518. VK_IMAGE_VIEW_TYPE_1D,
  1519. VK_IMAGE_VIEW_TYPE_2D,
  1520. VK_IMAGE_VIEW_TYPE_3D,
  1521. VK_IMAGE_VIEW_TYPE_CUBE,
  1522. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1523. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1524. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1525. };
  1526. image_view_create_info.viewType = view_types[p_format.type];
  1527. if (p_view.format_override == DATA_FORMAT_MAX) {
  1528. image_view_create_info.format = image_create_info.format;
  1529. } else {
  1530. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1531. }
  1532. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1533. VK_COMPONENT_SWIZZLE_IDENTITY,
  1534. VK_COMPONENT_SWIZZLE_ZERO,
  1535. VK_COMPONENT_SWIZZLE_ONE,
  1536. VK_COMPONENT_SWIZZLE_R,
  1537. VK_COMPONENT_SWIZZLE_G,
  1538. VK_COMPONENT_SWIZZLE_B,
  1539. VK_COMPONENT_SWIZZLE_A
  1540. };
  1541. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1542. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1543. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1544. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1545. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1546. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1547. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1548. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * image_create_info.arrayLayers;
  1549. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1550. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1551. } else {
  1552. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1553. }
  1554. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1555. if (err) {
  1556. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1557. vmaFreeMemory(allocator, texture.allocation);
  1558. ERR_FAIL_V(INVALID_ID);
  1559. }
  1560. //barrier to set layout
  1561. {
  1562. VkImageMemoryBarrier image_memory_barrier;
  1563. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1564. image_memory_barrier.pNext = NULL;
  1565. image_memory_barrier.srcAccessMask = 0;
  1566. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1567. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1568. image_memory_barrier.newLayout = texture.reading_layout;
  1569. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1570. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1571. image_memory_barrier.image = texture.image;
  1572. image_memory_barrier.subresourceRange.aspectMask = texture.aspect_mask;
  1573. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1574. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1575. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1576. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers * array_layer_multiplier;
  1577. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1578. }
  1579. ID id = texture_owner.make_id(texture);
  1580. if (p_data.size()) {
  1581. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1582. for (uint32_t j = 0; j < image_create_info.mipLevels; j++) {
  1583. texture_update(id, j, i, p_data[i * image_create_info.mipLevels + j], true);
  1584. }
  1585. }
  1586. }
  1587. return id;
  1588. }
  1589. RenderingDevice::ID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, ID p_with_texture) {
  1590. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1591. ERR_FAIL_COND_V(!src_texture, INVALID_ID);
  1592. if (src_texture->owner != INVALID_ID) { //ahh this is a share
  1593. p_with_texture = src_texture->owner;
  1594. src_texture = texture_owner.getornull(src_texture->owner);
  1595. ERR_FAIL_COND_V(!src_texture, INVALID_ID); //this is a bug
  1596. }
  1597. //create view
  1598. Texture texture = *src_texture;
  1599. uint32_t array_layer_multiplier = 1;
  1600. if (texture.type == TEXTURE_TYPE_CUBE_ARRAY || texture.type == TEXTURE_TYPE_CUBE) {
  1601. array_layer_multiplier = 6;
  1602. }
  1603. VkImageViewCreateInfo image_view_create_info;
  1604. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1605. image_view_create_info.pNext = NULL;
  1606. image_view_create_info.flags = 0;
  1607. image_view_create_info.image = texture.image;
  1608. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1609. VK_IMAGE_VIEW_TYPE_1D,
  1610. VK_IMAGE_VIEW_TYPE_2D,
  1611. VK_IMAGE_VIEW_TYPE_3D,
  1612. VK_IMAGE_VIEW_TYPE_CUBE,
  1613. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1614. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1615. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1616. };
  1617. image_view_create_info.viewType = view_types[texture.type];
  1618. if (p_view.format_override == DATA_FORMAT_MAX) {
  1619. image_view_create_info.format = vulkan_formats[texture.format];
  1620. } else {
  1621. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, INVALID_ID);
  1622. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1623. }
  1624. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1625. VK_COMPONENT_SWIZZLE_IDENTITY,
  1626. VK_COMPONENT_SWIZZLE_ZERO,
  1627. VK_COMPONENT_SWIZZLE_ONE,
  1628. VK_COMPONENT_SWIZZLE_R,
  1629. VK_COMPONENT_SWIZZLE_G,
  1630. VK_COMPONENT_SWIZZLE_B,
  1631. VK_COMPONENT_SWIZZLE_A
  1632. };
  1633. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1634. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1635. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1636. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1637. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1638. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1639. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * texture.layers;
  1640. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1641. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1642. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1643. } else {
  1644. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1645. }
  1646. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1647. if (err) {
  1648. ERR_FAIL_V(INVALID_ID);
  1649. }
  1650. texture.owner = p_with_texture;
  1651. ID id = texture_owner.make_id(texture);
  1652. _add_dependency(id, p_with_texture);
  1653. return id;
  1654. }
  1655. Error RenderingDeviceVulkan::texture_update(ID p_texture, uint32_t p_mipmap, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1656. _THREAD_SAFE_METHOD_
  1657. Texture *texture = texture_owner.getornull(p_texture);
  1658. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1659. if (texture->owner != INVALID_ID) {
  1660. p_texture = texture->owner;
  1661. texture = texture_owner.getornull(texture->owner);
  1662. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1663. }
  1664. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1665. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1666. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1667. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1668. ERR_FAIL_COND_V(p_mipmap >= texture->mipmaps, ERR_INVALID_PARAMETER);
  1669. uint32_t layer_count = texture->layers;
  1670. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1671. layer_count *= 6;
  1672. }
  1673. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1674. uint32_t width, height;
  1675. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, 1, p_mipmap, &width, &height);
  1676. uint32_t required_size = image_size * texture->depth;
  1677. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1678. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1679. uint32_t region_size = texture_upload_region_size_px;
  1680. PoolVector<uint8_t>::Read r = p_data.read();
  1681. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1682. //barrier to transfer
  1683. {
  1684. VkImageMemoryBarrier image_memory_barrier;
  1685. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1686. image_memory_barrier.pNext = NULL;
  1687. image_memory_barrier.srcAccessMask = 0;
  1688. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1689. image_memory_barrier.oldLayout = texture->reading_layout;
  1690. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1691. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1692. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1693. image_memory_barrier.image = texture->image;
  1694. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1695. image_memory_barrier.subresourceRange.baseMipLevel = p_mipmap;
  1696. image_memory_barrier.subresourceRange.levelCount = 1;
  1697. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1698. image_memory_barrier.subresourceRange.layerCount = 1;
  1699. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1700. }
  1701. for (uint32_t z = 0; z < texture->depth; z++) { //for 3D textures, depth may be > 0
  1702. const uint8_t *read_ptr = r.ptr();
  1703. read_ptr += image_size * z;
  1704. for (uint32_t x = 0; x < width; x += region_size) {
  1705. for (uint32_t y = 0; y < height; y += region_size) {
  1706. uint32_t region_w = MIN(region_size, width - x);
  1707. uint32_t region_h = MIN(region_size, height - y);
  1708. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1709. uint32_t to_allocate = region_w * region_h * pixel_size;
  1710. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1711. uint32_t alloc_offset, alloc_size;
  1712. Error err = _staging_buffer_allocate(to_allocate, 32, alloc_offset, alloc_size, false, p_sync_with_draw);
  1713. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1714. uint8_t *write_ptr;
  1715. { //map
  1716. void *data_ptr = NULL;
  1717. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1718. if (vkerr) {
  1719. ERR_FAIL_V(ERR_CANT_CREATE);
  1720. }
  1721. write_ptr = (uint8_t *)data_ptr;
  1722. write_ptr += alloc_offset;
  1723. }
  1724. uint32_t block_w, block_h;
  1725. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1726. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1727. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1728. if (block_w != 1 || block_h != 1) {
  1729. //compressed image (blocks)
  1730. //must copy a block region
  1731. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1732. //re-create current variables in blocky format
  1733. uint32_t xb = x / block_w;
  1734. uint32_t yb = y / block_h;
  1735. uint32_t wb = width / block_w;
  1736. //uint32_t hb = height / block_h;
  1737. uint32_t region_wb = region_w / block_w;
  1738. uint32_t region_hb = region_h / block_h;
  1739. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1740. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1741. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1742. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1743. //copy block
  1744. for (uint32_t i = 0; i < block_size; i++) {
  1745. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1746. }
  1747. }
  1748. }
  1749. } else {
  1750. //regular image (pixels)
  1751. //must copy a pixel region
  1752. for (uint32_t xr = 0; xr < region_w; xr++) {
  1753. for (uint32_t yr = 0; yr < region_h; yr++) {
  1754. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1755. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1756. //copy block
  1757. for (uint32_t i = 0; i < pixel_size; i++) {
  1758. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1759. }
  1760. }
  1761. }
  1762. }
  1763. { //unmap
  1764. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1765. }
  1766. VkBufferImageCopy buffer_image_copy;
  1767. buffer_image_copy.bufferOffset = alloc_offset;
  1768. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1769. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1770. buffer_image_copy.imageSubresource.aspectMask = texture->aspect_mask;
  1771. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1772. buffer_image_copy.imageSubresource.mipLevel = p_mipmap;
  1773. buffer_image_copy.imageSubresource.layerCount = 1;
  1774. buffer_image_copy.imageOffset.x = x;
  1775. buffer_image_copy.imageOffset.y = y;
  1776. buffer_image_copy.imageOffset.z = z;
  1777. buffer_image_copy.imageExtent.width = region_w;
  1778. buffer_image_copy.imageExtent.height = region_h;
  1779. buffer_image_copy.imageExtent.depth = 1;
  1780. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1781. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1782. }
  1783. }
  1784. }
  1785. //barrier to restore layout
  1786. {
  1787. VkImageMemoryBarrier image_memory_barrier;
  1788. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1789. image_memory_barrier.pNext = NULL;
  1790. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1791. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1792. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1793. image_memory_barrier.newLayout = texture->reading_layout;
  1794. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1795. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1796. image_memory_barrier.image = texture->image;
  1797. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1798. image_memory_barrier.subresourceRange.baseMipLevel = p_mipmap;
  1799. image_memory_barrier.subresourceRange.levelCount = 1;
  1800. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1801. image_memory_barrier.subresourceRange.layerCount = 1;
  1802. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1803. }
  1804. return OK;
  1805. }
  1806. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, TextureUsageBits p_usage) const {
  1807. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  1808. _THREAD_SAFE_METHOD_
  1809. //validate that this image is supported for the intended use
  1810. VkFormatProperties properties;
  1811. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  1812. VkFormatFeatureFlags flags;
  1813. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  1814. flags = properties.linearTilingFeatures;
  1815. } else {
  1816. flags = properties.optimalTilingFeatures;
  1817. }
  1818. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1819. return false;
  1820. }
  1821. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1822. return false;
  1823. }
  1824. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1825. return false;
  1826. }
  1827. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1828. return false;
  1829. }
  1830. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1831. return false;
  1832. }
  1833. return true;
  1834. }
  1835. /********************/
  1836. /**** ATTACHMENT ****/
  1837. /********************/
  1838. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count) {
  1839. Vector<VkAttachmentDescription> attachments;
  1840. Vector<VkAttachmentReference> color_references;
  1841. Vector<VkAttachmentReference> depth_stencil_references;
  1842. Vector<VkAttachmentReference> resolve_references;
  1843. for (int i = 0; i < p_format.size(); i++) {
  1844. VkAttachmentDescription description;
  1845. description.flags = 0;
  1846. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  1847. description.format = vulkan_formats[p_format[i].format];
  1848. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  1849. description.samples = rasterization_sample_count[p_format[i].samples];
  1850. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  1851. switch (p_initial_action) {
  1852. case INITIAL_ACTION_CLEAR: {
  1853. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1854. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1855. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1856. } break;
  1857. case INITIAL_ACTION_KEEP_COLOR: {
  1858. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1859. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1860. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1861. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1862. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1863. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1864. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1865. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1866. } else {
  1867. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1868. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1869. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1870. }
  1871. } break;
  1872. case INITIAL_ACTION_KEEP_COLOR_AND_DEPTH: {
  1873. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1874. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1875. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1876. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1877. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1878. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  1879. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1880. } else {
  1881. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1882. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1883. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1884. }
  1885. } break;
  1886. case INITIAL_ACTION_CONTINUE: {
  1887. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1888. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1889. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1890. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1891. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1892. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1893. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  1894. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1895. } else {
  1896. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1897. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1898. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1899. }
  1900. } break;
  1901. default: {
  1902. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  1903. }
  1904. }
  1905. switch (p_final_action) {
  1906. case FINAL_ACTION_READ_COLOR_AND_DEPTH: {
  1907. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1908. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1909. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1910. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1911. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1912. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1913. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  1914. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1915. } else {
  1916. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1917. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1918. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1919. }
  1920. break;
  1921. case FINAL_ACTION_READ_COLOR_DISCARD_DEPTH: {
  1922. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1923. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1924. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1925. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1926. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1927. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1928. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1929. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1930. } else {
  1931. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1932. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1933. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1934. }
  1935. } break;
  1936. case FINAL_ACTION_DISCARD: {
  1937. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1938. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1939. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1940. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1941. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1942. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1943. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1944. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1945. } else {
  1946. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1947. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1948. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1949. }
  1950. } break;
  1951. case FINAL_ACTION_CONTINUE: {
  1952. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1953. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1954. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1955. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1956. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1957. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1958. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  1959. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1960. } else {
  1961. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1962. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1963. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1964. }
  1965. } break;
  1966. default: {
  1967. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  1968. }
  1969. }
  1970. }
  1971. attachments.push_back(description);
  1972. VkAttachmentReference reference;
  1973. reference.attachment = i;
  1974. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1975. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1976. color_references.push_back(reference);
  1977. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1978. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1979. depth_stencil_references.push_back(reference);
  1980. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  1981. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1982. resolve_references.push_back(reference);
  1983. } else {
  1984. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  1985. }
  1986. }
  1987. ERR_FAIL_COND_V(depth_stencil_references.size() > 1, VK_NULL_HANDLE);
  1988. ERR_FAIL_COND_V(resolve_references.size() > 1, VK_NULL_HANDLE);
  1989. VkSubpassDescription subpass;
  1990. subpass.flags = 0;
  1991. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1992. subpass.inputAttachmentCount = 0; //unsupported for now
  1993. subpass.pInputAttachments = NULL;
  1994. subpass.colorAttachmentCount = color_references.size();
  1995. subpass.pColorAttachments = color_references.ptr();
  1996. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  1997. subpass.pResolveAttachments = resolve_references.ptr();
  1998. subpass.preserveAttachmentCount = 0;
  1999. subpass.pPreserveAttachments = NULL;
  2000. VkRenderPassCreateInfo render_pass_create_info;
  2001. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2002. render_pass_create_info.pNext = NULL;
  2003. render_pass_create_info.flags = 0;
  2004. render_pass_create_info.attachmentCount = attachments.size();
  2005. render_pass_create_info.pAttachments = attachments.ptr();
  2006. render_pass_create_info.subpassCount = 1;
  2007. render_pass_create_info.pSubpasses = &subpass;
  2008. render_pass_create_info.dependencyCount = 0;
  2009. render_pass_create_info.pDependencies = NULL;
  2010. VkRenderPass render_pass;
  2011. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2012. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2013. if (r_color_attachment_count) {
  2014. *r_color_attachment_count = color_references.size();
  2015. }
  2016. return render_pass;
  2017. }
  2018. RenderingDevice::ID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2019. _THREAD_SAFE_METHOD_
  2020. FramebufferFormatKey key;
  2021. key.attachments = p_format;
  2022. const Map<FramebufferFormatKey, ID>::Element *E = framebuffer_format_cache.find(key);
  2023. if (E) {
  2024. //exists, return
  2025. return E->get();
  2026. }
  2027. int color_references;
  2028. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2029. ID id = ID(framebuffer_format_cache.size()) | (ID(ID_TYPE_FRAMEBUFFER_FORMAT) << ID(ID_BASE_SHIFT));
  2030. E = framebuffer_format_cache.insert(key, id);
  2031. FramebufferFormat fb_format;
  2032. fb_format.E = E;
  2033. fb_format.color_attachments = color_references;
  2034. fb_format.render_pass = render_pass;
  2035. framebuffer_formats[id] = fb_format;
  2036. return id;
  2037. }
  2038. /***********************/
  2039. /**** RENDER TARGET ****/
  2040. /***********************/
  2041. RenderingDevice::ID RenderingDeviceVulkan::framebuffer_create(const Vector<ID> &p_texture_attachments, ID p_format_check) {
  2042. _THREAD_SAFE_METHOD_
  2043. Vector<AttachmentFormat> attachments;
  2044. Size2i size;
  2045. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2046. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2047. ERR_FAIL_COND_V_MSG(!texture, INVALID_ID, "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2048. if (i == 0) {
  2049. size.width = texture->width;
  2050. size.height = texture->height;
  2051. } else {
  2052. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, INVALID_ID,
  2053. "All textures in a framebuffer should be the same size.");
  2054. }
  2055. AttachmentFormat af;
  2056. af.format = texture->format;
  2057. af.samples = texture->samples;
  2058. af.usage_flags = texture->usage_flags;
  2059. attachments.push_back(af);
  2060. }
  2061. ID format_id = framebuffer_format_create(attachments);
  2062. if (format_id == INVALID_ID) {
  2063. return INVALID_ID;
  2064. }
  2065. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, INVALID_ID,
  2066. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2067. Framebuffer framebuffer;
  2068. framebuffer.format_id = format_id;
  2069. framebuffer.texture_ids = p_texture_attachments;
  2070. framebuffer.size = size;
  2071. ID id = framebuffer_owner.make_id(framebuffer);
  2072. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2073. _add_dependency(id, p_texture_attachments[i]);
  2074. }
  2075. return id;
  2076. }
  2077. RenderingDevice::ID RenderingDeviceVulkan::framebuffer_get_format(ID p_framebuffer) {
  2078. _THREAD_SAFE_METHOD_
  2079. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2080. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2081. return framebuffer->format_id;
  2082. }
  2083. /*****************/
  2084. /**** SAMPLER ****/
  2085. /*****************/
  2086. RenderingDevice::ID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2087. _THREAD_SAFE_METHOD_
  2088. VkSamplerCreateInfo sampler_create_info;
  2089. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2090. sampler_create_info.pNext = NULL;
  2091. sampler_create_info.flags = 0;
  2092. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2093. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2094. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2095. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, INVALID_ID);
  2096. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2097. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, INVALID_ID);
  2098. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2099. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, INVALID_ID);
  2100. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2101. sampler_create_info.mipLodBias = p_state.lod_bias;
  2102. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2103. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2104. sampler_create_info.compareEnable = p_state.enable_compare;
  2105. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, INVALID_ID);
  2106. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2107. sampler_create_info.minLod = p_state.min_lod;
  2108. sampler_create_info.maxLod = p_state.max_lod;
  2109. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, INVALID_ID);
  2110. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2111. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2112. VkSampler sampler;
  2113. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2114. ERR_FAIL_COND_V(res, INVALID_ID);
  2115. return sampler_owner.make_id(sampler);
  2116. }
  2117. /**********************/
  2118. /**** VERTEX ARRAY ****/
  2119. /**********************/
  2120. RenderingDevice::ID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2121. _THREAD_SAFE_METHOD_
  2122. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, INVALID_ID);
  2123. Buffer buffer;
  2124. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2125. if (p_data.size()) {
  2126. uint64_t data_size = p_data.size();
  2127. PoolVector<uint8_t>::Read r = p_data.read();
  2128. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2129. }
  2130. return vertex_buffer_owner.make_id(buffer);
  2131. }
  2132. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2133. RenderingDevice::ID RenderingDeviceVulkan::vertex_description_create(const Vector<VertexDescription> &p_vertex_descriptions) {
  2134. _THREAD_SAFE_METHOD_
  2135. VertexDescriptionKey key;
  2136. key.vertex_descriptions = p_vertex_descriptions;
  2137. const Map<VertexDescriptionKey, ID>::Element *E = vertex_description_cache.find(key);
  2138. if (E) {
  2139. return E->get();
  2140. }
  2141. //does not exist, create one and cache it
  2142. VertexDescriptionCache vdcache;
  2143. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_descriptions.size());
  2144. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_descriptions.size());
  2145. Set<int> used_locations;
  2146. for (int i = 0; i < p_vertex_descriptions.size(); i++) {
  2147. ERR_CONTINUE(p_vertex_descriptions[i].format >= DATA_FORMAT_MAX);
  2148. ERR_FAIL_COND_V(used_locations.has(p_vertex_descriptions[i].location), INVALID_ID);
  2149. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_descriptions[i].format) == 0, INVALID_ID,
  2150. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2151. vdcache.bindings[i].binding = i;
  2152. vdcache.bindings[i].stride = p_vertex_descriptions[i].stride;
  2153. vdcache.bindings[i].inputRate = p_vertex_descriptions[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2154. vdcache.attributes[i].binding = i;
  2155. vdcache.attributes[i].location = p_vertex_descriptions[i].location;
  2156. vdcache.attributes[i].format = vulkan_formats[p_vertex_descriptions[i].format];
  2157. vdcache.attributes[i].offset = p_vertex_descriptions[i].offset;
  2158. used_locations.insert(p_vertex_descriptions[i].location);
  2159. }
  2160. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2161. vdcache.create_info.pNext = NULL;
  2162. vdcache.create_info.flags = 0;
  2163. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_descriptions.size();
  2164. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2165. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_descriptions.size();
  2166. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2167. ID id = ID(vertex_description_cache.size()) | (ID(ID_TYPE_VERTEX_DESCRIPTION) << ID_BASE_SHIFT);
  2168. vdcache.E = vertex_description_cache.insert(key, id);
  2169. vertex_descriptions[id] = vdcache;
  2170. return id;
  2171. }
  2172. RenderingDevice::ID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, ID p_vertex_description, const Vector<ID> &p_src_buffers) {
  2173. _THREAD_SAFE_METHOD_
  2174. ERR_FAIL_COND_V(!vertex_descriptions.has(p_vertex_description), INVALID_ID);
  2175. const VertexDescriptionCache &vd = vertex_descriptions[p_vertex_description];
  2176. ERR_FAIL_COND_V(vd.E->key().vertex_descriptions.size() != p_src_buffers.size(), INVALID_ID);
  2177. for (int i = 0; i < p_src_buffers.size(); i++) {
  2178. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), INVALID_ID);
  2179. }
  2180. VertexArray vertex_array;
  2181. vertex_array.vertex_count = p_vertex_count;
  2182. vertex_array.description = p_vertex_description;
  2183. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2184. for (int i = 0; i < p_src_buffers.size(); i++) {
  2185. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2186. //validate with buffer
  2187. {
  2188. const VertexDescription &atf = vd.E->key().vertex_descriptions[i];
  2189. uint32_t element_size = get_format_vertex_size(atf.format);
  2190. ERR_FAIL_COND_V(element_size == 0, INVALID_ID); //should never happens since this was prevalidated
  2191. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2192. //validate size for regular drawing
  2193. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2194. ERR_FAIL_COND_V_MSG(total_size > buffer->size, INVALID_ID,
  2195. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2196. } else {
  2197. //validate size for instances drawing
  2198. uint64_t available = buffer->size - atf.offset;
  2199. ERR_FAIL_COND_V_MSG(available < element_size, INVALID_ID,
  2200. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2201. uint32_t instances_allowed = available / atf.stride;
  2202. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2203. }
  2204. }
  2205. vertex_array.buffers.push_back(buffer->buffer);
  2206. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2207. }
  2208. ID id = vertex_array_owner.make_id(vertex_array);
  2209. for (int i = 0; i < p_src_buffers.size(); i++) {
  2210. _add_dependency(id, p_src_buffers[i]);
  2211. }
  2212. return id;
  2213. }
  2214. RenderingDevice::ID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2215. _THREAD_SAFE_METHOD_
  2216. ERR_FAIL_COND_V(p_index_count == 0, INVALID_ID);
  2217. IndexBuffer index_buffer;
  2218. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2219. index_buffer.supports_restart_indices = p_use_restart_indices;
  2220. index_buffer.index_count = p_index_count;
  2221. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2222. #ifdef DEBUG_ENABLED
  2223. if (p_data.size()) {
  2224. index_buffer.max_index = 0;
  2225. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, INVALID_ID,
  2226. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2227. PoolVector<uint8_t>::Read r = p_data.read();
  2228. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2229. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2230. for (uint32_t i = 0; i < p_index_count; i++) {
  2231. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2232. continue; //restart index, ingnore
  2233. }
  2234. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2235. }
  2236. } else {
  2237. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2238. for (uint32_t i = 0; i < p_index_count; i++) {
  2239. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2240. continue; //restart index, ingnore
  2241. }
  2242. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2243. }
  2244. }
  2245. } else {
  2246. index_buffer.max_index = 0xFFFFFFFF;
  2247. }
  2248. #else
  2249. index_buffer.max_index = 0xFFFFFFFF;
  2250. #endif
  2251. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2252. if (p_data.size()) {
  2253. uint64_t data_size = p_data.size();
  2254. PoolVector<uint8_t>::Read r = p_data.read();
  2255. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2256. }
  2257. return index_buffer_owner.make_id(index_buffer);
  2258. }
  2259. RenderingDevice::ID RenderingDeviceVulkan::index_array_create(ID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2260. _THREAD_SAFE_METHOD_
  2261. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), INVALID_ID);
  2262. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2263. ERR_FAIL_COND_V(p_index_count == 0, INVALID_ID);
  2264. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, INVALID_ID);
  2265. IndexArray index_array;
  2266. index_array.max_index = index_buffer->max_index;
  2267. index_array.buffer = index_buffer->buffer;
  2268. index_array.offset = p_index_offset;
  2269. index_array.indices = p_index_count;
  2270. index_array.index_type = index_buffer->index_type;
  2271. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2272. ID id = index_array_owner.make_id(index_array);
  2273. _add_dependency(id, p_index_buffer);
  2274. return id;
  2275. }
  2276. /****************/
  2277. /**** SHADER ****/
  2278. /****************/
  2279. static const TBuiltInResource default_builtin_resource = {
  2280. .maxLights = 32,
  2281. .maxClipPlanes = 6,
  2282. .maxTextureUnits = 32,
  2283. .maxTextureCoords = 32,
  2284. .maxVertexAttribs = 64,
  2285. .maxVertexUniformComponents = 4096,
  2286. .maxVaryingFloats = 64,
  2287. .maxVertexTextureImageUnits = 32,
  2288. .maxCombinedTextureImageUnits = 80,
  2289. .maxTextureImageUnits = 32,
  2290. .maxFragmentUniformComponents = 4096,
  2291. .maxDrawBuffers = 32,
  2292. .maxVertexUniformVectors = 128,
  2293. .maxVaryingVectors = 8,
  2294. .maxFragmentUniformVectors = 16,
  2295. .maxVertexOutputVectors = 16,
  2296. .maxFragmentInputVectors = 15,
  2297. .minProgramTexelOffset = -8,
  2298. .maxProgramTexelOffset = 7,
  2299. .maxClipDistances = 8,
  2300. .maxComputeWorkGroupCountX = 65535,
  2301. .maxComputeWorkGroupCountY = 65535,
  2302. .maxComputeWorkGroupCountZ = 65535,
  2303. .maxComputeWorkGroupSizeX = 1024,
  2304. .maxComputeWorkGroupSizeY = 1024,
  2305. .maxComputeWorkGroupSizeZ = 64,
  2306. .maxComputeUniformComponents = 1024,
  2307. .maxComputeTextureImageUnits = 16,
  2308. .maxComputeImageUniforms = 8,
  2309. .maxComputeAtomicCounters = 8,
  2310. .maxComputeAtomicCounterBuffers = 1,
  2311. .maxVaryingComponents = 60,
  2312. .maxVertexOutputComponents = 64,
  2313. .maxGeometryInputComponents = 64,
  2314. .maxGeometryOutputComponents = 128,
  2315. .maxFragmentInputComponents = 128,
  2316. .maxImageUnits = 8,
  2317. .maxCombinedImageUnitsAndFragmentOutputs = 8,
  2318. .maxCombinedShaderOutputResources = 8,
  2319. .maxImageSamples = 0,
  2320. .maxVertexImageUniforms = 0,
  2321. .maxTessControlImageUniforms = 0,
  2322. .maxTessEvaluationImageUniforms = 0,
  2323. .maxGeometryImageUniforms = 0,
  2324. .maxFragmentImageUniforms = 8,
  2325. .maxCombinedImageUniforms = 8,
  2326. .maxGeometryTextureImageUnits = 16,
  2327. .maxGeometryOutputVertices = 256,
  2328. .maxGeometryTotalOutputComponents = 1024,
  2329. .maxGeometryUniformComponents = 1024,
  2330. .maxGeometryVaryingComponents = 64,
  2331. .maxTessControlInputComponents = 128,
  2332. .maxTessControlOutputComponents = 128,
  2333. .maxTessControlTextureImageUnits = 16,
  2334. .maxTessControlUniformComponents = 1024,
  2335. .maxTessControlTotalOutputComponents = 4096,
  2336. .maxTessEvaluationInputComponents = 128,
  2337. .maxTessEvaluationOutputComponents = 128,
  2338. .maxTessEvaluationTextureImageUnits = 16,
  2339. .maxTessEvaluationUniformComponents = 1024,
  2340. .maxTessPatchComponents = 120,
  2341. .maxPatchVertices = 32,
  2342. .maxTessGenLevel = 64,
  2343. .maxViewports = 16,
  2344. .maxVertexAtomicCounters = 0,
  2345. .maxTessControlAtomicCounters = 0,
  2346. .maxTessEvaluationAtomicCounters = 0,
  2347. .maxGeometryAtomicCounters = 0,
  2348. .maxFragmentAtomicCounters = 8,
  2349. .maxCombinedAtomicCounters = 8,
  2350. .maxAtomicCounterBindings = 1,
  2351. .maxVertexAtomicCounterBuffers = 0,
  2352. .maxTessControlAtomicCounterBuffers = 0,
  2353. .maxTessEvaluationAtomicCounterBuffers = 0,
  2354. .maxGeometryAtomicCounterBuffers = 0,
  2355. .maxFragmentAtomicCounterBuffers = 1,
  2356. .maxCombinedAtomicCounterBuffers = 1,
  2357. .maxAtomicCounterBufferSize = 16384,
  2358. .maxTransformFeedbackBuffers = 4,
  2359. .maxTransformFeedbackInterleavedComponents = 64,
  2360. .maxCullDistances = 8,
  2361. .maxCombinedClipAndCullDistances = 8,
  2362. .maxSamples = 4,
  2363. .limits = {
  2364. .nonInductiveForLoops = 1,
  2365. .whileLoops = 1,
  2366. .doWhileLoops = 1,
  2367. .generalUniformIndexing = 1,
  2368. .generalAttributeMatrixVectorIndexing = 1,
  2369. .generalVaryingIndexing = 1,
  2370. .generalSamplerIndexing = 1,
  2371. .generalVariableIndexing = 1,
  2372. .generalConstantMatrixVectorIndexing = 1,
  2373. }
  2374. };
  2375. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2376. "Vertex",
  2377. "Fragment",
  2378. "TesselationControl",
  2379. "TesselationEvaluation",
  2380. "Compute"
  2381. };
  2382. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2383. VK_SHADER_STAGE_VERTEX_BIT,
  2384. VK_SHADER_STAGE_FRAGMENT_BIT,
  2385. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2386. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2387. VK_SHADER_STAGE_COMPUTE_BIT,
  2388. };
  2389. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<Shader::UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, String *r_error) {
  2390. VkDescriptorSetLayoutBinding layout_binding;
  2391. Shader::UniformInfo info;
  2392. print_line("*** Stage " + itos(p_stage) + " uniform: " + reflection.name.c_str());
  2393. switch (reflection.getType()->getBasicType()) {
  2394. case glslang::EbtSampler: {
  2395. print_line("DEBUG: IsSampler");
  2396. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2397. //texture buffers
  2398. if (reflection.getType()->getSampler().isCombined()) {
  2399. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2400. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2401. print_line("DEBUG: texel combined");
  2402. } else if (reflection.getType()->getSampler().isTexture()) {
  2403. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2404. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2405. print_line("DEBUG: texel alone");
  2406. } else if (reflection.getType()->getSampler().isImage()) {
  2407. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2408. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2409. print_line("DEBUG: texel buffer");
  2410. } else {
  2411. if (r_error) {
  2412. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2413. }
  2414. return false;
  2415. }
  2416. } else if (reflection.getType()->getSampler().isCombined()) {
  2417. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2418. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2419. print_line("DEBUG: combined");
  2420. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2421. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2422. info.type = UNIFORM_TYPE_SAMPLER;
  2423. print_line("DEBUG: sampler");
  2424. } else if (reflection.getType()->getSampler().isTexture()) {
  2425. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2426. info.type = UNIFORM_TYPE_TEXTURE;
  2427. print_line("DEBUG: image");
  2428. } else if (reflection.getType()->getSampler().isImage()) {
  2429. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2430. info.type = UNIFORM_TYPE_IMAGE;
  2431. print_line("DEBUG: storage image");
  2432. } else {
  2433. print_line("DEBUG: sampler unknown");
  2434. if (r_error) {
  2435. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2436. }
  2437. return false;
  2438. }
  2439. if (reflection.getType()->isArray()) {
  2440. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2441. print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2442. } else {
  2443. layout_binding.descriptorCount = 1;
  2444. }
  2445. info.length = layout_binding.descriptorCount;
  2446. } break;
  2447. /*case glslang::EbtStruct: {
  2448. print_line("DEBUG: Struct");
  2449. } break;*/
  2450. case glslang::EbtBlock: {
  2451. print_line("DEBUG: Block");
  2452. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2453. print_line("DEBUG: Uniform buffer");
  2454. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2455. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2456. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2457. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2458. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2459. print_line("DEBUG: Storage buffer");
  2460. } else {
  2461. if (r_error) {
  2462. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type.";
  2463. }
  2464. return false;
  2465. }
  2466. if (reflection.getType()->isArray()) {
  2467. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2468. print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2469. } else {
  2470. layout_binding.descriptorCount = 1;
  2471. }
  2472. info.length = reflection.size;
  2473. } break;
  2474. /*case glslang::EbtReference: {
  2475. } break;*/
  2476. /*case glslang::EbtAtomicUint: {
  2477. } break;*/
  2478. default: {
  2479. if (reflection.getType()->getQualifier().hasOffset()) {
  2480. //member of uniform block?
  2481. return true;
  2482. }
  2483. if (r_error) {
  2484. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  2485. }
  2486. return false;
  2487. }
  2488. }
  2489. if (!reflection.getType()->getQualifier().hasBinding()) {
  2490. if (r_error) {
  2491. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  2492. }
  2493. return false;
  2494. }
  2495. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  2496. if (set >= limits.maxBoundDescriptorSets) {
  2497. if (r_error) {
  2498. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  2499. }
  2500. return false;
  2501. }
  2502. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  2503. if (set < (uint32_t)bindings.size()) {
  2504. //check if this already exists
  2505. for (int i = 0; i < bindings[set].size(); i++) {
  2506. if (bindings[set][i].binding == binding) {
  2507. //already exists, verify that it's the same type
  2508. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  2509. if (r_error) {
  2510. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  2511. }
  2512. return false;
  2513. }
  2514. //also, verify that it's the same size
  2515. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  2516. if (r_error) {
  2517. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  2518. }
  2519. return false;
  2520. }
  2521. //just append stage mask and return
  2522. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  2523. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  2524. return true;
  2525. }
  2526. }
  2527. }
  2528. layout_binding.binding = binding;
  2529. layout_binding.stageFlags = shader_stage_masks[p_stage];
  2530. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  2531. info.stages = 1 << p_stage;
  2532. info.binding = binding;
  2533. if (set >= (uint32_t)bindings.size()) {
  2534. bindings.resize(set + 1);
  2535. uniform_infos.resize(set + 1);
  2536. }
  2537. bindings.write[set].push_back(layout_binding);
  2538. uniform_infos.write[set].push_back(info);
  2539. return true;
  2540. }
  2541. RenderingDevice::ID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSource> &p_stages, String *r_error, bool p_allow_cache) {
  2542. _THREAD_SAFE_METHOD_
  2543. // initialize in case it's not initialized. This is done once per thread
  2544. // and it's safe to call multiple times
  2545. glslang::InitializeProcess();
  2546. EShLanguage stages[SHADER_STAGE_MAX] = {
  2547. EShLangVertex,
  2548. EShLangFragment,
  2549. EShLangTessControl,
  2550. EShLangTessEvaluation,
  2551. EShLangCompute
  2552. };
  2553. int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
  2554. glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
  2555. glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
  2556. Vector<std::vector<unsigned int> > spirv_code;
  2557. glslang::TShader::ForbidIncluder includer;
  2558. //descriptor layouts
  2559. Vector<Vector<VkDescriptorSetLayoutBinding> > bindings;
  2560. Vector<Vector<Shader::UniformInfo> > uniform_info;
  2561. Vector<int> vertex_input_locations;
  2562. int fragment_outputs = 0;
  2563. uint32_t stages_processed = 0;
  2564. for (int i = 0; i < p_stages.size(); i++) {
  2565. if (stages_processed & (1 << p_stages[i].shader_stage)) {
  2566. if (r_error) {
  2567. (*r_error) = "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.";
  2568. }
  2569. return false;
  2570. }
  2571. glslang::TShader shader(stages[p_stages[i].shader_stage]);
  2572. CharString cs = p_stages[i].shader_source.utf8();
  2573. const char *cs_strings = cs.get_data();
  2574. shader.setStrings(&cs_strings, 1);
  2575. shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stages[i].shader_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
  2576. shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
  2577. shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
  2578. EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
  2579. const int DefaultVersion = 100;
  2580. std::string pre_processed_code;
  2581. //preprocess
  2582. if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
  2583. if (r_error) {
  2584. (*r_error) = "Failed pre-processing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2585. (*r_error) += shader.getInfoLog();
  2586. (*r_error) += "\n";
  2587. (*r_error) += shader.getInfoDebugLog();
  2588. }
  2589. return INVALID_ID;
  2590. }
  2591. //set back..
  2592. cs_strings = pre_processed_code.c_str();
  2593. shader.setStrings(&cs_strings, 1);
  2594. //parse
  2595. if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) {
  2596. if (r_error) {
  2597. (*r_error) = "Failed parsing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2598. (*r_error) += shader.getInfoLog();
  2599. (*r_error) += "\n";
  2600. (*r_error) += shader.getInfoDebugLog();
  2601. }
  2602. return INVALID_ID;
  2603. }
  2604. //link
  2605. glslang::TProgram program;
  2606. program.addShader(&shader);
  2607. if (!program.link(messages)) {
  2608. if (r_error) {
  2609. (*r_error) = "Failed linking on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2610. (*r_error) += program.getInfoLog();
  2611. (*r_error) += "\n";
  2612. (*r_error) += program.getInfoDebugLog();
  2613. }
  2614. return INVALID_ID;
  2615. }
  2616. //obtain bindings for descriptor layout
  2617. program.mapIO();
  2618. program.buildReflection();
  2619. program.dumpReflection();
  2620. for (int j = 0; j < program.getNumUniformVariables(); j++) {
  2621. if (!_uniform_add_binding(bindings, uniform_info, program.getUniform(j), p_stages[i].shader_stage, r_error)) {
  2622. return INVALID_ID;
  2623. }
  2624. }
  2625. for (int j = 0; j < program.getNumUniformBlocks(); j++) {
  2626. if (!_uniform_add_binding(bindings, uniform_info, program.getUniformBlock(j), p_stages[i].shader_stage, r_error)) {
  2627. return INVALID_ID;
  2628. }
  2629. }
  2630. for (int j = 0; j < program.getNumBufferVariables(); j++) {
  2631. if (!_uniform_add_binding(bindings, uniform_info, program.getBufferVariable(j), p_stages[i].shader_stage, r_error)) {
  2632. return INVALID_ID;
  2633. }
  2634. }
  2635. for (int j = 0; j < program.getNumBufferBlocks(); j++) {
  2636. if (!_uniform_add_binding(bindings, uniform_info, program.getBufferBlock(j), p_stages[i].shader_stage, r_error)) {
  2637. return INVALID_ID;
  2638. }
  2639. }
  2640. if (p_stages[i].shader_stage == SHADER_STAGE_VERTEX) {
  2641. for (int j = 0; j < program.getNumPipeInputs(); j++) {
  2642. if (program.getPipeInput(i).getType()->getQualifier().hasLocation()) {
  2643. int location = program.getPipeInput(i).getType()->getQualifier().layoutLocation;
  2644. print_line("found vertex location: " + itos(location));
  2645. if (vertex_input_locations.find(location) == -1) {
  2646. vertex_input_locations.push_back(location);
  2647. }
  2648. }
  2649. }
  2650. }
  2651. if (p_stages[i].shader_stage == SHADER_STAGE_FRAGMENT) {
  2652. fragment_outputs = program.getNumPipeOutputs();
  2653. }
  2654. std::vector<uint32_t> SpirV;
  2655. spv::SpvBuildLogger logger;
  2656. glslang::SpvOptions spvOptions;
  2657. glslang::GlslangToSpv(*program.getIntermediate(stages[p_stages[i].shader_stage]), SpirV, &logger, &spvOptions);
  2658. spirv_code.push_back(SpirV);
  2659. stages_processed |= (1 << p_stages[i].shader_stage);
  2660. }
  2661. //all good, let's create modules
  2662. Shader shader;
  2663. shader.vertex_input_locations = vertex_input_locations;
  2664. shader.fragment_outputs = fragment_outputs;
  2665. bool success = true;
  2666. for (int i = 0; i < p_stages.size(); i++) {
  2667. VkShaderModuleCreateInfo shader_module_create_info;
  2668. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  2669. shader_module_create_info.pNext = NULL;
  2670. shader_module_create_info.flags = 0;
  2671. shader_module_create_info.codeSize = spirv_code[i].size() * sizeof(uint32_t);
  2672. shader_module_create_info.pCode = &spirv_code[i][0];
  2673. VkShaderModule module;
  2674. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  2675. if (res) {
  2676. success = false;
  2677. ERR_PRINT("Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]));
  2678. break;
  2679. }
  2680. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  2681. VK_SHADER_STAGE_VERTEX_BIT,
  2682. VK_SHADER_STAGE_FRAGMENT_BIT,
  2683. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2684. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2685. VK_SHADER_STAGE_COMPUTE_BIT,
  2686. };
  2687. VkPipelineShaderStageCreateInfo shader_stage;
  2688. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2689. shader_stage.pNext = NULL;
  2690. shader_stage.flags = 0;
  2691. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  2692. shader_stage.module = module;
  2693. shader_stage.pName = "main";
  2694. shader_stage.pSpecializationInfo = NULL;
  2695. shader.pipeline_stages.push_back(shader_stage);
  2696. }
  2697. //proceed to create descriptor sets
  2698. if (success) {
  2699. for (int i = 0; i < bindings.size(); i++) {
  2700. //empty ones are fine if they were not used according to spec (binding count will be 0)
  2701. VkDescriptorSetLayoutCreateInfo layout_create_info;
  2702. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  2703. layout_create_info.pNext = NULL;
  2704. layout_create_info.flags = 0;
  2705. layout_create_info.bindingCount = bindings[i].size();
  2706. layout_create_info.pBindings = bindings[i].ptr();
  2707. VkDescriptorSetLayout layout;
  2708. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  2709. if (res) {
  2710. ERR_PRINT("Error creating descriptor set layout for set " + itos(i));
  2711. success = false;
  2712. break;
  2713. }
  2714. Shader::Set set;
  2715. set.descriptor_set_layout = layout;
  2716. set.uniform_info = uniform_info[i];
  2717. //sort and hash
  2718. set.uniform_info.sort();
  2719. uint32_t h = set.uniform_info.size() ? hash_djb2_one_32(0) : 0;
  2720. for (int j = 0; j < set.uniform_info.size(); j++) {
  2721. const Shader::UniformInfo &ui = set.uniform_info[j];
  2722. h = hash_djb2_one_32(ui.type, h);
  2723. h = hash_djb2_one_32(ui.binding, h);
  2724. h = hash_djb2_one_32(ui.length, h);
  2725. h = hash_djb2_one_32(ui.stages, h);
  2726. }
  2727. shader.sets.push_back(set);
  2728. shader.set_hashes.push_back(h);
  2729. }
  2730. }
  2731. if (success) {
  2732. //create pipeline layout
  2733. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  2734. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  2735. pipeline_layout_create_info.pNext = NULL;
  2736. pipeline_layout_create_info.flags = 0;
  2737. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  2738. Vector<VkDescriptorSetLayout> layouts;
  2739. layouts.resize(shader.sets.size());
  2740. for (int i = 0; i < layouts.size(); i++) {
  2741. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  2742. }
  2743. //unsupported for now
  2744. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  2745. pipeline_layout_create_info.pushConstantRangeCount = 0;
  2746. pipeline_layout_create_info.pPushConstantRanges = NULL;
  2747. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  2748. if (err) {
  2749. ERR_PRINT("Error creating pipeline layout.");
  2750. success = false;
  2751. }
  2752. }
  2753. if (!success) {
  2754. //clean up if failed
  2755. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  2756. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  2757. }
  2758. for (int i = 0; i < shader.sets.size(); i++) {
  2759. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  2760. }
  2761. return INVALID_ID;
  2762. }
  2763. return shader_owner.make_id(shader);
  2764. }
  2765. /******************/
  2766. /**** UNIFORMS ****/
  2767. /******************/
  2768. RenderingDevice::ID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2769. _THREAD_SAFE_METHOD_
  2770. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, INVALID_ID);
  2771. Buffer buffer;
  2772. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2773. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  2774. if (p_data.size()) {
  2775. uint64_t data_size = p_data.size();
  2776. PoolVector<uint8_t>::Read r = p_data.read();
  2777. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2778. }
  2779. return uniform_buffer_owner.make_id(buffer);
  2780. }
  2781. RenderingDevice::ID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2782. _THREAD_SAFE_METHOD_
  2783. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, INVALID_ID);
  2784. Buffer buffer;
  2785. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2786. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  2787. if (p_data.size()) {
  2788. uint64_t data_size = p_data.size();
  2789. PoolVector<uint8_t>::Read r = p_data.read();
  2790. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2791. }
  2792. return storage_buffer_owner.make_id(buffer);
  2793. }
  2794. RenderingDevice::ID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  2795. _THREAD_SAFE_METHOD_
  2796. uint32_t element_size = get_format_vertex_size(p_format);
  2797. ERR_FAIL_COND_V_MSG(element_size == 0, INVALID_ID, "Format requested is not supported for texture buffers");
  2798. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  2799. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, INVALID_ID);
  2800. TextureBuffer texture_buffer;
  2801. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2802. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  2803. if (p_data.size()) {
  2804. uint64_t data_size = p_data.size();
  2805. PoolVector<uint8_t>::Read r = p_data.read();
  2806. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  2807. }
  2808. VkBufferViewCreateInfo view_create_info;
  2809. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  2810. view_create_info.pNext = NULL;
  2811. view_create_info.flags = 0;
  2812. view_create_info.buffer = texture_buffer.buffer.buffer;
  2813. view_create_info.format = vulkan_formats[p_format];
  2814. view_create_info.offset = 0;
  2815. view_create_info.range = size_bytes;
  2816. texture_buffer.view = VK_NULL_HANDLE;
  2817. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  2818. if (res) {
  2819. _buffer_free(&texture_buffer.buffer);
  2820. ERR_FAIL_V_MSG(INVALID_ID, "Unable to create buffer view");
  2821. }
  2822. //allocate the view
  2823. return texture_buffer_owner.make_id(texture_buffer);
  2824. }
  2825. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  2826. if (!descriptor_pools.has(p_key)) {
  2827. descriptor_pools[p_key] = Set<DescriptorPool *>();
  2828. }
  2829. DescriptorPool *pool = NULL;
  2830. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  2831. if (E->get()->usage < max_descriptors_per_pool) {
  2832. pool = E->get();
  2833. break;
  2834. }
  2835. }
  2836. if (!pool) {
  2837. //create a new one
  2838. pool = memnew(DescriptorPool);
  2839. pool->usage = 0;
  2840. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  2841. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  2842. descriptor_pool_create_info.pNext = NULL;
  2843. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  2844. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  2845. Vector<VkDescriptorPoolSize> sizes;
  2846. //here comes more vulkan API strangeness
  2847. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  2848. VkDescriptorPoolSize s;
  2849. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  2850. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  2851. sizes.push_back(s);
  2852. }
  2853. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  2854. VkDescriptorPoolSize s;
  2855. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2856. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  2857. sizes.push_back(s);
  2858. }
  2859. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  2860. VkDescriptorPoolSize s;
  2861. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2862. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  2863. sizes.push_back(s);
  2864. }
  2865. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  2866. VkDescriptorPoolSize s;
  2867. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2868. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  2869. sizes.push_back(s);
  2870. }
  2871. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  2872. VkDescriptorPoolSize s;
  2873. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2874. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  2875. sizes.push_back(s);
  2876. }
  2877. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  2878. VkDescriptorPoolSize s;
  2879. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2880. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  2881. sizes.push_back(s);
  2882. }
  2883. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  2884. VkDescriptorPoolSize s;
  2885. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2886. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  2887. sizes.push_back(s);
  2888. }
  2889. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  2890. VkDescriptorPoolSize s;
  2891. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2892. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  2893. sizes.push_back(s);
  2894. }
  2895. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  2896. VkDescriptorPoolSize s;
  2897. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  2898. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  2899. sizes.push_back(s);
  2900. }
  2901. descriptor_pool_create_info.poolSizeCount = sizes.size();
  2902. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  2903. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  2904. ERR_FAIL_COND_V(res, NULL);
  2905. descriptor_pools[p_key].insert(pool);
  2906. }
  2907. pool->usage++;
  2908. return pool;
  2909. }
  2910. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  2911. #ifdef DEBUG_ENABLED
  2912. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  2913. #endif
  2914. ERR_FAIL_COND(p_pool->usage == 0);
  2915. p_pool->usage--;
  2916. if (p_pool->usage == 0) {
  2917. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  2918. descriptor_pools[p_key].erase(p_pool);
  2919. memdelete(p_pool);
  2920. }
  2921. }
  2922. RenderingDevice::ID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, ID p_shader, uint32_t p_shader_set) {
  2923. _THREAD_SAFE_METHOD_
  2924. ERR_FAIL_COND_V(p_uniforms.size() == 0, INVALID_ID);
  2925. Shader *shader = shader_owner.getornull(p_shader);
  2926. ERR_FAIL_COND_V(!shader, INVALID_ID);
  2927. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, INVALID_ID,
  2928. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  2929. //see that all sets in shader are satisfied
  2930. const Shader::Set &set = shader->sets[p_shader_set];
  2931. uint32_t uniform_count = p_uniforms.size();
  2932. const Uniform *uniforms = p_uniforms.ptr();
  2933. print_line("uniform count: " + itos(uniform_count));
  2934. uint32_t set_uniform_count = set.uniform_info.size();
  2935. const Shader::UniformInfo *set_uniforms = set.uniform_info.ptr();
  2936. print_line("set_uniform count: " + itos(set_uniform_count));
  2937. Vector<VkWriteDescriptorSet> writes;
  2938. DescriptorPoolKey pool_key;
  2939. //to keep them alive until update call
  2940. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  2941. List<Vector<VkBufferView> > buffer_views;
  2942. List<Vector<VkDescriptorImageInfo> > image_infos;
  2943. #ifdef DEBUG_ENABLED
  2944. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  2945. Vector<ID> bound_textures;
  2946. #endif
  2947. for (uint32_t i = 0; i < set_uniform_count; i++) {
  2948. const Shader::UniformInfo &set_uniform = set_uniforms[i];
  2949. int uniform_idx = -1;
  2950. for (int j = 0; j < (int)uniform_count; j++) {
  2951. if (uniforms[j].binding == set_uniform.binding) {
  2952. uniform_idx = j;
  2953. }
  2954. }
  2955. ERR_FAIL_COND_V_MSG(uniform_idx == -1, INVALID_ID,
  2956. "All the shader bindings for the given set must be covered by the uniforms provided.");
  2957. const Uniform &uniform = uniforms[uniform_idx];
  2958. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, INVALID_ID,
  2959. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + ").");
  2960. VkWriteDescriptorSet write; //common header
  2961. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2962. write.pNext = NULL;
  2963. write.dstSet = NULL; //will assign afterwards when everything is valid
  2964. write.dstBinding = set_uniform.binding;
  2965. uint32_t type_size = 1;
  2966. switch (uniform.type) {
  2967. case UNIFORM_TYPE_SAMPLER: {
  2968. if (uniform.ids.size() != set_uniform.length) {
  2969. if (set_uniform.length > 1) {
  2970. ERR_FAIL_V_MSG(INVALID_ID, "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  2971. } else {
  2972. ERR_FAIL_V_MSG(INVALID_ID, "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  2973. }
  2974. }
  2975. Vector<VkDescriptorImageInfo> image_info;
  2976. for (int j = 0; j < uniform.ids.size(); j++) {
  2977. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  2978. ERR_FAIL_COND_V_MSG(!sampler, INVALID_ID, "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  2979. VkDescriptorImageInfo img_info;
  2980. img_info.sampler = *sampler;
  2981. img_info.imageView = VK_NULL_HANDLE;
  2982. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2983. image_info.push_back(img_info);
  2984. }
  2985. write.dstArrayElement = 0;
  2986. write.descriptorCount = uniform.ids.size();
  2987. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2988. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  2989. write.pBufferInfo = NULL;
  2990. write.pTexelBufferView = NULL;
  2991. type_size = uniform.ids.size();
  2992. } break;
  2993. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  2994. if (uniform.ids.size() != set_uniform.length * 2) {
  2995. if (set_uniform.length > 1) {
  2996. ERR_FAIL_V_MSG(INVALID_ID, "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  2997. } else {
  2998. ERR_FAIL_V_MSG(INVALID_ID, "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  2999. }
  3000. }
  3001. Vector<VkDescriptorImageInfo> image_info;
  3002. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3003. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3004. ERR_FAIL_COND_V_MSG(!sampler, INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3005. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3006. ERR_FAIL_COND_V_MSG(!texture, INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3007. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), INVALID_ID,
  3008. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3009. VkDescriptorImageInfo img_info;
  3010. img_info.sampler = *sampler;
  3011. img_info.imageView = texture->view;
  3012. #ifdef DEBUG_ENABLED
  3013. bound_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j + 1]);
  3014. #endif
  3015. if (texture->owner != INVALID_ID) {
  3016. texture = texture_owner.getornull(texture->owner);
  3017. ERR_FAIL_COND_V(!texture, INVALID_ID); //bug, should never happen
  3018. }
  3019. img_info.imageLayout = texture->reading_layout;
  3020. image_info.push_back(img_info);
  3021. }
  3022. write.dstArrayElement = 0;
  3023. write.descriptorCount = uniform.ids.size() / 2;
  3024. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3025. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3026. write.pBufferInfo = NULL;
  3027. write.pTexelBufferView = NULL;
  3028. type_size = uniform.ids.size() / 2;
  3029. } break;
  3030. case UNIFORM_TYPE_TEXTURE: {
  3031. if (uniform.ids.size() != set_uniform.length) {
  3032. if (set_uniform.length > 1) {
  3033. ERR_FAIL_V_MSG(INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3034. } else {
  3035. ERR_FAIL_V_MSG(INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3036. }
  3037. }
  3038. Vector<VkDescriptorImageInfo> image_info;
  3039. for (int j = 0; j < uniform.ids.size(); j++) {
  3040. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3041. ERR_FAIL_COND_V_MSG(!texture, INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3042. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), INVALID_ID,
  3043. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3044. VkDescriptorImageInfo img_info;
  3045. img_info.sampler = NULL;
  3046. img_info.imageView = texture->view;
  3047. #ifdef DEBUG_ENABLED
  3048. bound_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j]);
  3049. #endif
  3050. if (texture->owner != INVALID_ID) {
  3051. texture = texture_owner.getornull(texture->owner);
  3052. ERR_FAIL_COND_V(!texture, INVALID_ID); //bug, should never happen
  3053. }
  3054. img_info.imageLayout = texture->reading_layout;
  3055. image_info.push_back(img_info);
  3056. }
  3057. write.dstArrayElement = 0;
  3058. write.descriptorCount = uniform.ids.size();
  3059. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3060. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3061. write.pBufferInfo = NULL;
  3062. write.pTexelBufferView = NULL;
  3063. type_size = uniform.ids.size();
  3064. } break;
  3065. case UNIFORM_TYPE_IMAGE: {
  3066. //todo
  3067. } break;
  3068. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3069. if (uniform.ids.size() != set_uniform.length) {
  3070. if (set_uniform.length > 1) {
  3071. ERR_FAIL_V_MSG(INVALID_ID, "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3072. } else {
  3073. ERR_FAIL_V_MSG(INVALID_ID, "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3074. }
  3075. }
  3076. Vector<VkDescriptorBufferInfo> buffer_info;
  3077. Vector<VkBufferView> buffer_view;
  3078. for (int j = 0; j < uniform.ids.size(); j++) {
  3079. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3080. ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3081. buffer_info.push_back(buffer->buffer.buffer_info);
  3082. buffer_view.push_back(buffer->view);
  3083. }
  3084. write.dstArrayElement = 0;
  3085. write.descriptorCount = uniform.ids.size();
  3086. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3087. write.pImageInfo = NULL;
  3088. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3089. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3090. type_size = uniform.ids.size();
  3091. } break;
  3092. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3093. if (uniform.ids.size() != set_uniform.length * 2) {
  3094. if (set_uniform.length > 1) {
  3095. ERR_FAIL_V_MSG(INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3096. } else {
  3097. ERR_FAIL_V_MSG(INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3098. }
  3099. }
  3100. Vector<VkDescriptorImageInfo> image_info;
  3101. Vector<VkDescriptorBufferInfo> buffer_info;
  3102. Vector<VkBufferView> buffer_view;
  3103. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3104. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3105. ERR_FAIL_COND_V_MSG(!sampler, INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3106. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3107. VkDescriptorImageInfo img_info;
  3108. img_info.sampler = *sampler;
  3109. img_info.imageView = VK_NULL_HANDLE;
  3110. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3111. image_info.push_back(img_info);
  3112. ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3113. buffer_info.push_back(buffer->buffer.buffer_info);
  3114. buffer_view.push_back(buffer->view);
  3115. }
  3116. write.dstArrayElement = 0;
  3117. write.descriptorCount = uniform.ids.size() / 2;
  3118. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3119. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3120. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3121. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3122. type_size = uniform.ids.size() / 2;
  3123. } break;
  3124. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3125. //todo
  3126. } break;
  3127. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3128. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, INVALID_ID,
  3129. "Uniform buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3130. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3131. ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "Uniform buffer (binding: " + itos(uniform.binding) + ") is invalid.");
  3132. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, INVALID_ID,
  3133. "Uniform buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3134. write.dstArrayElement = 0;
  3135. write.descriptorCount = 1;
  3136. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3137. write.pImageInfo = NULL;
  3138. write.pBufferInfo = &buffer->buffer_info;
  3139. write.pTexelBufferView = NULL;
  3140. } break;
  3141. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3142. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, INVALID_ID,
  3143. "Storage buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3144. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3145. ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "Storage buffer (binding: " + itos(uniform.binding) + ") is invalid.");
  3146. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, INVALID_ID,
  3147. "Storage buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3148. write.dstArrayElement = 0;
  3149. write.descriptorCount = 1;
  3150. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3151. write.pImageInfo = NULL;
  3152. write.pBufferInfo = &buffer->buffer_info;
  3153. write.pTexelBufferView = NULL;
  3154. } break;
  3155. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3156. } break;
  3157. default: {
  3158. }
  3159. }
  3160. writes.push_back(write);
  3161. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, INVALID_ID,
  3162. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3163. pool_key.uniform_type[set_uniform.type] += type_size;
  3164. }
  3165. //need a descriptor pool
  3166. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3167. ERR_FAIL_COND_V(!pool, INVALID_ID);
  3168. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3169. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3170. descriptor_set_allocate_info.pNext = NULL;
  3171. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3172. descriptor_set_allocate_info.descriptorSetCount = 1;
  3173. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3174. VkDescriptorSet descriptor_set;
  3175. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3176. if (res) {
  3177. _descriptor_pool_free(pool_key, pool); // meh
  3178. ERR_FAIL_V_MSG(INVALID_ID, "Cannot allocate descriptor sets.");
  3179. }
  3180. UniformSet uniform_set;
  3181. uniform_set.pool = pool;
  3182. uniform_set.pool_key = pool_key;
  3183. uniform_set.descriptor_set = descriptor_set;
  3184. uniform_set.pipeline_layout = shader->pipeline_layout;
  3185. uniform_set.hash = shader->set_hashes[p_shader_set];
  3186. ID id = uniform_set_owner.make_id(uniform_set);
  3187. //add dependencies
  3188. _add_dependency(id, p_shader);
  3189. for (uint32_t i = 0; i < uniform_count; i++) {
  3190. const Uniform &uniform = uniforms[i];
  3191. int id_count = uniform.ids.size();
  3192. const ID *ids = uniform.ids.ptr();
  3193. for (int j = 0; j < id_count; j++) {
  3194. _add_dependency(id, ids[j]);
  3195. }
  3196. }
  3197. //write the contents
  3198. if (writes.size()) {
  3199. for (int i = 0; i < writes.size(); i++) {
  3200. writes.write[i].dstSet = descriptor_set;
  3201. }
  3202. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3203. }
  3204. return id;
  3205. }
  3206. Error RenderingDeviceVulkan::buffer_update(ID p_buffer, uint32_t p_offset, uint32_t p_size, void *p_data, bool p_sync_with_draw) {
  3207. _THREAD_SAFE_METHOD_
  3208. Buffer *buffer = NULL;
  3209. if (vertex_buffer_owner.owns(p_buffer)) {
  3210. buffer = vertex_buffer_owner.getornull(p_buffer);
  3211. } else if (index_buffer_owner.owns(p_buffer)) {
  3212. buffer = index_buffer_owner.getornull(p_buffer);
  3213. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3214. buffer = uniform_buffer_owner.getornull(p_buffer);
  3215. } else if (texture_buffer_owner.owns(p_buffer)) {
  3216. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3217. } else if (storage_buffer_owner.owns(p_buffer)) {
  3218. buffer = storage_buffer_owner.getornull(p_buffer);
  3219. } else {
  3220. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3221. }
  3222. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3223. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3224. return _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3225. }
  3226. /*************************/
  3227. /**** RENDER PIPELINE ****/
  3228. /*************************/
  3229. RenderingDevice::ID RenderingDeviceVulkan::render_pipeline_create(ID p_shader, ID p_framebuffer_format, ID p_vertex_description, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  3230. _THREAD_SAFE_METHOD_
  3231. //needs a shader
  3232. Shader *shader = shader_owner.getornull(p_shader);
  3233. ERR_FAIL_COND_V(!shader, INVALID_ID);
  3234. if (p_framebuffer_format == INVALID_ID) {
  3235. //if nothing provided, use an empty one (no attachments)
  3236. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  3237. }
  3238. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), INVALID_ID);
  3239. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  3240. { //validate shader vs framebuffer
  3241. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, INVALID_ID,
  3242. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  3243. }
  3244. //vertex
  3245. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  3246. if (p_vertex_description != INVALID_ID) {
  3247. //uses vertices, else it does not
  3248. ERR_FAIL_COND_V(!vertex_descriptions.has(p_vertex_description), INVALID_ID);
  3249. VertexDescriptionCache &vd = vertex_descriptions[p_vertex_description];
  3250. pipeline_vertex_input_state_create_info = vd.create_info;
  3251. //validate with inputs
  3252. for (int i = 0; i < shader->vertex_input_locations.size(); i++) {
  3253. uint32_t location = shader->vertex_input_locations[i];
  3254. const VertexDescriptionKey &k = vd.E->key();
  3255. bool found = false;
  3256. for (int j = 0; j < k.vertex_descriptions.size(); j++) {
  3257. if (k.vertex_descriptions[j].location == location) {
  3258. found = true;
  3259. }
  3260. }
  3261. ERR_FAIL_COND_V_MSG(!found, INVALID_ID,
  3262. "Shader vertex input location (" + itos(location) + ") not provided in vertex input description for pipeline creation.");
  3263. }
  3264. } else {
  3265. //does not use vertices
  3266. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3267. pipeline_vertex_input_state_create_info.pNext = NULL;
  3268. pipeline_vertex_input_state_create_info.flags = 0;
  3269. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  3270. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  3271. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  3272. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  3273. ERR_FAIL_COND_V_MSG(shader->vertex_input_locations.size(), INVALID_ID,
  3274. "Shader contains vertex inputs (" + itos(shader->vertex_input_locations.size()) + ") but no vertex input description was provided for pipeline creation.");
  3275. }
  3276. //input assembly
  3277. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, INVALID_ID);
  3278. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  3279. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  3280. input_assembly_create_info.pNext = NULL;
  3281. input_assembly_create_info.flags = 0;
  3282. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  3283. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  3284. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  3285. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  3286. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  3287. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  3288. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  3289. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  3290. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3291. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  3292. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3293. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  3294. };
  3295. input_assembly_create_info.topology = topology_list[p_render_primitive];
  3296. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  3297. //tesselation
  3298. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  3299. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  3300. tesselation_create_info.pNext = NULL;
  3301. tesselation_create_info.flags = 0;
  3302. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, INVALID_ID);
  3303. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  3304. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  3305. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  3306. viewport_state_create_info.pNext = NULL;
  3307. viewport_state_create_info.flags = 0;
  3308. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  3309. viewport_state_create_info.pViewports = NULL;
  3310. viewport_state_create_info.scissorCount = 1;
  3311. viewport_state_create_info.pScissors = NULL;
  3312. //rasterization
  3313. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  3314. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  3315. rasterization_state_create_info.pNext = NULL;
  3316. rasterization_state_create_info.flags = 0;
  3317. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  3318. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  3319. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  3320. static VkCullModeFlags cull_mode[3] = {
  3321. VK_CULL_MODE_NONE,
  3322. VK_CULL_MODE_FRONT_BIT,
  3323. VK_CULL_MODE_BACK_BIT
  3324. };
  3325. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, INVALID_ID);
  3326. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  3327. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  3328. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  3329. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  3330. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  3331. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  3332. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  3333. //multisample
  3334. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  3335. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  3336. multisample_state_create_info.pNext = NULL;
  3337. multisample_state_create_info.flags = 0;
  3338. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  3339. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  3340. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  3341. Vector<VkSampleMask> sample_mask;
  3342. if (p_multisample_state.sample_mask.size()) {
  3343. //use sample mask
  3344. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  3345. 1, 2, 4, 8, 16, 32, 64
  3346. };
  3347. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), INVALID_ID);
  3348. sample_mask.resize(p_multisample_state.sample_mask.size());
  3349. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  3350. VkSampleMask mask = p_multisample_state.sample_mask[i];
  3351. sample_mask.push_back(mask);
  3352. }
  3353. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  3354. } else {
  3355. multisample_state_create_info.pSampleMask = NULL;
  3356. }
  3357. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  3358. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  3359. //depth stencil
  3360. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  3361. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  3362. depth_stencil_state_create_info.pNext = NULL;
  3363. depth_stencil_state_create_info.flags = 0;
  3364. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  3365. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  3366. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, INVALID_ID);
  3367. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  3368. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  3369. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  3370. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, INVALID_ID);
  3371. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  3372. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, INVALID_ID);
  3373. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  3374. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, INVALID_ID);
  3375. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  3376. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, INVALID_ID);
  3377. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  3378. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  3379. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  3380. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  3381. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, INVALID_ID);
  3382. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  3383. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, INVALID_ID);
  3384. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  3385. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, INVALID_ID);
  3386. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  3387. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, INVALID_ID);
  3388. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  3389. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  3390. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  3391. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  3392. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  3393. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  3394. //blend state
  3395. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  3396. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  3397. color_blend_state_create_info.pNext = NULL;
  3398. color_blend_state_create_info.flags = 0;
  3399. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  3400. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, INVALID_ID);
  3401. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  3402. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), INVALID_ID);
  3403. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  3404. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  3405. VkPipelineColorBlendAttachmentState state;
  3406. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  3407. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, INVALID_ID);
  3408. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  3409. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, INVALID_ID);
  3410. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  3411. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, INVALID_ID);
  3412. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  3413. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, INVALID_ID);
  3414. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  3415. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, INVALID_ID);
  3416. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  3417. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, INVALID_ID);
  3418. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  3419. state.colorWriteMask = 0;
  3420. if (p_blend_state.attachments[i].write_r) {
  3421. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  3422. }
  3423. if (p_blend_state.attachments[i].write_g) {
  3424. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  3425. }
  3426. if (p_blend_state.attachments[i].write_b) {
  3427. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  3428. }
  3429. if (p_blend_state.attachments[i].write_a) {
  3430. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  3431. }
  3432. attachment_states.push_back(state);
  3433. };
  3434. color_blend_state_create_info.attachmentCount = attachment_states.size();
  3435. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  3436. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  3437. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  3438. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  3439. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  3440. //dynamic state
  3441. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  3442. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  3443. dynamic_state_create_info.pNext = NULL;
  3444. dynamic_state_create_info.flags = 0;
  3445. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  3446. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  3447. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  3448. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  3449. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  3450. }
  3451. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  3452. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  3453. }
  3454. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  3455. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  3456. }
  3457. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  3458. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  3459. }
  3460. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  3461. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  3462. }
  3463. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  3464. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  3465. }
  3466. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  3467. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  3468. }
  3469. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  3470. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  3471. //finally, pipeline create info
  3472. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  3473. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  3474. graphics_pipeline_create_info.pNext = NULL;
  3475. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  3476. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  3477. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  3478. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  3479. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  3480. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  3481. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  3482. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  3483. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  3484. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  3485. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  3486. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  3487. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  3488. graphics_pipeline_create_info.subpass = 0;
  3489. graphics_pipeline_create_info.basePipelineHandle = NULL;
  3490. graphics_pipeline_create_info.basePipelineIndex = 0;
  3491. RenderPipeline pipeline;
  3492. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  3493. ERR_FAIL_COND_V(err, INVALID_ID);
  3494. pipeline.dynamic_state = p_dynamic_state_flags;
  3495. pipeline.framebuffer_format = p_framebuffer_format;
  3496. pipeline.vertex_format = p_vertex_description;
  3497. pipeline.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  3498. pipeline.set_hashes = shader->set_hashes;
  3499. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  3500. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  3501. };
  3502. pipeline.primitive_divisor = primitive_divisor[p_render_primitive];
  3503. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  3504. 1,
  3505. 2,
  3506. 2,
  3507. 2,
  3508. 2,
  3509. 3,
  3510. 3,
  3511. 3,
  3512. 3,
  3513. 3,
  3514. 1,
  3515. };
  3516. pipeline.primitive_minimum = primitive_minimum[p_render_primitive];
  3517. //create ID to associate with this pipeline
  3518. ID id = pipeline_owner.make_id(pipeline);
  3519. //now add aall the dependencies
  3520. _add_dependency(id, p_shader);
  3521. return id;
  3522. }
  3523. /****************/
  3524. /**** SCREEN ****/
  3525. /****************/
  3526. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  3527. _THREAD_SAFE_METHOD_
  3528. return context->get_screen_width(p_screen);
  3529. }
  3530. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  3531. _THREAD_SAFE_METHOD_
  3532. return context->get_screen_height(p_screen);
  3533. }
  3534. RenderingDevice::ID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  3535. _THREAD_SAFE_METHOD_
  3536. //very hacky, but not used often per frame so I guess ok
  3537. VkFormat vkformat = context->get_screen_format();
  3538. DataFormat format = DATA_FORMAT_MAX;
  3539. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  3540. if (vkformat == vulkan_formats[i]) {
  3541. format = DataFormat(i);
  3542. break;
  3543. }
  3544. }
  3545. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  3546. AttachmentFormat attachment;
  3547. attachment.format = format;
  3548. attachment.samples = TEXTURE_SAMPLES_1;
  3549. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3550. Vector<AttachmentFormat> screen_attachment;
  3551. screen_attachment.push_back(attachment);
  3552. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  3553. }
  3554. /*******************/
  3555. /**** DRAW LIST ****/
  3556. /*******************/
  3557. RenderingDevice::ID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  3558. _THREAD_SAFE_METHOD_
  3559. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  3560. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  3561. draw_list = memnew(DrawList);
  3562. draw_list->command_buffer = command_buffer;
  3563. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  3564. draw_list_count = 0;
  3565. draw_list_split = false;
  3566. VkRenderPassBeginInfo render_pass_begin;
  3567. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3568. render_pass_begin.pNext = NULL;
  3569. render_pass_begin.renderPass = context->get_render_pass();
  3570. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  3571. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  3572. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  3573. render_pass_begin.renderArea.offset.x = 0;
  3574. render_pass_begin.renderArea.offset.y = 0;
  3575. render_pass_begin.clearValueCount = 1;
  3576. VkClearValue clear_value;
  3577. clear_value.color.float32[0] = p_clear_color.r;
  3578. clear_value.color.float32[1] = p_clear_color.g;
  3579. clear_value.color.float32[2] = p_clear_color.b;
  3580. clear_value.color.float32[3] = p_clear_color.a;
  3581. render_pass_begin.pClearValues = &clear_value;
  3582. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  3583. uint32_t size_x = screen_get_width(p_screen);
  3584. uint32_t size_y = screen_get_height(p_screen);
  3585. VkViewport viewport;
  3586. viewport.x = 0;
  3587. viewport.y = 0;
  3588. viewport.width = size_x;
  3589. viewport.height = size_y;
  3590. viewport.minDepth = 0;
  3591. viewport.maxDepth = 1.0;
  3592. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  3593. VkRect2D scissor;
  3594. scissor.offset.x = 0;
  3595. scissor.offset.y = 0;
  3596. scissor.extent.width = size_x;
  3597. scissor.extent.height = size_x;
  3598. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  3599. return ID_TYPE_DRAW_LIST;
  3600. }
  3601. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  3602. Framebuffer::VersionKey vk;
  3603. vk.initial_action = p_initial_action;
  3604. vk.final_action = p_final_action;
  3605. if (!p_framebuffer->framebuffers.has(vk)) {
  3606. //need to create this version
  3607. Framebuffer::Version version;
  3608. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_action, p_final_action);
  3609. VkFramebufferCreateInfo framebuffer_create_info;
  3610. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  3611. framebuffer_create_info.pNext = NULL;
  3612. framebuffer_create_info.flags = 0;
  3613. framebuffer_create_info.renderPass = version.render_pass;
  3614. Vector<VkImageView> attachments;
  3615. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  3616. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  3617. ERR_FAIL_COND_V(!texture, ERR_BUG);
  3618. attachments.push_back(texture->view);
  3619. }
  3620. framebuffer_create_info.attachmentCount = attachments.size();
  3621. framebuffer_create_info.pAttachments = attachments.ptr();
  3622. framebuffer_create_info.width = p_framebuffer->size.width;
  3623. framebuffer_create_info.height = p_framebuffer->size.height;
  3624. framebuffer_create_info.layers = 1;
  3625. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  3626. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  3627. p_framebuffer->framebuffers.insert(vk, version);
  3628. }
  3629. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  3630. *r_framebuffer = version.framebuffer;
  3631. *r_render_pass = version.render_pass;
  3632. return OK;
  3633. }
  3634. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  3635. VkRenderPassBeginInfo render_pass_begin;
  3636. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3637. render_pass_begin.pNext = NULL;
  3638. render_pass_begin.renderPass = render_pass;
  3639. render_pass_begin.framebuffer = vkframebuffer;
  3640. render_pass_begin.renderArea.extent.width = viewport_size.width;
  3641. render_pass_begin.renderArea.extent.height = viewport_size.height;
  3642. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  3643. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  3644. Vector<VkClearValue> clear_values;
  3645. if (p_initial_action == INITIAL_ACTION_CLEAR) {
  3646. int color_index = 0;
  3647. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  3648. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  3649. VkClearValue clear_value;
  3650. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3651. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  3652. Color clear_color = p_clear_colors[color_index];
  3653. clear_value.color.float32[0] = clear_color.r;
  3654. clear_value.color.float32[1] = clear_color.g;
  3655. clear_value.color.float32[2] = clear_color.b;
  3656. clear_value.color.float32[3] = clear_color.a;
  3657. color_index++;
  3658. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3659. clear_value.depthStencil.depth = 1.0;
  3660. clear_value.depthStencil.stencil = 0;
  3661. } else {
  3662. clear_value.color.float32[0] = 0;
  3663. clear_value.color.float32[1] = 0;
  3664. clear_value.color.float32[2] = 0;
  3665. clear_value.color.float32[3] = 0;
  3666. }
  3667. clear_values.push_back(clear_value);
  3668. }
  3669. }
  3670. render_pass_begin.clearValueCount = clear_values.size();
  3671. render_pass_begin.pClearValues = clear_values.ptr();
  3672. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  3673. //mark textures as bound
  3674. draw_list_bound_textures.clear();
  3675. draw_list_unbind_textures = p_final_action != FINAL_ACTION_CONTINUE;
  3676. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  3677. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  3678. texture->bound = true;
  3679. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  3680. }
  3681. return OK;
  3682. }
  3683. RenderingDevice::ID RenderingDeviceVulkan::draw_list_begin(ID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  3684. _THREAD_SAFE_METHOD_
  3685. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  3686. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3687. Point2i viewport_offset;
  3688. Point2i viewport_size = framebuffer->size;
  3689. if (p_region != Rect2()) { //check custom region
  3690. Rect2i viewport(viewport_offset, viewport_size);
  3691. Rect2i regioni = p_region;
  3692. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  3693. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  3694. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  3695. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  3696. }
  3697. viewport_offset = regioni.position;
  3698. viewport_size = regioni.size;
  3699. }
  3700. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  3701. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  3702. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, INVALID_ID,
  3703. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  3704. }
  3705. VkFramebuffer vkframebuffer;
  3706. VkRenderPass render_pass;
  3707. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  3708. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  3709. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  3710. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  3711. if (err != OK) {
  3712. return INVALID_ID;
  3713. }
  3714. draw_list = memnew(DrawList);
  3715. draw_list->command_buffer = command_buffer;
  3716. draw_list->validation.framebuffer_format = framebuffer->format_id;
  3717. draw_list_count = 0;
  3718. draw_list_split = false;
  3719. VkViewport viewport;
  3720. viewport.x = viewport_offset.x;
  3721. viewport.y = viewport_offset.y;
  3722. viewport.width = viewport_size.width;
  3723. viewport.height = viewport_size.height;
  3724. viewport.minDepth = 0;
  3725. viewport.maxDepth = 1.0;
  3726. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  3727. VkRect2D scissor;
  3728. scissor.offset.x = viewport_offset.x;
  3729. scissor.offset.y = viewport_offset.y;
  3730. scissor.extent.width = viewport_size.width;
  3731. scissor.extent.height = viewport_size.height;
  3732. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  3733. return ID_TYPE_DRAW_LIST;
  3734. }
  3735. Error RenderingDeviceVulkan::draw_list_begin_split(ID p_framebuffer, uint32_t p_splits, ID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  3736. _THREAD_SAFE_METHOD_
  3737. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  3738. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  3739. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  3740. Point2i viewport_offset;
  3741. Point2i viewport_size = framebuffer->size;
  3742. if (p_region != Rect2()) { //check custom region
  3743. Rect2i viewport(viewport_offset, viewport_size);
  3744. Rect2i regioni = p_region;
  3745. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  3746. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  3747. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  3748. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  3749. }
  3750. viewport_offset = regioni.position;
  3751. viewport_size = regioni.size;
  3752. }
  3753. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  3754. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  3755. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, ERR_INVALID_PARAMETER,
  3756. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  3757. }
  3758. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  3759. uint32_t from = split_draw_list_allocators.size();
  3760. split_draw_list_allocators.resize(p_splits);
  3761. for (uint32_t i = from; i < p_splits; i++) {
  3762. VkCommandPoolCreateInfo cmd_pool_info;
  3763. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  3764. cmd_pool_info.pNext = NULL;
  3765. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  3766. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  3767. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  3768. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  3769. for (int j = 0; j < frame_count; j++) {
  3770. VkCommandBuffer command_buffer;
  3771. VkCommandBufferAllocateInfo cmdbuf;
  3772. //no command buffer exists, create it.
  3773. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  3774. cmdbuf.pNext = NULL;
  3775. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  3776. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  3777. cmdbuf.commandBufferCount = 1;
  3778. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  3779. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  3780. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  3781. }
  3782. }
  3783. }
  3784. VkFramebuffer vkframebuffer;
  3785. VkRenderPass render_pass;
  3786. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  3787. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  3788. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  3789. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  3790. if (err != OK) {
  3791. return ERR_CANT_CREATE;
  3792. }
  3793. draw_list = memnew_arr(DrawList, p_splits);
  3794. draw_list_count = p_splits;
  3795. draw_list_split = true;
  3796. for (uint32_t i = 0; i < p_splits; i++) {
  3797. //take a command buffer and initialize it
  3798. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  3799. VkCommandBufferInheritanceInfo inheritance_info;
  3800. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  3801. inheritance_info.pNext = NULL;
  3802. inheritance_info.renderPass = render_pass;
  3803. inheritance_info.subpass = 0;
  3804. inheritance_info.framebuffer = vkframebuffer;
  3805. inheritance_info.occlusionQueryEnable = false;
  3806. inheritance_info.queryFlags = 0; //?
  3807. inheritance_info.pipelineStatistics = 0;
  3808. VkCommandBufferBeginInfo cmdbuf_begin;
  3809. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3810. cmdbuf_begin.pNext = NULL;
  3811. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  3812. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  3813. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  3814. if (res) {
  3815. memdelete_arr(draw_list);
  3816. draw_list = NULL;
  3817. ERR_FAIL_V(ERR_CANT_CREATE);
  3818. }
  3819. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  3820. if (res) {
  3821. memdelete_arr(draw_list);
  3822. draw_list = NULL;
  3823. ERR_FAIL_V(ERR_CANT_CREATE);
  3824. }
  3825. draw_list[i].command_buffer = command_buffer;
  3826. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  3827. VkViewport viewport;
  3828. viewport.x = viewport_offset.x;
  3829. viewport.y = viewport_offset.y;
  3830. viewport.width = viewport_size.width;
  3831. viewport.height = viewport_size.height;
  3832. viewport.minDepth = 0;
  3833. viewport.maxDepth = 1.0;
  3834. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  3835. VkRect2D scissor;
  3836. scissor.offset.x = viewport_offset.x;
  3837. scissor.offset.y = viewport_offset.y;
  3838. scissor.extent.width = viewport_size.width;
  3839. scissor.extent.height = viewport_size.height;
  3840. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  3841. r_split_ids[i] = (ID(1) << ID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  3842. }
  3843. return OK;
  3844. }
  3845. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(ID p_id) {
  3846. if (p_id < 0) {
  3847. return NULL;
  3848. }
  3849. if (!draw_list) {
  3850. return NULL;
  3851. } else if (p_id == ID_TYPE_DRAW_LIST) {
  3852. if (draw_list_split) {
  3853. return NULL;
  3854. }
  3855. return draw_list;
  3856. } else if (p_id >> ID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  3857. if (!draw_list_split) {
  3858. return NULL;
  3859. }
  3860. uint64_t index = p_id & ((ID(1) << ID(ID_BASE_SHIFT)) - 1); //mask
  3861. if (index >= draw_list_count) {
  3862. return NULL;
  3863. }
  3864. return &draw_list[index];
  3865. } else {
  3866. return NULL;
  3867. }
  3868. }
  3869. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(ID p_list, ID p_render_pipeline) {
  3870. DrawList *dl = _get_draw_list_ptr(p_list);
  3871. ERR_FAIL_COND(!dl);
  3872. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  3873. const RenderPipeline *pipeline = pipeline_owner.getornull(p_render_pipeline);
  3874. ERR_FAIL_COND(!pipeline);
  3875. ERR_FAIL_COND(pipeline->framebuffer_format != dl->validation.framebuffer_format);
  3876. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  3877. //update render pass pipeline info
  3878. dl->validation.pipeline_active = true;
  3879. dl->validation.pipeline_dynamic_state = pipeline->dynamic_state;
  3880. dl->validation.pipeline_vertex_format = pipeline->vertex_format;
  3881. dl->validation.pipeline_uses_restart_indices = pipeline->uses_restart_indices;
  3882. dl->validation.pipeline_primitive_divisor = pipeline->primitive_divisor;
  3883. dl->validation.pipeline_primitive_minimum = pipeline->primitive_minimum;
  3884. dl->validation.pipeline_set_hashes = pipeline->set_hashes;
  3885. }
  3886. void RenderingDeviceVulkan::draw_list_bind_uniform_set(ID p_list, ID p_uniform_set, uint32_t p_index) {
  3887. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets,
  3888. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  3889. DrawList *dl = _get_draw_list_ptr(p_list);
  3890. ERR_FAIL_COND(!dl);
  3891. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  3892. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  3893. ERR_FAIL_COND(!uniform_set);
  3894. if ((uint32_t)dl->validation.set_hashes.size() <= p_index) {
  3895. uint32_t csize = dl->validation.set_hashes.size();
  3896. uint32_t new_size = p_uniform_set + 1;
  3897. dl->validation.set_hashes.resize(new_size);
  3898. for (uint32_t i = csize; i < new_size; i++) {
  3899. dl->validation.set_hashes.write[i] = 0;
  3900. }
  3901. }
  3902. #ifdef DEBUG_ENABLED
  3903. //validate that textures used are not bound
  3904. //this can be a bit slow in large descriptor sets,
  3905. //so it's disabled on release
  3906. uint32_t tb_count = uniform_set->textures.size();
  3907. const ID *tb_ptr = uniform_set->textures.ptr();
  3908. uint32_t bound_count = draw_list_bound_textures.size();
  3909. const ID *bound_ptr = draw_list_bound_textures.ptr();
  3910. for (uint32_t i = 0; i < tb_count; i++) {
  3911. for (uint32_t j = 0; j < bound_count; j++) {
  3912. ERR_FAIL_COND_MSG(tb_ptr[i] == bound_ptr[j],
  3913. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  3914. }
  3915. }
  3916. #endif
  3917. dl->validation.set_hashes.write[p_index] = uniform_set->hash;
  3918. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, uniform_set->pipeline_layout, p_index, 1, &uniform_set->descriptor_set, 0, NULL);
  3919. }
  3920. void RenderingDeviceVulkan::draw_list_bind_vertex_array(ID p_list, ID p_vertex_array) {
  3921. DrawList *dl = _get_draw_list_ptr(p_list);
  3922. ERR_FAIL_COND(!dl);
  3923. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  3924. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  3925. ERR_FAIL_COND(!vertex_array);
  3926. dl->validation.vertex_format = vertex_array->description;
  3927. dl->validation.vertex_array_size = vertex_array->vertex_count;
  3928. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  3929. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  3930. }
  3931. void RenderingDeviceVulkan::draw_list_bind_index_array(ID p_list, ID p_index_array) {
  3932. DrawList *dl = _get_draw_list_ptr(p_list);
  3933. ERR_FAIL_COND(!dl);
  3934. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  3935. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  3936. ERR_FAIL_COND(!index_array);
  3937. dl->validation.index_array_size = index_array->indices;
  3938. dl->validation.index_array_max_index = index_array->max_index;
  3939. dl->validation.index_array_offset = index_array->offset;
  3940. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  3941. }
  3942. void RenderingDeviceVulkan::draw_list_draw(ID p_list, bool p_use_indices, uint32_t p_instances) {
  3943. DrawList *dl = _get_draw_list_ptr(p_list);
  3944. ERR_FAIL_COND(!dl);
  3945. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  3946. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  3947. "No render pipeline was set before attempting to draw.");
  3948. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  3949. //pipeline uses vertices, validate format
  3950. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  3951. "No vertex array was bound, and render pipeline expects vertices.");
  3952. //make sure format is right
  3953. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  3954. "The vertex format used to create the pipeline does not match the vertex format bound.");
  3955. //make sure amount of instances is valid
  3956. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  3957. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  3958. }
  3959. //compare hashes
  3960. if (dl->validation.pipeline_set_hashes.size()) {
  3961. ERR_FAIL_COND_MSG(dl->validation.pipeline_set_hashes.size() > dl->validation.set_hashes.size(),
  3962. "Render pipeline requires uniform sets which were not set at the time of drawing.");
  3963. uint32_t hash_count = dl->validation.pipeline_set_hashes.size();
  3964. const uint32_t *phashes = dl->validation.pipeline_set_hashes.ptr();
  3965. const uint32_t *shashes = dl->validation.set_hashes.ptr();
  3966. for (uint32_t i = 0; i < hash_count; i++) {
  3967. if (phashes[i] == 0) {
  3968. continue; //not used by pipeline, no need to check
  3969. }
  3970. if (phashes[i] != shashes[i]) {
  3971. if (shashes[i] == 0) {
  3972. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  3973. } else {
  3974. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ") are not the same format as required by the pipeline shader.");
  3975. }
  3976. }
  3977. }
  3978. }
  3979. if (p_use_indices) {
  3980. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  3981. "Draw command requested indices, but no index buffer was set.");
  3982. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  3983. //uses vertices, do some vertex validations
  3984. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  3985. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  3986. }
  3987. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  3988. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  3989. uint32_t to_draw = dl->validation.index_array_size;
  3990. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  3991. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  3992. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  3993. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  3994. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  3995. } else {
  3996. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  3997. "Draw command lacks indices, but pipeline format does not use vertices.");
  3998. uint32_t to_draw = dl->validation.vertex_array_size;
  3999. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4000. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4001. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4002. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4003. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  4004. }
  4005. }
  4006. void RenderingDeviceVulkan::draw_list_enable_scissor(ID p_list, const Rect2 &p_rect) {
  4007. }
  4008. void RenderingDeviceVulkan::draw_list_disable_scissor(ID p_list) {
  4009. }
  4010. void RenderingDeviceVulkan::draw_list_end() {
  4011. _THREAD_SAFE_METHOD_
  4012. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  4013. if (draw_list_split) {
  4014. //send all command buffers
  4015. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  4016. for (uint32_t i = 0; i < draw_list_count; i++) {
  4017. vkEndCommandBuffer(draw_list->command_buffer);
  4018. command_buffers[i] = draw_list->command_buffer;
  4019. }
  4020. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  4021. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  4022. memdelete_arr(draw_list);
  4023. draw_list = NULL;
  4024. } else {
  4025. //just end the list
  4026. vkCmdEndRenderPass(draw_list->command_buffer);
  4027. memdelete(draw_list);
  4028. draw_list = NULL;
  4029. }
  4030. if (draw_list_unbind_textures) {
  4031. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  4032. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  4033. ERR_CONTINUE(!texture); //wtf
  4034. texture->bound = false;
  4035. }
  4036. }
  4037. draw_list_bound_textures.clear();
  4038. }
  4039. #if 0
  4040. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  4041. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  4042. ERR_FAIL_COND(!frame_cmdbuf);
  4043. VkRenderPassBeginInfo render_pass_begin;
  4044. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4045. render_pass_begin.pNext = NULL;
  4046. render_pass_begin.renderPass = context->get_render_pass();
  4047. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  4048. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  4049. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  4050. render_pass_begin.renderArea.offset.x = 0;
  4051. render_pass_begin.renderArea.offset.y = 0;
  4052. render_pass_begin.clearValueCount = 1;
  4053. VkClearValue clear_value;
  4054. clear_value.color.float32[0] = p_clear_color.r;
  4055. clear_value.color.float32[1] = p_clear_color.g;
  4056. clear_value.color.float32[2] = p_clear_color.b;
  4057. clear_value.color.float32[3] = p_clear_color.a;
  4058. render_pass_begin.pClearValues = &clear_value;
  4059. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4060. ID screen_format = screen_get_framebuffer_format();
  4061. {
  4062. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  4063. uint32_t command_buffer_count = 0;
  4064. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  4065. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  4066. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  4067. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  4068. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  4069. if (dl->validation.active) {
  4070. //needs to be closed, so close it.
  4071. vkEndCommandBuffer(dl->command_buffer);
  4072. dl->validation.active = false;
  4073. }
  4074. command_buffers[command_buffer_count++] = dl->command_buffer;
  4075. }
  4076. print_line("to draw: " + itos(command_buffer_count));
  4077. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  4078. }
  4079. vkCmdEndRenderPass(frame_cmdbuf);
  4080. }
  4081. #endif
  4082. void RenderingDeviceVulkan::_free_internal(ID p_id) {
  4083. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  4084. if (texture_owner.owns(p_id)) {
  4085. Texture *texture = texture_owner.getornull(p_id);
  4086. frames[frame].textures_to_dispose_of.push_back(*texture);
  4087. texture_owner.free(p_id);
  4088. } else if (framebuffer_owner.owns(p_id)) {
  4089. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  4090. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  4091. framebuffer_owner.free(p_id);
  4092. } else if (sampler_owner.owns(p_id)) {
  4093. VkSampler *sampler = sampler_owner.getornull(p_id);
  4094. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  4095. sampler_owner.free(p_id);
  4096. } else if (vertex_buffer_owner.owns(p_id)) {
  4097. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  4098. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  4099. vertex_buffer_owner.free(p_id);
  4100. } else if (vertex_array_owner.owns(p_id)) {
  4101. vertex_array_owner.free(p_id);
  4102. } else if (index_buffer_owner.owns(p_id)) {
  4103. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  4104. Buffer b;
  4105. b.allocation = index_buffer->allocation;
  4106. b.buffer = index_buffer->buffer;
  4107. frames[frame].buffers_to_dispose_of.push_back(b);
  4108. index_buffer_owner.free(p_id);
  4109. } else if (index_array_owner.owns(p_id)) {
  4110. index_array_owner.free(p_id);
  4111. } else if (shader_owner.owns(p_id)) {
  4112. Shader *shader = shader_owner.getornull(p_id);
  4113. frames[frame].shaders_to_dispose_of.push_back(*shader);
  4114. shader_owner.free(p_id);
  4115. } else if (uniform_buffer_owner.owns(p_id)) {
  4116. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  4117. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  4118. uniform_buffer_owner.free(p_id);
  4119. } else if (texture_buffer_owner.owns(p_id)) {
  4120. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  4121. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  4122. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  4123. texture_buffer_owner.free(p_id);
  4124. } else if (storage_buffer_owner.owns(p_id)) {
  4125. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  4126. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  4127. storage_buffer_owner.free(p_id);
  4128. } else if (uniform_set_owner.owns(p_id)) {
  4129. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  4130. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  4131. uniform_set_owner.free(p_id);
  4132. } else if (pipeline_owner.owns(p_id)) {
  4133. RenderPipeline *pipeline = pipeline_owner.getornull(p_id);
  4134. frames[frame].pipelines_to_dispose_of.push_back(*pipeline);
  4135. pipeline_owner.free(p_id);
  4136. } else {
  4137. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id));
  4138. }
  4139. }
  4140. void RenderingDeviceVulkan::free(ID p_id) {
  4141. _THREAD_SAFE_METHOD_
  4142. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  4143. _free_internal(p_id);
  4144. }
  4145. void RenderingDeviceVulkan::finalize_frame() {
  4146. _THREAD_SAFE_METHOD_
  4147. if (draw_list) {
  4148. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  4149. }
  4150. { //complete the setup buffer (that needs to be processed before anything else)
  4151. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  4152. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  4153. }
  4154. }
  4155. void RenderingDeviceVulkan::_free_pending_resources() {
  4156. //free in dependency usage order, so nothing weird happens
  4157. //pipelines
  4158. while (frames[frame].pipelines_to_dispose_of.front()) {
  4159. RenderPipeline *pipeline = &frames[frame].pipelines_to_dispose_of.front()->get();
  4160. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  4161. frames[frame].pipelines_to_dispose_of.pop_front();
  4162. }
  4163. //uniform sets
  4164. while (frames[frame].uniform_sets_to_dispose_of.front()) {
  4165. UniformSet *uniform_set = &frames[frame].uniform_sets_to_dispose_of.front()->get();
  4166. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  4167. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  4168. frames[frame].uniform_sets_to_dispose_of.pop_front();
  4169. }
  4170. //buffer views
  4171. while (frames[frame].buffer_views_to_dispose_of.front()) {
  4172. VkBufferView buffer_view = frames[frame].buffer_views_to_dispose_of.front()->get();
  4173. vkDestroyBufferView(device, buffer_view, NULL);
  4174. frames[frame].buffer_views_to_dispose_of.pop_front();
  4175. }
  4176. //shaders
  4177. while (frames[frame].shaders_to_dispose_of.front()) {
  4178. Shader *shader = &frames[frame].shaders_to_dispose_of.front()->get();
  4179. //descriptor set layout for each set
  4180. for (int i = 0; i < shader->sets.size(); i++) {
  4181. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  4182. }
  4183. //pipeline layout
  4184. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  4185. //shaders themselves
  4186. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  4187. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  4188. }
  4189. frames[frame].shaders_to_dispose_of.pop_front();
  4190. }
  4191. //samplers
  4192. while (frames[frame].samplers_to_dispose_of.front()) {
  4193. VkSampler sampler = frames[frame].samplers_to_dispose_of.front()->get();
  4194. vkDestroySampler(device, sampler, NULL);
  4195. frames[frame].samplers_to_dispose_of.pop_front();
  4196. }
  4197. //framebuffers
  4198. while (frames[frame].framebuffers_to_dispose_of.front()) {
  4199. Framebuffer *framebuffer = &frames[frame].framebuffers_to_dispose_of.front()->get();
  4200. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  4201. //first framebuffer, then render pass because it depends on it
  4202. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  4203. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  4204. }
  4205. frames[frame].framebuffers_to_dispose_of.pop_front();
  4206. }
  4207. //textures
  4208. while (frames[frame].textures_to_dispose_of.front()) {
  4209. Texture *texture = &frames[frame].textures_to_dispose_of.front()->get();
  4210. if (texture->bound) {
  4211. WARN_PRINT("Deleted a texture while it was bound..");
  4212. }
  4213. vkDestroyImageView(device, texture->view, NULL);
  4214. if (texture->owner == INVALID_ID) {
  4215. //actually owns the image and the allocation too
  4216. vmaDestroyImage(allocator, texture->image, texture->allocation);
  4217. vmaFreeMemory(allocator, texture->allocation);
  4218. }
  4219. frames[frame].textures_to_dispose_of.pop_front();
  4220. }
  4221. //buffers
  4222. while (frames[frame].buffers_to_dispose_of.front()) {
  4223. _buffer_free(&frames[frame].buffers_to_dispose_of.front()->get());
  4224. frames[frame].buffers_to_dispose_of.pop_front();
  4225. }
  4226. }
  4227. void RenderingDeviceVulkan::advance_frame() {
  4228. _THREAD_SAFE_METHOD_
  4229. //advance the frame
  4230. frame = (frame + 1) % frame_count;
  4231. //erase pending resources
  4232. _free_pending_resources();
  4233. //create setup command buffer and set as the setup buffer
  4234. {
  4235. VkCommandBufferBeginInfo cmdbuf_begin;
  4236. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4237. cmdbuf_begin.pNext = NULL;
  4238. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4239. cmdbuf_begin.pInheritanceInfo = NULL;
  4240. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  4241. ERR_FAIL_COND(err);
  4242. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  4243. ERR_FAIL_COND(err);
  4244. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  4245. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  4246. ERR_FAIL_COND(err);
  4247. context->append_command_buffer(frames[frame].draw_command_buffer);
  4248. }
  4249. //advance current frame
  4250. frames_drawn++;
  4251. //advance staging buffer if used
  4252. if (staging_buffer_used) {
  4253. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  4254. staging_buffer_used = false;
  4255. }
  4256. }
  4257. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  4258. context = p_context;
  4259. device = p_context->get_device();
  4260. frame_count = p_context->get_frame_count();
  4261. limits = p_context->get_device_limits();
  4262. { //initialize allocator
  4263. VmaAllocatorCreateInfo allocatorInfo;
  4264. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  4265. allocatorInfo.physicalDevice = p_context->get_physical_device();
  4266. allocatorInfo.device = device;
  4267. vmaCreateAllocator(&allocatorInfo, &allocator);
  4268. }
  4269. frames = memnew_arr(Frame, frame_count);
  4270. frame = 0;
  4271. //create setup and frame buffers
  4272. for (int i = 0; i < frame_count; i++) {
  4273. { //create command pool, one per frame is recommended
  4274. VkCommandPoolCreateInfo cmd_pool_info;
  4275. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4276. cmd_pool_info.pNext = NULL;
  4277. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  4278. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4279. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  4280. ERR_FAIL_COND(res);
  4281. }
  4282. { //create command buffers
  4283. VkCommandBufferAllocateInfo cmdbuf;
  4284. //no command buffer exists, create it.
  4285. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4286. cmdbuf.pNext = NULL;
  4287. cmdbuf.commandPool = frames[i].command_pool;
  4288. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  4289. cmdbuf.commandBufferCount = 1;
  4290. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  4291. ERR_CONTINUE(err);
  4292. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  4293. ERR_CONTINUE(err);
  4294. }
  4295. }
  4296. {
  4297. //begin the first command buffer for the first frame, so
  4298. //setting up things can be done in the meantime until finalize_frame(), which is called before advance.
  4299. VkCommandBufferBeginInfo cmdbuf_begin;
  4300. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4301. cmdbuf_begin.pNext = NULL;
  4302. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4303. cmdbuf_begin.pInheritanceInfo = NULL;
  4304. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  4305. ERR_FAIL_COND(err);
  4306. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  4307. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  4308. ERR_FAIL_COND(err);
  4309. context->append_command_buffer(frames[0].draw_command_buffer);
  4310. }
  4311. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  4312. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  4313. staging_buffer_block_size *= 1024; //kb -> bytes
  4314. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  4315. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  4316. staging_buffer_max_size *= 1024 * 1024;
  4317. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  4318. //validate enough blocks
  4319. staging_buffer_max_size = staging_buffer_block_size * 4;
  4320. }
  4321. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  4322. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  4323. print_line("update size: " + itos(texture_upload_region_size_px));
  4324. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  4325. //ensure current staging block is valid and at least one per frame exists
  4326. staging_buffer_current = 0;
  4327. staging_buffer_used = false;
  4328. for (int i = 0; i < frame_count; i++) {
  4329. //staging was never used, create a block
  4330. Error err = _insert_staging_block();
  4331. ERR_CONTINUE(err != OK);
  4332. }
  4333. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  4334. //check to make sure DescriptorPoolKey is good
  4335. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  4336. draw_list = NULL;
  4337. draw_list_count = 0;
  4338. draw_list_split = false;
  4339. }
  4340. void RenderingDeviceVulkan::finalize() {
  4341. memdelete_arr(frames);
  4342. }
  4343. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  4344. }