rendering_device_vulkan.cpp 397 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/os/os.h"
  36. #include "core/templates/hashfuncs.h"
  37. #include "core/version.h"
  38. #include "drivers/vulkan/vulkan_context.h"
  39. #include "thirdparty/misc/smolv.h"
  40. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  41. //#define FORCE_FULL_BARRIER
  42. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  43. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  44. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
  45. Buffer *buffer = nullptr;
  46. if (vertex_buffer_owner.owns(p_buffer)) {
  47. buffer = vertex_buffer_owner.get_or_null(p_buffer);
  48. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  49. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  50. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  51. if (p_post_barrier & BARRIER_MASK_RASTER) {
  52. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  53. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  54. }
  55. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  56. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  57. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  58. }
  59. }
  60. } else if (index_buffer_owner.owns(p_buffer)) {
  61. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  62. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  63. buffer = index_buffer_owner.get_or_null(p_buffer);
  64. } else if (uniform_buffer_owner.owns(p_buffer)) {
  65. if (p_post_barrier & BARRIER_MASK_RASTER) {
  66. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  67. }
  68. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  69. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  70. }
  71. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  72. buffer = uniform_buffer_owner.get_or_null(p_buffer);
  73. } else if (texture_buffer_owner.owns(p_buffer)) {
  74. if (p_post_barrier & BARRIER_MASK_RASTER) {
  75. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  76. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  77. }
  78. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  79. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  80. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  81. }
  82. buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
  83. } else if (storage_buffer_owner.owns(p_buffer)) {
  84. buffer = storage_buffer_owner.get_or_null(p_buffer);
  85. if (p_post_barrier & BARRIER_MASK_RASTER) {
  86. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  87. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  88. }
  89. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  90. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  91. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  92. }
  93. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  94. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  95. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  96. }
  97. }
  98. return buffer;
  99. }
  100. static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  101. // Transitioning from write to read, protect the shaders that may use this next
  102. // Allow for copies/image layout transitions
  103. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  104. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  105. if (is_sampled) {
  106. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  107. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  108. } else if (is_storage) {
  109. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  110. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  111. } else {
  112. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  113. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  114. }
  115. if (is_depth) {
  116. // Depth resources have additional stages that may be interested in them
  117. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  118. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  119. }
  120. }
  121. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  122. if (!dependency_map.has(p_depends_on)) {
  123. dependency_map[p_depends_on] = HashSet<RID>();
  124. }
  125. dependency_map[p_depends_on].insert(p_id);
  126. if (!reverse_dependency_map.has(p_id)) {
  127. reverse_dependency_map[p_id] = HashSet<RID>();
  128. }
  129. reverse_dependency_map[p_id].insert(p_depends_on);
  130. }
  131. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  132. //direct dependencies must be freed
  133. HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
  134. if (E) {
  135. while (E->value.size()) {
  136. free(*E->value.begin());
  137. }
  138. dependency_map.remove(E);
  139. }
  140. //reverse dependencies must be unreferenced
  141. E = reverse_dependency_map.find(p_id);
  142. if (E) {
  143. for (const RID &F : E->value) {
  144. HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
  145. ERR_CONTINUE(!G);
  146. ERR_CONTINUE(!G->value.has(p_id));
  147. G->value.erase(p_id);
  148. }
  149. reverse_dependency_map.remove(E);
  150. }
  151. }
  152. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  153. VK_FORMAT_R4G4_UNORM_PACK8,
  154. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  155. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  156. VK_FORMAT_R5G6B5_UNORM_PACK16,
  157. VK_FORMAT_B5G6R5_UNORM_PACK16,
  158. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  159. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  160. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  161. VK_FORMAT_R8_UNORM,
  162. VK_FORMAT_R8_SNORM,
  163. VK_FORMAT_R8_USCALED,
  164. VK_FORMAT_R8_SSCALED,
  165. VK_FORMAT_R8_UINT,
  166. VK_FORMAT_R8_SINT,
  167. VK_FORMAT_R8_SRGB,
  168. VK_FORMAT_R8G8_UNORM,
  169. VK_FORMAT_R8G8_SNORM,
  170. VK_FORMAT_R8G8_USCALED,
  171. VK_FORMAT_R8G8_SSCALED,
  172. VK_FORMAT_R8G8_UINT,
  173. VK_FORMAT_R8G8_SINT,
  174. VK_FORMAT_R8G8_SRGB,
  175. VK_FORMAT_R8G8B8_UNORM,
  176. VK_FORMAT_R8G8B8_SNORM,
  177. VK_FORMAT_R8G8B8_USCALED,
  178. VK_FORMAT_R8G8B8_SSCALED,
  179. VK_FORMAT_R8G8B8_UINT,
  180. VK_FORMAT_R8G8B8_SINT,
  181. VK_FORMAT_R8G8B8_SRGB,
  182. VK_FORMAT_B8G8R8_UNORM,
  183. VK_FORMAT_B8G8R8_SNORM,
  184. VK_FORMAT_B8G8R8_USCALED,
  185. VK_FORMAT_B8G8R8_SSCALED,
  186. VK_FORMAT_B8G8R8_UINT,
  187. VK_FORMAT_B8G8R8_SINT,
  188. VK_FORMAT_B8G8R8_SRGB,
  189. VK_FORMAT_R8G8B8A8_UNORM,
  190. VK_FORMAT_R8G8B8A8_SNORM,
  191. VK_FORMAT_R8G8B8A8_USCALED,
  192. VK_FORMAT_R8G8B8A8_SSCALED,
  193. VK_FORMAT_R8G8B8A8_UINT,
  194. VK_FORMAT_R8G8B8A8_SINT,
  195. VK_FORMAT_R8G8B8A8_SRGB,
  196. VK_FORMAT_B8G8R8A8_UNORM,
  197. VK_FORMAT_B8G8R8A8_SNORM,
  198. VK_FORMAT_B8G8R8A8_USCALED,
  199. VK_FORMAT_B8G8R8A8_SSCALED,
  200. VK_FORMAT_B8G8R8A8_UINT,
  201. VK_FORMAT_B8G8R8A8_SINT,
  202. VK_FORMAT_B8G8R8A8_SRGB,
  203. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  204. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  205. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  206. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  207. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  208. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  209. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  210. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  211. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  212. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  213. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  214. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  215. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  216. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  217. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  218. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  219. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  220. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  221. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  222. VK_FORMAT_R16_UNORM,
  223. VK_FORMAT_R16_SNORM,
  224. VK_FORMAT_R16_USCALED,
  225. VK_FORMAT_R16_SSCALED,
  226. VK_FORMAT_R16_UINT,
  227. VK_FORMAT_R16_SINT,
  228. VK_FORMAT_R16_SFLOAT,
  229. VK_FORMAT_R16G16_UNORM,
  230. VK_FORMAT_R16G16_SNORM,
  231. VK_FORMAT_R16G16_USCALED,
  232. VK_FORMAT_R16G16_SSCALED,
  233. VK_FORMAT_R16G16_UINT,
  234. VK_FORMAT_R16G16_SINT,
  235. VK_FORMAT_R16G16_SFLOAT,
  236. VK_FORMAT_R16G16B16_UNORM,
  237. VK_FORMAT_R16G16B16_SNORM,
  238. VK_FORMAT_R16G16B16_USCALED,
  239. VK_FORMAT_R16G16B16_SSCALED,
  240. VK_FORMAT_R16G16B16_UINT,
  241. VK_FORMAT_R16G16B16_SINT,
  242. VK_FORMAT_R16G16B16_SFLOAT,
  243. VK_FORMAT_R16G16B16A16_UNORM,
  244. VK_FORMAT_R16G16B16A16_SNORM,
  245. VK_FORMAT_R16G16B16A16_USCALED,
  246. VK_FORMAT_R16G16B16A16_SSCALED,
  247. VK_FORMAT_R16G16B16A16_UINT,
  248. VK_FORMAT_R16G16B16A16_SINT,
  249. VK_FORMAT_R16G16B16A16_SFLOAT,
  250. VK_FORMAT_R32_UINT,
  251. VK_FORMAT_R32_SINT,
  252. VK_FORMAT_R32_SFLOAT,
  253. VK_FORMAT_R32G32_UINT,
  254. VK_FORMAT_R32G32_SINT,
  255. VK_FORMAT_R32G32_SFLOAT,
  256. VK_FORMAT_R32G32B32_UINT,
  257. VK_FORMAT_R32G32B32_SINT,
  258. VK_FORMAT_R32G32B32_SFLOAT,
  259. VK_FORMAT_R32G32B32A32_UINT,
  260. VK_FORMAT_R32G32B32A32_SINT,
  261. VK_FORMAT_R32G32B32A32_SFLOAT,
  262. VK_FORMAT_R64_UINT,
  263. VK_FORMAT_R64_SINT,
  264. VK_FORMAT_R64_SFLOAT,
  265. VK_FORMAT_R64G64_UINT,
  266. VK_FORMAT_R64G64_SINT,
  267. VK_FORMAT_R64G64_SFLOAT,
  268. VK_FORMAT_R64G64B64_UINT,
  269. VK_FORMAT_R64G64B64_SINT,
  270. VK_FORMAT_R64G64B64_SFLOAT,
  271. VK_FORMAT_R64G64B64A64_UINT,
  272. VK_FORMAT_R64G64B64A64_SINT,
  273. VK_FORMAT_R64G64B64A64_SFLOAT,
  274. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  275. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  276. VK_FORMAT_D16_UNORM,
  277. VK_FORMAT_X8_D24_UNORM_PACK32,
  278. VK_FORMAT_D32_SFLOAT,
  279. VK_FORMAT_S8_UINT,
  280. VK_FORMAT_D16_UNORM_S8_UINT,
  281. VK_FORMAT_D24_UNORM_S8_UINT,
  282. VK_FORMAT_D32_SFLOAT_S8_UINT,
  283. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  284. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  285. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  286. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  287. VK_FORMAT_BC2_UNORM_BLOCK,
  288. VK_FORMAT_BC2_SRGB_BLOCK,
  289. VK_FORMAT_BC3_UNORM_BLOCK,
  290. VK_FORMAT_BC3_SRGB_BLOCK,
  291. VK_FORMAT_BC4_UNORM_BLOCK,
  292. VK_FORMAT_BC4_SNORM_BLOCK,
  293. VK_FORMAT_BC5_UNORM_BLOCK,
  294. VK_FORMAT_BC5_SNORM_BLOCK,
  295. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  296. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  297. VK_FORMAT_BC7_UNORM_BLOCK,
  298. VK_FORMAT_BC7_SRGB_BLOCK,
  299. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  300. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  301. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  302. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  303. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  304. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  305. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  306. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  307. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  308. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  309. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  310. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  311. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  312. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  313. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  314. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  315. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  316. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  317. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  318. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  319. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  320. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  321. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  322. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  323. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  324. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  325. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  326. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  327. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  328. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  329. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  330. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  331. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  332. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  333. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  334. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  335. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  336. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  337. VK_FORMAT_G8B8G8R8_422_UNORM,
  338. VK_FORMAT_B8G8R8G8_422_UNORM,
  339. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  340. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  341. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  342. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  343. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  344. VK_FORMAT_R10X6_UNORM_PACK16,
  345. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  346. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  347. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  348. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  349. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  350. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  351. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  352. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  353. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  354. VK_FORMAT_R12X4_UNORM_PACK16,
  355. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  356. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  357. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  358. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  359. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  360. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  361. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  362. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  363. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  364. VK_FORMAT_G16B16G16R16_422_UNORM,
  365. VK_FORMAT_B16G16R16G16_422_UNORM,
  366. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  367. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  368. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  369. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  370. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  371. };
  372. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  373. "R4G4_Unorm_Pack8",
  374. "R4G4B4A4_Unorm_Pack16",
  375. "B4G4R4A4_Unorm_Pack16",
  376. "R5G6B5_Unorm_Pack16",
  377. "B5G6R5_Unorm_Pack16",
  378. "R5G5B5A1_Unorm_Pack16",
  379. "B5G5R5A1_Unorm_Pack16",
  380. "A1R5G5B5_Unorm_Pack16",
  381. "R8_Unorm",
  382. "R8_Snorm",
  383. "R8_Uscaled",
  384. "R8_Sscaled",
  385. "R8_Uint",
  386. "R8_Sint",
  387. "R8_Srgb",
  388. "R8G8_Unorm",
  389. "R8G8_Snorm",
  390. "R8G8_Uscaled",
  391. "R8G8_Sscaled",
  392. "R8G8_Uint",
  393. "R8G8_Sint",
  394. "R8G8_Srgb",
  395. "R8G8B8_Unorm",
  396. "R8G8B8_Snorm",
  397. "R8G8B8_Uscaled",
  398. "R8G8B8_Sscaled",
  399. "R8G8B8_Uint",
  400. "R8G8B8_Sint",
  401. "R8G8B8_Srgb",
  402. "B8G8R8_Unorm",
  403. "B8G8R8_Snorm",
  404. "B8G8R8_Uscaled",
  405. "B8G8R8_Sscaled",
  406. "B8G8R8_Uint",
  407. "B8G8R8_Sint",
  408. "B8G8R8_Srgb",
  409. "R8G8B8A8_Unorm",
  410. "R8G8B8A8_Snorm",
  411. "R8G8B8A8_Uscaled",
  412. "R8G8B8A8_Sscaled",
  413. "R8G8B8A8_Uint",
  414. "R8G8B8A8_Sint",
  415. "R8G8B8A8_Srgb",
  416. "B8G8R8A8_Unorm",
  417. "B8G8R8A8_Snorm",
  418. "B8G8R8A8_Uscaled",
  419. "B8G8R8A8_Sscaled",
  420. "B8G8R8A8_Uint",
  421. "B8G8R8A8_Sint",
  422. "B8G8R8A8_Srgb",
  423. "A8B8G8R8_Unorm_Pack32",
  424. "A8B8G8R8_Snorm_Pack32",
  425. "A8B8G8R8_Uscaled_Pack32",
  426. "A8B8G8R8_Sscaled_Pack32",
  427. "A8B8G8R8_Uint_Pack32",
  428. "A8B8G8R8_Sint_Pack32",
  429. "A8B8G8R8_Srgb_Pack32",
  430. "A2R10G10B10_Unorm_Pack32",
  431. "A2R10G10B10_Snorm_Pack32",
  432. "A2R10G10B10_Uscaled_Pack32",
  433. "A2R10G10B10_Sscaled_Pack32",
  434. "A2R10G10B10_Uint_Pack32",
  435. "A2R10G10B10_Sint_Pack32",
  436. "A2B10G10R10_Unorm_Pack32",
  437. "A2B10G10R10_Snorm_Pack32",
  438. "A2B10G10R10_Uscaled_Pack32",
  439. "A2B10G10R10_Sscaled_Pack32",
  440. "A2B10G10R10_Uint_Pack32",
  441. "A2B10G10R10_Sint_Pack32",
  442. "R16_Unorm",
  443. "R16_Snorm",
  444. "R16_Uscaled",
  445. "R16_Sscaled",
  446. "R16_Uint",
  447. "R16_Sint",
  448. "R16_Sfloat",
  449. "R16G16_Unorm",
  450. "R16G16_Snorm",
  451. "R16G16_Uscaled",
  452. "R16G16_Sscaled",
  453. "R16G16_Uint",
  454. "R16G16_Sint",
  455. "R16G16_Sfloat",
  456. "R16G16B16_Unorm",
  457. "R16G16B16_Snorm",
  458. "R16G16B16_Uscaled",
  459. "R16G16B16_Sscaled",
  460. "R16G16B16_Uint",
  461. "R16G16B16_Sint",
  462. "R16G16B16_Sfloat",
  463. "R16G16B16A16_Unorm",
  464. "R16G16B16A16_Snorm",
  465. "R16G16B16A16_Uscaled",
  466. "R16G16B16A16_Sscaled",
  467. "R16G16B16A16_Uint",
  468. "R16G16B16A16_Sint",
  469. "R16G16B16A16_Sfloat",
  470. "R32_Uint",
  471. "R32_Sint",
  472. "R32_Sfloat",
  473. "R32G32_Uint",
  474. "R32G32_Sint",
  475. "R32G32_Sfloat",
  476. "R32G32B32_Uint",
  477. "R32G32B32_Sint",
  478. "R32G32B32_Sfloat",
  479. "R32G32B32A32_Uint",
  480. "R32G32B32A32_Sint",
  481. "R32G32B32A32_Sfloat",
  482. "R64_Uint",
  483. "R64_Sint",
  484. "R64_Sfloat",
  485. "R64G64_Uint",
  486. "R64G64_Sint",
  487. "R64G64_Sfloat",
  488. "R64G64B64_Uint",
  489. "R64G64B64_Sint",
  490. "R64G64B64_Sfloat",
  491. "R64G64B64A64_Uint",
  492. "R64G64B64A64_Sint",
  493. "R64G64B64A64_Sfloat",
  494. "B10G11R11_Ufloat_Pack32",
  495. "E5B9G9R9_Ufloat_Pack32",
  496. "D16_Unorm",
  497. "X8_D24_Unorm_Pack32",
  498. "D32_Sfloat",
  499. "S8_Uint",
  500. "D16_Unorm_S8_Uint",
  501. "D24_Unorm_S8_Uint",
  502. "D32_Sfloat_S8_Uint",
  503. "Bc1_Rgb_Unorm_Block",
  504. "Bc1_Rgb_Srgb_Block",
  505. "Bc1_Rgba_Unorm_Block",
  506. "Bc1_Rgba_Srgb_Block",
  507. "Bc2_Unorm_Block",
  508. "Bc2_Srgb_Block",
  509. "Bc3_Unorm_Block",
  510. "Bc3_Srgb_Block",
  511. "Bc4_Unorm_Block",
  512. "Bc4_Snorm_Block",
  513. "Bc5_Unorm_Block",
  514. "Bc5_Snorm_Block",
  515. "Bc6H_Ufloat_Block",
  516. "Bc6H_Sfloat_Block",
  517. "Bc7_Unorm_Block",
  518. "Bc7_Srgb_Block",
  519. "Etc2_R8G8B8_Unorm_Block",
  520. "Etc2_R8G8B8_Srgb_Block",
  521. "Etc2_R8G8B8A1_Unorm_Block",
  522. "Etc2_R8G8B8A1_Srgb_Block",
  523. "Etc2_R8G8B8A8_Unorm_Block",
  524. "Etc2_R8G8B8A8_Srgb_Block",
  525. "Eac_R11_Unorm_Block",
  526. "Eac_R11_Snorm_Block",
  527. "Eac_R11G11_Unorm_Block",
  528. "Eac_R11G11_Snorm_Block",
  529. "Astc_4X4_Unorm_Block",
  530. "Astc_4X4_Srgb_Block",
  531. "Astc_5X4_Unorm_Block",
  532. "Astc_5X4_Srgb_Block",
  533. "Astc_5X5_Unorm_Block",
  534. "Astc_5X5_Srgb_Block",
  535. "Astc_6X5_Unorm_Block",
  536. "Astc_6X5_Srgb_Block",
  537. "Astc_6X6_Unorm_Block",
  538. "Astc_6X6_Srgb_Block",
  539. "Astc_8X5_Unorm_Block",
  540. "Astc_8X5_Srgb_Block",
  541. "Astc_8X6_Unorm_Block",
  542. "Astc_8X6_Srgb_Block",
  543. "Astc_8X8_Unorm_Block",
  544. "Astc_8X8_Srgb_Block",
  545. "Astc_10X5_Unorm_Block",
  546. "Astc_10X5_Srgb_Block",
  547. "Astc_10X6_Unorm_Block",
  548. "Astc_10X6_Srgb_Block",
  549. "Astc_10X8_Unorm_Block",
  550. "Astc_10X8_Srgb_Block",
  551. "Astc_10X10_Unorm_Block",
  552. "Astc_10X10_Srgb_Block",
  553. "Astc_12X10_Unorm_Block",
  554. "Astc_12X10_Srgb_Block",
  555. "Astc_12X12_Unorm_Block",
  556. "Astc_12X12_Srgb_Block",
  557. "G8B8G8R8_422_Unorm",
  558. "B8G8R8G8_422_Unorm",
  559. "G8_B8_R8_3Plane_420_Unorm",
  560. "G8_B8R8_2Plane_420_Unorm",
  561. "G8_B8_R8_3Plane_422_Unorm",
  562. "G8_B8R8_2Plane_422_Unorm",
  563. "G8_B8_R8_3Plane_444_Unorm",
  564. "R10X6_Unorm_Pack16",
  565. "R10X6G10X6_Unorm_2Pack16",
  566. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  567. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  568. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  569. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  570. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  571. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  572. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  573. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  574. "R12X4_Unorm_Pack16",
  575. "R12X4G12X4_Unorm_2Pack16",
  576. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  577. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  578. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  579. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  580. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  581. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  582. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  583. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  584. "G16B16G16R16_422_Unorm",
  585. "B16G16R16G16_422_Unorm",
  586. "G16_B16_R16_3Plane_420_Unorm",
  587. "G16_B16R16_2Plane_420_Unorm",
  588. "G16_B16_R16_3Plane_422_Unorm",
  589. "G16_B16R16_2Plane_422_Unorm",
  590. "G16_B16_R16_3Plane_444_Unorm",
  591. };
  592. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  593. switch (p_format) {
  594. case DATA_FORMAT_R8_UNORM:
  595. case DATA_FORMAT_R8_SNORM:
  596. case DATA_FORMAT_R8_UINT:
  597. case DATA_FORMAT_R8_SINT:
  598. case DATA_FORMAT_R8G8_UNORM:
  599. case DATA_FORMAT_R8G8_SNORM:
  600. case DATA_FORMAT_R8G8_UINT:
  601. case DATA_FORMAT_R8G8_SINT:
  602. case DATA_FORMAT_R8G8B8_UNORM:
  603. case DATA_FORMAT_R8G8B8_SNORM:
  604. case DATA_FORMAT_R8G8B8_UINT:
  605. case DATA_FORMAT_R8G8B8_SINT:
  606. case DATA_FORMAT_B8G8R8_UNORM:
  607. case DATA_FORMAT_B8G8R8_SNORM:
  608. case DATA_FORMAT_B8G8R8_UINT:
  609. case DATA_FORMAT_B8G8R8_SINT:
  610. case DATA_FORMAT_R8G8B8A8_UNORM:
  611. case DATA_FORMAT_R8G8B8A8_SNORM:
  612. case DATA_FORMAT_R8G8B8A8_UINT:
  613. case DATA_FORMAT_R8G8B8A8_SINT:
  614. case DATA_FORMAT_B8G8R8A8_UNORM:
  615. case DATA_FORMAT_B8G8R8A8_SNORM:
  616. case DATA_FORMAT_B8G8R8A8_UINT:
  617. case DATA_FORMAT_B8G8R8A8_SINT:
  618. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  619. return 4;
  620. case DATA_FORMAT_R16_UNORM:
  621. case DATA_FORMAT_R16_SNORM:
  622. case DATA_FORMAT_R16_UINT:
  623. case DATA_FORMAT_R16_SINT:
  624. case DATA_FORMAT_R16_SFLOAT:
  625. return 4;
  626. case DATA_FORMAT_R16G16_UNORM:
  627. case DATA_FORMAT_R16G16_SNORM:
  628. case DATA_FORMAT_R16G16_UINT:
  629. case DATA_FORMAT_R16G16_SINT:
  630. case DATA_FORMAT_R16G16_SFLOAT:
  631. return 4;
  632. case DATA_FORMAT_R16G16B16_UNORM:
  633. case DATA_FORMAT_R16G16B16_SNORM:
  634. case DATA_FORMAT_R16G16B16_UINT:
  635. case DATA_FORMAT_R16G16B16_SINT:
  636. case DATA_FORMAT_R16G16B16_SFLOAT:
  637. return 8;
  638. case DATA_FORMAT_R16G16B16A16_UNORM:
  639. case DATA_FORMAT_R16G16B16A16_SNORM:
  640. case DATA_FORMAT_R16G16B16A16_UINT:
  641. case DATA_FORMAT_R16G16B16A16_SINT:
  642. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  643. return 8;
  644. case DATA_FORMAT_R32_UINT:
  645. case DATA_FORMAT_R32_SINT:
  646. case DATA_FORMAT_R32_SFLOAT:
  647. return 4;
  648. case DATA_FORMAT_R32G32_UINT:
  649. case DATA_FORMAT_R32G32_SINT:
  650. case DATA_FORMAT_R32G32_SFLOAT:
  651. return 8;
  652. case DATA_FORMAT_R32G32B32_UINT:
  653. case DATA_FORMAT_R32G32B32_SINT:
  654. case DATA_FORMAT_R32G32B32_SFLOAT:
  655. return 12;
  656. case DATA_FORMAT_R32G32B32A32_UINT:
  657. case DATA_FORMAT_R32G32B32A32_SINT:
  658. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  659. return 16;
  660. case DATA_FORMAT_R64_UINT:
  661. case DATA_FORMAT_R64_SINT:
  662. case DATA_FORMAT_R64_SFLOAT:
  663. return 8;
  664. case DATA_FORMAT_R64G64_UINT:
  665. case DATA_FORMAT_R64G64_SINT:
  666. case DATA_FORMAT_R64G64_SFLOAT:
  667. return 16;
  668. case DATA_FORMAT_R64G64B64_UINT:
  669. case DATA_FORMAT_R64G64B64_SINT:
  670. case DATA_FORMAT_R64G64B64_SFLOAT:
  671. return 24;
  672. case DATA_FORMAT_R64G64B64A64_UINT:
  673. case DATA_FORMAT_R64G64B64A64_SINT:
  674. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  675. return 32;
  676. default:
  677. return 0;
  678. }
  679. }
  680. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  681. switch (p_format) {
  682. case DATA_FORMAT_R4G4_UNORM_PACK8:
  683. return 1;
  684. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  685. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  686. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  687. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  688. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  689. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  690. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  691. return 2;
  692. case DATA_FORMAT_R8_UNORM:
  693. case DATA_FORMAT_R8_SNORM:
  694. case DATA_FORMAT_R8_USCALED:
  695. case DATA_FORMAT_R8_SSCALED:
  696. case DATA_FORMAT_R8_UINT:
  697. case DATA_FORMAT_R8_SINT:
  698. case DATA_FORMAT_R8_SRGB:
  699. return 1;
  700. case DATA_FORMAT_R8G8_UNORM:
  701. case DATA_FORMAT_R8G8_SNORM:
  702. case DATA_FORMAT_R8G8_USCALED:
  703. case DATA_FORMAT_R8G8_SSCALED:
  704. case DATA_FORMAT_R8G8_UINT:
  705. case DATA_FORMAT_R8G8_SINT:
  706. case DATA_FORMAT_R8G8_SRGB:
  707. return 2;
  708. case DATA_FORMAT_R8G8B8_UNORM:
  709. case DATA_FORMAT_R8G8B8_SNORM:
  710. case DATA_FORMAT_R8G8B8_USCALED:
  711. case DATA_FORMAT_R8G8B8_SSCALED:
  712. case DATA_FORMAT_R8G8B8_UINT:
  713. case DATA_FORMAT_R8G8B8_SINT:
  714. case DATA_FORMAT_R8G8B8_SRGB:
  715. case DATA_FORMAT_B8G8R8_UNORM:
  716. case DATA_FORMAT_B8G8R8_SNORM:
  717. case DATA_FORMAT_B8G8R8_USCALED:
  718. case DATA_FORMAT_B8G8R8_SSCALED:
  719. case DATA_FORMAT_B8G8R8_UINT:
  720. case DATA_FORMAT_B8G8R8_SINT:
  721. case DATA_FORMAT_B8G8R8_SRGB:
  722. return 3;
  723. case DATA_FORMAT_R8G8B8A8_UNORM:
  724. case DATA_FORMAT_R8G8B8A8_SNORM:
  725. case DATA_FORMAT_R8G8B8A8_USCALED:
  726. case DATA_FORMAT_R8G8B8A8_SSCALED:
  727. case DATA_FORMAT_R8G8B8A8_UINT:
  728. case DATA_FORMAT_R8G8B8A8_SINT:
  729. case DATA_FORMAT_R8G8B8A8_SRGB:
  730. case DATA_FORMAT_B8G8R8A8_UNORM:
  731. case DATA_FORMAT_B8G8R8A8_SNORM:
  732. case DATA_FORMAT_B8G8R8A8_USCALED:
  733. case DATA_FORMAT_B8G8R8A8_SSCALED:
  734. case DATA_FORMAT_B8G8R8A8_UINT:
  735. case DATA_FORMAT_B8G8R8A8_SINT:
  736. case DATA_FORMAT_B8G8R8A8_SRGB:
  737. return 4;
  738. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  739. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  740. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  741. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  742. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  743. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  744. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  745. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  746. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  747. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  748. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  749. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  750. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  751. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  752. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  753. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  754. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  755. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  756. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  757. return 4;
  758. case DATA_FORMAT_R16_UNORM:
  759. case DATA_FORMAT_R16_SNORM:
  760. case DATA_FORMAT_R16_USCALED:
  761. case DATA_FORMAT_R16_SSCALED:
  762. case DATA_FORMAT_R16_UINT:
  763. case DATA_FORMAT_R16_SINT:
  764. case DATA_FORMAT_R16_SFLOAT:
  765. return 2;
  766. case DATA_FORMAT_R16G16_UNORM:
  767. case DATA_FORMAT_R16G16_SNORM:
  768. case DATA_FORMAT_R16G16_USCALED:
  769. case DATA_FORMAT_R16G16_SSCALED:
  770. case DATA_FORMAT_R16G16_UINT:
  771. case DATA_FORMAT_R16G16_SINT:
  772. case DATA_FORMAT_R16G16_SFLOAT:
  773. return 4;
  774. case DATA_FORMAT_R16G16B16_UNORM:
  775. case DATA_FORMAT_R16G16B16_SNORM:
  776. case DATA_FORMAT_R16G16B16_USCALED:
  777. case DATA_FORMAT_R16G16B16_SSCALED:
  778. case DATA_FORMAT_R16G16B16_UINT:
  779. case DATA_FORMAT_R16G16B16_SINT:
  780. case DATA_FORMAT_R16G16B16_SFLOAT:
  781. return 6;
  782. case DATA_FORMAT_R16G16B16A16_UNORM:
  783. case DATA_FORMAT_R16G16B16A16_SNORM:
  784. case DATA_FORMAT_R16G16B16A16_USCALED:
  785. case DATA_FORMAT_R16G16B16A16_SSCALED:
  786. case DATA_FORMAT_R16G16B16A16_UINT:
  787. case DATA_FORMAT_R16G16B16A16_SINT:
  788. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  789. return 8;
  790. case DATA_FORMAT_R32_UINT:
  791. case DATA_FORMAT_R32_SINT:
  792. case DATA_FORMAT_R32_SFLOAT:
  793. return 4;
  794. case DATA_FORMAT_R32G32_UINT:
  795. case DATA_FORMAT_R32G32_SINT:
  796. case DATA_FORMAT_R32G32_SFLOAT:
  797. return 8;
  798. case DATA_FORMAT_R32G32B32_UINT:
  799. case DATA_FORMAT_R32G32B32_SINT:
  800. case DATA_FORMAT_R32G32B32_SFLOAT:
  801. return 12;
  802. case DATA_FORMAT_R32G32B32A32_UINT:
  803. case DATA_FORMAT_R32G32B32A32_SINT:
  804. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  805. return 16;
  806. case DATA_FORMAT_R64_UINT:
  807. case DATA_FORMAT_R64_SINT:
  808. case DATA_FORMAT_R64_SFLOAT:
  809. return 8;
  810. case DATA_FORMAT_R64G64_UINT:
  811. case DATA_FORMAT_R64G64_SINT:
  812. case DATA_FORMAT_R64G64_SFLOAT:
  813. return 16;
  814. case DATA_FORMAT_R64G64B64_UINT:
  815. case DATA_FORMAT_R64G64B64_SINT:
  816. case DATA_FORMAT_R64G64B64_SFLOAT:
  817. return 24;
  818. case DATA_FORMAT_R64G64B64A64_UINT:
  819. case DATA_FORMAT_R64G64B64A64_SINT:
  820. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  821. return 32;
  822. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  823. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  824. return 4;
  825. case DATA_FORMAT_D16_UNORM:
  826. return 2;
  827. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  828. return 4;
  829. case DATA_FORMAT_D32_SFLOAT:
  830. return 4;
  831. case DATA_FORMAT_S8_UINT:
  832. return 1;
  833. case DATA_FORMAT_D16_UNORM_S8_UINT:
  834. return 4;
  835. case DATA_FORMAT_D24_UNORM_S8_UINT:
  836. return 4;
  837. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  838. return 5; //?
  839. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  840. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  841. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  842. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  843. case DATA_FORMAT_BC2_UNORM_BLOCK:
  844. case DATA_FORMAT_BC2_SRGB_BLOCK:
  845. case DATA_FORMAT_BC3_UNORM_BLOCK:
  846. case DATA_FORMAT_BC3_SRGB_BLOCK:
  847. case DATA_FORMAT_BC4_UNORM_BLOCK:
  848. case DATA_FORMAT_BC4_SNORM_BLOCK:
  849. case DATA_FORMAT_BC5_UNORM_BLOCK:
  850. case DATA_FORMAT_BC5_SNORM_BLOCK:
  851. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  852. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  853. case DATA_FORMAT_BC7_UNORM_BLOCK:
  854. case DATA_FORMAT_BC7_SRGB_BLOCK:
  855. return 1;
  856. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  857. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  858. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  859. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  860. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  861. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  862. return 1;
  863. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  864. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  865. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  866. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  867. return 1;
  868. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  869. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  870. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  871. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  872. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  873. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  874. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  875. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  876. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  877. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  878. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  879. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  880. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  881. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  882. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  890. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  891. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  892. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  893. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  894. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  895. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  896. return 1;
  897. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  898. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  899. return 4;
  900. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  901. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  902. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  903. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  904. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  905. return 4;
  906. case DATA_FORMAT_R10X6_UNORM_PACK16:
  907. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  908. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  909. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  910. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  911. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  912. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  913. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  914. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  915. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  916. case DATA_FORMAT_R12X4_UNORM_PACK16:
  917. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  918. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  919. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  920. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  921. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  922. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  923. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  924. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  925. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  926. return 2;
  927. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  928. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  929. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  930. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  931. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  932. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  933. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  934. return 8;
  935. default: {
  936. ERR_PRINT("Format not handled, bug");
  937. }
  938. }
  939. return 1;
  940. }
  941. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  942. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  943. switch (p_format) {
  944. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  945. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  946. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  947. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  948. case DATA_FORMAT_BC2_UNORM_BLOCK:
  949. case DATA_FORMAT_BC2_SRGB_BLOCK:
  950. case DATA_FORMAT_BC3_UNORM_BLOCK:
  951. case DATA_FORMAT_BC3_SRGB_BLOCK:
  952. case DATA_FORMAT_BC4_UNORM_BLOCK:
  953. case DATA_FORMAT_BC4_SNORM_BLOCK:
  954. case DATA_FORMAT_BC5_UNORM_BLOCK:
  955. case DATA_FORMAT_BC5_SNORM_BLOCK:
  956. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  957. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  958. case DATA_FORMAT_BC7_UNORM_BLOCK:
  959. case DATA_FORMAT_BC7_SRGB_BLOCK:
  960. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  965. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  966. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  967. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  968. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  969. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  970. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  971. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  972. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  973. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  974. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  975. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  976. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  977. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  978. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  979. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  980. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  981. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  982. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  983. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  984. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  985. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  986. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  987. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  988. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  989. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  990. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  991. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  992. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  993. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  994. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  995. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  996. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  997. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  998. r_w = 4;
  999. r_h = 4;
  1000. return;
  1001. default: {
  1002. r_w = 1;
  1003. r_h = 1;
  1004. }
  1005. }
  1006. }
  1007. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1008. switch (p_format) {
  1009. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1010. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1011. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1012. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1013. return 8;
  1014. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1015. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1016. return 16;
  1017. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1018. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1019. return 16;
  1020. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1021. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1022. return 8;
  1023. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1024. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1025. return 16;
  1026. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1027. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1028. return 16;
  1029. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1030. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1031. return 16;
  1032. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1033. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1034. return 8;
  1035. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1036. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1037. return 8;
  1038. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1039. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1040. return 16;
  1041. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1042. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1043. return 8;
  1044. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1045. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1046. return 16;
  1047. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1048. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1049. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1050. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1051. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1052. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1053. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1054. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1055. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1056. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1057. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1058. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1059. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1062. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1063. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1064. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1065. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1070. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1071. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1072. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1073. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1074. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1075. return 8; //wrong
  1076. default: {
  1077. }
  1078. }
  1079. return 1;
  1080. }
  1081. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1082. switch (p_format) {
  1083. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1084. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1085. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1086. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1087. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1088. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1089. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1090. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1091. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1092. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1093. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1094. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1095. return 1;
  1096. default: {
  1097. }
  1098. }
  1099. return 0;
  1100. }
  1101. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1102. switch (p_format) {
  1103. case DATA_FORMAT_S8_UINT:
  1104. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1105. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1106. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1107. return true;
  1108. }
  1109. default: {
  1110. }
  1111. }
  1112. return false;
  1113. }
  1114. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1115. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1116. uint32_t w = p_width;
  1117. uint32_t h = p_height;
  1118. uint32_t d = p_depth;
  1119. uint32_t size = 0;
  1120. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1121. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1122. uint32_t blockw, blockh;
  1123. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1124. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1125. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1126. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1127. uint32_t s = bw * bh;
  1128. s *= pixel_size;
  1129. s >>= pixel_rshift;
  1130. size += s * d;
  1131. if (r_blockw) {
  1132. *r_blockw = bw;
  1133. }
  1134. if (r_blockh) {
  1135. *r_blockh = bh;
  1136. }
  1137. if (r_depth) {
  1138. *r_depth = d;
  1139. }
  1140. w = MAX(blockw, w >> 1);
  1141. h = MAX(blockh, h >> 1);
  1142. d = MAX(1u, d >> 1);
  1143. }
  1144. return size;
  1145. }
  1146. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1147. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1148. uint32_t w = p_width;
  1149. uint32_t h = p_height;
  1150. uint32_t d = p_depth;
  1151. uint32_t mipmaps = 1;
  1152. while (true) {
  1153. if (w == 1 && h == 1 && d == 1) {
  1154. break;
  1155. }
  1156. w = MAX(1u, w >> 1);
  1157. h = MAX(1u, h >> 1);
  1158. d = MAX(1u, d >> 1);
  1159. mipmaps++;
  1160. }
  1161. return mipmaps;
  1162. }
  1163. ///////////////////////
  1164. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1165. VK_COMPARE_OP_NEVER,
  1166. VK_COMPARE_OP_LESS,
  1167. VK_COMPARE_OP_EQUAL,
  1168. VK_COMPARE_OP_LESS_OR_EQUAL,
  1169. VK_COMPARE_OP_GREATER,
  1170. VK_COMPARE_OP_NOT_EQUAL,
  1171. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1172. VK_COMPARE_OP_ALWAYS
  1173. };
  1174. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1175. VK_STENCIL_OP_KEEP,
  1176. VK_STENCIL_OP_ZERO,
  1177. VK_STENCIL_OP_REPLACE,
  1178. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1179. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1180. VK_STENCIL_OP_INVERT,
  1181. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1182. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1183. };
  1184. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1185. VK_SAMPLE_COUNT_1_BIT,
  1186. VK_SAMPLE_COUNT_2_BIT,
  1187. VK_SAMPLE_COUNT_4_BIT,
  1188. VK_SAMPLE_COUNT_8_BIT,
  1189. VK_SAMPLE_COUNT_16_BIT,
  1190. VK_SAMPLE_COUNT_32_BIT,
  1191. VK_SAMPLE_COUNT_64_BIT,
  1192. };
  1193. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1194. VK_LOGIC_OP_CLEAR,
  1195. VK_LOGIC_OP_AND,
  1196. VK_LOGIC_OP_AND_REVERSE,
  1197. VK_LOGIC_OP_COPY,
  1198. VK_LOGIC_OP_AND_INVERTED,
  1199. VK_LOGIC_OP_NO_OP,
  1200. VK_LOGIC_OP_XOR,
  1201. VK_LOGIC_OP_OR,
  1202. VK_LOGIC_OP_NOR,
  1203. VK_LOGIC_OP_EQUIVALENT,
  1204. VK_LOGIC_OP_INVERT,
  1205. VK_LOGIC_OP_OR_REVERSE,
  1206. VK_LOGIC_OP_COPY_INVERTED,
  1207. VK_LOGIC_OP_OR_INVERTED,
  1208. VK_LOGIC_OP_NAND,
  1209. VK_LOGIC_OP_SET
  1210. };
  1211. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1212. VK_BLEND_FACTOR_ZERO,
  1213. VK_BLEND_FACTOR_ONE,
  1214. VK_BLEND_FACTOR_SRC_COLOR,
  1215. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1216. VK_BLEND_FACTOR_DST_COLOR,
  1217. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1218. VK_BLEND_FACTOR_SRC_ALPHA,
  1219. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1220. VK_BLEND_FACTOR_DST_ALPHA,
  1221. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1222. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1223. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1224. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1225. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1226. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1227. VK_BLEND_FACTOR_SRC1_COLOR,
  1228. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1229. VK_BLEND_FACTOR_SRC1_ALPHA,
  1230. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1231. };
  1232. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1233. VK_BLEND_OP_ADD,
  1234. VK_BLEND_OP_SUBTRACT,
  1235. VK_BLEND_OP_REVERSE_SUBTRACT,
  1236. VK_BLEND_OP_MIN,
  1237. VK_BLEND_OP_MAX
  1238. };
  1239. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1240. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1241. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1242. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1243. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1244. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1245. };
  1246. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1247. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1248. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1249. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1250. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1251. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1252. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1253. };
  1254. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1255. VK_IMAGE_TYPE_1D,
  1256. VK_IMAGE_TYPE_2D,
  1257. VK_IMAGE_TYPE_3D,
  1258. VK_IMAGE_TYPE_2D,
  1259. VK_IMAGE_TYPE_1D,
  1260. VK_IMAGE_TYPE_2D,
  1261. VK_IMAGE_TYPE_2D
  1262. };
  1263. /***************************/
  1264. /**** BUFFER MANAGEMENT ****/
  1265. /***************************/
  1266. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
  1267. VkBufferCreateInfo bufferInfo;
  1268. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1269. bufferInfo.pNext = nullptr;
  1270. bufferInfo.flags = 0;
  1271. bufferInfo.size = p_size;
  1272. bufferInfo.usage = p_usage;
  1273. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1274. bufferInfo.queueFamilyIndexCount = 0;
  1275. bufferInfo.pQueueFamilyIndices = nullptr;
  1276. VmaAllocationCreateInfo allocInfo;
  1277. allocInfo.flags = p_mem_flags;
  1278. allocInfo.usage = p_mem_usage;
  1279. allocInfo.requiredFlags = 0;
  1280. allocInfo.preferredFlags = 0;
  1281. allocInfo.memoryTypeBits = 0;
  1282. allocInfo.pool = nullptr;
  1283. allocInfo.pUserData = nullptr;
  1284. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1285. uint32_t mem_type_index = 0;
  1286. vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
  1287. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1288. }
  1289. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1290. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1291. p_buffer->size = p_size;
  1292. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1293. p_buffer->buffer_info.offset = 0;
  1294. p_buffer->buffer_info.range = p_size;
  1295. p_buffer->usage = p_usage;
  1296. buffer_memory += p_size;
  1297. return OK;
  1298. }
  1299. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1300. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1301. buffer_memory -= p_buffer->size;
  1302. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1303. p_buffer->buffer = VK_NULL_HANDLE;
  1304. p_buffer->allocation = nullptr;
  1305. p_buffer->size = 0;
  1306. return OK;
  1307. }
  1308. Error RenderingDeviceVulkan::_insert_staging_block() {
  1309. VkBufferCreateInfo bufferInfo;
  1310. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1311. bufferInfo.pNext = nullptr;
  1312. bufferInfo.flags = 0;
  1313. bufferInfo.size = staging_buffer_block_size;
  1314. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1315. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1316. bufferInfo.queueFamilyIndexCount = 0;
  1317. bufferInfo.pQueueFamilyIndices = nullptr;
  1318. VmaAllocationCreateInfo allocInfo;
  1319. allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  1320. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  1321. allocInfo.requiredFlags = 0;
  1322. allocInfo.preferredFlags = 0;
  1323. allocInfo.memoryTypeBits = 0;
  1324. allocInfo.pool = nullptr;
  1325. allocInfo.pUserData = nullptr;
  1326. StagingBufferBlock block;
  1327. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1328. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1329. block.frame_used = 0;
  1330. block.fill_amount = 0;
  1331. staging_buffer_blocks.insert(staging_buffer_current, block);
  1332. return OK;
  1333. }
  1334. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
  1335. //determine a block to use
  1336. r_alloc_size = p_amount;
  1337. while (true) {
  1338. r_alloc_offset = 0;
  1339. //see if we can use current block
  1340. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1341. //we used this block this frame, let's see if there is still room
  1342. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1343. {
  1344. uint32_t align_remainder = write_from % p_required_align;
  1345. if (align_remainder != 0) {
  1346. write_from += p_required_align - align_remainder;
  1347. }
  1348. }
  1349. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1350. if ((int32_t)p_amount < available_bytes) {
  1351. //all is good, we should be ok, all will fit
  1352. r_alloc_offset = write_from;
  1353. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1354. //ok all won't fit but at least we can fit a chunkie
  1355. //all is good, update what needs to be written to
  1356. r_alloc_offset = write_from;
  1357. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1358. } else {
  1359. //can't fit it into this buffer.
  1360. //will need to try next buffer
  1361. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1362. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1363. // possible in a single frame
  1364. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1365. //guess we did.. ok, let's see if we can insert a new block..
  1366. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1367. //we can, so we are safe
  1368. Error err = _insert_staging_block();
  1369. if (err) {
  1370. return err;
  1371. }
  1372. //claim for this frame
  1373. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1374. } else {
  1375. // Ok, worst case scenario, all the staging buffers belong to this frame
  1376. // and this frame is not even done.
  1377. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1378. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1379. if (false) { //separate thread from render
  1380. //block_until_next_frame()
  1381. continue;
  1382. } else {
  1383. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1384. _flush(true);
  1385. //clear the whole staging buffer
  1386. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1387. staging_buffer_blocks.write[i].frame_used = 0;
  1388. staging_buffer_blocks.write[i].fill_amount = 0;
  1389. }
  1390. //claim current
  1391. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1392. }
  1393. }
  1394. } else {
  1395. //not from current frame, so continue and try again
  1396. continue;
  1397. }
  1398. }
  1399. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1400. //this is an old block, which was already processed, let's reuse
  1401. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1402. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1403. } else {
  1404. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1405. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1406. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1407. Error err = _insert_staging_block();
  1408. if (err) {
  1409. return err;
  1410. }
  1411. //claim for this frame
  1412. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1413. } else {
  1414. // oops, we are out of room and we can't create more.
  1415. // let's flush older frames.
  1416. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1417. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1418. if (false) {
  1419. //separate thread from render
  1420. //block_until_next_frame()
  1421. continue; //and try again
  1422. } else {
  1423. _flush(false);
  1424. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1425. //clear all blocks but the ones from this frame
  1426. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1427. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1428. break; //ok, we reached something from this frame, abort
  1429. }
  1430. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1431. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1432. }
  1433. //claim for current frame
  1434. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1435. }
  1436. }
  1437. }
  1438. //all was good, break
  1439. break;
  1440. }
  1441. staging_buffer_used = true;
  1442. return OK;
  1443. }
  1444. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1445. //submitting may get chunked for various reasons, so convert this to a task
  1446. size_t to_submit = p_data_size;
  1447. size_t submit_from = 0;
  1448. while (to_submit > 0) {
  1449. uint32_t block_write_offset;
  1450. uint32_t block_write_amount;
  1451. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
  1452. if (err) {
  1453. return err;
  1454. }
  1455. //map staging buffer (It's CPU and coherent)
  1456. void *data_ptr = nullptr;
  1457. {
  1458. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1459. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1460. }
  1461. //copy to staging buffer
  1462. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1463. //unmap
  1464. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1465. //insert a command to copy this
  1466. VkBufferCopy region;
  1467. region.srcOffset = block_write_offset;
  1468. region.dstOffset = submit_from + p_offset;
  1469. region.size = block_write_amount;
  1470. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1471. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1472. to_submit -= block_write_amount;
  1473. submit_from += block_write_amount;
  1474. }
  1475. return OK;
  1476. }
  1477. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1478. VkMemoryBarrier mem_barrier;
  1479. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1480. mem_barrier.pNext = nullptr;
  1481. mem_barrier.srcAccessMask = p_src_access;
  1482. mem_barrier.dstAccessMask = p_dst_sccess;
  1483. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1484. return; //no barrier, since this is invalid
  1485. }
  1486. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1487. }
  1488. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1489. //used for debug
  1490. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1491. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1492. VK_ACCESS_INDEX_READ_BIT |
  1493. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1494. VK_ACCESS_UNIFORM_READ_BIT |
  1495. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1496. VK_ACCESS_SHADER_READ_BIT |
  1497. VK_ACCESS_SHADER_WRITE_BIT |
  1498. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1499. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1500. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1501. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1502. VK_ACCESS_TRANSFER_READ_BIT |
  1503. VK_ACCESS_TRANSFER_WRITE_BIT |
  1504. VK_ACCESS_HOST_READ_BIT |
  1505. VK_ACCESS_HOST_WRITE_BIT,
  1506. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1507. VK_ACCESS_INDEX_READ_BIT |
  1508. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1509. VK_ACCESS_UNIFORM_READ_BIT |
  1510. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1511. VK_ACCESS_SHADER_READ_BIT |
  1512. VK_ACCESS_SHADER_WRITE_BIT |
  1513. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1514. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1515. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1516. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1517. VK_ACCESS_TRANSFER_READ_BIT |
  1518. VK_ACCESS_TRANSFER_WRITE_BIT |
  1519. VK_ACCESS_HOST_READ_BIT |
  1520. VK_ACCESS_HOST_WRITE_BIT,
  1521. p_sync_with_draw);
  1522. }
  1523. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1524. VkBufferMemoryBarrier buffer_mem_barrier;
  1525. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1526. buffer_mem_barrier.pNext = nullptr;
  1527. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1528. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1529. buffer_mem_barrier.srcAccessMask = p_src_access;
  1530. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1531. buffer_mem_barrier.buffer = buffer;
  1532. buffer_mem_barrier.offset = p_from;
  1533. buffer_mem_barrier.size = p_size;
  1534. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1535. }
  1536. /*****************/
  1537. /**** TEXTURE ****/
  1538. /*****************/
  1539. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1540. _THREAD_SAFE_METHOD_
  1541. VkImageCreateInfo image_create_info;
  1542. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1543. image_create_info.pNext = nullptr;
  1544. image_create_info.flags = 0;
  1545. #ifndef _MSC_VER
  1546. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1547. #endif
  1548. #ifndef ANDROID_ENABLED
  1549. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1550. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1551. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1552. #endif
  1553. if (p_format.shareable_formats.size()) {
  1554. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1555. #ifndef ANDROID_ENABLED
  1556. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1557. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1558. }
  1559. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1560. format_list_create_info.pNext = nullptr;
  1561. format_list_create_info.viewFormatCount = allowed_formats.size();
  1562. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1563. image_create_info.pNext = &format_list_create_info;
  1564. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1565. "If supplied a list of shareable formats, the current format must be present in the list");
  1566. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1567. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1568. #endif
  1569. }
  1570. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1571. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1572. }
  1573. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1574. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1575. }*/
  1576. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1577. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1578. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1579. image_create_info.format = vulkan_formats[p_format.format];
  1580. image_create_info.extent.width = p_format.width;
  1581. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1582. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1583. image_create_info.extent.height = p_format.height;
  1584. } else {
  1585. image_create_info.extent.height = 1;
  1586. }
  1587. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1588. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1589. image_create_info.extent.depth = p_format.depth;
  1590. } else {
  1591. image_create_info.extent.depth = 1;
  1592. }
  1593. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1594. image_create_info.mipLevels = p_format.mipmaps;
  1595. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1596. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1597. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1598. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1599. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1600. image_create_info.arrayLayers = p_format.array_layers;
  1601. } else {
  1602. image_create_info.arrayLayers = 1;
  1603. }
  1604. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1605. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1606. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1607. //usage
  1608. image_create_info.usage = 0;
  1609. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1610. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1611. }
  1612. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1613. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1614. }
  1615. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1616. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1617. }
  1618. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1619. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1620. }
  1621. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1622. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1623. }
  1624. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  1625. image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  1626. }
  1627. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1628. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1629. }
  1630. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1631. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1632. }
  1633. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1634. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1635. }
  1636. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1637. image_create_info.queueFamilyIndexCount = 0;
  1638. image_create_info.pQueueFamilyIndices = nullptr;
  1639. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1640. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1641. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1642. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1643. if (p_data.size()) {
  1644. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1645. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1646. int expected_images = image_create_info.arrayLayers;
  1647. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1648. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1649. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1650. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1651. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1652. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1653. }
  1654. }
  1655. {
  1656. //validate that this image is supported for the intended use
  1657. VkFormatProperties properties;
  1658. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1659. VkFormatFeatureFlags flags;
  1660. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1661. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1662. flags = properties.linearTilingFeatures;
  1663. format_text += " (with CPU read bit)";
  1664. } else {
  1665. flags = properties.optimalTilingFeatures;
  1666. }
  1667. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1668. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1669. }
  1670. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1671. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1672. }
  1673. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1674. printf("vkformat: %x\n", image_create_info.format);
  1675. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1676. }
  1677. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1678. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1679. }
  1680. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1681. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1682. }
  1683. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  1684. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) {
  1685. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
  1686. }
  1687. }
  1688. //some view validation
  1689. if (p_view.format_override != DATA_FORMAT_MAX) {
  1690. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1691. }
  1692. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1693. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1694. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1695. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1696. //allocate memory
  1697. uint32_t width, height;
  1698. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  1699. VmaAllocationCreateInfo allocInfo;
  1700. allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  1701. allocInfo.pool = nullptr;
  1702. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  1703. allocInfo.requiredFlags = 0;
  1704. allocInfo.preferredFlags = 0;
  1705. allocInfo.memoryTypeBits = 0;
  1706. allocInfo.pUserData = nullptr;
  1707. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1708. uint32_t mem_type_index = 0;
  1709. vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
  1710. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1711. }
  1712. Texture texture;
  1713. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1714. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1715. image_memory += texture.allocation_info.size;
  1716. texture.type = p_format.texture_type;
  1717. texture.format = p_format.format;
  1718. texture.width = image_create_info.extent.width;
  1719. texture.height = image_create_info.extent.height;
  1720. texture.depth = image_create_info.extent.depth;
  1721. texture.layers = image_create_info.arrayLayers;
  1722. texture.mipmaps = image_create_info.mipLevels;
  1723. texture.base_mipmap = 0;
  1724. texture.base_layer = 0;
  1725. texture.usage_flags = p_format.usage_bits;
  1726. texture.samples = p_format.samples;
  1727. texture.allowed_shared_formats = p_format.shareable_formats;
  1728. //set base layout based on usage priority
  1729. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1730. //first priority, readable
  1731. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1732. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1733. //second priority, storage
  1734. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1735. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1736. //third priority, color or depth
  1737. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1738. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1739. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1740. } else {
  1741. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1742. }
  1743. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1744. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1745. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1746. if (format_has_stencil(p_format.format)) {
  1747. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1748. }
  1749. } else {
  1750. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1751. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1752. }
  1753. texture.bound = false;
  1754. //create view
  1755. VkImageViewCreateInfo image_view_create_info;
  1756. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1757. image_view_create_info.pNext = nullptr;
  1758. image_view_create_info.flags = 0;
  1759. image_view_create_info.image = texture.image;
  1760. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1761. VK_IMAGE_VIEW_TYPE_1D,
  1762. VK_IMAGE_VIEW_TYPE_2D,
  1763. VK_IMAGE_VIEW_TYPE_3D,
  1764. VK_IMAGE_VIEW_TYPE_CUBE,
  1765. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1766. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1767. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1768. };
  1769. image_view_create_info.viewType = view_types[p_format.texture_type];
  1770. if (p_view.format_override == DATA_FORMAT_MAX) {
  1771. image_view_create_info.format = image_create_info.format;
  1772. } else {
  1773. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1774. }
  1775. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1776. VK_COMPONENT_SWIZZLE_IDENTITY,
  1777. VK_COMPONENT_SWIZZLE_ZERO,
  1778. VK_COMPONENT_SWIZZLE_ONE,
  1779. VK_COMPONENT_SWIZZLE_R,
  1780. VK_COMPONENT_SWIZZLE_G,
  1781. VK_COMPONENT_SWIZZLE_B,
  1782. VK_COMPONENT_SWIZZLE_A
  1783. };
  1784. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1785. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1786. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1787. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1788. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1789. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1790. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1791. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1792. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1793. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1794. } else {
  1795. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1796. }
  1797. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1798. if (err) {
  1799. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1800. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1801. }
  1802. //barrier to set layout
  1803. {
  1804. VkImageMemoryBarrier image_memory_barrier;
  1805. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1806. image_memory_barrier.pNext = nullptr;
  1807. image_memory_barrier.srcAccessMask = 0;
  1808. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1809. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1810. image_memory_barrier.newLayout = texture.layout;
  1811. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1812. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1813. image_memory_barrier.image = texture.image;
  1814. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1815. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1816. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1817. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1818. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1819. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1820. }
  1821. RID id = texture_owner.make_rid(texture);
  1822. #ifdef DEV_ENABLED
  1823. set_resource_name(id, "RID:" + itos(id.get_id()));
  1824. #endif
  1825. if (p_data.size()) {
  1826. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1827. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
  1828. }
  1829. }
  1830. return id;
  1831. }
  1832. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1833. _THREAD_SAFE_METHOD_
  1834. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1835. ERR_FAIL_COND_V(!src_texture, RID());
  1836. if (src_texture->owner.is_valid()) { //ahh this is a share
  1837. p_with_texture = src_texture->owner;
  1838. src_texture = texture_owner.get_or_null(src_texture->owner);
  1839. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1840. }
  1841. //create view
  1842. Texture texture = *src_texture;
  1843. VkImageViewCreateInfo image_view_create_info;
  1844. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1845. image_view_create_info.pNext = nullptr;
  1846. image_view_create_info.flags = 0;
  1847. image_view_create_info.image = texture.image;
  1848. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1849. VK_IMAGE_VIEW_TYPE_1D,
  1850. VK_IMAGE_VIEW_TYPE_2D,
  1851. VK_IMAGE_VIEW_TYPE_3D,
  1852. VK_IMAGE_VIEW_TYPE_CUBE,
  1853. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1854. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1855. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1856. };
  1857. image_view_create_info.viewType = view_types[texture.type];
  1858. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1859. image_view_create_info.format = vulkan_formats[texture.format];
  1860. } else {
  1861. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1862. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1863. "Format override is not in the list of allowed shareable formats for original texture.");
  1864. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1865. }
  1866. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1867. VK_COMPONENT_SWIZZLE_IDENTITY,
  1868. VK_COMPONENT_SWIZZLE_ZERO,
  1869. VK_COMPONENT_SWIZZLE_ONE,
  1870. VK_COMPONENT_SWIZZLE_R,
  1871. VK_COMPONENT_SWIZZLE_G,
  1872. VK_COMPONENT_SWIZZLE_B,
  1873. VK_COMPONENT_SWIZZLE_A
  1874. };
  1875. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1876. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1877. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1878. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1879. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1880. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1881. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1882. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1883. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1884. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1885. } else {
  1886. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1887. }
  1888. VkImageViewUsageCreateInfo usage_info;
  1889. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1890. usage_info.pNext = nullptr;
  1891. if (p_view.format_override != DATA_FORMAT_MAX) {
  1892. //need to validate usage with vulkan
  1893. usage_info.usage = 0;
  1894. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1895. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1896. }
  1897. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1898. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1899. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1900. }
  1901. }
  1902. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1903. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1904. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1905. }
  1906. }
  1907. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1908. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1909. }
  1910. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1911. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1912. }
  1913. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1914. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1915. }
  1916. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1917. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1918. }
  1919. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1920. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1921. }
  1922. image_view_create_info.pNext = &usage_info;
  1923. }
  1924. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1925. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1926. texture.owner = p_with_texture;
  1927. RID id = texture_owner.make_rid(texture);
  1928. #ifdef DEV_ENABLED
  1929. set_resource_name(id, "RID:" + itos(id.get_id()));
  1930. #endif
  1931. _add_dependency(id, p_with_texture);
  1932. return id;
  1933. }
  1934. RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
  1935. _THREAD_SAFE_METHOD_
  1936. // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
  1937. VkImage image = (VkImage)p_image;
  1938. Texture texture;
  1939. texture.image = image;
  1940. // if we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
  1941. // also leave texture.allocation_info alone
  1942. // we'll set texture.view later on
  1943. texture.type = p_type;
  1944. texture.format = p_format;
  1945. texture.samples = p_samples;
  1946. texture.width = p_width;
  1947. texture.height = p_height;
  1948. texture.depth = p_depth;
  1949. texture.layers = p_layers;
  1950. texture.mipmaps = 0; // maybe make this settable too?
  1951. texture.usage_flags = p_flags;
  1952. texture.base_mipmap = 0;
  1953. texture.base_layer = 0;
  1954. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  1955. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  1956. // Do we need to do something with texture.layout ?
  1957. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1958. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1959. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1960. // if (format_has_stencil(p_format.format)) {
  1961. // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1962. // }
  1963. } else {
  1964. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1965. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1966. }
  1967. // Create a view for us to use
  1968. VkImageViewCreateInfo image_view_create_info;
  1969. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1970. image_view_create_info.pNext = nullptr;
  1971. image_view_create_info.flags = 0;
  1972. image_view_create_info.image = texture.image;
  1973. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1974. VK_IMAGE_VIEW_TYPE_1D,
  1975. VK_IMAGE_VIEW_TYPE_2D,
  1976. VK_IMAGE_VIEW_TYPE_3D,
  1977. VK_IMAGE_VIEW_TYPE_CUBE,
  1978. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1979. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1980. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1981. };
  1982. image_view_create_info.viewType = view_types[texture.type];
  1983. image_view_create_info.format = vulkan_formats[texture.format];
  1984. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1985. VK_COMPONENT_SWIZZLE_IDENTITY,
  1986. VK_COMPONENT_SWIZZLE_ZERO,
  1987. VK_COMPONENT_SWIZZLE_ONE,
  1988. VK_COMPONENT_SWIZZLE_R,
  1989. VK_COMPONENT_SWIZZLE_G,
  1990. VK_COMPONENT_SWIZZLE_B,
  1991. VK_COMPONENT_SWIZZLE_A
  1992. };
  1993. // hardcode for now, maybe make this settable from outside..
  1994. image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
  1995. image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
  1996. image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
  1997. image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
  1998. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1999. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  2000. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  2001. image_view_create_info.subresourceRange.layerCount = texture.layers;
  2002. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2003. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2004. } else {
  2005. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2006. }
  2007. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2008. if (err) {
  2009. // vmaDestroyImage(allocator, texture.image, texture.allocation);
  2010. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2011. }
  2012. //barrier to set layout
  2013. {
  2014. VkImageMemoryBarrier image_memory_barrier;
  2015. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2016. image_memory_barrier.pNext = nullptr;
  2017. image_memory_barrier.srcAccessMask = 0;
  2018. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2019. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2020. image_memory_barrier.newLayout = texture.layout;
  2021. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2022. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2023. image_memory_barrier.image = texture.image;
  2024. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  2025. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2026. image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
  2027. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2028. image_memory_barrier.subresourceRange.layerCount = texture.layers;
  2029. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2030. }
  2031. RID id = texture_owner.make_rid(texture);
  2032. #ifdef DEV_ENABLED
  2033. set_resource_name(id, "RID:" + itos(id.get_id()));
  2034. #endif
  2035. return id;
  2036. }
  2037. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
  2038. _THREAD_SAFE_METHOD_
  2039. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  2040. ERR_FAIL_COND_V(!src_texture, RID());
  2041. if (src_texture->owner.is_valid()) { //ahh this is a share
  2042. p_with_texture = src_texture->owner;
  2043. src_texture = texture_owner.get_or_null(src_texture->owner);
  2044. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  2045. }
  2046. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  2047. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  2048. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  2049. "Can only create a 3D slice from a 3D texture");
  2050. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  2051. "Can only create an array slice from a 2D array mipmap");
  2052. //create view
  2053. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  2054. ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
  2055. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  2056. int slice_layers = 1;
  2057. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2058. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  2059. slice_layers = src_texture->layers;
  2060. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2061. slice_layers = 6;
  2062. }
  2063. Texture texture = *src_texture;
  2064. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  2065. texture.mipmaps = p_mipmaps;
  2066. texture.layers = slice_layers;
  2067. texture.base_mipmap = p_mipmap;
  2068. texture.base_layer = p_layer;
  2069. VkImageViewCreateInfo image_view_create_info;
  2070. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2071. image_view_create_info.pNext = nullptr;
  2072. image_view_create_info.flags = 0;
  2073. image_view_create_info.image = texture.image;
  2074. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2075. VK_IMAGE_VIEW_TYPE_1D,
  2076. VK_IMAGE_VIEW_TYPE_2D,
  2077. VK_IMAGE_VIEW_TYPE_2D,
  2078. VK_IMAGE_VIEW_TYPE_2D,
  2079. VK_IMAGE_VIEW_TYPE_1D,
  2080. VK_IMAGE_VIEW_TYPE_2D,
  2081. VK_IMAGE_VIEW_TYPE_2D,
  2082. };
  2083. image_view_create_info.viewType = view_types[texture.type];
  2084. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2085. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  2086. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2087. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  2088. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2089. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2090. }
  2091. if (p_slice_type == TEXTURE_SLICE_2D) {
  2092. texture.type = TEXTURE_TYPE_2D;
  2093. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2094. texture.type = TEXTURE_TYPE_3D;
  2095. }
  2096. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2097. image_view_create_info.format = vulkan_formats[texture.format];
  2098. } else {
  2099. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2100. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2101. "Format override is not in the list of allowed shareable formats for original texture.");
  2102. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2103. }
  2104. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2105. VK_COMPONENT_SWIZZLE_IDENTITY,
  2106. VK_COMPONENT_SWIZZLE_ZERO,
  2107. VK_COMPONENT_SWIZZLE_ONE,
  2108. VK_COMPONENT_SWIZZLE_R,
  2109. VK_COMPONENT_SWIZZLE_G,
  2110. VK_COMPONENT_SWIZZLE_B,
  2111. VK_COMPONENT_SWIZZLE_A
  2112. };
  2113. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2114. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2115. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2116. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2117. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2118. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2119. "Specified layer is invalid for cubemap");
  2120. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2121. "Specified layer must be a multiple of 6.");
  2122. }
  2123. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2124. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  2125. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2126. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2127. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2128. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2129. } else {
  2130. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2131. }
  2132. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2133. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2134. texture.owner = p_with_texture;
  2135. RID id = texture_owner.make_rid(texture);
  2136. #ifdef DEV_ENABLED
  2137. set_resource_name(id, "RID:" + itos(id.get_id()));
  2138. #endif
  2139. _add_dependency(id, p_with_texture);
  2140. return id;
  2141. }
  2142. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  2143. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2144. }
  2145. static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
  2146. uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
  2147. uint32_t dst_offset = 0;
  2148. for (uint32_t y = p_src_h; y > 0; y--) {
  2149. uint8_t const *__restrict src = p_src + src_offset;
  2150. uint8_t *__restrict dst = p_dst + dst_offset;
  2151. for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
  2152. *dst = *src;
  2153. src++;
  2154. dst++;
  2155. }
  2156. src_offset += p_src_full_w * p_unit_size;
  2157. dst_offset += p_src_w * p_unit_size;
  2158. }
  2159. }
  2160. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
  2161. _THREAD_SAFE_METHOD_
  2162. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2163. "Updating textures is forbidden during creation of a draw or compute list");
  2164. Texture *texture = texture_owner.get_or_null(p_texture);
  2165. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2166. if (texture->owner != RID()) {
  2167. p_texture = texture->owner;
  2168. texture = texture_owner.get_or_null(texture->owner);
  2169. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  2170. }
  2171. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2172. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2173. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2174. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  2175. uint32_t layer_count = texture->layers;
  2176. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2177. layer_count *= 6;
  2178. }
  2179. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2180. uint32_t width, height;
  2181. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2182. uint32_t required_size = image_size;
  2183. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2184. if (required_align == 1) {
  2185. required_align = get_image_format_pixel_size(texture->format);
  2186. }
  2187. if ((required_align % 4) != 0) { //alignment rules are really strange
  2188. required_align *= 4;
  2189. }
  2190. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2191. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2192. uint32_t region_size = texture_upload_region_size_px;
  2193. const uint8_t *r = p_data.ptr();
  2194. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2195. //barrier to transfer
  2196. {
  2197. VkImageMemoryBarrier image_memory_barrier;
  2198. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2199. image_memory_barrier.pNext = nullptr;
  2200. image_memory_barrier.srcAccessMask = 0;
  2201. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2202. image_memory_barrier.oldLayout = texture->layout;
  2203. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2204. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2205. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2206. image_memory_barrier.image = texture->image;
  2207. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2208. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2209. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2210. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2211. image_memory_barrier.subresourceRange.layerCount = 1;
  2212. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2213. }
  2214. uint32_t mipmap_offset = 0;
  2215. uint32_t logic_width = texture->width;
  2216. uint32_t logic_height = texture->height;
  2217. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2218. uint32_t depth;
  2219. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2220. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2221. image_size = image_total - mipmap_offset;
  2222. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2223. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2224. for (uint32_t y = 0; y < height; y += region_size) {
  2225. for (uint32_t x = 0; x < width; x += region_size) {
  2226. uint32_t region_w = MIN(region_size, width - x);
  2227. uint32_t region_h = MIN(region_size, height - y);
  2228. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2229. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2230. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2231. uint32_t to_allocate = region_w * region_h * pixel_size;
  2232. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2233. uint32_t alloc_offset, alloc_size;
  2234. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
  2235. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2236. uint8_t *write_ptr;
  2237. { //map
  2238. void *data_ptr = nullptr;
  2239. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2240. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2241. write_ptr = (uint8_t *)data_ptr;
  2242. write_ptr += alloc_offset;
  2243. }
  2244. uint32_t block_w, block_h;
  2245. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2246. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2247. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2248. if (block_w != 1 || block_h != 1) {
  2249. //compressed image (blocks)
  2250. //must copy a block region
  2251. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2252. //re-create current variables in blocky format
  2253. uint32_t xb = x / block_w;
  2254. uint32_t yb = y / block_h;
  2255. uint32_t wb = width / block_w;
  2256. //uint32_t hb = height / block_h;
  2257. uint32_t region_wb = region_w / block_w;
  2258. uint32_t region_hb = region_h / block_h;
  2259. _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
  2260. } else {
  2261. //regular image (pixels)
  2262. //must copy a pixel region
  2263. _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
  2264. }
  2265. { //unmap
  2266. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2267. }
  2268. VkBufferImageCopy buffer_image_copy;
  2269. buffer_image_copy.bufferOffset = alloc_offset;
  2270. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2271. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2272. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2273. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2274. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2275. buffer_image_copy.imageSubresource.layerCount = 1;
  2276. buffer_image_copy.imageOffset.x = x;
  2277. buffer_image_copy.imageOffset.y = y;
  2278. buffer_image_copy.imageOffset.z = z;
  2279. buffer_image_copy.imageExtent.width = region_logic_w;
  2280. buffer_image_copy.imageExtent.height = region_logic_h;
  2281. buffer_image_copy.imageExtent.depth = 1;
  2282. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2283. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2284. }
  2285. }
  2286. }
  2287. mipmap_offset = image_total;
  2288. logic_width = MAX(1u, logic_width >> 1);
  2289. logic_height = MAX(1u, logic_height >> 1);
  2290. }
  2291. //barrier to restore layout
  2292. {
  2293. uint32_t barrier_flags = 0;
  2294. uint32_t access_flags = 0;
  2295. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2296. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2297. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2298. }
  2299. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2300. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2301. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2302. }
  2303. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2304. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2305. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2306. }
  2307. if (barrier_flags == 0) {
  2308. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2309. }
  2310. VkImageMemoryBarrier image_memory_barrier;
  2311. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2312. image_memory_barrier.pNext = nullptr;
  2313. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2314. image_memory_barrier.dstAccessMask = access_flags;
  2315. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2316. image_memory_barrier.newLayout = texture->layout;
  2317. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2318. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2319. image_memory_barrier.image = texture->image;
  2320. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2321. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2322. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2323. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2324. image_memory_barrier.subresourceRange.layerCount = 1;
  2325. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2326. }
  2327. if (texture->used_in_frame != frames_drawn) {
  2328. texture->used_in_raster = false;
  2329. texture->used_in_compute = false;
  2330. texture->used_in_frame = frames_drawn;
  2331. }
  2332. texture->used_in_transfer = true;
  2333. return OK;
  2334. }
  2335. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2336. uint32_t width, height, depth;
  2337. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2338. Vector<uint8_t> image_data;
  2339. image_data.resize(image_size);
  2340. void *img_mem;
  2341. vmaMapMemory(allocator, p_allocation, &img_mem);
  2342. uint32_t blockw, blockh;
  2343. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2344. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2345. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2346. {
  2347. uint8_t *w = image_data.ptrw();
  2348. uint32_t mipmap_offset = 0;
  2349. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2350. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2351. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2352. image_size = image_total - mipmap_offset;
  2353. VkImageSubresource image_sub_resorce;
  2354. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2355. image_sub_resorce.arrayLayer = p_layer;
  2356. image_sub_resorce.mipLevel = mm_i;
  2357. VkSubresourceLayout layout;
  2358. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2359. for (uint32_t z = 0; z < depth; z++) {
  2360. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2361. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2362. if (block_size > 1) {
  2363. //compressed
  2364. uint32_t line_width = (block_size * (width / blockw));
  2365. for (uint32_t y = 0; y < height / blockh; y++) {
  2366. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2367. uint8_t *wptr = write_ptr + y * line_width;
  2368. memcpy(wptr, rptr, line_width);
  2369. }
  2370. } else {
  2371. //uncompressed
  2372. for (uint32_t y = 0; y < height; y++) {
  2373. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2374. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2375. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2376. }
  2377. }
  2378. }
  2379. mipmap_offset = image_total;
  2380. }
  2381. }
  2382. vmaUnmapMemory(allocator, p_allocation);
  2383. return image_data;
  2384. }
  2385. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2386. _THREAD_SAFE_METHOD_
  2387. Texture *tex = texture_owner.get_or_null(p_texture);
  2388. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2389. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2390. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2391. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2392. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2393. uint32_t layer_count = tex->layers;
  2394. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2395. layer_count *= 6;
  2396. }
  2397. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2398. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2399. //does not need anything fancy, map and read.
  2400. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2401. } else {
  2402. //compute total image size
  2403. uint32_t width, height, depth;
  2404. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2405. //allocate buffer
  2406. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2407. Buffer tmp_buffer;
  2408. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  2409. { //Source image barrier
  2410. VkImageMemoryBarrier image_memory_barrier;
  2411. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2412. image_memory_barrier.pNext = nullptr;
  2413. image_memory_barrier.srcAccessMask = 0;
  2414. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2415. image_memory_barrier.oldLayout = tex->layout;
  2416. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2417. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2418. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2419. image_memory_barrier.image = tex->image;
  2420. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2421. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2422. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2423. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2424. image_memory_barrier.subresourceRange.layerCount = 1;
  2425. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2426. }
  2427. uint32_t computed_w = tex->width;
  2428. uint32_t computed_h = tex->height;
  2429. uint32_t computed_d = tex->depth;
  2430. uint32_t prev_size = 0;
  2431. uint32_t offset = 0;
  2432. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2433. VkBufferImageCopy buffer_image_copy;
  2434. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2435. uint32_t size = image_size - prev_size;
  2436. prev_size = image_size;
  2437. buffer_image_copy.bufferOffset = offset;
  2438. buffer_image_copy.bufferImageHeight = 0;
  2439. buffer_image_copy.bufferRowLength = 0;
  2440. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2441. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2442. buffer_image_copy.imageSubresource.layerCount = 1;
  2443. buffer_image_copy.imageSubresource.mipLevel = i;
  2444. buffer_image_copy.imageOffset.x = 0;
  2445. buffer_image_copy.imageOffset.y = 0;
  2446. buffer_image_copy.imageOffset.z = 0;
  2447. buffer_image_copy.imageExtent.width = computed_w;
  2448. buffer_image_copy.imageExtent.height = computed_h;
  2449. buffer_image_copy.imageExtent.depth = computed_d;
  2450. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2451. computed_w = MAX(1u, computed_w >> 1);
  2452. computed_h = MAX(1u, computed_h >> 1);
  2453. computed_d = MAX(1u, computed_d >> 1);
  2454. offset += size;
  2455. }
  2456. { //restore src
  2457. VkImageMemoryBarrier image_memory_barrier;
  2458. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2459. image_memory_barrier.pNext = nullptr;
  2460. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2461. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2462. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2463. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2464. }
  2465. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2466. image_memory_barrier.newLayout = tex->layout;
  2467. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2468. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2469. image_memory_barrier.image = tex->image;
  2470. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2471. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2472. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2473. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2474. image_memory_barrier.subresourceRange.layerCount = 1;
  2475. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2476. }
  2477. _flush(true);
  2478. void *buffer_mem;
  2479. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2480. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2481. Vector<uint8_t> buffer_data;
  2482. {
  2483. buffer_data.resize(buffer_size);
  2484. uint8_t *w = buffer_data.ptrw();
  2485. memcpy(w, buffer_mem, buffer_size);
  2486. }
  2487. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2488. _buffer_free(&tmp_buffer);
  2489. return buffer_data;
  2490. }
  2491. }
  2492. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2493. _THREAD_SAFE_METHOD_
  2494. Texture *tex = texture_owner.get_or_null(p_texture);
  2495. ERR_FAIL_COND_V(!tex, false);
  2496. return tex->owner.is_valid();
  2497. }
  2498. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2499. return texture_owner.owns(p_texture);
  2500. }
  2501. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2502. _THREAD_SAFE_METHOD_
  2503. Texture *tex = texture_owner.get_or_null(p_texture);
  2504. ERR_FAIL_COND_V(!tex, Size2i());
  2505. return Size2i(tex->width, tex->height);
  2506. }
  2507. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
  2508. _THREAD_SAFE_METHOD_
  2509. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2510. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2511. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2512. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2513. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2514. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2515. uint32_t src_layer_count = src_tex->layers;
  2516. uint32_t src_width, src_height, src_depth;
  2517. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2518. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2519. src_layer_count *= 6;
  2520. }
  2521. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2522. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2523. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2524. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2525. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2526. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2527. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2528. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2529. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2530. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2531. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2532. uint32_t dst_layer_count = dst_tex->layers;
  2533. uint32_t dst_width, dst_height, dst_depth;
  2534. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2535. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2536. dst_layer_count *= 6;
  2537. }
  2538. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2539. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2540. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2541. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2542. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2543. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2544. "Source and destination texture must be of the same type (color or depth).");
  2545. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2546. {
  2547. //PRE Copy the image
  2548. { //Source
  2549. VkImageMemoryBarrier image_memory_barrier;
  2550. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2551. image_memory_barrier.pNext = nullptr;
  2552. image_memory_barrier.srcAccessMask = 0;
  2553. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2554. image_memory_barrier.oldLayout = src_tex->layout;
  2555. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2556. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2557. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2558. image_memory_barrier.image = src_tex->image;
  2559. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2560. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2561. image_memory_barrier.subresourceRange.levelCount = 1;
  2562. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2563. image_memory_barrier.subresourceRange.layerCount = 1;
  2564. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2565. }
  2566. { //Dest
  2567. VkImageMemoryBarrier image_memory_barrier;
  2568. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2569. image_memory_barrier.pNext = nullptr;
  2570. image_memory_barrier.srcAccessMask = 0;
  2571. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2572. image_memory_barrier.oldLayout = dst_tex->layout;
  2573. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2574. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2575. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2576. image_memory_barrier.image = dst_tex->image;
  2577. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2578. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2579. image_memory_barrier.subresourceRange.levelCount = 1;
  2580. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2581. image_memory_barrier.subresourceRange.layerCount = 1;
  2582. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2583. }
  2584. //COPY
  2585. {
  2586. VkImageCopy image_copy_region;
  2587. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2588. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2589. image_copy_region.srcSubresource.layerCount = 1;
  2590. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2591. image_copy_region.srcOffset.x = p_from.x;
  2592. image_copy_region.srcOffset.y = p_from.y;
  2593. image_copy_region.srcOffset.z = p_from.z;
  2594. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2595. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2596. image_copy_region.dstSubresource.layerCount = 1;
  2597. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2598. image_copy_region.dstOffset.x = p_to.x;
  2599. image_copy_region.dstOffset.y = p_to.y;
  2600. image_copy_region.dstOffset.z = p_to.z;
  2601. image_copy_region.extent.width = p_size.x;
  2602. image_copy_region.extent.height = p_size.y;
  2603. image_copy_region.extent.depth = p_size.z;
  2604. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2605. }
  2606. // RESTORE LAYOUT for SRC and DST
  2607. uint32_t barrier_flags = 0;
  2608. uint32_t access_flags = 0;
  2609. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2610. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2611. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2612. }
  2613. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2614. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2615. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2616. }
  2617. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2618. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2619. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2620. }
  2621. if (barrier_flags == 0) {
  2622. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2623. }
  2624. { //restore src
  2625. VkImageMemoryBarrier image_memory_barrier;
  2626. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2627. image_memory_barrier.pNext = nullptr;
  2628. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2629. image_memory_barrier.dstAccessMask = access_flags;
  2630. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2631. image_memory_barrier.newLayout = src_tex->layout;
  2632. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2633. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2634. image_memory_barrier.image = src_tex->image;
  2635. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2636. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2637. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2638. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2639. image_memory_barrier.subresourceRange.layerCount = 1;
  2640. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2641. }
  2642. { //make dst readable
  2643. VkImageMemoryBarrier image_memory_barrier;
  2644. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2645. image_memory_barrier.pNext = nullptr;
  2646. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2647. image_memory_barrier.dstAccessMask = access_flags;
  2648. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2649. image_memory_barrier.newLayout = dst_tex->layout;
  2650. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2651. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2652. image_memory_barrier.image = dst_tex->image;
  2653. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2654. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2655. image_memory_barrier.subresourceRange.levelCount = 1;
  2656. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2657. image_memory_barrier.subresourceRange.layerCount = 1;
  2658. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2659. }
  2660. }
  2661. if (dst_tex->used_in_frame != frames_drawn) {
  2662. dst_tex->used_in_raster = false;
  2663. dst_tex->used_in_compute = false;
  2664. dst_tex->used_in_frame = frames_drawn;
  2665. }
  2666. dst_tex->used_in_transfer = true;
  2667. return OK;
  2668. }
  2669. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
  2670. _THREAD_SAFE_METHOD_
  2671. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2672. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2673. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2674. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2675. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2676. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2677. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2678. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2679. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2680. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2681. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2682. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2683. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2684. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2685. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2686. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2687. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2688. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2689. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2690. "Source and destination texture must be of the same type (color or depth).");
  2691. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2692. {
  2693. //PRE Copy the image
  2694. { //Source
  2695. VkImageMemoryBarrier image_memory_barrier;
  2696. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2697. image_memory_barrier.pNext = nullptr;
  2698. image_memory_barrier.srcAccessMask = 0;
  2699. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2700. image_memory_barrier.oldLayout = src_tex->layout;
  2701. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2702. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2703. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2704. image_memory_barrier.image = src_tex->image;
  2705. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2706. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2707. image_memory_barrier.subresourceRange.levelCount = 1;
  2708. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2709. image_memory_barrier.subresourceRange.layerCount = 1;
  2710. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2711. }
  2712. { //Dest
  2713. VkImageMemoryBarrier image_memory_barrier;
  2714. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2715. image_memory_barrier.pNext = nullptr;
  2716. image_memory_barrier.srcAccessMask = 0;
  2717. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2718. image_memory_barrier.oldLayout = dst_tex->layout;
  2719. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2720. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2721. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2722. image_memory_barrier.image = dst_tex->image;
  2723. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2724. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2725. image_memory_barrier.subresourceRange.levelCount = 1;
  2726. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2727. image_memory_barrier.subresourceRange.layerCount = 1;
  2728. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2729. }
  2730. //COPY
  2731. {
  2732. VkImageResolve image_copy_region;
  2733. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2734. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2735. image_copy_region.srcSubresource.layerCount = 1;
  2736. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2737. image_copy_region.srcOffset.x = 0;
  2738. image_copy_region.srcOffset.y = 0;
  2739. image_copy_region.srcOffset.z = 0;
  2740. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2741. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2742. image_copy_region.dstSubresource.layerCount = 1;
  2743. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2744. image_copy_region.dstOffset.x = 0;
  2745. image_copy_region.dstOffset.y = 0;
  2746. image_copy_region.dstOffset.z = 0;
  2747. image_copy_region.extent.width = src_tex->width;
  2748. image_copy_region.extent.height = src_tex->height;
  2749. image_copy_region.extent.depth = src_tex->depth;
  2750. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2751. }
  2752. // RESTORE LAYOUT for SRC and DST
  2753. uint32_t barrier_flags = 0;
  2754. uint32_t access_flags = 0;
  2755. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2756. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2757. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2758. }
  2759. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2760. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2761. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2762. }
  2763. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2764. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2765. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2766. }
  2767. if (barrier_flags == 0) {
  2768. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2769. }
  2770. { //restore src
  2771. VkImageMemoryBarrier image_memory_barrier;
  2772. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2773. image_memory_barrier.pNext = nullptr;
  2774. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2775. image_memory_barrier.dstAccessMask = access_flags;
  2776. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2777. image_memory_barrier.newLayout = src_tex->layout;
  2778. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2779. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2780. image_memory_barrier.image = src_tex->image;
  2781. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2782. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2783. image_memory_barrier.subresourceRange.levelCount = 1;
  2784. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2785. image_memory_barrier.subresourceRange.layerCount = 1;
  2786. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2787. }
  2788. { //make dst readable
  2789. VkImageMemoryBarrier image_memory_barrier;
  2790. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2791. image_memory_barrier.pNext = nullptr;
  2792. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2793. image_memory_barrier.dstAccessMask = access_flags;
  2794. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2795. image_memory_barrier.newLayout = dst_tex->layout;
  2796. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2797. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2798. image_memory_barrier.image = dst_tex->image;
  2799. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2800. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2801. image_memory_barrier.subresourceRange.levelCount = 1;
  2802. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2803. image_memory_barrier.subresourceRange.layerCount = 1;
  2804. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2805. }
  2806. }
  2807. return OK;
  2808. }
  2809. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
  2810. _THREAD_SAFE_METHOD_
  2811. Texture *src_tex = texture_owner.get_or_null(p_texture);
  2812. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2813. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2814. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2815. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2816. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2817. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2818. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2819. uint32_t src_layer_count = src_tex->layers;
  2820. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2821. src_layer_count *= 6;
  2822. }
  2823. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2824. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2825. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2826. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2827. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2828. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2829. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2830. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2831. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2832. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2833. VkImageMemoryBarrier image_memory_barrier;
  2834. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2835. image_memory_barrier.pNext = nullptr;
  2836. image_memory_barrier.srcAccessMask = valid_texture_access;
  2837. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2838. image_memory_barrier.oldLayout = src_tex->layout;
  2839. image_memory_barrier.newLayout = clear_layout;
  2840. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2841. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2842. image_memory_barrier.image = src_tex->image;
  2843. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2844. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2845. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2846. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2847. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2848. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2849. }
  2850. VkClearColorValue clear_color;
  2851. clear_color.float32[0] = p_color.r;
  2852. clear_color.float32[1] = p_color.g;
  2853. clear_color.float32[2] = p_color.b;
  2854. clear_color.float32[3] = p_color.a;
  2855. VkImageSubresourceRange range;
  2856. range.aspectMask = src_tex->read_aspect_mask;
  2857. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2858. range.layerCount = p_layers;
  2859. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2860. range.levelCount = p_mipmaps;
  2861. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2862. { // Barrier to post clear accesses (changing back the layout if needed)
  2863. uint32_t barrier_flags = 0;
  2864. uint32_t access_flags = 0;
  2865. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2866. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2867. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2868. }
  2869. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2870. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2871. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2872. }
  2873. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2874. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2875. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2876. }
  2877. if (barrier_flags == 0) {
  2878. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2879. }
  2880. VkImageMemoryBarrier image_memory_barrier;
  2881. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2882. image_memory_barrier.pNext = nullptr;
  2883. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2884. image_memory_barrier.dstAccessMask = access_flags;
  2885. image_memory_barrier.oldLayout = clear_layout;
  2886. image_memory_barrier.newLayout = src_tex->layout;
  2887. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2888. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2889. image_memory_barrier.image = src_tex->image;
  2890. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2891. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2892. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2893. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2894. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2895. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2896. }
  2897. if (src_tex->used_in_frame != frames_drawn) {
  2898. src_tex->used_in_raster = false;
  2899. src_tex->used_in_compute = false;
  2900. src_tex->used_in_frame = frames_drawn;
  2901. }
  2902. src_tex->used_in_transfer = true;
  2903. return OK;
  2904. }
  2905. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2906. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2907. _THREAD_SAFE_METHOD_
  2908. //validate that this image is supported for the intended use
  2909. VkFormatProperties properties;
  2910. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2911. VkFormatFeatureFlags flags;
  2912. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2913. flags = properties.linearTilingFeatures;
  2914. } else {
  2915. flags = properties.optimalTilingFeatures;
  2916. }
  2917. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2918. return false;
  2919. }
  2920. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2921. return false;
  2922. }
  2923. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2924. return false;
  2925. }
  2926. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2927. return false;
  2928. }
  2929. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2930. return false;
  2931. }
  2932. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  2933. if (p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format != DATA_FORMAT_R8_UINT) {
  2934. return false;
  2935. }
  2936. return true;
  2937. }
  2938. /********************/
  2939. /**** ATTACHMENT ****/
  2940. /********************/
  2941. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  2942. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2943. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2944. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2945. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2946. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2947. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148
  2948. VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
  2949. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2950. VkSubpassDependency2KHR dependencies[2] = {
  2951. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
  2952. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
  2953. };
  2954. VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
  2955. VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
  2956. LocalVector<int32_t> attachment_last_pass;
  2957. attachment_last_pass.resize(p_attachments.size());
  2958. // These are only used if we use multiview but we need to define them in scope.
  2959. const uint32_t view_mask = (1 << p_view_count) - 1;
  2960. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  2961. Vector<VkAttachmentDescription2KHR> attachments;
  2962. Vector<int> attachment_remap;
  2963. for (int i = 0; i < p_attachments.size(); i++) {
  2964. if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
  2965. attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
  2966. continue;
  2967. }
  2968. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2969. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2970. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
  2971. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
  2972. VkAttachmentDescription2KHR description = {};
  2973. description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  2974. description.pNext = nullptr;
  2975. description.flags = 0;
  2976. description.format = vulkan_formats[p_attachments[i].format];
  2977. description.samples = rasterization_sample_count[p_attachments[i].samples];
  2978. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2979. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2980. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2981. // We can setup a framebuffer where we write to our VRS texture to set it up.
  2982. // We make the assumption here that if our texture is actually used as our VRS attachment,
  2983. // it is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
  2984. bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
  2985. if (is_vrs) {
  2986. // For VRS we only read, there is no writing to this texture
  2987. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2988. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2989. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2990. } else {
  2991. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2992. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
  2993. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2994. // stage
  2995. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  2996. case INITIAL_ACTION_CLEAR_REGION:
  2997. case INITIAL_ACTION_CLEAR: {
  2998. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2999. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3000. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3001. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3002. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3003. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3004. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3005. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3006. dependency_from_external.srcStageMask |= reading_stages;
  3007. } else {
  3008. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3009. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3010. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3011. dependency_from_external.srcStageMask |= reading_stages;
  3012. }
  3013. } break;
  3014. case INITIAL_ACTION_KEEP: {
  3015. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3016. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3017. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3018. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3019. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3020. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3021. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3022. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3023. dependency_from_external.srcStageMask |= reading_stages;
  3024. } else {
  3025. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3026. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3027. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3028. dependency_from_external.srcStageMask |= reading_stages;
  3029. }
  3030. } break;
  3031. case INITIAL_ACTION_DROP: {
  3032. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3033. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3034. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3035. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3036. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3037. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3038. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3039. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3040. dependency_from_external.srcStageMask |= reading_stages;
  3041. } else {
  3042. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3043. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3044. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3045. dependency_from_external.srcStageMask |= reading_stages;
  3046. }
  3047. } break;
  3048. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  3049. case INITIAL_ACTION_CONTINUE: {
  3050. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3051. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3052. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3053. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3054. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3055. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3056. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3057. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3058. } else {
  3059. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3060. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3061. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3062. dependency_from_external.srcStageMask |= reading_stages;
  3063. }
  3064. } break;
  3065. default: {
  3066. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  3067. }
  3068. }
  3069. }
  3070. bool used_last = false;
  3071. {
  3072. int last_pass = p_passes.size() - 1;
  3073. if (is_depth) {
  3074. //likely missing depth resolve?
  3075. if (p_passes[last_pass].depth_attachment == i) {
  3076. used_last = true;
  3077. }
  3078. } else if (is_vrs) {
  3079. if (p_passes[last_pass].vrs_attachment == i) {
  3080. used_last = true;
  3081. }
  3082. } else {
  3083. if (p_passes[last_pass].resolve_attachments.size()) {
  3084. //if using resolve attachments, check resolve attachments
  3085. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  3086. if (p_passes[last_pass].resolve_attachments[j] == i) {
  3087. used_last = true;
  3088. break;
  3089. }
  3090. }
  3091. } else {
  3092. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  3093. if (p_passes[last_pass].color_attachments[j] == i) {
  3094. used_last = true;
  3095. break;
  3096. }
  3097. }
  3098. }
  3099. }
  3100. if (!used_last) {
  3101. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  3102. if (p_passes[last_pass].preserve_attachments[j] == i) {
  3103. used_last = true;
  3104. break;
  3105. }
  3106. }
  3107. }
  3108. }
  3109. FinalAction final_action = p_final_action;
  3110. FinalAction final_depth_action = p_final_depth_action;
  3111. if (!used_last) {
  3112. if (is_depth) {
  3113. final_depth_action = FINAL_ACTION_DISCARD;
  3114. } else {
  3115. final_action = FINAL_ACTION_DISCARD;
  3116. }
  3117. }
  3118. if (is_vrs) {
  3119. // We don't change our VRS texture during this process
  3120. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3121. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3122. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3123. // TODO do we need to update our external dependency ?
  3124. // update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3125. } else {
  3126. switch (is_depth ? final_depth_action : final_action) {
  3127. case FINAL_ACTION_READ: {
  3128. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3129. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3130. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3131. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3132. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3133. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3134. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3135. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3136. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3137. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  3138. } else {
  3139. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3140. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3141. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3142. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  3143. }
  3144. } break;
  3145. case FINAL_ACTION_DISCARD: {
  3146. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3147. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3148. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3149. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3150. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3151. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3152. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3153. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3154. } else {
  3155. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3156. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3157. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3158. }
  3159. } break;
  3160. case FINAL_ACTION_CONTINUE: {
  3161. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3162. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3163. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3164. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3165. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3166. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3167. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3168. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3169. } else {
  3170. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3171. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3172. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3173. }
  3174. } break;
  3175. default: {
  3176. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  3177. }
  3178. }
  3179. }
  3180. attachment_last_pass[i] = -1;
  3181. attachment_remap.push_back(attachments.size());
  3182. attachments.push_back(description);
  3183. }
  3184. LocalVector<VkSubpassDescription2KHR> subpasses;
  3185. LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
  3186. LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
  3187. LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
  3188. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3189. LocalVector<VkAttachmentReference2KHR> depth_reference_array;
  3190. LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
  3191. LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
  3192. subpasses.resize(p_passes.size());
  3193. color_reference_array.resize(p_passes.size());
  3194. input_reference_array.resize(p_passes.size());
  3195. resolve_reference_array.resize(p_passes.size());
  3196. preserve_reference_array.resize(p_passes.size());
  3197. depth_reference_array.resize(p_passes.size());
  3198. vrs_reference_array.resize(p_passes.size());
  3199. vrs_attachment_info_array.resize(p_passes.size());
  3200. LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
  3201. for (int i = 0; i < p_passes.size(); i++) {
  3202. const FramebufferPass *pass = &p_passes[i];
  3203. LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
  3204. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3205. bool is_multisample_first = true;
  3206. void *subpass_nextptr = nullptr;
  3207. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3208. int32_t attachment = pass->color_attachments[j];
  3209. VkAttachmentReference2KHR reference;
  3210. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3211. reference.pNext = nullptr;
  3212. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3213. reference.attachment = VK_ATTACHMENT_UNUSED;
  3214. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3215. } else {
  3216. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3217. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3218. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3219. if (is_multisample_first) {
  3220. texture_samples = p_attachments[attachment].samples;
  3221. is_multisample_first = false;
  3222. } else {
  3223. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3224. }
  3225. reference.attachment = attachment_remap[attachment];
  3226. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3227. attachment_last_pass[attachment] = i;
  3228. }
  3229. reference.aspectMask = 0;
  3230. color_references.push_back(reference);
  3231. }
  3232. LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
  3233. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3234. int32_t attachment = pass->input_attachments[j];
  3235. VkAttachmentReference2KHR reference;
  3236. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3237. reference.pNext = nullptr;
  3238. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3239. reference.attachment = VK_ATTACHMENT_UNUSED;
  3240. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3241. } else {
  3242. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3243. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3244. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3245. reference.attachment = attachment_remap[attachment];
  3246. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3247. attachment_last_pass[attachment] = i;
  3248. }
  3249. reference.aspectMask = 0; // TODO we need to set this here, possibly VK_IMAGE_ASPECT_COLOR_BIT ??
  3250. input_references.push_back(reference);
  3251. }
  3252. LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
  3253. if (pass->resolve_attachments.size() > 0) {
  3254. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3255. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3256. }
  3257. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3258. int32_t attachment = pass->resolve_attachments[j];
  3259. VkAttachmentReference2KHR reference;
  3260. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3261. reference.pNext = nullptr;
  3262. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3263. reference.attachment = VK_ATTACHMENT_UNUSED;
  3264. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3265. } else {
  3266. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3267. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3268. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3269. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3270. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3271. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3272. reference.attachment = attachment_remap[attachment];
  3273. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3274. attachment_last_pass[attachment] = i;
  3275. }
  3276. reference.aspectMask = 0;
  3277. resolve_references.push_back(reference);
  3278. }
  3279. VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
  3280. depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3281. depth_stencil_reference.pNext = nullptr;
  3282. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3283. int32_t attachment = pass->depth_attachment;
  3284. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3285. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3286. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3287. depth_stencil_reference.attachment = attachment_remap[attachment];
  3288. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3289. depth_stencil_reference.aspectMask = 0;
  3290. attachment_last_pass[attachment] = i;
  3291. if (is_multisample_first) {
  3292. texture_samples = p_attachments[attachment].samples;
  3293. is_multisample_first = false;
  3294. } else {
  3295. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3296. }
  3297. } else {
  3298. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3299. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3300. }
  3301. if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3302. int32_t attachment = pass->vrs_attachment;
  3303. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
  3304. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
  3305. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3306. VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
  3307. vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3308. vrs_reference.pNext = nullptr;
  3309. vrs_reference.attachment = attachment_remap[attachment];
  3310. vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  3311. vrs_reference.aspectMask = 0;
  3312. Size2i texel_size = context->get_vrs_capabilities().max_texel_size;
  3313. VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
  3314. vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  3315. vrs_attachment_info.pNext = nullptr;
  3316. vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
  3317. vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
  3318. attachment_last_pass[attachment] = i;
  3319. subpass_nextptr = &vrs_attachment_info;
  3320. }
  3321. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3322. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3323. int32_t attachment = pass->preserve_attachments[j];
  3324. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3325. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3326. if (attachment_last_pass[attachment] != i) {
  3327. //preserve can still be used to keep depth or color from being discarded after use
  3328. attachment_last_pass[attachment] = i;
  3329. preserve_references.push_back(attachment);
  3330. }
  3331. }
  3332. VkSubpassDescription2KHR &subpass = subpasses[i];
  3333. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3334. subpass.pNext = subpass_nextptr;
  3335. subpass.flags = 0;
  3336. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3337. if (p_view_count == 1) {
  3338. // VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
  3339. subpass.viewMask = 0;
  3340. } else {
  3341. subpass.viewMask = view_mask;
  3342. }
  3343. subpass.inputAttachmentCount = input_references.size();
  3344. if (input_references.size()) {
  3345. subpass.pInputAttachments = input_references.ptr();
  3346. } else {
  3347. subpass.pInputAttachments = nullptr;
  3348. }
  3349. subpass.colorAttachmentCount = color_references.size();
  3350. if (color_references.size()) {
  3351. subpass.pColorAttachments = color_references.ptr();
  3352. } else {
  3353. subpass.pColorAttachments = nullptr;
  3354. }
  3355. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3356. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3357. } else {
  3358. subpass.pDepthStencilAttachment = nullptr;
  3359. }
  3360. if (resolve_references.size()) {
  3361. subpass.pResolveAttachments = resolve_references.ptr();
  3362. } else {
  3363. subpass.pResolveAttachments = nullptr;
  3364. }
  3365. subpass.preserveAttachmentCount = preserve_references.size();
  3366. if (preserve_references.size()) {
  3367. subpass.pPreserveAttachments = preserve_references.ptr();
  3368. } else {
  3369. subpass.pPreserveAttachments = nullptr;
  3370. }
  3371. if (r_samples) {
  3372. r_samples->push_back(texture_samples);
  3373. }
  3374. if (i > 0) {
  3375. VkSubpassDependency2KHR dependency;
  3376. dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
  3377. dependency.pNext = nullptr;
  3378. dependency.srcSubpass = i - 1;
  3379. dependency.dstSubpass = i;
  3380. dependency.srcStageMask = 0;
  3381. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3382. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3383. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3384. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3385. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3386. dependency.viewOffset = 0;
  3387. subpass_dependencies.push_back(dependency);
  3388. }
  3389. /*
  3390. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  3391. if (reference.layout != description.initialLayout) {
  3392. // NOTE: this should be smarter based on the texture's knowledge of its previous role
  3393. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3394. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3395. }
  3396. if (reference.layout != description.finalLayout) {
  3397. // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
  3398. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3399. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3400. }
  3401. */
  3402. }
  3403. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3404. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3405. render_pass_create_info.pNext = nullptr;
  3406. render_pass_create_info.flags = 0;
  3407. render_pass_create_info.attachmentCount = attachments.size();
  3408. render_pass_create_info.pAttachments = attachments.ptr();
  3409. render_pass_create_info.subpassCount = subpasses.size();
  3410. render_pass_create_info.pSubpasses = subpasses.ptr();
  3411. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3412. // Other barriers seem to be protecting the render pass fine.
  3413. // render_pass_create_info.dependencyCount = 2;
  3414. // render_pass_create_info.pDependencies = dependencies;
  3415. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3416. if (subpass_dependencies.size()) {
  3417. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3418. } else {
  3419. render_pass_create_info.pDependencies = nullptr;
  3420. }
  3421. if (p_view_count == 1) {
  3422. // VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
  3423. render_pass_create_info.correlatedViewMaskCount = 0;
  3424. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3425. } else {
  3426. render_pass_create_info.correlatedViewMaskCount = 1;
  3427. render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
  3428. }
  3429. Vector<uint32_t> view_masks;
  3430. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3431. if (p_view_count > 1) {
  3432. // this may no longer be needed with the new settings already including this
  3433. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  3434. // For now this only works with multiview!
  3435. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  3436. // Make sure we limit this to the number of views we support.
  3437. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  3438. // Set view masks for each subpass
  3439. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3440. view_masks.push_back(view_mask);
  3441. }
  3442. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3443. render_pass_multiview_create_info.pNext = nullptr;
  3444. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3445. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3446. render_pass_multiview_create_info.dependencyCount = 0;
  3447. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3448. render_pass_multiview_create_info.correlationMaskCount = 1;
  3449. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3450. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3451. }
  3452. VkRenderPass render_pass;
  3453. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3454. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  3455. return render_pass;
  3456. }
  3457. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3458. FramebufferPass pass;
  3459. for (int i = 0; i < p_format.size(); i++) {
  3460. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3461. pass.depth_attachment = i;
  3462. } else {
  3463. pass.color_attachments.push_back(i);
  3464. }
  3465. }
  3466. Vector<FramebufferPass> passes;
  3467. passes.push_back(pass);
  3468. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3469. }
  3470. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3471. _THREAD_SAFE_METHOD_
  3472. FramebufferFormatKey key;
  3473. key.attachments = p_attachments;
  3474. key.passes = p_passes;
  3475. key.view_count = p_view_count;
  3476. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3477. if (E) {
  3478. //exists, return
  3479. return E->get();
  3480. }
  3481. Vector<TextureSamples> samples;
  3482. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); //actions don't matter for this use case
  3483. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3484. return INVALID_ID;
  3485. }
  3486. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3487. E = framebuffer_format_cache.insert(key, id);
  3488. FramebufferFormat fb_format;
  3489. fb_format.E = E;
  3490. fb_format.render_pass = render_pass;
  3491. fb_format.pass_samples = samples;
  3492. fb_format.view_count = p_view_count;
  3493. framebuffer_formats[id] = fb_format;
  3494. return id;
  3495. }
  3496. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3497. FramebufferFormatKey key;
  3498. key.passes.push_back(FramebufferPass());
  3499. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3500. if (E) {
  3501. //exists, return
  3502. return E->get();
  3503. }
  3504. VkSubpassDescription2KHR subpass;
  3505. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3506. subpass.pNext = nullptr;
  3507. subpass.flags = 0;
  3508. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3509. subpass.viewMask = 0;
  3510. subpass.inputAttachmentCount = 0; //unsupported for now
  3511. subpass.pInputAttachments = nullptr;
  3512. subpass.colorAttachmentCount = 0;
  3513. subpass.pColorAttachments = nullptr;
  3514. subpass.pDepthStencilAttachment = nullptr;
  3515. subpass.pResolveAttachments = nullptr;
  3516. subpass.preserveAttachmentCount = 0;
  3517. subpass.pPreserveAttachments = nullptr;
  3518. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3519. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3520. render_pass_create_info.pNext = nullptr;
  3521. render_pass_create_info.flags = 0;
  3522. render_pass_create_info.attachmentCount = 0;
  3523. render_pass_create_info.pAttachments = nullptr;
  3524. render_pass_create_info.subpassCount = 1;
  3525. render_pass_create_info.pSubpasses = &subpass;
  3526. render_pass_create_info.dependencyCount = 0;
  3527. render_pass_create_info.pDependencies = nullptr;
  3528. render_pass_create_info.correlatedViewMaskCount = 0;
  3529. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3530. VkRenderPass render_pass;
  3531. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3532. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
  3533. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3534. return INVALID_ID;
  3535. }
  3536. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3537. E = framebuffer_format_cache.insert(key, id);
  3538. FramebufferFormat fb_format;
  3539. fb_format.E = E;
  3540. fb_format.render_pass = render_pass;
  3541. fb_format.pass_samples.push_back(p_samples);
  3542. framebuffer_formats[id] = fb_format;
  3543. return id;
  3544. }
  3545. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3546. HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
  3547. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3548. ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
  3549. return E->value.pass_samples[p_pass];
  3550. }
  3551. /***********************/
  3552. /**** RENDER TARGET ****/
  3553. /***********************/
  3554. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3555. _THREAD_SAFE_METHOD_
  3556. Framebuffer framebuffer;
  3557. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3558. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3559. framebuffer.size = p_size;
  3560. framebuffer.view_count = 1;
  3561. RID id = framebuffer_owner.make_rid(framebuffer);
  3562. #ifdef DEV_ENABLED
  3563. set_resource_name(id, "RID:" + itos(id.get_id()));
  3564. #endif
  3565. return id;
  3566. }
  3567. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3568. _THREAD_SAFE_METHOD_
  3569. FramebufferPass pass;
  3570. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3571. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3572. ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3573. if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3574. pass.depth_attachment = i;
  3575. } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3576. pass.vrs_attachment = i;
  3577. } else {
  3578. pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
  3579. }
  3580. }
  3581. Vector<FramebufferPass> passes;
  3582. passes.push_back(pass);
  3583. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3584. }
  3585. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3586. _THREAD_SAFE_METHOD_
  3587. Vector<AttachmentFormat> attachments;
  3588. attachments.resize(p_texture_attachments.size());
  3589. Size2i size;
  3590. bool size_set = false;
  3591. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3592. AttachmentFormat af;
  3593. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3594. if (!texture) {
  3595. af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
  3596. } else {
  3597. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3598. if (!size_set) {
  3599. size.width = texture->width;
  3600. size.height = texture->height;
  3601. size_set = true;
  3602. } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3603. // If this is not the first attachement we assume this is used as the VRS attachment
  3604. // in this case this texture will be 1/16th the size of the color attachement.
  3605. // So we skip the size check
  3606. } else {
  3607. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3608. "All textures in a framebuffer should be the same size.");
  3609. }
  3610. af.format = texture->format;
  3611. af.samples = texture->samples;
  3612. af.usage_flags = texture->usage_flags;
  3613. }
  3614. attachments.write[i] = af;
  3615. }
  3616. ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
  3617. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3618. if (format_id == INVALID_ID) {
  3619. return RID();
  3620. }
  3621. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3622. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3623. Framebuffer framebuffer;
  3624. framebuffer.format_id = format_id;
  3625. framebuffer.texture_ids = p_texture_attachments;
  3626. framebuffer.size = size;
  3627. framebuffer.view_count = p_view_count;
  3628. RID id = framebuffer_owner.make_rid(framebuffer);
  3629. #ifdef DEV_ENABLED
  3630. set_resource_name(id, "RID:" + itos(id.get_id()));
  3631. #endif
  3632. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3633. if (p_texture_attachments[i].is_valid()) {
  3634. _add_dependency(id, p_texture_attachments[i]);
  3635. }
  3636. }
  3637. return id;
  3638. }
  3639. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3640. _THREAD_SAFE_METHOD_
  3641. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3642. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3643. return framebuffer->format_id;
  3644. }
  3645. bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
  3646. _THREAD_SAFE_METHOD_
  3647. return framebuffer_owner.owns(p_framebuffer);
  3648. }
  3649. void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
  3650. _THREAD_SAFE_METHOD_
  3651. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3652. ERR_FAIL_COND(!framebuffer);
  3653. framebuffer->invalidated_callback = p_callback;
  3654. framebuffer->invalidated_callback_userdata = p_userdata;
  3655. }
  3656. /*****************/
  3657. /**** SAMPLER ****/
  3658. /*****************/
  3659. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3660. _THREAD_SAFE_METHOD_
  3661. VkSamplerCreateInfo sampler_create_info;
  3662. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3663. sampler_create_info.pNext = nullptr;
  3664. sampler_create_info.flags = 0;
  3665. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3666. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3667. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3668. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3669. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3670. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3671. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3672. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3673. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3674. sampler_create_info.mipLodBias = p_state.lod_bias;
  3675. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3676. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3677. sampler_create_info.compareEnable = p_state.enable_compare;
  3678. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3679. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3680. sampler_create_info.minLod = p_state.min_lod;
  3681. sampler_create_info.maxLod = p_state.max_lod;
  3682. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3683. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3684. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3685. VkSampler sampler;
  3686. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3687. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3688. RID id = sampler_owner.make_rid(sampler);
  3689. #ifdef DEV_ENABLED
  3690. set_resource_name(id, "RID:" + itos(id.get_id()));
  3691. #endif
  3692. return id;
  3693. }
  3694. /**********************/
  3695. /**** VERTEX ARRAY ****/
  3696. /**********************/
  3697. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3698. _THREAD_SAFE_METHOD_
  3699. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3700. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3701. "Creating buffers with data is forbidden during creation of a draw list");
  3702. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3703. "Creating buffers with data is forbidden during creation of a draw list");
  3704. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3705. if (p_use_as_storage) {
  3706. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3707. }
  3708. Buffer buffer;
  3709. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3710. if (p_data.size()) {
  3711. uint64_t data_size = p_data.size();
  3712. const uint8_t *r = p_data.ptr();
  3713. _buffer_update(&buffer, 0, r, data_size);
  3714. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3715. }
  3716. RID id = vertex_buffer_owner.make_rid(buffer);
  3717. #ifdef DEV_ENABLED
  3718. set_resource_name(id, "RID:" + itos(id.get_id()));
  3719. #endif
  3720. return id;
  3721. }
  3722. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3723. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3724. _THREAD_SAFE_METHOD_
  3725. VertexDescriptionKey key;
  3726. key.vertex_formats = p_vertex_formats;
  3727. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3728. if (idptr) {
  3729. return *idptr;
  3730. }
  3731. //does not exist, create one and cache it
  3732. VertexDescriptionCache vdcache;
  3733. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3734. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3735. HashSet<int> used_locations;
  3736. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3737. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3738. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3739. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3740. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3741. vdcache.bindings[i].binding = i;
  3742. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3743. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3744. vdcache.attributes[i].binding = i;
  3745. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3746. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3747. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3748. used_locations.insert(p_vertex_formats[i].location);
  3749. }
  3750. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3751. vdcache.create_info.pNext = nullptr;
  3752. vdcache.create_info.flags = 0;
  3753. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3754. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3755. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3756. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3757. vdcache.vertex_formats = p_vertex_formats;
  3758. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3759. vertex_format_cache[key] = id;
  3760. vertex_formats[id] = vdcache;
  3761. return id;
  3762. }
  3763. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3764. _THREAD_SAFE_METHOD_
  3765. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3766. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3767. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3768. for (int i = 0; i < p_src_buffers.size(); i++) {
  3769. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3770. }
  3771. VertexArray vertex_array;
  3772. vertex_array.vertex_count = p_vertex_count;
  3773. vertex_array.description = p_vertex_format;
  3774. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3775. for (int i = 0; i < p_src_buffers.size(); i++) {
  3776. Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
  3777. //validate with buffer
  3778. {
  3779. const VertexAttribute &atf = vd.vertex_formats[i];
  3780. uint32_t element_size = get_format_vertex_size(atf.format);
  3781. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3782. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3783. //validate size for regular drawing
  3784. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3785. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3786. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3787. } else {
  3788. //validate size for instances drawing
  3789. uint64_t available = buffer->size - atf.offset;
  3790. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3791. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3792. uint32_t instances_allowed = available / atf.stride;
  3793. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3794. }
  3795. }
  3796. vertex_array.buffers.push_back(buffer->buffer);
  3797. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3798. }
  3799. RID id = vertex_array_owner.make_rid(vertex_array);
  3800. for (int i = 0; i < p_src_buffers.size(); i++) {
  3801. _add_dependency(id, p_src_buffers[i]);
  3802. }
  3803. return id;
  3804. }
  3805. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3806. _THREAD_SAFE_METHOD_
  3807. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3808. "Creating buffers with data is forbidden during creation of a draw list");
  3809. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3810. "Creating buffers with data is forbidden during creation of a draw list");
  3811. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3812. IndexBuffer index_buffer;
  3813. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3814. index_buffer.supports_restart_indices = p_use_restart_indices;
  3815. index_buffer.index_count = p_index_count;
  3816. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3817. #ifdef DEBUG_ENABLED
  3818. if (p_data.size()) {
  3819. index_buffer.max_index = 0;
  3820. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3821. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3822. const uint8_t *r = p_data.ptr();
  3823. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3824. const uint16_t *index16 = (const uint16_t *)r;
  3825. for (uint32_t i = 0; i < p_index_count; i++) {
  3826. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3827. continue; //restart index, ignore
  3828. }
  3829. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3830. }
  3831. } else {
  3832. const uint32_t *index32 = (const uint32_t *)r;
  3833. for (uint32_t i = 0; i < p_index_count; i++) {
  3834. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3835. continue; //restart index, ignore
  3836. }
  3837. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3838. }
  3839. }
  3840. } else {
  3841. index_buffer.max_index = 0xFFFFFFFF;
  3842. }
  3843. #else
  3844. index_buffer.max_index = 0xFFFFFFFF;
  3845. #endif
  3846. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3847. if (p_data.size()) {
  3848. uint64_t data_size = p_data.size();
  3849. const uint8_t *r = p_data.ptr();
  3850. _buffer_update(&index_buffer, 0, r, data_size);
  3851. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3852. }
  3853. RID id = index_buffer_owner.make_rid(index_buffer);
  3854. #ifdef DEV_ENABLED
  3855. set_resource_name(id, "RID:" + itos(id.get_id()));
  3856. #endif
  3857. return id;
  3858. }
  3859. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3860. _THREAD_SAFE_METHOD_
  3861. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3862. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
  3863. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3864. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3865. IndexArray index_array;
  3866. index_array.max_index = index_buffer->max_index;
  3867. index_array.buffer = index_buffer->buffer;
  3868. index_array.offset = p_index_offset;
  3869. index_array.indices = p_index_count;
  3870. index_array.index_type = index_buffer->index_type;
  3871. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3872. RID id = index_array_owner.make_rid(index_array);
  3873. _add_dependency(id, p_index_buffer);
  3874. return id;
  3875. }
  3876. /****************/
  3877. /**** SHADER ****/
  3878. /****************/
  3879. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3880. "Vertex",
  3881. "Fragment",
  3882. "TesselationControl",
  3883. "TesselationEvaluation",
  3884. "Compute"
  3885. };
  3886. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3887. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3888. };
  3889. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3890. VK_SHADER_STAGE_VERTEX_BIT,
  3891. VK_SHADER_STAGE_FRAGMENT_BIT,
  3892. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3893. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3894. VK_SHADER_STAGE_COMPUTE_BIT,
  3895. };
  3896. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3897. String ret;
  3898. const Shader *shader = shader_owner.get_or_null(p_shader);
  3899. ERR_FAIL_COND_V(!shader, String());
  3900. for (int i = 0; i < shader->sets.size(); i++) {
  3901. if (p_set >= 0 && i != p_set) {
  3902. continue;
  3903. }
  3904. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3905. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3906. if (!ret.is_empty()) {
  3907. ret += "\n";
  3908. }
  3909. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
  3910. }
  3911. }
  3912. return ret;
  3913. }
  3914. #if 0
  3915. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3916. VkDescriptorSetLayoutBinding layout_binding;
  3917. UniformInfo info;
  3918. switch (reflection.getType()->getBasicType()) {
  3919. case glslang::EbtSampler: {
  3920. //print_line("DEBUG: IsSampler");
  3921. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3922. //texture buffers
  3923. if (reflection.getType()->getSampler().isCombined()) {
  3924. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3925. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3926. //print_line("DEBUG: SAMPLER: texel combined");
  3927. } else if (reflection.getType()->getSampler().isTexture()) {
  3928. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3929. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3930. //print_line("DEBUG: SAMPLER: texel alone");
  3931. } else if (reflection.getType()->getSampler().isImage()) {
  3932. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3933. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3934. //print_line("DEBUG: SAMPLER: texel buffer");
  3935. } else {
  3936. if (r_error) {
  3937. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3938. }
  3939. return false;
  3940. }
  3941. } else if (reflection.getType()->getSampler().isCombined()) {
  3942. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3943. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3944. //print_line("DEBUG: SAMPLER: combined");
  3945. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3946. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3947. info.type = UNIFORM_TYPE_SAMPLER;
  3948. //print_line("DEBUG: SAMPLER: sampler");
  3949. } else if (reflection.getType()->getSampler().isTexture()) {
  3950. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3951. info.type = UNIFORM_TYPE_TEXTURE;
  3952. //print_line("DEBUG: SAMPLER: image");
  3953. } else if (reflection.getType()->getSampler().isImage()) {
  3954. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3955. info.type = UNIFORM_TYPE_IMAGE;
  3956. //print_line("DEBUG: SAMPLER: storage image");
  3957. } else {
  3958. //print_line("DEBUG: sampler unknown");
  3959. if (r_error) {
  3960. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3961. }
  3962. return false;
  3963. }
  3964. if (reflection.getType()->isArray()) {
  3965. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3966. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3967. } else {
  3968. layout_binding.descriptorCount = 1;
  3969. }
  3970. info.length = layout_binding.descriptorCount;
  3971. } break;
  3972. /*case glslang::EbtStruct: {
  3973. print_line("DEBUG: Struct");
  3974. } break;*/
  3975. case glslang::EbtBlock: {
  3976. //print_line("DEBUG: Block");
  3977. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3978. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3979. uint32_t len = reflection.size;
  3980. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3981. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3982. return false;
  3983. }
  3984. push_constant.push_constant_size = len;
  3985. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3986. return true;
  3987. }
  3988. //print_line("DEBUG: Uniform buffer");
  3989. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3990. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3991. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3992. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3993. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3994. //print_line("DEBUG: Storage buffer");
  3995. } else {
  3996. if (r_error) {
  3997. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3998. }
  3999. return false;
  4000. }
  4001. if (reflection.getType()->isArray()) {
  4002. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  4003. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  4004. } else {
  4005. layout_binding.descriptorCount = 1;
  4006. }
  4007. info.length = reflection.size;
  4008. } break;
  4009. /*case glslang::EbtReference: {
  4010. } break;*/
  4011. /*case glslang::EbtAtomicUint: {
  4012. } break;*/
  4013. default: {
  4014. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  4015. //member of uniform block?
  4016. return true;
  4017. }
  4018. if (r_error) {
  4019. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  4020. }
  4021. return false;
  4022. }
  4023. }
  4024. if (!reflection.getType()->getQualifier().hasBinding()) {
  4025. if (r_error) {
  4026. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  4027. }
  4028. return false;
  4029. }
  4030. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  4031. if (set >= MAX_UNIFORM_SETS) {
  4032. if (r_error) {
  4033. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  4034. }
  4035. return false;
  4036. }
  4037. if (set >= limits.maxBoundDescriptorSets) {
  4038. if (r_error) {
  4039. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  4040. }
  4041. return false;
  4042. }
  4043. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  4044. if (set < (uint32_t)bindings.size()) {
  4045. //check if this already exists
  4046. for (int i = 0; i < bindings[set].size(); i++) {
  4047. if (bindings[set][i].binding == binding) {
  4048. //already exists, verify that it's the same type
  4049. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  4050. if (r_error) {
  4051. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  4052. }
  4053. return false;
  4054. }
  4055. //also, verify that it's the same size
  4056. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  4057. if (r_error) {
  4058. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  4059. }
  4060. return false;
  4061. }
  4062. //just append stage mask and return
  4063. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  4064. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  4065. return true;
  4066. }
  4067. }
  4068. }
  4069. layout_binding.binding = binding;
  4070. layout_binding.stageFlags = shader_stage_masks[p_stage];
  4071. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  4072. info.stages = 1 << p_stage;
  4073. info.binding = binding;
  4074. if (set >= (uint32_t)bindings.size()) {
  4075. bindings.resize(set + 1);
  4076. uniform_infos.resize(set + 1);
  4077. }
  4078. #if 0
  4079. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  4080. #endif
  4081. bindings.write[set].push_back(layout_binding);
  4082. uniform_infos.write[set].push_back(info);
  4083. return true;
  4084. }
  4085. #endif
  4086. //version 1: initial
  4087. //version 2: Added shader name
  4088. //version 3: Added writable
  4089. #define SHADER_BINARY_VERSION 3
  4090. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  4091. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
  4092. }
  4093. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  4094. uint32_t type;
  4095. uint32_t binding;
  4096. uint32_t stages;
  4097. uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements)
  4098. uint32_t writable;
  4099. };
  4100. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  4101. uint32_t type;
  4102. uint32_t constant_id;
  4103. union {
  4104. uint32_t int_value;
  4105. float float_value;
  4106. bool bool_value;
  4107. };
  4108. uint32_t stage_flags;
  4109. };
  4110. struct RenderingDeviceVulkanShaderBinaryData {
  4111. uint32_t vertex_input_mask;
  4112. uint32_t fragment_outputs;
  4113. uint32_t specialization_constant_count;
  4114. uint32_t is_compute;
  4115. uint32_t compute_local_size[3];
  4116. uint32_t set_count;
  4117. uint32_t push_constant_size;
  4118. uint32_t push_constants_vk_stage;
  4119. uint32_t stage_count;
  4120. uint32_t shader_name_len;
  4121. };
  4122. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  4123. RenderingDeviceVulkanShaderBinaryData binary_data;
  4124. binary_data.vertex_input_mask = 0;
  4125. binary_data.fragment_outputs = 0;
  4126. binary_data.specialization_constant_count = 0;
  4127. binary_data.is_compute = 0;
  4128. binary_data.compute_local_size[0] = 0;
  4129. binary_data.compute_local_size[1] = 0;
  4130. binary_data.compute_local_size[2] = 0;
  4131. binary_data.set_count = 0;
  4132. binary_data.push_constant_size = 0;
  4133. binary_data.push_constants_vk_stage = 0;
  4134. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; //set bindings
  4135. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  4136. uint32_t stages_processed = 0;
  4137. for (int i = 0; i < p_spirv.size(); i++) {
  4138. if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
  4139. binary_data.is_compute = true;
  4140. ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
  4141. "Compute shaders can only receive one stage, dedicated to compute.");
  4142. }
  4143. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
  4144. "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
  4145. {
  4146. SpvReflectShaderModule module;
  4147. const uint8_t *spirv = p_spirv[i].spir_v.ptr();
  4148. SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
  4149. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4150. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
  4151. if (binary_data.is_compute) {
  4152. binary_data.compute_local_size[0] = module.entry_points->local_size.x;
  4153. binary_data.compute_local_size[1] = module.entry_points->local_size.y;
  4154. binary_data.compute_local_size[2] = module.entry_points->local_size.z;
  4155. }
  4156. uint32_t binding_count = 0;
  4157. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  4158. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4159. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  4160. uint32_t stage = p_spirv[i].shader_stage;
  4161. if (binding_count > 0) {
  4162. //Parse bindings
  4163. Vector<SpvReflectDescriptorBinding *> bindings;
  4164. bindings.resize(binding_count);
  4165. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  4166. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4167. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
  4168. for (uint32_t j = 0; j < binding_count; j++) {
  4169. const SpvReflectDescriptorBinding &binding = *bindings[j];
  4170. RenderingDeviceVulkanShaderBinaryDataBinding info;
  4171. bool need_array_dimensions = false;
  4172. bool need_block_size = false;
  4173. bool may_be_writable = false;
  4174. switch (binding.descriptor_type) {
  4175. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  4176. info.type = UNIFORM_TYPE_SAMPLER;
  4177. need_array_dimensions = true;
  4178. } break;
  4179. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  4180. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  4181. need_array_dimensions = true;
  4182. } break;
  4183. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  4184. info.type = UNIFORM_TYPE_TEXTURE;
  4185. need_array_dimensions = true;
  4186. } break;
  4187. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  4188. info.type = UNIFORM_TYPE_IMAGE;
  4189. need_array_dimensions = true;
  4190. may_be_writable = true;
  4191. } break;
  4192. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  4193. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  4194. need_array_dimensions = true;
  4195. } break;
  4196. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  4197. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  4198. need_array_dimensions = true;
  4199. may_be_writable = true;
  4200. } break;
  4201. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  4202. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  4203. need_block_size = true;
  4204. } break;
  4205. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  4206. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  4207. need_block_size = true;
  4208. may_be_writable = true;
  4209. } break;
  4210. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  4211. ERR_PRINT("Dynamic uniform buffer not supported.");
  4212. continue;
  4213. } break;
  4214. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  4215. ERR_PRINT("Dynamic storage buffer not supported.");
  4216. continue;
  4217. } break;
  4218. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  4219. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  4220. need_array_dimensions = true;
  4221. } break;
  4222. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  4223. ERR_PRINT("Acceleration structure not supported.");
  4224. continue;
  4225. } break;
  4226. }
  4227. if (need_array_dimensions) {
  4228. if (binding.array.dims_count == 0) {
  4229. info.length = 1;
  4230. } else {
  4231. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  4232. if (k == 0) {
  4233. info.length = binding.array.dims[0];
  4234. } else {
  4235. info.length *= binding.array.dims[k];
  4236. }
  4237. }
  4238. }
  4239. } else if (need_block_size) {
  4240. info.length = binding.block.size;
  4241. } else {
  4242. info.length = 0;
  4243. }
  4244. if (may_be_writable) {
  4245. info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
  4246. } else {
  4247. info.writable = false;
  4248. }
  4249. info.binding = binding.binding;
  4250. uint32_t set = binding.set;
  4251. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
  4252. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  4253. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  4254. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  4255. if (set < (uint32_t)uniform_info.size()) {
  4256. //check if this already exists
  4257. bool exists = false;
  4258. for (int k = 0; k < uniform_info[set].size(); k++) {
  4259. if (uniform_info[set][k].binding == (uint32_t)info.binding) {
  4260. //already exists, verify that it's the same type
  4261. ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
  4262. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  4263. //also, verify that it's the same size
  4264. ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
  4265. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  4266. //also, verify that it has the same writability
  4267. ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(),
  4268. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability.");
  4269. //just append stage mask and return
  4270. uniform_info.write[set].write[k].stages |= 1 << stage;
  4271. exists = true;
  4272. break;
  4273. }
  4274. }
  4275. if (exists) {
  4276. continue; //merged
  4277. }
  4278. }
  4279. info.stages = 1 << stage;
  4280. if (set >= (uint32_t)uniform_info.size()) {
  4281. uniform_info.resize(set + 1);
  4282. }
  4283. uniform_info.write[set].push_back(info);
  4284. }
  4285. }
  4286. {
  4287. //specialization constants
  4288. uint32_t sc_count = 0;
  4289. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
  4290. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4291. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
  4292. if (sc_count) {
  4293. Vector<SpvReflectSpecializationConstant *> spec_constants;
  4294. spec_constants.resize(sc_count);
  4295. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
  4296. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4297. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
  4298. for (uint32_t j = 0; j < sc_count; j++) {
  4299. int32_t existing = -1;
  4300. RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
  4301. SpvReflectSpecializationConstant *spc = spec_constants[j];
  4302. sconst.constant_id = spc->constant_id;
  4303. sconst.int_value = 0.0; // clear previous value JIC
  4304. switch (spc->constant_type) {
  4305. case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
  4306. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
  4307. sconst.bool_value = spc->default_value.int_bool_value != 0;
  4308. } break;
  4309. case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
  4310. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
  4311. sconst.int_value = spc->default_value.int_bool_value;
  4312. } break;
  4313. case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
  4314. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
  4315. sconst.float_value = spc->default_value.float_value;
  4316. } break;
  4317. }
  4318. sconst.stage_flags = 1 << p_spirv[i].shader_stage;
  4319. for (int k = 0; k < specialization_constants.size(); k++) {
  4320. if (specialization_constants[k].constant_id == sconst.constant_id) {
  4321. ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
  4322. ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
  4323. existing = k;
  4324. break;
  4325. }
  4326. }
  4327. if (existing > 0) {
  4328. specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
  4329. } else {
  4330. specialization_constants.push_back(sconst);
  4331. }
  4332. }
  4333. }
  4334. }
  4335. if (stage == SHADER_STAGE_VERTEX) {
  4336. uint32_t iv_count = 0;
  4337. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  4338. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4339. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
  4340. if (iv_count) {
  4341. Vector<SpvReflectInterfaceVariable *> input_vars;
  4342. input_vars.resize(iv_count);
  4343. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  4344. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4345. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
  4346. for (uint32_t j = 0; j < iv_count; j++) {
  4347. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  4348. binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  4349. }
  4350. }
  4351. }
  4352. }
  4353. if (stage == SHADER_STAGE_FRAGMENT) {
  4354. uint32_t ov_count = 0;
  4355. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  4356. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4357. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
  4358. if (ov_count) {
  4359. Vector<SpvReflectInterfaceVariable *> output_vars;
  4360. output_vars.resize(ov_count);
  4361. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  4362. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4363. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
  4364. for (uint32_t j = 0; j < ov_count; j++) {
  4365. const SpvReflectInterfaceVariable *refvar = output_vars[j];
  4366. if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
  4367. binary_data.fragment_outputs |= 1 << refvar->location;
  4368. }
  4369. }
  4370. }
  4371. }
  4372. uint32_t pc_count = 0;
  4373. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  4374. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4375. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
  4376. if (pc_count) {
  4377. ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
  4378. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  4379. Vector<SpvReflectBlockVariable *> pconstants;
  4380. pconstants.resize(pc_count);
  4381. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  4382. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4383. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
  4384. #if 0
  4385. if (pconstants[0] == nullptr) {
  4386. Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  4387. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  4388. }
  4389. #endif
  4390. ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
  4391. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  4392. binary_data.push_constant_size = pconstants[0]->size;
  4393. binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
  4394. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  4395. }
  4396. // Destroy the reflection data when no longer required.
  4397. spvReflectDestroyShaderModule(&module);
  4398. }
  4399. stages_processed |= (1 << p_spirv[i].shader_stage);
  4400. }
  4401. Vector<Vector<uint8_t>> compressed_stages;
  4402. Vector<uint32_t> smolv_size;
  4403. Vector<uint32_t> zstd_size; //if 0, stdno t used
  4404. uint32_t stages_binary_size = 0;
  4405. bool strip_debug = false;
  4406. for (int i = 0; i < p_spirv.size(); i++) {
  4407. smolv::ByteArray smolv;
  4408. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4409. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4410. } else {
  4411. smolv_size.push_back(smolv.size());
  4412. { //zstd
  4413. Vector<uint8_t> zstd;
  4414. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4415. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4416. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4417. zstd_size.push_back(dst_size);
  4418. zstd.resize(dst_size);
  4419. compressed_stages.push_back(zstd);
  4420. } else {
  4421. Vector<uint8_t> smv;
  4422. smv.resize(smolv.size());
  4423. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4424. zstd_size.push_back(0); //not using zstd
  4425. compressed_stages.push_back(smv);
  4426. }
  4427. }
  4428. }
  4429. uint32_t s = compressed_stages[i].size();
  4430. if (s % 4 != 0) {
  4431. s += 4 - (s % 4);
  4432. }
  4433. stages_binary_size += s;
  4434. }
  4435. binary_data.specialization_constant_count = specialization_constants.size();
  4436. binary_data.set_count = uniform_info.size();
  4437. binary_data.stage_count = p_spirv.size();
  4438. CharString shader_name_utf = p_shader_name.utf8();
  4439. binary_data.shader_name_len = shader_name_utf.length();
  4440. uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
  4441. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4442. total_size += binary_data.shader_name_len;
  4443. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4444. total_size += 4 - (binary_data.shader_name_len % 4);
  4445. }
  4446. for (int i = 0; i < uniform_info.size(); i++) {
  4447. total_size += sizeof(uint32_t);
  4448. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4449. }
  4450. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4451. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; //sizes
  4452. total_size += stages_binary_size;
  4453. Vector<uint8_t> ret;
  4454. ret.resize(total_size);
  4455. {
  4456. uint32_t offset = 0;
  4457. uint8_t *binptr = ret.ptrw();
  4458. binptr[0] = 'G';
  4459. binptr[1] = 'V';
  4460. binptr[2] = 'B';
  4461. binptr[3] = 'D'; //godot vulkan binary data
  4462. offset += 4;
  4463. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4464. offset += sizeof(uint32_t);
  4465. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4466. offset += sizeof(uint32_t);
  4467. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4468. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4469. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4470. offset += binary_data.shader_name_len;
  4471. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4472. offset += 4 - (binary_data.shader_name_len % 4);
  4473. }
  4474. for (int i = 0; i < uniform_info.size(); i++) {
  4475. int count = uniform_info[i].size();
  4476. encode_uint32(count, binptr + offset);
  4477. offset += sizeof(uint32_t);
  4478. if (count > 0) {
  4479. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4480. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4481. }
  4482. }
  4483. if (specialization_constants.size()) {
  4484. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4485. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4486. }
  4487. for (int i = 0; i < compressed_stages.size(); i++) {
  4488. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4489. offset += sizeof(uint32_t);
  4490. encode_uint32(smolv_size[i], binptr + offset);
  4491. offset += sizeof(uint32_t);
  4492. encode_uint32(zstd_size[i], binptr + offset);
  4493. offset += sizeof(uint32_t);
  4494. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4495. uint32_t s = compressed_stages[i].size();
  4496. if (s % 4 != 0) {
  4497. s += 4 - (s % 4);
  4498. }
  4499. offset += s;
  4500. }
  4501. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4502. }
  4503. return ret;
  4504. }
  4505. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
  4506. const uint8_t *binptr = p_shader_binary.ptr();
  4507. uint32_t binsize = p_shader_binary.size();
  4508. uint32_t read_offset = 0;
  4509. //consistency check
  4510. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4511. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4512. uint32_t bin_version = decode_uint32(binptr + 4);
  4513. ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
  4514. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4515. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
  4516. Shader::PushConstant push_constant;
  4517. push_constant.push_constant_size = binary_data.push_constant_size;
  4518. push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
  4519. uint32_t vertex_input_mask = binary_data.vertex_input_mask;
  4520. uint32_t fragment_outputs = binary_data.fragment_outputs;
  4521. bool is_compute = binary_data.is_compute;
  4522. const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4523. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4524. String name;
  4525. if (binary_data.shader_name_len) {
  4526. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4527. read_offset += binary_data.shader_name_len;
  4528. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4529. read_offset += 4 - (binary_data.shader_name_len % 4);
  4530. }
  4531. }
  4532. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4533. Vector<Vector<UniformInfo>> uniform_info;
  4534. set_bindings.resize(binary_data.set_count);
  4535. uniform_info.resize(binary_data.set_count);
  4536. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4537. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4538. uint32_t set_count = decode_uint32(binptr + read_offset);
  4539. read_offset += sizeof(uint32_t);
  4540. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
  4541. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4542. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4543. for (uint32_t j = 0; j < set_count; j++) {
  4544. UniformInfo info;
  4545. info.type = UniformType(set_ptr[j].type);
  4546. info.writable = set_ptr[j].writable;
  4547. info.length = set_ptr[j].length;
  4548. info.binding = set_ptr[j].binding;
  4549. info.stages = set_ptr[j].stages;
  4550. VkDescriptorSetLayoutBinding layout_binding;
  4551. layout_binding.pImmutableSamplers = nullptr;
  4552. layout_binding.binding = set_ptr[j].binding;
  4553. layout_binding.descriptorCount = 1;
  4554. layout_binding.stageFlags = 0;
  4555. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4556. if (set_ptr[j].stages & (1 << k)) {
  4557. layout_binding.stageFlags |= shader_stage_masks[k];
  4558. }
  4559. }
  4560. switch (info.type) {
  4561. case UNIFORM_TYPE_SAMPLER: {
  4562. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4563. layout_binding.descriptorCount = set_ptr[j].length;
  4564. } break;
  4565. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4566. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4567. layout_binding.descriptorCount = set_ptr[j].length;
  4568. } break;
  4569. case UNIFORM_TYPE_TEXTURE: {
  4570. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4571. layout_binding.descriptorCount = set_ptr[j].length;
  4572. } break;
  4573. case UNIFORM_TYPE_IMAGE: {
  4574. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4575. layout_binding.descriptorCount = set_ptr[j].length;
  4576. } break;
  4577. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4578. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4579. layout_binding.descriptorCount = set_ptr[j].length;
  4580. } break;
  4581. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4582. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4583. } break;
  4584. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4585. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4586. } break;
  4587. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4588. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4589. } break;
  4590. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4591. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4592. } break;
  4593. default: {
  4594. ERR_FAIL_V(RID());
  4595. }
  4596. }
  4597. set_bindings.write[i].push_back(layout_binding);
  4598. uniform_info.write[i].push_back(info);
  4599. }
  4600. read_offset += set_size;
  4601. }
  4602. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4603. Vector<Shader::SpecializationConstant> specialization_constants;
  4604. for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
  4605. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
  4606. Shader::SpecializationConstant sc;
  4607. sc.constant.int_value = src_sc.int_value;
  4608. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4609. sc.constant.constant_id = src_sc.constant_id;
  4610. sc.stage_flags = src_sc.stage_flags;
  4611. specialization_constants.push_back(sc);
  4612. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4613. }
  4614. Vector<Vector<uint8_t>> stage_spirv_data;
  4615. Vector<ShaderStage> stage_type;
  4616. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4617. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4618. uint32_t stage = decode_uint32(binptr + read_offset);
  4619. read_offset += sizeof(uint32_t);
  4620. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4621. read_offset += sizeof(uint32_t);
  4622. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4623. read_offset += sizeof(uint32_t);
  4624. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4625. Vector<uint8_t> smolv;
  4626. const uint8_t *src_smolv = nullptr;
  4627. if (zstd_size > 0) {
  4628. //decompress to smolv
  4629. smolv.resize(smolv_size);
  4630. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4631. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4632. src_smolv = smolv.ptr();
  4633. } else {
  4634. src_smolv = binptr + read_offset;
  4635. }
  4636. Vector<uint8_t> spirv;
  4637. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4638. spirv.resize(spirv_size);
  4639. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4640. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4641. }
  4642. stage_spirv_data.push_back(spirv);
  4643. stage_type.push_back(ShaderStage(stage));
  4644. if (buf_size % 4 != 0) {
  4645. buf_size += 4 - (buf_size % 4);
  4646. }
  4647. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4648. read_offset += buf_size;
  4649. }
  4650. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4651. //all good, let's create modules
  4652. _THREAD_SAFE_METHOD_
  4653. Shader shader;
  4654. shader.vertex_input_mask = vertex_input_mask;
  4655. shader.fragment_output_mask = fragment_outputs;
  4656. shader.push_constant = push_constant;
  4657. shader.is_compute = is_compute;
  4658. shader.compute_local_size[0] = compute_local_size[0];
  4659. shader.compute_local_size[1] = compute_local_size[1];
  4660. shader.compute_local_size[2] = compute_local_size[2];
  4661. shader.specialization_constants = specialization_constants;
  4662. shader.name = name;
  4663. String error_text;
  4664. bool success = true;
  4665. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4666. VkShaderModuleCreateInfo shader_module_create_info;
  4667. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4668. shader_module_create_info.pNext = nullptr;
  4669. shader_module_create_info.flags = 0;
  4670. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4671. const uint8_t *r = stage_spirv_data[i].ptr();
  4672. shader_module_create_info.pCode = (const uint32_t *)r;
  4673. VkShaderModule module;
  4674. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4675. if (res) {
  4676. success = false;
  4677. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4678. break;
  4679. }
  4680. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  4681. VK_SHADER_STAGE_VERTEX_BIT,
  4682. VK_SHADER_STAGE_FRAGMENT_BIT,
  4683. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  4684. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  4685. VK_SHADER_STAGE_COMPUTE_BIT,
  4686. };
  4687. VkPipelineShaderStageCreateInfo shader_stage;
  4688. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4689. shader_stage.pNext = nullptr;
  4690. shader_stage.flags = 0;
  4691. shader_stage.stage = shader_stage_bits[stage_type[i]];
  4692. shader_stage.module = module;
  4693. shader_stage.pName = "main";
  4694. shader_stage.pSpecializationInfo = nullptr;
  4695. shader.pipeline_stages.push_back(shader_stage);
  4696. }
  4697. //proceed to create descriptor sets
  4698. if (success) {
  4699. for (int i = 0; i < set_bindings.size(); i++) {
  4700. //empty ones are fine if they were not used according to spec (binding count will be 0)
  4701. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4702. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4703. layout_create_info.pNext = nullptr;
  4704. layout_create_info.flags = 0;
  4705. layout_create_info.bindingCount = set_bindings[i].size();
  4706. layout_create_info.pBindings = set_bindings[i].ptr();
  4707. VkDescriptorSetLayout layout;
  4708. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4709. if (res) {
  4710. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4711. success = false;
  4712. break;
  4713. }
  4714. Shader::Set set;
  4715. set.descriptor_set_layout = layout;
  4716. set.uniform_info = uniform_info[i];
  4717. //sort and hash
  4718. set.uniform_info.sort();
  4719. uint32_t format = 0; //no format, default
  4720. if (set.uniform_info.size()) {
  4721. //has data, needs an actual format;
  4722. UniformSetFormat usformat;
  4723. usformat.uniform_info = set.uniform_info;
  4724. RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4725. if (E) {
  4726. format = E->get();
  4727. } else {
  4728. format = uniform_set_format_cache.size() + 1;
  4729. uniform_set_format_cache.insert(usformat, format);
  4730. }
  4731. }
  4732. shader.sets.push_back(set);
  4733. shader.set_formats.push_back(format);
  4734. }
  4735. }
  4736. if (success) {
  4737. //create pipeline layout
  4738. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4739. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4740. pipeline_layout_create_info.pNext = nullptr;
  4741. pipeline_layout_create_info.flags = 0;
  4742. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  4743. Vector<VkDescriptorSetLayout> layouts;
  4744. layouts.resize(shader.sets.size());
  4745. for (int i = 0; i < layouts.size(); i++) {
  4746. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  4747. }
  4748. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4749. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4750. // to pipeline_layout_create_info.
  4751. VkPushConstantRange push_constant_range;
  4752. if (push_constant.push_constant_size) {
  4753. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  4754. push_constant_range.offset = 0;
  4755. push_constant_range.size = push_constant.push_constant_size;
  4756. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4757. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4758. } else {
  4759. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4760. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4761. }
  4762. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  4763. if (err) {
  4764. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4765. success = false;
  4766. }
  4767. }
  4768. if (!success) {
  4769. //clean up if failed
  4770. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  4771. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  4772. }
  4773. for (int i = 0; i < shader.sets.size(); i++) {
  4774. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  4775. }
  4776. ERR_FAIL_V_MSG(RID(), error_text);
  4777. }
  4778. RID id = shader_owner.make_rid(shader);
  4779. #ifdef DEV_ENABLED
  4780. set_resource_name(id, "RID:" + itos(id.get_id()));
  4781. #endif
  4782. return id;
  4783. }
  4784. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4785. _THREAD_SAFE_METHOD_
  4786. const Shader *shader = shader_owner.get_or_null(p_shader);
  4787. ERR_FAIL_COND_V(!shader, 0);
  4788. return shader->vertex_input_mask;
  4789. }
  4790. /******************/
  4791. /**** UNIFORMS ****/
  4792. /******************/
  4793. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4794. _THREAD_SAFE_METHOD_
  4795. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4796. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4797. "Creating buffers with data is forbidden during creation of a draw list");
  4798. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4799. "Creating buffers with data is forbidden during creation of a draw list");
  4800. Buffer buffer;
  4801. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4802. ERR_FAIL_COND_V(err != OK, RID());
  4803. if (p_data.size()) {
  4804. uint64_t data_size = p_data.size();
  4805. const uint8_t *r = p_data.ptr();
  4806. _buffer_update(&buffer, 0, r, data_size);
  4807. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4808. }
  4809. RID id = uniform_buffer_owner.make_rid(buffer);
  4810. #ifdef DEV_ENABLED
  4811. set_resource_name(id, "RID:" + itos(id.get_id()));
  4812. #endif
  4813. return id;
  4814. }
  4815. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  4816. _THREAD_SAFE_METHOD_
  4817. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4818. "Creating buffers with data is forbidden during creation of a draw list");
  4819. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4820. "Creating buffers with data is forbidden during creation of a draw list");
  4821. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4822. Buffer buffer;
  4823. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4824. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  4825. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4826. }
  4827. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4828. ERR_FAIL_COND_V(err != OK, RID());
  4829. if (p_data.size()) {
  4830. uint64_t data_size = p_data.size();
  4831. const uint8_t *r = p_data.ptr();
  4832. _buffer_update(&buffer, 0, r, data_size);
  4833. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4834. }
  4835. return storage_buffer_owner.make_rid(buffer);
  4836. }
  4837. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4838. _THREAD_SAFE_METHOD_
  4839. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4840. "Creating buffers with data is forbidden during creation of a draw list");
  4841. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4842. "Creating buffers with data is forbidden during creation of a draw list");
  4843. uint32_t element_size = get_format_vertex_size(p_format);
  4844. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4845. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4846. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4847. TextureBuffer texture_buffer;
  4848. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4849. ERR_FAIL_COND_V(err != OK, RID());
  4850. if (p_data.size()) {
  4851. uint64_t data_size = p_data.size();
  4852. const uint8_t *r = p_data.ptr();
  4853. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4854. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4855. }
  4856. VkBufferViewCreateInfo view_create_info;
  4857. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4858. view_create_info.pNext = nullptr;
  4859. view_create_info.flags = 0;
  4860. view_create_info.buffer = texture_buffer.buffer.buffer;
  4861. view_create_info.format = vulkan_formats[p_format];
  4862. view_create_info.offset = 0;
  4863. view_create_info.range = size_bytes;
  4864. texture_buffer.view = VK_NULL_HANDLE;
  4865. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4866. if (res) {
  4867. _buffer_free(&texture_buffer.buffer);
  4868. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4869. }
  4870. //allocate the view
  4871. RID id = texture_buffer_owner.make_rid(texture_buffer);
  4872. #ifdef DEV_ENABLED
  4873. set_resource_name(id, "RID:" + itos(id.get_id()));
  4874. #endif
  4875. return id;
  4876. }
  4877. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4878. if (!descriptor_pools.has(p_key)) {
  4879. descriptor_pools[p_key] = HashSet<DescriptorPool *>();
  4880. }
  4881. DescriptorPool *pool = nullptr;
  4882. for (DescriptorPool *E : descriptor_pools[p_key]) {
  4883. if (E->usage < max_descriptors_per_pool) {
  4884. pool = E;
  4885. break;
  4886. }
  4887. }
  4888. if (!pool) {
  4889. //create a new one
  4890. pool = memnew(DescriptorPool);
  4891. pool->usage = 0;
  4892. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4893. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4894. descriptor_pool_create_info.pNext = nullptr;
  4895. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  4896. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4897. Vector<VkDescriptorPoolSize> sizes;
  4898. //here comes more vulkan API strangeness
  4899. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4900. VkDescriptorPoolSize s;
  4901. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4902. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4903. sizes.push_back(s);
  4904. }
  4905. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4906. VkDescriptorPoolSize s;
  4907. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4908. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4909. sizes.push_back(s);
  4910. }
  4911. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4912. VkDescriptorPoolSize s;
  4913. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4914. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4915. sizes.push_back(s);
  4916. }
  4917. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4918. VkDescriptorPoolSize s;
  4919. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4920. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4921. sizes.push_back(s);
  4922. }
  4923. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4924. VkDescriptorPoolSize s;
  4925. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4926. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4927. sizes.push_back(s);
  4928. }
  4929. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4930. VkDescriptorPoolSize s;
  4931. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4932. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4933. sizes.push_back(s);
  4934. }
  4935. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4936. VkDescriptorPoolSize s;
  4937. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4938. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4939. sizes.push_back(s);
  4940. }
  4941. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4942. VkDescriptorPoolSize s;
  4943. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4944. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4945. sizes.push_back(s);
  4946. }
  4947. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4948. VkDescriptorPoolSize s;
  4949. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4950. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4951. sizes.push_back(s);
  4952. }
  4953. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4954. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4955. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4956. if (res) {
  4957. memdelete(pool);
  4958. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4959. }
  4960. descriptor_pools[p_key].insert(pool);
  4961. }
  4962. pool->usage++;
  4963. return pool;
  4964. }
  4965. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4966. #ifdef DEBUG_ENABLED
  4967. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4968. #endif
  4969. ERR_FAIL_COND(p_pool->usage == 0);
  4970. p_pool->usage--;
  4971. if (p_pool->usage == 0) {
  4972. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4973. descriptor_pools[p_key].erase(p_pool);
  4974. memdelete(p_pool);
  4975. if (descriptor_pools[p_key].is_empty()) {
  4976. descriptor_pools.erase(p_key);
  4977. }
  4978. }
  4979. }
  4980. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4981. _THREAD_SAFE_METHOD_
  4982. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4983. Shader *shader = shader_owner.get_or_null(p_shader);
  4984. ERR_FAIL_COND_V(!shader, RID());
  4985. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4986. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4987. //see that all sets in shader are satisfied
  4988. const Shader::Set &set = shader->sets[p_shader_set];
  4989. uint32_t uniform_count = p_uniforms.size();
  4990. const Uniform *uniforms = p_uniforms.ptr();
  4991. uint32_t set_uniform_count = set.uniform_info.size();
  4992. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4993. Vector<VkWriteDescriptorSet> writes;
  4994. DescriptorPoolKey pool_key;
  4995. //to keep them alive until update call
  4996. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4997. List<Vector<VkBufferView>> buffer_views;
  4998. List<Vector<VkDescriptorImageInfo>> image_infos;
  4999. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  5000. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  5001. Vector<Texture *> mutable_sampled_textures;
  5002. Vector<Texture *> mutable_storage_textures;
  5003. for (uint32_t i = 0; i < set_uniform_count; i++) {
  5004. const UniformInfo &set_uniform = set_uniforms[i];
  5005. int uniform_idx = -1;
  5006. for (int j = 0; j < (int)uniform_count; j++) {
  5007. if (uniforms[j].binding == set_uniform.binding) {
  5008. uniform_idx = j;
  5009. }
  5010. }
  5011. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  5012. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  5013. const Uniform &uniform = uniforms[uniform_idx];
  5014. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  5015. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  5016. VkWriteDescriptorSet write; //common header
  5017. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  5018. write.pNext = nullptr;
  5019. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  5020. write.dstBinding = set_uniform.binding;
  5021. write.dstArrayElement = 0;
  5022. write.descriptorCount = 0;
  5023. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  5024. write.pImageInfo = nullptr;
  5025. write.pBufferInfo = nullptr;
  5026. write.pTexelBufferView = nullptr;
  5027. uint32_t type_size = 1;
  5028. switch (uniform.uniform_type) {
  5029. case UNIFORM_TYPE_SAMPLER: {
  5030. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5031. if (set_uniform.length > 1) {
  5032. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5033. } else {
  5034. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5035. }
  5036. }
  5037. Vector<VkDescriptorImageInfo> image_info;
  5038. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5039. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
  5040. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  5041. VkDescriptorImageInfo img_info;
  5042. img_info.sampler = *sampler;
  5043. img_info.imageView = VK_NULL_HANDLE;
  5044. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  5045. image_info.push_back(img_info);
  5046. }
  5047. write.dstArrayElement = 0;
  5048. write.descriptorCount = uniform.get_id_count();
  5049. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  5050. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5051. write.pBufferInfo = nullptr;
  5052. write.pTexelBufferView = nullptr;
  5053. type_size = uniform.get_id_count();
  5054. } break;
  5055. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  5056. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  5057. if (set_uniform.length > 1) {
  5058. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5059. } else {
  5060. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5061. }
  5062. }
  5063. Vector<VkDescriptorImageInfo> image_info;
  5064. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  5065. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  5066. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  5067. Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
  5068. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5069. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5070. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5071. VkDescriptorImageInfo img_info;
  5072. img_info.sampler = *sampler;
  5073. img_info.imageView = texture->view;
  5074. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  5075. UniformSet::AttachableTexture attachable_texture;
  5076. attachable_texture.bind = set_uniform.binding;
  5077. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
  5078. attachable_textures.push_back(attachable_texture);
  5079. }
  5080. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  5081. //can also be used as storage, add to mutable sampled
  5082. mutable_sampled_textures.push_back(texture);
  5083. }
  5084. if (texture->owner.is_valid()) {
  5085. texture = texture_owner.get_or_null(texture->owner);
  5086. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5087. }
  5088. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5089. image_info.push_back(img_info);
  5090. }
  5091. write.dstArrayElement = 0;
  5092. write.descriptorCount = uniform.get_id_count() / 2;
  5093. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  5094. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5095. write.pBufferInfo = nullptr;
  5096. write.pTexelBufferView = nullptr;
  5097. type_size = uniform.get_id_count() / 2;
  5098. } break;
  5099. case UNIFORM_TYPE_TEXTURE: {
  5100. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5101. if (set_uniform.length > 1) {
  5102. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5103. } else {
  5104. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5105. }
  5106. }
  5107. Vector<VkDescriptorImageInfo> image_info;
  5108. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5109. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5110. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5111. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5112. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5113. VkDescriptorImageInfo img_info;
  5114. img_info.sampler = VK_NULL_HANDLE;
  5115. img_info.imageView = texture->view;
  5116. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  5117. UniformSet::AttachableTexture attachable_texture;
  5118. attachable_texture.bind = set_uniform.binding;
  5119. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
  5120. attachable_textures.push_back(attachable_texture);
  5121. }
  5122. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  5123. //can also be used as storage, add to mutable sampled
  5124. mutable_sampled_textures.push_back(texture);
  5125. }
  5126. if (texture->owner.is_valid()) {
  5127. texture = texture_owner.get_or_null(texture->owner);
  5128. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5129. }
  5130. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5131. image_info.push_back(img_info);
  5132. }
  5133. write.dstArrayElement = 0;
  5134. write.descriptorCount = uniform.get_id_count();
  5135. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  5136. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5137. write.pBufferInfo = nullptr;
  5138. write.pTexelBufferView = nullptr;
  5139. type_size = uniform.get_id_count();
  5140. } break;
  5141. case UNIFORM_TYPE_IMAGE: {
  5142. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5143. if (set_uniform.length > 1) {
  5144. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5145. } else {
  5146. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5147. }
  5148. }
  5149. Vector<VkDescriptorImageInfo> image_info;
  5150. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5151. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5152. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5153. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5154. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  5155. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  5156. VkDescriptorImageInfo img_info;
  5157. img_info.sampler = VK_NULL_HANDLE;
  5158. img_info.imageView = texture->view;
  5159. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5160. //can also be used as storage, add to mutable sampled
  5161. mutable_storage_textures.push_back(texture);
  5162. }
  5163. if (texture->owner.is_valid()) {
  5164. texture = texture_owner.get_or_null(texture->owner);
  5165. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5166. }
  5167. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  5168. image_info.push_back(img_info);
  5169. }
  5170. write.dstArrayElement = 0;
  5171. write.descriptorCount = uniform.get_id_count();
  5172. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  5173. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5174. write.pBufferInfo = nullptr;
  5175. write.pTexelBufferView = nullptr;
  5176. type_size = uniform.get_id_count();
  5177. } break;
  5178. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  5179. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5180. if (set_uniform.length > 1) {
  5181. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5182. } else {
  5183. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5184. }
  5185. }
  5186. Vector<VkDescriptorBufferInfo> buffer_info;
  5187. Vector<VkBufferView> buffer_view;
  5188. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5189. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
  5190. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  5191. buffer_info.push_back(buffer->buffer.buffer_info);
  5192. buffer_view.push_back(buffer->view);
  5193. }
  5194. write.dstArrayElement = 0;
  5195. write.descriptorCount = uniform.get_id_count();
  5196. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5197. write.pImageInfo = nullptr;
  5198. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5199. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5200. type_size = uniform.get_id_count();
  5201. } break;
  5202. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  5203. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  5204. if (set_uniform.length > 1) {
  5205. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5206. } else {
  5207. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5208. }
  5209. }
  5210. Vector<VkDescriptorImageInfo> image_info;
  5211. Vector<VkDescriptorBufferInfo> buffer_info;
  5212. Vector<VkBufferView> buffer_view;
  5213. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  5214. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  5215. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  5216. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
  5217. VkDescriptorImageInfo img_info;
  5218. img_info.sampler = *sampler;
  5219. img_info.imageView = VK_NULL_HANDLE;
  5220. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  5221. image_info.push_back(img_info);
  5222. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  5223. buffer_info.push_back(buffer->buffer.buffer_info);
  5224. buffer_view.push_back(buffer->view);
  5225. }
  5226. write.dstArrayElement = 0;
  5227. write.descriptorCount = uniform.get_id_count() / 2;
  5228. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5229. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5230. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5231. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5232. type_size = uniform.get_id_count() / 2;
  5233. } break;
  5234. case UNIFORM_TYPE_IMAGE_BUFFER: {
  5235. //todo
  5236. } break;
  5237. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  5238. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5239. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5240. Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
  5241. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5242. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  5243. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5244. write.dstArrayElement = 0;
  5245. write.descriptorCount = 1;
  5246. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  5247. write.pImageInfo = nullptr;
  5248. write.pBufferInfo = &buffer->buffer_info;
  5249. write.pTexelBufferView = nullptr;
  5250. } break;
  5251. case UNIFORM_TYPE_STORAGE_BUFFER: {
  5252. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5253. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5254. Buffer *buffer = nullptr;
  5255. if (storage_buffer_owner.owns(uniform.get_id(0))) {
  5256. buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
  5257. } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
  5258. buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
  5259. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  5260. }
  5261. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5262. //if 0, then it's sized on link time
  5263. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  5264. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5265. write.dstArrayElement = 0;
  5266. write.descriptorCount = 1;
  5267. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  5268. write.pImageInfo = nullptr;
  5269. write.pBufferInfo = &buffer->buffer_info;
  5270. write.pTexelBufferView = nullptr;
  5271. } break;
  5272. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  5273. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  5274. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5275. if (set_uniform.length > 1) {
  5276. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5277. } else {
  5278. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5279. }
  5280. }
  5281. Vector<VkDescriptorImageInfo> image_info;
  5282. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5283. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5284. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5285. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5286. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5287. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5288. VkDescriptorImageInfo img_info;
  5289. img_info.sampler = VK_NULL_HANDLE;
  5290. img_info.imageView = texture->view;
  5291. if (texture->owner.is_valid()) {
  5292. texture = texture_owner.get_or_null(texture->owner);
  5293. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5294. }
  5295. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5296. image_info.push_back(img_info);
  5297. }
  5298. write.dstArrayElement = 0;
  5299. write.descriptorCount = uniform.get_id_count();
  5300. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  5301. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5302. write.pBufferInfo = nullptr;
  5303. write.pTexelBufferView = nullptr;
  5304. type_size = uniform.get_id_count();
  5305. } break;
  5306. default: {
  5307. }
  5308. }
  5309. writes.push_back(write);
  5310. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  5311. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  5312. pool_key.uniform_type[set_uniform.type] += type_size;
  5313. }
  5314. //need a descriptor pool
  5315. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  5316. ERR_FAIL_COND_V(!pool, RID());
  5317. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  5318. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  5319. descriptor_set_allocate_info.pNext = nullptr;
  5320. descriptor_set_allocate_info.descriptorPool = pool->pool;
  5321. descriptor_set_allocate_info.descriptorSetCount = 1;
  5322. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  5323. VkDescriptorSet descriptor_set;
  5324. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  5325. if (res) {
  5326. _descriptor_pool_free(pool_key, pool); // meh
  5327. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  5328. }
  5329. UniformSet uniform_set;
  5330. uniform_set.pool = pool;
  5331. uniform_set.pool_key = pool_key;
  5332. uniform_set.descriptor_set = descriptor_set;
  5333. uniform_set.format = shader->set_formats[p_shader_set];
  5334. uniform_set.attachable_textures = attachable_textures;
  5335. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  5336. uniform_set.mutable_storage_textures = mutable_storage_textures;
  5337. uniform_set.shader_set = p_shader_set;
  5338. uniform_set.shader_id = p_shader;
  5339. RID id = uniform_set_owner.make_rid(uniform_set);
  5340. #ifdef DEV_ENABLED
  5341. set_resource_name(id, "RID:" + itos(id.get_id()));
  5342. #endif
  5343. //add dependencies
  5344. _add_dependency(id, p_shader);
  5345. for (uint32_t i = 0; i < uniform_count; i++) {
  5346. const Uniform &uniform = uniforms[i];
  5347. int id_count = uniform.get_id_count();
  5348. for (int j = 0; j < id_count; j++) {
  5349. _add_dependency(id, uniform.get_id(j));
  5350. }
  5351. }
  5352. //write the contents
  5353. if (writes.size()) {
  5354. for (int i = 0; i < writes.size(); i++) {
  5355. writes.write[i].dstSet = descriptor_set;
  5356. }
  5357. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  5358. }
  5359. return id;
  5360. }
  5361. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  5362. return uniform_set_owner.owns(p_uniform_set);
  5363. }
  5364. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
  5365. UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
  5366. ERR_FAIL_COND(!us);
  5367. us->invalidated_callback = p_callback;
  5368. us->invalidated_callback_userdata = p_userdata;
  5369. }
  5370. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
  5371. _THREAD_SAFE_METHOD_
  5372. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5373. "Updating buffers is forbidden during creation of a draw list");
  5374. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5375. "Updating buffers is forbidden during creation of a compute list");
  5376. VkPipelineStageFlags dst_stage_mask = 0;
  5377. VkAccessFlags dst_access = 0;
  5378. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5379. // Protect subsequent updates...
  5380. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5381. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5382. }
  5383. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5384. if (!buffer) {
  5385. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5386. }
  5387. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5388. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5389. // no barrier should be needed here
  5390. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  5391. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  5392. if (err) {
  5393. return err;
  5394. }
  5395. #ifdef FORCE_FULL_BARRIER
  5396. _full_barrier(true);
  5397. #else
  5398. if (dst_stage_mask == 0) {
  5399. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5400. }
  5401. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5402. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5403. }
  5404. #endif
  5405. return err;
  5406. }
  5407. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
  5408. _THREAD_SAFE_METHOD_
  5409. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5410. "Size must be a multiple of four");
  5411. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5412. "Updating buffers in is forbidden during creation of a draw list");
  5413. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5414. "Updating buffers is forbidden during creation of a compute list");
  5415. VkPipelineStageFlags dst_stage_mask = 0;
  5416. VkAccessFlags dst_access = 0;
  5417. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5418. // Protect subsequent updates...
  5419. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5420. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5421. }
  5422. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5423. if (!buffer) {
  5424. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5425. }
  5426. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5427. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5428. // should not be needed
  5429. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  5430. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5431. #ifdef FORCE_FULL_BARRIER
  5432. _full_barrier(true);
  5433. #else
  5434. if (dst_stage_mask == 0) {
  5435. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5436. }
  5437. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
  5438. #endif
  5439. return OK;
  5440. }
  5441. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  5442. _THREAD_SAFE_METHOD_
  5443. // It could be this buffer was just created
  5444. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5445. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5446. // Get the vulkan buffer and the potential stage/access possible
  5447. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
  5448. if (!buffer) {
  5449. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5450. }
  5451. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  5452. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  5453. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  5454. Buffer tmp_buffer;
  5455. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  5456. VkBufferCopy region;
  5457. region.srcOffset = 0;
  5458. region.dstOffset = 0;
  5459. region.size = buffer->size;
  5460. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  5461. //flush everything so memory can be safely mapped
  5462. _flush(true);
  5463. void *buffer_mem;
  5464. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5465. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5466. Vector<uint8_t> buffer_data;
  5467. {
  5468. buffer_data.resize(buffer->size);
  5469. uint8_t *w = buffer_data.ptrw();
  5470. memcpy(w, buffer_mem, buffer->size);
  5471. }
  5472. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5473. _buffer_free(&tmp_buffer);
  5474. return buffer_data;
  5475. }
  5476. /*************************/
  5477. /**** RENDER PIPELINE ****/
  5478. /*************************/
  5479. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5480. _THREAD_SAFE_METHOD_
  5481. //needs a shader
  5482. Shader *shader = shader_owner.get_or_null(p_shader);
  5483. ERR_FAIL_COND_V(!shader, RID());
  5484. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5485. "Compute shaders can't be used in render pipelines");
  5486. if (p_framebuffer_format == INVALID_ID) {
  5487. //if nothing provided, use an empty one (no attachments)
  5488. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5489. }
  5490. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5491. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5492. { //validate shader vs framebuffer
  5493. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5494. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5495. uint32_t output_mask = 0;
  5496. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5497. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5498. output_mask |= 1 << i;
  5499. }
  5500. }
  5501. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5502. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5503. }
  5504. //vertex
  5505. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5506. if (p_vertex_format != INVALID_ID) {
  5507. //uses vertices, else it does not
  5508. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5509. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5510. pipeline_vertex_input_state_create_info = vd.create_info;
  5511. //validate with inputs
  5512. for (uint32_t i = 0; i < 32; i++) {
  5513. if (!(shader->vertex_input_mask & (1UL << i))) {
  5514. continue;
  5515. }
  5516. bool found = false;
  5517. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5518. if (vd.vertex_formats[j].location == i) {
  5519. found = true;
  5520. }
  5521. }
  5522. ERR_FAIL_COND_V_MSG(!found, RID(),
  5523. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5524. }
  5525. } else {
  5526. //does not use vertices
  5527. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5528. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5529. pipeline_vertex_input_state_create_info.flags = 0;
  5530. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5531. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5532. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5533. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5534. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5535. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5536. }
  5537. //input assembly
  5538. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5539. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5540. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5541. input_assembly_create_info.pNext = nullptr;
  5542. input_assembly_create_info.flags = 0;
  5543. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5544. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5545. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5546. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5547. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5548. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5549. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5550. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5551. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5552. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5553. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5554. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5555. };
  5556. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5557. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5558. //tessellation
  5559. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5560. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5561. tessellation_create_info.pNext = nullptr;
  5562. tessellation_create_info.flags = 0;
  5563. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5564. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5565. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5566. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5567. viewport_state_create_info.pNext = nullptr;
  5568. viewport_state_create_info.flags = 0;
  5569. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  5570. viewport_state_create_info.pViewports = nullptr;
  5571. viewport_state_create_info.scissorCount = 1;
  5572. viewport_state_create_info.pScissors = nullptr;
  5573. //rasterization
  5574. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5575. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5576. rasterization_state_create_info.pNext = nullptr;
  5577. rasterization_state_create_info.flags = 0;
  5578. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5579. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5580. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5581. static const VkCullModeFlags cull_mode[3] = {
  5582. VK_CULL_MODE_NONE,
  5583. VK_CULL_MODE_FRONT_BIT,
  5584. VK_CULL_MODE_BACK_BIT
  5585. };
  5586. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5587. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5588. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5589. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  5590. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5591. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5592. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5593. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5594. //multisample
  5595. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5596. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5597. multisample_state_create_info.pNext = nullptr;
  5598. multisample_state_create_info.flags = 0;
  5599. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  5600. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5601. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5602. Vector<VkSampleMask> sample_mask;
  5603. if (p_multisample_state.sample_mask.size()) {
  5604. //use sample mask
  5605. const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5606. 1, 2, 4, 8, 16, 32, 64
  5607. };
  5608. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5609. sample_mask.resize(p_multisample_state.sample_mask.size());
  5610. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5611. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5612. sample_mask.push_back(mask);
  5613. }
  5614. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5615. } else {
  5616. multisample_state_create_info.pSampleMask = nullptr;
  5617. }
  5618. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5619. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5620. //depth stencil
  5621. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5622. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5623. depth_stencil_state_create_info.pNext = nullptr;
  5624. depth_stencil_state_create_info.flags = 0;
  5625. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5626. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5627. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5628. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5629. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5630. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5631. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5632. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5633. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5634. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5635. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5636. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5637. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5638. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5639. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5640. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5641. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5642. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5643. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5644. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5645. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5646. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5647. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5648. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5649. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5650. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5651. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5652. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5653. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5654. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5655. //blend state
  5656. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5657. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5658. color_blend_state_create_info.pNext = nullptr;
  5659. color_blend_state_create_info.flags = 0;
  5660. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5661. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5662. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5663. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5664. {
  5665. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5666. attachment_states.resize(pass.color_attachments.size());
  5667. ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
  5668. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5669. VkPipelineColorBlendAttachmentState state;
  5670. if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
  5671. state.blendEnable = false;
  5672. state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5673. state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5674. state.colorBlendOp = VK_BLEND_OP_ADD;
  5675. state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5676. state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5677. state.alphaBlendOp = VK_BLEND_OP_ADD;
  5678. state.colorWriteMask = 0;
  5679. } else {
  5680. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  5681. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5682. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  5683. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5684. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  5685. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  5686. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  5687. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5688. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  5689. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5690. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  5691. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  5692. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  5693. state.colorWriteMask = 0;
  5694. if (p_blend_state.attachments[i].write_r) {
  5695. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5696. }
  5697. if (p_blend_state.attachments[i].write_g) {
  5698. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5699. }
  5700. if (p_blend_state.attachments[i].write_b) {
  5701. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5702. }
  5703. if (p_blend_state.attachments[i].write_a) {
  5704. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5705. }
  5706. }
  5707. attachment_states.write[i] = state;
  5708. }
  5709. }
  5710. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5711. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5712. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5713. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5714. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5715. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5716. //dynamic state
  5717. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5718. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5719. dynamic_state_create_info.pNext = nullptr;
  5720. dynamic_state_create_info.flags = 0;
  5721. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  5722. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  5723. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5724. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  5725. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5726. }
  5727. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  5728. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5729. }
  5730. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  5731. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5732. }
  5733. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  5734. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5735. }
  5736. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  5737. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5738. }
  5739. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  5740. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5741. }
  5742. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  5743. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5744. }
  5745. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5746. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5747. void *graphics_pipeline_nextptr = nullptr;
  5748. VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
  5749. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  5750. // If VRS is used, this defines how the different VRS types are combined.
  5751. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS
  5752. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS
  5753. vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  5754. vrs_create_info.pNext = nullptr;
  5755. vrs_create_info.fragmentSize = { 4, 4 };
  5756. vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter
  5757. vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // always use the outcome of attachment VRS if enabled
  5758. graphics_pipeline_nextptr = &vrs_create_info;
  5759. }
  5760. //finally, pipeline create info
  5761. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5762. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5763. graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
  5764. graphics_pipeline_create_info.flags = 0;
  5765. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5766. Vector<VkSpecializationInfo> specialization_info;
  5767. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5768. Vector<uint32_t> specialization_constant_data;
  5769. if (shader->specialization_constants.size()) {
  5770. specialization_constant_data.resize(shader->specialization_constants.size());
  5771. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5772. specialization_info.resize(pipeline_stages.size());
  5773. specialization_map_entries.resize(pipeline_stages.size());
  5774. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5775. //see if overridden
  5776. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5777. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5778. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5779. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5780. if (psc.constant_id == sc.constant.constant_id) {
  5781. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5782. data_ptr[i] = psc.int_value;
  5783. break;
  5784. }
  5785. }
  5786. VkSpecializationMapEntry entry;
  5787. entry.constantID = sc.constant.constant_id;
  5788. entry.offset = i * sizeof(uint32_t);
  5789. entry.size = sizeof(uint32_t);
  5790. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5791. if (sc.stage_flags & (1 << j)) {
  5792. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5793. for (int k = 0; k < pipeline_stages.size(); k++) {
  5794. if (pipeline_stages[k].stage == stage) {
  5795. specialization_map_entries.write[k].push_back(entry);
  5796. }
  5797. }
  5798. }
  5799. }
  5800. }
  5801. for (int i = 0; i < pipeline_stages.size(); i++) {
  5802. if (specialization_map_entries[i].size()) {
  5803. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5804. specialization_info.write[i].pData = data_ptr;
  5805. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5806. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5807. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5808. }
  5809. }
  5810. }
  5811. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5812. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5813. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5814. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5815. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5816. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5817. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5818. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5819. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5820. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5821. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5822. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5823. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5824. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5825. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5826. graphics_pipeline_create_info.basePipelineIndex = 0;
  5827. RenderPipeline pipeline;
  5828. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5829. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5830. pipeline.set_formats = shader->set_formats;
  5831. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5832. pipeline.pipeline_layout = shader->pipeline_layout;
  5833. pipeline.shader = p_shader;
  5834. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5835. #ifdef DEBUG_ENABLED
  5836. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5837. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5838. pipeline.validation.render_pass = p_for_render_pass;
  5839. pipeline.validation.vertex_format = p_vertex_format;
  5840. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5841. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5842. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5843. };
  5844. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5845. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5846. 1,
  5847. 2,
  5848. 2,
  5849. 2,
  5850. 2,
  5851. 3,
  5852. 3,
  5853. 3,
  5854. 3,
  5855. 3,
  5856. 1,
  5857. };
  5858. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5859. #endif
  5860. //create ID to associate with this pipeline
  5861. RID id = render_pipeline_owner.make_rid(pipeline);
  5862. #ifdef DEV_ENABLED
  5863. set_resource_name(id, "RID:" + itos(id.get_id()));
  5864. #endif
  5865. //now add all the dependencies
  5866. _add_dependency(id, p_shader);
  5867. return id;
  5868. }
  5869. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5870. _THREAD_SAFE_METHOD_
  5871. return render_pipeline_owner.owns(p_pipeline);
  5872. }
  5873. /**************************/
  5874. /**** COMPUTE PIPELINE ****/
  5875. /**************************/
  5876. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5877. _THREAD_SAFE_METHOD_
  5878. //needs a shader
  5879. Shader *shader = shader_owner.get_or_null(p_shader);
  5880. ERR_FAIL_COND_V(!shader, RID());
  5881. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5882. "Non-compute shaders can't be used in compute pipelines");
  5883. //finally, pipeline create info
  5884. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5885. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5886. compute_pipeline_create_info.pNext = nullptr;
  5887. compute_pipeline_create_info.flags = 0;
  5888. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5889. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5890. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5891. compute_pipeline_create_info.basePipelineIndex = 0;
  5892. VkSpecializationInfo specialization_info;
  5893. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5894. Vector<uint32_t> specialization_constant_data;
  5895. if (shader->specialization_constants.size()) {
  5896. specialization_constant_data.resize(shader->specialization_constants.size());
  5897. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5898. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5899. //see if overridden
  5900. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5901. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5902. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5903. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5904. if (psc.constant_id == sc.constant.constant_id) {
  5905. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5906. data_ptr[i] = psc.int_value;
  5907. break;
  5908. }
  5909. }
  5910. VkSpecializationMapEntry entry;
  5911. entry.constantID = sc.constant.constant_id;
  5912. entry.offset = i * sizeof(uint32_t);
  5913. entry.size = sizeof(uint32_t);
  5914. specialization_map_entries.push_back(entry);
  5915. }
  5916. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5917. specialization_info.pData = data_ptr;
  5918. specialization_info.mapEntryCount = specialization_map_entries.size();
  5919. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5920. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5921. }
  5922. ComputePipeline pipeline;
  5923. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5924. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5925. pipeline.set_formats = shader->set_formats;
  5926. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5927. pipeline.pipeline_layout = shader->pipeline_layout;
  5928. pipeline.shader = p_shader;
  5929. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5930. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5931. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5932. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5933. //create ID to associate with this pipeline
  5934. RID id = compute_pipeline_owner.make_rid(pipeline);
  5935. #ifdef DEV_ENABLED
  5936. set_resource_name(id, "RID:" + itos(id.get_id()));
  5937. #endif
  5938. //now add all the dependencies
  5939. _add_dependency(id, p_shader);
  5940. return id;
  5941. }
  5942. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5943. return compute_pipeline_owner.owns(p_pipeline);
  5944. }
  5945. /****************/
  5946. /**** SCREEN ****/
  5947. /****************/
  5948. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5949. _THREAD_SAFE_METHOD_
  5950. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5951. return context->window_get_width(p_screen);
  5952. }
  5953. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5954. _THREAD_SAFE_METHOD_
  5955. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5956. return context->window_get_height(p_screen);
  5957. }
  5958. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5959. _THREAD_SAFE_METHOD_
  5960. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5961. //very hacky, but not used often per frame so I guess ok
  5962. VkFormat vkformat = context->get_screen_format();
  5963. DataFormat format = DATA_FORMAT_MAX;
  5964. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5965. if (vkformat == vulkan_formats[i]) {
  5966. format = DataFormat(i);
  5967. break;
  5968. }
  5969. }
  5970. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5971. AttachmentFormat attachment;
  5972. attachment.format = format;
  5973. attachment.samples = TEXTURE_SAMPLES_1;
  5974. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5975. Vector<AttachmentFormat> screen_attachment;
  5976. screen_attachment.push_back(attachment);
  5977. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5978. }
  5979. /*******************/
  5980. /**** DRAW LIST ****/
  5981. /*******************/
  5982. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5983. _THREAD_SAFE_METHOD_
  5984. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5985. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5986. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5987. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5988. if (!context->window_is_valid_swapchain(p_screen)) {
  5989. return INVALID_ID;
  5990. }
  5991. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5992. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5993. #ifdef DEBUG_ENABLED
  5994. draw_list_framebuffer_format = screen_get_framebuffer_format();
  5995. #endif
  5996. draw_list_subpass_count = 1;
  5997. VkRenderPassBeginInfo render_pass_begin;
  5998. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5999. render_pass_begin.pNext = nullptr;
  6000. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  6001. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  6002. render_pass_begin.renderArea.extent.width = size.width;
  6003. render_pass_begin.renderArea.extent.height = size.height;
  6004. render_pass_begin.renderArea.offset.x = 0;
  6005. render_pass_begin.renderArea.offset.y = 0;
  6006. render_pass_begin.clearValueCount = 1;
  6007. VkClearValue clear_value;
  6008. clear_value.color.float32[0] = p_clear_color.r;
  6009. clear_value.color.float32[1] = p_clear_color.g;
  6010. clear_value.color.float32[2] = p_clear_color.b;
  6011. clear_value.color.float32[3] = p_clear_color.a;
  6012. render_pass_begin.pClearValues = &clear_value;
  6013. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  6014. uint32_t size_x = screen_get_width(p_screen);
  6015. uint32_t size_y = screen_get_height(p_screen);
  6016. VkViewport viewport;
  6017. viewport.x = 0;
  6018. viewport.y = 0;
  6019. viewport.width = size_x;
  6020. viewport.height = size_y;
  6021. viewport.minDepth = 0;
  6022. viewport.maxDepth = 1.0;
  6023. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  6024. VkRect2D scissor;
  6025. scissor.offset.x = 0;
  6026. scissor.offset.y = 0;
  6027. scissor.extent.width = size_x;
  6028. scissor.extent.height = size_y;
  6029. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  6030. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6031. }
  6032. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  6033. Framebuffer::VersionKey vk;
  6034. vk.initial_color_action = p_initial_color_action;
  6035. vk.final_color_action = p_final_color_action;
  6036. vk.initial_depth_action = p_initial_depth_action;
  6037. vk.final_depth_action = p_final_depth_action;
  6038. vk.view_count = p_framebuffer->view_count;
  6039. if (!p_framebuffer->framebuffers.has(vk)) {
  6040. //need to create this version
  6041. Framebuffer::Version version;
  6042. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  6043. VkFramebufferCreateInfo framebuffer_create_info;
  6044. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  6045. framebuffer_create_info.pNext = nullptr;
  6046. framebuffer_create_info.flags = 0;
  6047. framebuffer_create_info.renderPass = version.render_pass;
  6048. Vector<VkImageView> attachments;
  6049. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  6050. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  6051. if (texture) {
  6052. attachments.push_back(texture->view);
  6053. if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
  6054. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  6055. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  6056. }
  6057. }
  6058. }
  6059. framebuffer_create_info.attachmentCount = attachments.size();
  6060. framebuffer_create_info.pAttachments = attachments.ptr();
  6061. framebuffer_create_info.width = p_framebuffer->size.width;
  6062. framebuffer_create_info.height = p_framebuffer->size.height;
  6063. framebuffer_create_info.layers = 1;
  6064. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  6065. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  6066. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  6067. p_framebuffer->framebuffers.insert(vk, version);
  6068. }
  6069. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  6070. *r_framebuffer = version.framebuffer;
  6071. *r_render_pass = version.render_pass;
  6072. *r_subpass_count = version.subpass_count;
  6073. return OK;
  6074. }
  6075. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  6076. VkRenderPassBeginInfo render_pass_begin;
  6077. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  6078. render_pass_begin.pNext = nullptr;
  6079. render_pass_begin.renderPass = render_pass;
  6080. render_pass_begin.framebuffer = vkframebuffer;
  6081. /*
  6082. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  6083. * This allows better continue operations for operations like shadowmapping.
  6084. render_pass_begin.renderArea.extent.width = viewport_size.width;
  6085. render_pass_begin.renderArea.extent.height = viewport_size.height;
  6086. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  6087. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  6088. */
  6089. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  6090. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  6091. render_pass_begin.renderArea.offset.x = 0;
  6092. render_pass_begin.renderArea.offset.y = 0;
  6093. Vector<VkClearValue> clear_values;
  6094. clear_values.resize(framebuffer->texture_ids.size());
  6095. int clear_values_count = 0;
  6096. {
  6097. int color_index = 0;
  6098. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6099. VkClearValue clear_value;
  6100. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6101. if (!texture) {
  6102. color_index++;
  6103. continue;
  6104. }
  6105. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  6106. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  6107. Color clear_color = p_clear_colors[color_index];
  6108. clear_value.color.float32[0] = clear_color.r;
  6109. clear_value.color.float32[1] = clear_color.g;
  6110. clear_value.color.float32[2] = clear_color.b;
  6111. clear_value.color.float32[3] = clear_color.a;
  6112. color_index++;
  6113. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  6114. clear_value.depthStencil.depth = p_clear_depth;
  6115. clear_value.depthStencil.stencil = p_clear_stencil;
  6116. } else {
  6117. clear_value.color.float32[0] = 0;
  6118. clear_value.color.float32[1] = 0;
  6119. clear_value.color.float32[2] = 0;
  6120. clear_value.color.float32[3] = 0;
  6121. }
  6122. clear_values.write[clear_values_count++] = clear_value;
  6123. }
  6124. }
  6125. render_pass_begin.clearValueCount = clear_values_count;
  6126. render_pass_begin.pClearValues = clear_values.ptr();
  6127. for (int i = 0; i < p_storage_textures.size(); i++) {
  6128. Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
  6129. if (!texture) {
  6130. continue;
  6131. }
  6132. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  6133. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  6134. //must change layout to general
  6135. VkImageMemoryBarrier image_memory_barrier;
  6136. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6137. image_memory_barrier.pNext = nullptr;
  6138. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6139. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6140. image_memory_barrier.oldLayout = texture->layout;
  6141. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6142. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6143. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6144. image_memory_barrier.image = texture->image;
  6145. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6146. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6147. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6148. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6149. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6150. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  6151. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  6152. draw_list_storage_textures.push_back(p_storage_textures[i]);
  6153. }
  6154. }
  6155. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  6156. //mark textures as bound
  6157. draw_list_bound_textures.clear();
  6158. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  6159. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  6160. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6161. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6162. if (!texture) {
  6163. continue;
  6164. }
  6165. texture->bound = true;
  6166. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  6167. }
  6168. return OK;
  6169. }
  6170. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  6171. Vector<VkClearAttachment> clear_attachments;
  6172. int color_index = 0;
  6173. int texture_index = 0;
  6174. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6175. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6176. if (!texture) {
  6177. texture_index++;
  6178. continue;
  6179. }
  6180. VkClearAttachment clear_at = {};
  6181. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  6182. Color clear_color = p_clear_colors[texture_index++];
  6183. clear_at.clearValue.color.float32[0] = clear_color.r;
  6184. clear_at.clearValue.color.float32[1] = clear_color.g;
  6185. clear_at.clearValue.color.float32[2] = clear_color.b;
  6186. clear_at.clearValue.color.float32[3] = clear_color.a;
  6187. clear_at.colorAttachment = color_index++;
  6188. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  6189. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  6190. clear_at.clearValue.depthStencil.depth = p_depth;
  6191. clear_at.clearValue.depthStencil.stencil = p_stencil;
  6192. clear_at.colorAttachment = 0;
  6193. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  6194. if (format_has_stencil(texture->format)) {
  6195. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  6196. }
  6197. } else {
  6198. ERR_CONTINUE(true);
  6199. }
  6200. clear_attachments.push_back(clear_at);
  6201. }
  6202. VkClearRect cr;
  6203. cr.baseArrayLayer = 0;
  6204. cr.layerCount = 1;
  6205. cr.rect.offset.x = viewport_offset.x;
  6206. cr.rect.offset.y = viewport_offset.y;
  6207. cr.rect.extent.width = viewport_size.width;
  6208. cr.rect.extent.height = viewport_size.height;
  6209. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  6210. }
  6211. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6212. _THREAD_SAFE_METHOD_
  6213. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6214. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6215. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6216. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  6217. Point2i viewport_offset;
  6218. Point2i viewport_size = framebuffer->size;
  6219. bool needs_clear_color = false;
  6220. bool needs_clear_depth = false;
  6221. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  6222. Rect2i viewport(viewport_offset, viewport_size);
  6223. Rect2i regioni = p_region;
  6224. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6225. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6226. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6227. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6228. }
  6229. viewport_offset = regioni.position;
  6230. viewport_size = regioni.size;
  6231. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6232. needs_clear_color = true;
  6233. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  6234. }
  6235. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6236. needs_clear_depth = true;
  6237. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  6238. }
  6239. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6240. needs_clear_color = true;
  6241. p_initial_color_action = INITIAL_ACTION_KEEP;
  6242. }
  6243. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6244. needs_clear_depth = true;
  6245. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6246. }
  6247. }
  6248. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
  6249. int color_count = 0;
  6250. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6251. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6252. // We only check for our VRS usage bit if this is not the first texture id.
  6253. // If it is the first we're likely populating our VRS texture.
  6254. // Bit dirty but..
  6255. if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
  6256. color_count++;
  6257. }
  6258. }
  6259. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  6260. }
  6261. VkFramebuffer vkframebuffer;
  6262. VkRenderPass render_pass;
  6263. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6264. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  6265. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  6266. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  6267. if (err != OK) {
  6268. return INVALID_ID;
  6269. }
  6270. draw_list_render_pass = render_pass;
  6271. draw_list_vkframebuffer = vkframebuffer;
  6272. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  6273. #ifdef DEBUG_ENABLED
  6274. draw_list_framebuffer_format = framebuffer->format_id;
  6275. #endif
  6276. draw_list_current_subpass = 0;
  6277. if (needs_clear_color || needs_clear_depth) {
  6278. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6279. }
  6280. VkViewport viewport;
  6281. viewport.x = viewport_offset.x;
  6282. viewport.y = viewport_offset.y;
  6283. viewport.width = viewport_size.width;
  6284. viewport.height = viewport_size.height;
  6285. viewport.minDepth = 0;
  6286. viewport.maxDepth = 1.0;
  6287. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  6288. VkRect2D scissor;
  6289. scissor.offset.x = viewport_offset.x;
  6290. scissor.offset.y = viewport_offset.y;
  6291. scissor.extent.width = viewport_size.width;
  6292. scissor.extent.height = viewport_size.height;
  6293. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  6294. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6295. }
  6296. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6297. _THREAD_SAFE_METHOD_
  6298. ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
  6299. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
  6300. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  6301. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6302. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  6303. Point2i viewport_offset;
  6304. Point2i viewport_size = framebuffer->size;
  6305. bool needs_clear_color = false;
  6306. bool needs_clear_depth = false;
  6307. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  6308. Rect2i viewport(viewport_offset, viewport_size);
  6309. Rect2i regioni = p_region;
  6310. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6311. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6312. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6313. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6314. }
  6315. viewport_offset = regioni.position;
  6316. viewport_size = regioni.size;
  6317. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6318. needs_clear_color = true;
  6319. p_initial_color_action = INITIAL_ACTION_KEEP;
  6320. }
  6321. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6322. needs_clear_depth = true;
  6323. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6324. }
  6325. }
  6326. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
  6327. int color_count = 0;
  6328. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6329. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6330. if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6331. color_count++;
  6332. }
  6333. }
  6334. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  6335. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  6336. }
  6337. VkFramebuffer vkframebuffer;
  6338. VkRenderPass render_pass;
  6339. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6340. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  6341. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  6342. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  6343. if (err != OK) {
  6344. return ERR_CANT_CREATE;
  6345. }
  6346. draw_list_current_subpass = 0;
  6347. #ifdef DEBUG_ENABLED
  6348. draw_list_framebuffer_format = framebuffer->format_id;
  6349. #endif
  6350. draw_list_render_pass = render_pass;
  6351. draw_list_vkframebuffer = vkframebuffer;
  6352. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  6353. if (err != OK) {
  6354. return err;
  6355. }
  6356. if (needs_clear_color || needs_clear_depth) {
  6357. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6358. }
  6359. for (uint32_t i = 0; i < p_splits; i++) {
  6360. VkViewport viewport;
  6361. viewport.x = viewport_offset.x;
  6362. viewport.y = viewport_offset.y;
  6363. viewport.width = viewport_size.width;
  6364. viewport.height = viewport_size.height;
  6365. viewport.minDepth = 0;
  6366. viewport.maxDepth = 1.0;
  6367. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  6368. VkRect2D scissor;
  6369. scissor.offset.x = viewport_offset.x;
  6370. scissor.offset.y = viewport_offset.y;
  6371. scissor.extent.width = viewport_size.width;
  6372. scissor.extent.height = viewport_size.height;
  6373. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  6374. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6375. }
  6376. return OK;
  6377. }
  6378. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  6379. if (p_id < 0) {
  6380. return nullptr;
  6381. }
  6382. if (!draw_list) {
  6383. return nullptr;
  6384. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  6385. if (draw_list_split) {
  6386. return nullptr;
  6387. }
  6388. return draw_list;
  6389. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  6390. if (!draw_list_split) {
  6391. return nullptr;
  6392. }
  6393. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  6394. if (index >= draw_list_count) {
  6395. return nullptr;
  6396. }
  6397. return &draw_list[index];
  6398. } else {
  6399. return nullptr;
  6400. }
  6401. }
  6402. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6403. DrawList *dl = _get_draw_list_ptr(p_list);
  6404. ERR_FAIL_COND(!dl);
  6405. #ifdef DEBUG_ENABLED
  6406. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6407. #endif
  6408. const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
  6409. ERR_FAIL_COND(!pipeline);
  6410. #ifdef DEBUG_ENABLED
  6411. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6412. #endif
  6413. if (p_render_pipeline == dl->state.pipeline) {
  6414. return; //redundant state, return.
  6415. }
  6416. dl->state.pipeline = p_render_pipeline;
  6417. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6418. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6419. if (dl->state.pipeline_shader != pipeline->shader) {
  6420. // shader changed, so descriptor sets may become incompatible.
  6421. //go through ALL sets, and unbind them (and all those above) if the format is different
  6422. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6423. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6424. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6425. bool sets_valid = true; //once invalid, all above become invalid
  6426. for (uint32_t i = 0; i < pcount; i++) {
  6427. //if a part of the format is different, invalidate it (and the rest)
  6428. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6429. dl->state.sets[i].bound = false;
  6430. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6431. sets_valid = false;
  6432. }
  6433. }
  6434. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6435. //unbind the ones above (not used) if exist
  6436. dl->state.sets[i].bound = false;
  6437. }
  6438. dl->state.set_count = pcount; //update set count
  6439. if (pipeline->push_constant_size) {
  6440. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6441. #ifdef DEBUG_ENABLED
  6442. dl->validation.pipeline_push_constant_supplied = false;
  6443. #endif
  6444. }
  6445. dl->state.pipeline_shader = pipeline->shader;
  6446. }
  6447. #ifdef DEBUG_ENABLED
  6448. //update render pass pipeline info
  6449. dl->validation.pipeline_active = true;
  6450. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6451. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6452. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6453. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6454. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6455. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6456. #endif
  6457. }
  6458. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6459. #ifdef DEBUG_ENABLED
  6460. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6461. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6462. #endif
  6463. DrawList *dl = _get_draw_list_ptr(p_list);
  6464. ERR_FAIL_COND(!dl);
  6465. #ifdef DEBUG_ENABLED
  6466. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6467. #endif
  6468. const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6469. ERR_FAIL_COND(!uniform_set);
  6470. if (p_index > dl->state.set_count) {
  6471. dl->state.set_count = p_index;
  6472. }
  6473. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6474. dl->state.sets[p_index].bound = false; //needs rebind
  6475. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6476. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6477. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6478. if (mst_count) {
  6479. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6480. for (uint32_t i = 0; i < mst_count; i++) {
  6481. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6482. mst_textures[i]->used_in_frame = frames_drawn;
  6483. mst_textures[i]->used_in_transfer = false;
  6484. mst_textures[i]->used_in_compute = false;
  6485. }
  6486. mst_textures[i]->used_in_raster = true;
  6487. }
  6488. }
  6489. #ifdef DEBUG_ENABLED
  6490. { //validate that textures bound are not attached as framebuffer bindings
  6491. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6492. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6493. uint32_t bound_count = draw_list_bound_textures.size();
  6494. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6495. for (uint32_t i = 0; i < attachable_count; i++) {
  6496. for (uint32_t j = 0; j < bound_count; j++) {
  6497. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6498. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6499. }
  6500. }
  6501. }
  6502. #endif
  6503. }
  6504. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6505. DrawList *dl = _get_draw_list_ptr(p_list);
  6506. ERR_FAIL_COND(!dl);
  6507. #ifdef DEBUG_ENABLED
  6508. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6509. #endif
  6510. const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
  6511. ERR_FAIL_COND(!vertex_array);
  6512. if (dl->state.vertex_array == p_vertex_array) {
  6513. return; //already set
  6514. }
  6515. dl->state.vertex_array = p_vertex_array;
  6516. #ifdef DEBUG_ENABLED
  6517. dl->validation.vertex_format = vertex_array->description;
  6518. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6519. #endif
  6520. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6521. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6522. }
  6523. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6524. DrawList *dl = _get_draw_list_ptr(p_list);
  6525. ERR_FAIL_COND(!dl);
  6526. #ifdef DEBUG_ENABLED
  6527. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6528. #endif
  6529. const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
  6530. ERR_FAIL_COND(!index_array);
  6531. if (dl->state.index_array == p_index_array) {
  6532. return; //already set
  6533. }
  6534. dl->state.index_array = p_index_array;
  6535. #ifdef DEBUG_ENABLED
  6536. dl->validation.index_array_max_index = index_array->max_index;
  6537. #endif
  6538. dl->validation.index_array_size = index_array->indices;
  6539. dl->validation.index_array_offset = index_array->offset;
  6540. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  6541. }
  6542. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6543. DrawList *dl = _get_draw_list_ptr(p_list);
  6544. ERR_FAIL_COND(!dl);
  6545. #ifdef DEBUG_ENABLED
  6546. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6547. #endif
  6548. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6549. }
  6550. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6551. DrawList *dl = _get_draw_list_ptr(p_list);
  6552. ERR_FAIL_COND(!dl);
  6553. #ifdef DEBUG_ENABLED
  6554. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6555. #endif
  6556. #ifdef DEBUG_ENABLED
  6557. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6558. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6559. #endif
  6560. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6561. #ifdef DEBUG_ENABLED
  6562. dl->validation.pipeline_push_constant_supplied = true;
  6563. #endif
  6564. }
  6565. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6566. DrawList *dl = _get_draw_list_ptr(p_list);
  6567. ERR_FAIL_COND(!dl);
  6568. #ifdef DEBUG_ENABLED
  6569. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6570. #endif
  6571. #ifdef DEBUG_ENABLED
  6572. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6573. "No render pipeline was set before attempting to draw.");
  6574. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6575. //pipeline uses vertices, validate format
  6576. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6577. "No vertex array was bound, and render pipeline expects vertices.");
  6578. //make sure format is right
  6579. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6580. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6581. //make sure number of instances is valid
  6582. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6583. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6584. }
  6585. if (dl->validation.pipeline_push_constant_size > 0) {
  6586. //using push constants, check that they were supplied
  6587. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6588. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6589. }
  6590. #endif
  6591. //Bind descriptor sets
  6592. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6593. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6594. continue; //nothing expected by this pipeline
  6595. }
  6596. #ifdef DEBUG_ENABLED
  6597. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6598. if (dl->state.sets[i].uniform_set_format == 0) {
  6599. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6600. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6601. UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
  6602. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6603. } else {
  6604. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6605. }
  6606. }
  6607. #endif
  6608. if (!dl->state.sets[i].bound) {
  6609. //All good, see if this requires re-binding
  6610. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6611. dl->state.sets[i].bound = true;
  6612. }
  6613. }
  6614. if (p_use_indices) {
  6615. #ifdef DEBUG_ENABLED
  6616. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6617. "Procedural vertices can't be used together with indices.");
  6618. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6619. "Draw command requested indices, but no index buffer was set.");
  6620. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6621. //uses vertices, do some vertex validations
  6622. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  6623. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  6624. }
  6625. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6626. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6627. #endif
  6628. uint32_t to_draw = dl->validation.index_array_size;
  6629. #ifdef DEBUG_ENABLED
  6630. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6631. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6632. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6633. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6634. #endif
  6635. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6636. } else {
  6637. uint32_t to_draw;
  6638. if (p_procedural_vertices > 0) {
  6639. #ifdef DEBUG_ENABLED
  6640. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6641. "Procedural vertices requested, but pipeline expects a vertex array.");
  6642. #endif
  6643. to_draw = p_procedural_vertices;
  6644. } else {
  6645. #ifdef DEBUG_ENABLED
  6646. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6647. "Draw command lacks indices, but pipeline format does not use vertices.");
  6648. #endif
  6649. to_draw = dl->validation.vertex_array_size;
  6650. }
  6651. #ifdef DEBUG_ENABLED
  6652. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6653. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6654. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6655. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6656. #endif
  6657. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6658. }
  6659. }
  6660. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6661. DrawList *dl = _get_draw_list_ptr(p_list);
  6662. ERR_FAIL_COND(!dl);
  6663. #ifdef DEBUG_ENABLED
  6664. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6665. #endif
  6666. Rect2i rect = p_rect;
  6667. rect.position += dl->viewport.position;
  6668. rect = dl->viewport.intersection(rect);
  6669. if (rect.get_area() == 0) {
  6670. return;
  6671. }
  6672. VkRect2D scissor;
  6673. scissor.offset.x = rect.position.x;
  6674. scissor.offset.y = rect.position.y;
  6675. scissor.extent.width = rect.size.width;
  6676. scissor.extent.height = rect.size.height;
  6677. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6678. }
  6679. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6680. DrawList *dl = _get_draw_list_ptr(p_list);
  6681. ERR_FAIL_COND(!dl);
  6682. #ifdef DEBUG_ENABLED
  6683. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6684. #endif
  6685. VkRect2D scissor;
  6686. scissor.offset.x = dl->viewport.position.x;
  6687. scissor.offset.y = dl->viewport.position.y;
  6688. scissor.extent.width = dl->viewport.size.width;
  6689. scissor.extent.height = dl->viewport.size.height;
  6690. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6691. }
  6692. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6693. return draw_list_current_subpass;
  6694. }
  6695. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6696. ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
  6697. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6698. draw_list_current_subpass++;
  6699. Rect2i viewport;
  6700. _draw_list_free(&viewport);
  6701. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6702. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6703. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6704. }
  6705. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6706. ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
  6707. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6708. draw_list_current_subpass++;
  6709. Rect2i viewport;
  6710. _draw_list_free(&viewport);
  6711. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6712. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6713. for (uint32_t i = 0; i < p_splits; i++) {
  6714. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6715. }
  6716. return OK;
  6717. }
  6718. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6719. // Lock while draw_list is active
  6720. _THREAD_SAFE_LOCK_
  6721. if (p_splits == 0) {
  6722. draw_list = memnew(DrawList);
  6723. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6724. draw_list->viewport = p_viewport;
  6725. draw_list_count = 0;
  6726. draw_list_split = false;
  6727. } else {
  6728. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6729. uint32_t from = split_draw_list_allocators.size();
  6730. split_draw_list_allocators.resize(p_splits);
  6731. for (uint32_t i = from; i < p_splits; i++) {
  6732. VkCommandPoolCreateInfo cmd_pool_info;
  6733. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6734. cmd_pool_info.pNext = nullptr;
  6735. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  6736. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6737. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6738. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6739. for (int j = 0; j < frame_count; j++) {
  6740. VkCommandBuffer command_buffer;
  6741. VkCommandBufferAllocateInfo cmdbuf;
  6742. //no command buffer exists, create it.
  6743. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6744. cmdbuf.pNext = nullptr;
  6745. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6746. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6747. cmdbuf.commandBufferCount = 1;
  6748. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6749. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6750. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6751. }
  6752. }
  6753. }
  6754. draw_list = memnew_arr(DrawList, p_splits);
  6755. draw_list_count = p_splits;
  6756. draw_list_split = true;
  6757. for (uint32_t i = 0; i < p_splits; i++) {
  6758. //take a command buffer and initialize it
  6759. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6760. VkCommandBufferInheritanceInfo inheritance_info;
  6761. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6762. inheritance_info.pNext = nullptr;
  6763. inheritance_info.renderPass = draw_list_render_pass;
  6764. inheritance_info.subpass = p_subpass;
  6765. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6766. inheritance_info.occlusionQueryEnable = false;
  6767. inheritance_info.queryFlags = 0; //?
  6768. inheritance_info.pipelineStatistics = 0;
  6769. VkCommandBufferBeginInfo cmdbuf_begin;
  6770. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6771. cmdbuf_begin.pNext = nullptr;
  6772. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6773. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6774. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6775. if (res) {
  6776. memdelete_arr(draw_list);
  6777. draw_list = nullptr;
  6778. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6779. }
  6780. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6781. if (res) {
  6782. memdelete_arr(draw_list);
  6783. draw_list = nullptr;
  6784. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6785. }
  6786. draw_list[i].command_buffer = command_buffer;
  6787. draw_list[i].viewport = p_viewport;
  6788. }
  6789. }
  6790. return OK;
  6791. }
  6792. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6793. if (draw_list_split) {
  6794. //send all command buffers
  6795. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6796. for (uint32_t i = 0; i < draw_list_count; i++) {
  6797. vkEndCommandBuffer(draw_list[i].command_buffer);
  6798. command_buffers[i] = draw_list[i].command_buffer;
  6799. if (r_last_viewport) {
  6800. if (i == 0 || draw_list[i].viewport_set) {
  6801. *r_last_viewport = draw_list[i].viewport;
  6802. }
  6803. }
  6804. }
  6805. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6806. memdelete_arr(draw_list);
  6807. draw_list = nullptr;
  6808. } else {
  6809. if (r_last_viewport) {
  6810. *r_last_viewport = draw_list->viewport;
  6811. }
  6812. //just end the list
  6813. memdelete(draw_list);
  6814. draw_list = nullptr;
  6815. }
  6816. // draw_list is no longer active
  6817. _THREAD_SAFE_UNLOCK_
  6818. }
  6819. void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
  6820. _THREAD_SAFE_METHOD_
  6821. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  6822. _draw_list_free();
  6823. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6824. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6825. Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
  6826. ERR_CONTINUE(!texture); //wtf
  6827. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6828. texture->bound = false;
  6829. }
  6830. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6831. texture->bound = false;
  6832. }
  6833. }
  6834. uint32_t barrier_flags = 0;
  6835. uint32_t access_flags = 0;
  6836. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6837. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6838. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6839. }
  6840. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6841. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6842. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6843. }
  6844. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6845. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6846. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6847. }
  6848. if (barrier_flags == 0) {
  6849. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6850. }
  6851. draw_list_bound_textures.clear();
  6852. VkImageMemoryBarrier *image_barriers = nullptr;
  6853. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6854. if (image_barrier_count) {
  6855. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6856. }
  6857. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6858. uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6859. if (image_barrier_count) {
  6860. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6861. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6862. }
  6863. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6864. Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
  6865. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6866. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6867. image_memory_barrier.pNext = nullptr;
  6868. image_memory_barrier.srcAccessMask = src_access;
  6869. image_memory_barrier.dstAccessMask = access_flags;
  6870. image_memory_barrier.oldLayout = texture->layout;
  6871. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6872. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6873. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6874. image_memory_barrier.image = texture->image;
  6875. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6876. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6877. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6878. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6879. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6880. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6881. }
  6882. draw_list_storage_textures.clear();
  6883. // To ensure proper synchronization, we must make sure rendering is done before:
  6884. // * Some buffer is copied
  6885. // * Another render pass happens (since we may be done)
  6886. VkMemoryBarrier mem_barrier;
  6887. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6888. mem_barrier.pNext = nullptr;
  6889. mem_barrier.srcAccessMask = src_access;
  6890. mem_barrier.dstAccessMask = access_flags;
  6891. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6892. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6893. }
  6894. #ifdef FORCE_FULL_BARRIER
  6895. _full_barrier(true);
  6896. #endif
  6897. }
  6898. /***********************/
  6899. /**** COMPUTE LISTS ****/
  6900. /***********************/
  6901. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6902. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6903. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6904. // Lock while compute_list is active
  6905. _THREAD_SAFE_LOCK_
  6906. compute_list = memnew(ComputeList);
  6907. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6908. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6909. return ID_TYPE_COMPUTE_LIST;
  6910. }
  6911. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6912. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6913. ERR_FAIL_COND(!compute_list);
  6914. ComputeList *cl = compute_list;
  6915. const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
  6916. ERR_FAIL_COND(!pipeline);
  6917. if (p_compute_pipeline == cl->state.pipeline) {
  6918. return; //redundant state, return.
  6919. }
  6920. cl->state.pipeline = p_compute_pipeline;
  6921. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6922. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6923. if (cl->state.pipeline_shader != pipeline->shader) {
  6924. // shader changed, so descriptor sets may become incompatible.
  6925. //go through ALL sets, and unbind them (and all those above) if the format is different
  6926. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6927. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6928. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6929. bool sets_valid = true; //once invalid, all above become invalid
  6930. for (uint32_t i = 0; i < pcount; i++) {
  6931. //if a part of the format is different, invalidate it (and the rest)
  6932. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6933. cl->state.sets[i].bound = false;
  6934. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6935. sets_valid = false;
  6936. }
  6937. }
  6938. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6939. //unbind the ones above (not used) if exist
  6940. cl->state.sets[i].bound = false;
  6941. }
  6942. cl->state.set_count = pcount; //update set count
  6943. if (pipeline->push_constant_size) {
  6944. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6945. #ifdef DEBUG_ENABLED
  6946. cl->validation.pipeline_push_constant_supplied = false;
  6947. #endif
  6948. }
  6949. cl->state.pipeline_shader = pipeline->shader;
  6950. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6951. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6952. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6953. }
  6954. #ifdef DEBUG_ENABLED
  6955. //update compute pass pipeline info
  6956. cl->validation.pipeline_active = true;
  6957. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6958. #endif
  6959. }
  6960. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6961. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6962. ERR_FAIL_COND(!compute_list);
  6963. ComputeList *cl = compute_list;
  6964. #ifdef DEBUG_ENABLED
  6965. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6966. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6967. #endif
  6968. #ifdef DEBUG_ENABLED
  6969. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6970. #endif
  6971. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6972. ERR_FAIL_COND(!uniform_set);
  6973. if (p_index > cl->state.set_count) {
  6974. cl->state.set_count = p_index;
  6975. }
  6976. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6977. cl->state.sets[p_index].bound = false; //needs rebind
  6978. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6979. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6980. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6981. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6982. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6983. VkImageMemoryBarrier *texture_barriers = nullptr;
  6984. if (textures_to_sampled_count + textures_to_storage_count) {
  6985. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6986. }
  6987. uint32_t texture_barrier_count = 0;
  6988. uint32_t src_stage_flags = 0;
  6989. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6990. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6991. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6992. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6993. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6994. image_memory_barrier.pNext = nullptr;
  6995. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6996. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6997. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  6998. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6999. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7000. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7001. image_memory_barrier.image = textures_to_sampled[i]->image;
  7002. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  7003. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  7004. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  7005. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  7006. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  7007. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7008. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  7009. }
  7010. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  7011. textures_to_sampled[i]->used_in_frame = frames_drawn;
  7012. textures_to_sampled[i]->used_in_transfer = false;
  7013. textures_to_sampled[i]->used_in_raster = false;
  7014. }
  7015. textures_to_sampled[i]->used_in_compute = true;
  7016. }
  7017. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  7018. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  7019. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  7020. uint32_t src_access_flags = 0;
  7021. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  7022. if (textures_to_storage[i]->used_in_compute) {
  7023. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7024. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7025. }
  7026. if (textures_to_storage[i]->used_in_raster) {
  7027. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  7028. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7029. }
  7030. if (textures_to_storage[i]->used_in_transfer) {
  7031. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7032. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7033. }
  7034. textures_to_storage[i]->used_in_compute = false;
  7035. textures_to_storage[i]->used_in_raster = false;
  7036. textures_to_storage[i]->used_in_transfer = false;
  7037. } else {
  7038. src_access_flags = 0;
  7039. textures_to_storage[i]->used_in_compute = false;
  7040. textures_to_storage[i]->used_in_raster = false;
  7041. textures_to_storage[i]->used_in_transfer = false;
  7042. textures_to_storage[i]->used_in_frame = frames_drawn;
  7043. }
  7044. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  7045. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7046. image_memory_barrier.pNext = nullptr;
  7047. image_memory_barrier.srcAccessMask = src_access_flags;
  7048. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7049. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  7050. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  7051. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7052. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7053. image_memory_barrier.image = textures_to_storage[i]->image;
  7054. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  7055. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  7056. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  7057. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  7058. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  7059. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  7060. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  7061. }
  7062. }
  7063. if (texture_barrier_count) {
  7064. if (src_stage_flags == 0) {
  7065. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  7066. }
  7067. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  7068. }
  7069. #if 0
  7070. { //validate that textures bound are not attached as framebuffer bindings
  7071. uint32_t attachable_count = uniform_set->attachable_textures.size();
  7072. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  7073. uint32_t bound_count = draw_list_bound_textures.size();
  7074. const RID *bound_ptr = draw_list_bound_textures.ptr();
  7075. for (uint32_t i = 0; i < attachable_count; i++) {
  7076. for (uint32_t j = 0; j < bound_count; j++) {
  7077. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  7078. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  7079. }
  7080. }
  7081. }
  7082. #endif
  7083. }
  7084. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  7085. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7086. ERR_FAIL_COND(!compute_list);
  7087. ComputeList *cl = compute_list;
  7088. #ifdef DEBUG_ENABLED
  7089. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7090. #endif
  7091. #ifdef DEBUG_ENABLED
  7092. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  7093. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  7094. #endif
  7095. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  7096. #ifdef DEBUG_ENABLED
  7097. cl->validation.pipeline_push_constant_supplied = true;
  7098. #endif
  7099. }
  7100. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  7101. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7102. ERR_FAIL_COND(!compute_list);
  7103. ComputeList *cl = compute_list;
  7104. #ifdef DEBUG_ENABLED
  7105. ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
  7106. ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
  7107. ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
  7108. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  7109. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  7110. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  7111. "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
  7112. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  7113. "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
  7114. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7115. #endif
  7116. #ifdef DEBUG_ENABLED
  7117. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7118. if (cl->validation.pipeline_push_constant_size > 0) {
  7119. //using push constants, check that they were supplied
  7120. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7121. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7122. }
  7123. #endif
  7124. //Bind descriptor sets
  7125. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  7126. if (cl->state.sets[i].pipeline_expected_format == 0) {
  7127. continue; //nothing expected by this pipeline
  7128. }
  7129. #ifdef DEBUG_ENABLED
  7130. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  7131. if (cl->state.sets[i].uniform_set_format == 0) {
  7132. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  7133. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  7134. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  7135. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7136. } else {
  7137. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7138. }
  7139. }
  7140. #endif
  7141. if (!cl->state.sets[i].bound) {
  7142. //All good, see if this requires re-binding
  7143. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  7144. cl->state.sets[i].bound = true;
  7145. }
  7146. }
  7147. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  7148. }
  7149. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  7150. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7151. ERR_FAIL_COND(!compute_list);
  7152. #ifdef DEBUG_ENABLED
  7153. ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
  7154. ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
  7155. ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
  7156. #endif
  7157. ComputeList *cl = compute_list;
  7158. #ifdef DEBUG_ENABLED
  7159. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7160. if (cl->validation.pipeline_push_constant_size > 0) {
  7161. //using push constants, check that they were supplied
  7162. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7163. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7164. }
  7165. #endif
  7166. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  7167. }
  7168. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  7169. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7170. ERR_FAIL_COND(!compute_list);
  7171. ComputeList *cl = compute_list;
  7172. Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
  7173. ERR_FAIL_COND(!buffer);
  7174. ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
  7175. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  7176. #ifdef DEBUG_ENABLED
  7177. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7178. #endif
  7179. #ifdef DEBUG_ENABLED
  7180. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7181. if (cl->validation.pipeline_push_constant_size > 0) {
  7182. //using push constants, check that they were supplied
  7183. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7184. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7185. }
  7186. #endif
  7187. //Bind descriptor sets
  7188. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  7189. if (cl->state.sets[i].pipeline_expected_format == 0) {
  7190. continue; //nothing expected by this pipeline
  7191. }
  7192. #ifdef DEBUG_ENABLED
  7193. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  7194. if (cl->state.sets[i].uniform_set_format == 0) {
  7195. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  7196. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  7197. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  7198. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7199. } else {
  7200. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7201. }
  7202. }
  7203. #endif
  7204. if (!cl->state.sets[i].bound) {
  7205. //All good, see if this requires re-binding
  7206. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  7207. cl->state.sets[i].bound = true;
  7208. }
  7209. }
  7210. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  7211. }
  7212. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  7213. #ifdef FORCE_FULL_BARRIER
  7214. _full_barrier(true);
  7215. #else
  7216. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  7217. #endif
  7218. }
  7219. void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
  7220. ERR_FAIL_COND(!compute_list);
  7221. uint32_t barrier_flags = 0;
  7222. uint32_t access_flags = 0;
  7223. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  7224. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7225. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7226. }
  7227. if (p_post_barrier & BARRIER_MASK_RASTER) {
  7228. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7229. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7230. }
  7231. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  7232. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7233. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7234. }
  7235. if (barrier_flags == 0) {
  7236. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7237. }
  7238. VkImageMemoryBarrier *image_barriers = nullptr;
  7239. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  7240. if (image_barrier_count) {
  7241. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  7242. }
  7243. uint32_t barrier_idx = 0;
  7244. for (Texture *E : compute_list->state.textures_to_sampled_layout) {
  7245. VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
  7246. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7247. image_memory_barrier.pNext = nullptr;
  7248. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7249. image_memory_barrier.dstAccessMask = access_flags;
  7250. image_memory_barrier.oldLayout = E->layout;
  7251. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7252. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7253. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7254. image_memory_barrier.image = E->image;
  7255. image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
  7256. image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
  7257. image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
  7258. image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
  7259. image_memory_barrier.subresourceRange.layerCount = E->layers;
  7260. E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7261. if (E->used_in_frame != frames_drawn) {
  7262. E->used_in_transfer = false;
  7263. E->used_in_raster = false;
  7264. E->used_in_compute = false;
  7265. E->used_in_frame = frames_drawn;
  7266. }
  7267. }
  7268. VkMemoryBarrier mem_barrier;
  7269. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7270. mem_barrier.pNext = nullptr;
  7271. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  7272. mem_barrier.dstAccessMask = access_flags;
  7273. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  7274. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  7275. }
  7276. #ifdef FORCE_FULL_BARRIER
  7277. _full_barrier(true);
  7278. #endif
  7279. memdelete(compute_list);
  7280. compute_list = nullptr;
  7281. // compute_list is no longer active
  7282. _THREAD_SAFE_UNLOCK_
  7283. }
  7284. void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
  7285. uint32_t src_barrier_flags = 0;
  7286. uint32_t src_access_flags = 0;
  7287. if (p_from & BARRIER_MASK_COMPUTE) {
  7288. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7289. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  7290. }
  7291. if (p_from & BARRIER_MASK_RASTER) {
  7292. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  7293. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  7294. }
  7295. if (p_from & BARRIER_MASK_TRANSFER) {
  7296. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7297. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  7298. }
  7299. if (p_from == 0) {
  7300. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  7301. }
  7302. uint32_t dst_barrier_flags = 0;
  7303. uint32_t dst_access_flags = 0;
  7304. if (p_to & BARRIER_MASK_COMPUTE) {
  7305. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7306. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7307. }
  7308. if (p_to & BARRIER_MASK_RASTER) {
  7309. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7310. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7311. }
  7312. if (p_to & BARRIER_MASK_TRANSFER) {
  7313. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7314. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7315. }
  7316. if (p_to == 0) {
  7317. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7318. }
  7319. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  7320. }
  7321. void RenderingDeviceVulkan::full_barrier() {
  7322. #ifndef DEBUG_ENABLED
  7323. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  7324. #endif
  7325. _full_barrier(true);
  7326. }
  7327. #if 0
  7328. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  7329. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  7330. ERR_FAIL_COND(!frame_cmdbuf);
  7331. VkRenderPassBeginInfo render_pass_begin;
  7332. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  7333. render_pass_begin.pNext = nullptr;
  7334. render_pass_begin.renderPass = context->get_render_pass();
  7335. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  7336. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  7337. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  7338. render_pass_begin.renderArea.offset.x = 0;
  7339. render_pass_begin.renderArea.offset.y = 0;
  7340. render_pass_begin.clearValueCount = 1;
  7341. VkClearValue clear_value;
  7342. clear_value.color.float32[0] = p_clear_color.r;
  7343. clear_value.color.float32[1] = p_clear_color.g;
  7344. clear_value.color.float32[2] = p_clear_color.b;
  7345. clear_value.color.float32[3] = p_clear_color.a;
  7346. render_pass_begin.pClearValues = &clear_value;
  7347. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  7348. ID screen_format = screen_get_framebuffer_format();
  7349. {
  7350. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  7351. uint32_t command_buffer_count = 0;
  7352. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  7353. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  7354. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  7355. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  7356. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  7357. if (dl->validation.active) {
  7358. //needs to be closed, so close it.
  7359. vkEndCommandBuffer(dl->command_buffer);
  7360. dl->validation.active = false;
  7361. }
  7362. command_buffers[command_buffer_count++] = dl->command_buffer;
  7363. }
  7364. print_line("to draw: " + itos(command_buffer_count));
  7365. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  7366. }
  7367. vkCmdEndRenderPass(frame_cmdbuf);
  7368. }
  7369. #endif
  7370. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  7371. #ifdef DEV_ENABLED
  7372. String resource_name;
  7373. if (resource_names.has(p_id)) {
  7374. resource_name = resource_names[p_id];
  7375. resource_names.erase(p_id);
  7376. }
  7377. #endif
  7378. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  7379. if (texture_owner.owns(p_id)) {
  7380. Texture *texture = texture_owner.get_or_null(p_id);
  7381. frames[frame].textures_to_dispose_of.push_back(*texture);
  7382. texture_owner.free(p_id);
  7383. } else if (framebuffer_owner.owns(p_id)) {
  7384. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7385. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7386. if (framebuffer->invalidated_callback != nullptr) {
  7387. framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
  7388. }
  7389. framebuffer_owner.free(p_id);
  7390. } else if (sampler_owner.owns(p_id)) {
  7391. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7392. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7393. sampler_owner.free(p_id);
  7394. } else if (vertex_buffer_owner.owns(p_id)) {
  7395. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7396. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7397. vertex_buffer_owner.free(p_id);
  7398. } else if (vertex_array_owner.owns(p_id)) {
  7399. vertex_array_owner.free(p_id);
  7400. } else if (index_buffer_owner.owns(p_id)) {
  7401. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7402. Buffer b;
  7403. b.allocation = index_buffer->allocation;
  7404. b.buffer = index_buffer->buffer;
  7405. b.size = index_buffer->size;
  7406. b.buffer_info = {};
  7407. frames[frame].buffers_to_dispose_of.push_back(b);
  7408. index_buffer_owner.free(p_id);
  7409. } else if (index_array_owner.owns(p_id)) {
  7410. index_array_owner.free(p_id);
  7411. } else if (shader_owner.owns(p_id)) {
  7412. Shader *shader = shader_owner.get_or_null(p_id);
  7413. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7414. shader_owner.free(p_id);
  7415. } else if (uniform_buffer_owner.owns(p_id)) {
  7416. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7417. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7418. uniform_buffer_owner.free(p_id);
  7419. } else if (texture_buffer_owner.owns(p_id)) {
  7420. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7421. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7422. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7423. texture_buffer_owner.free(p_id);
  7424. } else if (storage_buffer_owner.owns(p_id)) {
  7425. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7426. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7427. storage_buffer_owner.free(p_id);
  7428. } else if (uniform_set_owner.owns(p_id)) {
  7429. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7430. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7431. uniform_set_owner.free(p_id);
  7432. if (uniform_set->invalidated_callback != nullptr) {
  7433. uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
  7434. }
  7435. } else if (render_pipeline_owner.owns(p_id)) {
  7436. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7437. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7438. render_pipeline_owner.free(p_id);
  7439. } else if (compute_pipeline_owner.owns(p_id)) {
  7440. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7441. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7442. compute_pipeline_owner.free(p_id);
  7443. } else {
  7444. #ifdef DEV_ENABLED
  7445. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
  7446. #else
  7447. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7448. #endif
  7449. }
  7450. }
  7451. void RenderingDeviceVulkan::free(RID p_id) {
  7452. _THREAD_SAFE_METHOD_
  7453. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  7454. _free_internal(p_id);
  7455. }
  7456. // The full list of resources that can be named is in the VkObjectType enum
  7457. // We just expose the resources that are owned and can be accessed easily.
  7458. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7459. if (texture_owner.owns(p_id)) {
  7460. Texture *texture = texture_owner.get_or_null(p_id);
  7461. if (texture->owner.is_null()) {
  7462. // Don't set the source texture's name when calling on a texture view
  7463. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7464. }
  7465. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7466. } else if (framebuffer_owner.owns(p_id)) {
  7467. //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7468. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
  7469. } else if (sampler_owner.owns(p_id)) {
  7470. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7471. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7472. } else if (vertex_buffer_owner.owns(p_id)) {
  7473. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7474. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7475. } else if (index_buffer_owner.owns(p_id)) {
  7476. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7477. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7478. } else if (shader_owner.owns(p_id)) {
  7479. Shader *shader = shader_owner.get_or_null(p_id);
  7480. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7481. for (int i = 0; i < shader->sets.size(); i++) {
  7482. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7483. }
  7484. } else if (uniform_buffer_owner.owns(p_id)) {
  7485. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7486. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7487. } else if (texture_buffer_owner.owns(p_id)) {
  7488. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7489. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7490. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7491. } else if (storage_buffer_owner.owns(p_id)) {
  7492. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7493. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7494. } else if (uniform_set_owner.owns(p_id)) {
  7495. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7496. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7497. } else if (render_pipeline_owner.owns(p_id)) {
  7498. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7499. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7500. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7501. } else if (compute_pipeline_owner.owns(p_id)) {
  7502. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7503. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7504. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7505. } else {
  7506. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7507. return;
  7508. }
  7509. #ifdef DEV_ENABLED
  7510. resource_names[p_id] = p_name;
  7511. #endif
  7512. }
  7513. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7514. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7515. }
  7516. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7517. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7518. }
  7519. void RenderingDeviceVulkan::draw_command_end_label() {
  7520. context->command_end_label(frames[frame].draw_command_buffer);
  7521. }
  7522. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7523. return context->get_device_vendor_name();
  7524. }
  7525. String RenderingDeviceVulkan::get_device_name() const {
  7526. return context->get_device_name();
  7527. }
  7528. RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
  7529. return context->get_device_type();
  7530. }
  7531. String RenderingDeviceVulkan::get_device_api_version() const {
  7532. return context->get_device_api_version();
  7533. }
  7534. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7535. return context->get_device_pipeline_cache_uuid();
  7536. }
  7537. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7538. if (draw_list) {
  7539. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7540. }
  7541. if (compute_list) {
  7542. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7543. }
  7544. { //complete the setup buffer (that needs to be processed before anything else)
  7545. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7546. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7547. }
  7548. }
  7549. void RenderingDeviceVulkan::_begin_frame() {
  7550. //erase pending resources
  7551. _free_pending_resources(frame);
  7552. //create setup command buffer and set as the setup buffer
  7553. {
  7554. VkCommandBufferBeginInfo cmdbuf_begin;
  7555. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7556. cmdbuf_begin.pNext = nullptr;
  7557. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7558. cmdbuf_begin.pInheritanceInfo = nullptr;
  7559. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7560. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7561. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7562. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7563. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7564. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7565. if (local_device.is_null()) {
  7566. context->append_command_buffer(frames[frame].draw_command_buffer);
  7567. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7568. }
  7569. }
  7570. //advance current frame
  7571. frames_drawn++;
  7572. //advance staging buffer if used
  7573. if (staging_buffer_used) {
  7574. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7575. staging_buffer_used = false;
  7576. }
  7577. if (frames[frame].timestamp_count) {
  7578. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7579. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7580. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7581. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7582. }
  7583. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7584. frames[frame].timestamp_count = 0;
  7585. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7586. }
  7587. void RenderingDeviceVulkan::swap_buffers() {
  7588. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7589. _THREAD_SAFE_METHOD_
  7590. _finalize_command_bufers();
  7591. screen_prepared = false;
  7592. //swap buffers
  7593. context->swap_buffers();
  7594. frame = (frame + 1) % frame_count;
  7595. _begin_frame();
  7596. }
  7597. void RenderingDeviceVulkan::submit() {
  7598. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7599. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7600. _finalize_command_bufers();
  7601. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7602. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7603. local_device_processing = true;
  7604. }
  7605. void RenderingDeviceVulkan::sync() {
  7606. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7607. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7608. context->local_device_sync(local_device);
  7609. _begin_frame();
  7610. local_device_processing = false;
  7611. }
  7612. VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  7613. if (small_allocs_pools.has(p_mem_type_index)) {
  7614. return small_allocs_pools[p_mem_type_index];
  7615. }
  7616. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  7617. VmaPoolCreateInfo pci;
  7618. pci.memoryTypeIndex = p_mem_type_index;
  7619. pci.flags = 0;
  7620. pci.blockSize = 0;
  7621. pci.minBlockCount = 0;
  7622. pci.maxBlockCount = SIZE_MAX;
  7623. pci.priority = 0.5f;
  7624. pci.minAllocationAlignment = 0;
  7625. pci.pMemoryAllocateNext = nullptr;
  7626. VmaPool pool = VK_NULL_HANDLE;
  7627. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  7628. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time
  7629. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  7630. return pool;
  7631. }
  7632. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7633. //free in dependency usage order, so nothing weird happens
  7634. //pipelines
  7635. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7636. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7637. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7638. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7639. }
  7640. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7641. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7642. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7643. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7644. }
  7645. //uniform sets
  7646. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7647. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7648. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7649. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7650. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7651. }
  7652. //buffer views
  7653. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7654. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7655. vkDestroyBufferView(device, buffer_view, nullptr);
  7656. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7657. }
  7658. //shaders
  7659. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7660. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7661. //descriptor set layout for each set
  7662. for (int i = 0; i < shader->sets.size(); i++) {
  7663. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7664. }
  7665. //pipeline layout
  7666. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7667. //shaders themselves
  7668. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7669. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7670. }
  7671. frames[p_frame].shaders_to_dispose_of.pop_front();
  7672. }
  7673. //samplers
  7674. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7675. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7676. vkDestroySampler(device, sampler, nullptr);
  7677. frames[p_frame].samplers_to_dispose_of.pop_front();
  7678. }
  7679. //framebuffers
  7680. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7681. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7682. for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
  7683. //first framebuffer, then render pass because it depends on it
  7684. vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
  7685. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7686. }
  7687. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7688. }
  7689. //textures
  7690. while (frames[p_frame].textures_to_dispose_of.front()) {
  7691. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7692. if (texture->bound) {
  7693. WARN_PRINT("Deleted a texture while it was bound..");
  7694. }
  7695. vkDestroyImageView(device, texture->view, nullptr);
  7696. if (texture->owner.is_null()) {
  7697. //actually owns the image and the allocation too
  7698. image_memory -= texture->allocation_info.size;
  7699. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7700. }
  7701. frames[p_frame].textures_to_dispose_of.pop_front();
  7702. }
  7703. //buffers
  7704. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7705. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7706. frames[p_frame].buffers_to_dispose_of.pop_front();
  7707. }
  7708. }
  7709. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7710. _THREAD_SAFE_METHOD_
  7711. context->prepare_buffers();
  7712. screen_prepared = true;
  7713. }
  7714. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7715. return frame_count;
  7716. }
  7717. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7718. if (p_type == MEMORY_BUFFERS) {
  7719. return buffer_memory;
  7720. } else if (p_type == MEMORY_TEXTURES) {
  7721. return image_memory;
  7722. } else {
  7723. VmaTotalStatistics stats;
  7724. vmaCalculateStatistics(allocator, &stats);
  7725. return stats.total.statistics.allocationBytes;
  7726. }
  7727. }
  7728. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7729. if (local_device.is_valid() && !p_current_frame) {
  7730. return; //flushing previous frames has no effect with local device
  7731. }
  7732. //not doing this crashes RADV (undefined behavior)
  7733. if (p_current_frame) {
  7734. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7735. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7736. }
  7737. if (local_device.is_valid()) {
  7738. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7739. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7740. context->local_device_sync(local_device);
  7741. VkCommandBufferBeginInfo cmdbuf_begin;
  7742. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7743. cmdbuf_begin.pNext = nullptr;
  7744. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7745. cmdbuf_begin.pInheritanceInfo = nullptr;
  7746. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7747. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7748. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7749. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7750. } else {
  7751. context->flush(p_current_frame, p_current_frame);
  7752. //re-create the setup command
  7753. if (p_current_frame) {
  7754. VkCommandBufferBeginInfo cmdbuf_begin;
  7755. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7756. cmdbuf_begin.pNext = nullptr;
  7757. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7758. cmdbuf_begin.pInheritanceInfo = nullptr;
  7759. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7760. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7761. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7762. }
  7763. if (p_current_frame) {
  7764. VkCommandBufferBeginInfo cmdbuf_begin;
  7765. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7766. cmdbuf_begin.pNext = nullptr;
  7767. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7768. cmdbuf_begin.pInheritanceInfo = nullptr;
  7769. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7770. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7771. context->append_command_buffer(frames[frame].draw_command_buffer);
  7772. }
  7773. }
  7774. }
  7775. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7776. // get our device capabilities
  7777. {
  7778. device_capabilities.version_major = p_context->get_vulkan_major();
  7779. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7780. }
  7781. context = p_context;
  7782. device = p_context->get_device();
  7783. if (p_local_device) {
  7784. frame_count = 1;
  7785. local_device = p_context->local_device_create();
  7786. device = p_context->local_device_get_vk_device(local_device);
  7787. } else {
  7788. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7789. }
  7790. limits = p_context->get_device_limits();
  7791. max_timestamp_query_elements = 256;
  7792. { //initialize allocator
  7793. VmaAllocatorCreateInfo allocatorInfo;
  7794. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7795. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7796. allocatorInfo.device = device;
  7797. allocatorInfo.instance = p_context->get_instance();
  7798. vmaCreateAllocator(&allocatorInfo, &allocator);
  7799. }
  7800. frames.resize(frame_count);
  7801. frame = 0;
  7802. //create setup and frame buffers
  7803. for (int i = 0; i < frame_count; i++) {
  7804. frames[i].index = 0;
  7805. { //create command pool, one per frame is recommended
  7806. VkCommandPoolCreateInfo cmd_pool_info;
  7807. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7808. cmd_pool_info.pNext = nullptr;
  7809. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
  7810. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7811. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7812. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7813. }
  7814. { //create command buffers
  7815. VkCommandBufferAllocateInfo cmdbuf;
  7816. //no command buffer exists, create it.
  7817. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7818. cmdbuf.pNext = nullptr;
  7819. cmdbuf.commandPool = frames[i].command_pool;
  7820. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7821. cmdbuf.commandBufferCount = 1;
  7822. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7823. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7824. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7825. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7826. }
  7827. {
  7828. //create query pool
  7829. VkQueryPoolCreateInfo query_pool_create_info;
  7830. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7831. query_pool_create_info.flags = 0;
  7832. query_pool_create_info.pNext = nullptr;
  7833. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7834. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7835. query_pool_create_info.pipelineStatistics = 0;
  7836. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7837. frames[i].timestamp_names.resize(max_timestamp_query_elements);
  7838. frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
  7839. frames[i].timestamp_count = 0;
  7840. frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
  7841. frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
  7842. frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
  7843. frames[i].timestamp_result_count = 0;
  7844. }
  7845. }
  7846. {
  7847. //begin the first command buffer for the first frame, so
  7848. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7849. VkCommandBufferBeginInfo cmdbuf_begin;
  7850. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7851. cmdbuf_begin.pNext = nullptr;
  7852. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7853. cmdbuf_begin.pInheritanceInfo = nullptr;
  7854. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7855. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7856. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7857. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7858. if (local_device.is_null()) {
  7859. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  7860. context->append_command_buffer(frames[0].draw_command_buffer);
  7861. }
  7862. }
  7863. // Note: If adding new project settings here, also duplicate their definition in
  7864. // rendering_server.cpp for headless doctool.
  7865. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  7866. staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
  7867. staging_buffer_block_size *= 1024; //kb -> bytes
  7868. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  7869. staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
  7870. staging_buffer_max_size *= 1024 * 1024;
  7871. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7872. //validate enough blocks
  7873. staging_buffer_max_size = staging_buffer_block_size * 4;
  7874. }
  7875. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  7876. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7877. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  7878. //ensure current staging block is valid and at least one per frame exists
  7879. staging_buffer_current = 0;
  7880. staging_buffer_used = false;
  7881. for (int i = 0; i < frame_count; i++) {
  7882. //staging was never used, create a block
  7883. Error err = _insert_staging_block();
  7884. ERR_CONTINUE(err != OK);
  7885. }
  7886. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  7887. //check to make sure DescriptorPoolKey is good
  7888. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7889. draw_list = nullptr;
  7890. draw_list_count = 0;
  7891. draw_list_split = false;
  7892. compute_list = nullptr;
  7893. }
  7894. template <class T>
  7895. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7896. List<RID> owned;
  7897. p_owner.get_owned_list(&owned);
  7898. if (owned.size()) {
  7899. if (owned.size() == 1) {
  7900. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7901. } else {
  7902. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7903. }
  7904. for (const RID &E : owned) {
  7905. #ifdef DEV_ENABLED
  7906. if (resource_names.has(E)) {
  7907. print_line(String(" - ") + resource_names[E]);
  7908. }
  7909. #endif
  7910. free(E);
  7911. }
  7912. }
  7913. }
  7914. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7915. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
  7916. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7917. //this should be optional for profiling, else it will slow things down
  7918. {
  7919. VkMemoryBarrier memoryBarrier;
  7920. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7921. memoryBarrier.pNext = nullptr;
  7922. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7923. VK_ACCESS_INDEX_READ_BIT |
  7924. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7925. VK_ACCESS_UNIFORM_READ_BIT |
  7926. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7927. VK_ACCESS_SHADER_READ_BIT |
  7928. VK_ACCESS_SHADER_WRITE_BIT |
  7929. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7930. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7931. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7932. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7933. VK_ACCESS_TRANSFER_READ_BIT |
  7934. VK_ACCESS_TRANSFER_WRITE_BIT |
  7935. VK_ACCESS_HOST_READ_BIT |
  7936. VK_ACCESS_HOST_WRITE_BIT;
  7937. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7938. VK_ACCESS_INDEX_READ_BIT |
  7939. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7940. VK_ACCESS_UNIFORM_READ_BIT |
  7941. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7942. VK_ACCESS_SHADER_READ_BIT |
  7943. VK_ACCESS_SHADER_WRITE_BIT |
  7944. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7945. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7946. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7947. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7948. VK_ACCESS_TRANSFER_READ_BIT |
  7949. VK_ACCESS_TRANSFER_WRITE_BIT |
  7950. VK_ACCESS_HOST_READ_BIT |
  7951. VK_ACCESS_HOST_WRITE_BIT;
  7952. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7953. }
  7954. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7955. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7956. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7957. frames[frame].timestamp_count++;
  7958. }
  7959. uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
  7960. _THREAD_SAFE_METHOD_
  7961. switch (p_resource) {
  7962. case DRIVER_RESOURCE_VULKAN_DEVICE: {
  7963. return (uint64_t)context->get_device();
  7964. } break;
  7965. case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
  7966. return (uint64_t)context->get_physical_device();
  7967. } break;
  7968. case DRIVER_RESOURCE_VULKAN_INSTANCE: {
  7969. return (uint64_t)context->get_instance();
  7970. } break;
  7971. case DRIVER_RESOURCE_VULKAN_QUEUE: {
  7972. return (uint64_t)context->get_graphics_queue();
  7973. } break;
  7974. case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
  7975. return context->get_graphics_queue_family_index();
  7976. } break;
  7977. case DRIVER_RESOURCE_VULKAN_IMAGE: {
  7978. Texture *tex = texture_owner.get_or_null(p_rid);
  7979. ERR_FAIL_NULL_V(tex, 0);
  7980. return (uint64_t)tex->image;
  7981. } break;
  7982. case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
  7983. Texture *tex = texture_owner.get_or_null(p_rid);
  7984. ERR_FAIL_NULL_V(tex, 0);
  7985. return (uint64_t)tex->view;
  7986. } break;
  7987. case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
  7988. Texture *tex = texture_owner.get_or_null(p_rid);
  7989. ERR_FAIL_NULL_V(tex, 0);
  7990. return vulkan_formats[tex->format];
  7991. } break;
  7992. case DRIVER_RESOURCE_VULKAN_SAMPLER: {
  7993. VkSampler *sampler = sampler_owner.get_or_null(p_rid);
  7994. ERR_FAIL_NULL_V(sampler, 0);
  7995. return uint64_t(*sampler);
  7996. } break;
  7997. case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
  7998. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
  7999. ERR_FAIL_NULL_V(uniform_set, 0);
  8000. return uint64_t(uniform_set->descriptor_set);
  8001. } break;
  8002. case DRIVER_RESOURCE_VULKAN_BUFFER: {
  8003. Buffer *buffer = nullptr;
  8004. if (vertex_buffer_owner.owns(p_rid)) {
  8005. buffer = vertex_buffer_owner.get_or_null(p_rid);
  8006. } else if (index_buffer_owner.owns(p_rid)) {
  8007. buffer = index_buffer_owner.get_or_null(p_rid);
  8008. } else if (uniform_buffer_owner.owns(p_rid)) {
  8009. buffer = uniform_buffer_owner.get_or_null(p_rid);
  8010. } else if (texture_buffer_owner.owns(p_rid)) {
  8011. buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
  8012. } else if (storage_buffer_owner.owns(p_rid)) {
  8013. buffer = storage_buffer_owner.get_or_null(p_rid);
  8014. }
  8015. ERR_FAIL_NULL_V(buffer, 0);
  8016. return uint64_t(buffer->buffer);
  8017. } break;
  8018. case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
  8019. ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
  8020. ERR_FAIL_NULL_V(compute_pipeline, 0);
  8021. return uint64_t(compute_pipeline->pipeline);
  8022. } break;
  8023. case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
  8024. RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
  8025. ERR_FAIL_NULL_V(render_pipeline, 0);
  8026. return uint64_t(render_pipeline->pipeline);
  8027. } break;
  8028. default: {
  8029. // not supported for this driver
  8030. return 0;
  8031. } break;
  8032. }
  8033. }
  8034. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  8035. return frames[frame].timestamp_result_count;
  8036. }
  8037. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  8038. return frames[frame].index;
  8039. }
  8040. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  8041. uint64_t u1 = (u & 0xffffffff);
  8042. uint64_t v1 = (v & 0xffffffff);
  8043. uint64_t t = (u1 * v1);
  8044. uint64_t w3 = (t & 0xffffffff);
  8045. uint64_t k = (t >> 32);
  8046. u >>= 32;
  8047. t = (u * v1) + k;
  8048. k = (t & 0xffffffff);
  8049. uint64_t w1 = (t >> 32);
  8050. v >>= 32;
  8051. t = (u1 * v) + k;
  8052. k = (t >> 32);
  8053. h = (u * v) + w1 + k;
  8054. l = (t << 32) + w3;
  8055. }
  8056. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  8057. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  8058. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  8059. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  8060. // need to do 128 bits fixed point multiplication to get the right value
  8061. uint64_t shift_bits = 16;
  8062. uint64_t h, l;
  8063. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  8064. l >>= shift_bits;
  8065. l |= h << (64 - shift_bits);
  8066. return l;
  8067. }
  8068. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  8069. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  8070. return frames[frame].timestamp_cpu_result_values[p_index];
  8071. }
  8072. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  8073. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  8074. return frames[frame].timestamp_result_names[p_index];
  8075. }
  8076. uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
  8077. switch (p_limit) {
  8078. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  8079. return limits.maxBoundDescriptorSets;
  8080. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  8081. return limits.maxColorAttachments;
  8082. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  8083. return limits.maxDescriptorSetSampledImages;
  8084. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  8085. return limits.maxDescriptorSetSamplers;
  8086. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  8087. return limits.maxDescriptorSetStorageBuffers;
  8088. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  8089. return limits.maxDescriptorSetStorageImages;
  8090. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  8091. return limits.maxDescriptorSetUniformBuffers;
  8092. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  8093. return limits.maxDrawIndexedIndexValue;
  8094. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  8095. return limits.maxFramebufferHeight;
  8096. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  8097. return limits.maxFramebufferWidth;
  8098. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  8099. return limits.maxImageArrayLayers;
  8100. case LIMIT_MAX_TEXTURE_SIZE_1D:
  8101. return limits.maxImageDimension1D;
  8102. case LIMIT_MAX_TEXTURE_SIZE_2D:
  8103. return limits.maxImageDimension2D;
  8104. case LIMIT_MAX_TEXTURE_SIZE_3D:
  8105. return limits.maxImageDimension3D;
  8106. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  8107. return limits.maxImageDimensionCube;
  8108. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  8109. return limits.maxPerStageDescriptorSampledImages;
  8110. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  8111. return limits.maxPerStageDescriptorSamplers;
  8112. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  8113. return limits.maxPerStageDescriptorStorageBuffers;
  8114. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  8115. return limits.maxPerStageDescriptorStorageImages;
  8116. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  8117. return limits.maxPerStageDescriptorUniformBuffers;
  8118. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  8119. return limits.maxPushConstantsSize;
  8120. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  8121. return limits.maxUniformBufferRange;
  8122. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  8123. return limits.maxVertexInputAttributeOffset;
  8124. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  8125. return limits.maxVertexInputAttributes;
  8126. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  8127. return limits.maxVertexInputBindings;
  8128. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  8129. return limits.maxVertexInputBindingStride;
  8130. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  8131. return limits.minUniformBufferOffsetAlignment;
  8132. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  8133. return limits.maxComputeWorkGroupCount[0];
  8134. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  8135. return limits.maxComputeWorkGroupCount[1];
  8136. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  8137. return limits.maxComputeWorkGroupCount[2];
  8138. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  8139. return limits.maxComputeWorkGroupInvocations;
  8140. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  8141. return limits.maxComputeWorkGroupSize[0];
  8142. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  8143. return limits.maxComputeWorkGroupSize[1];
  8144. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  8145. return limits.maxComputeWorkGroupSize[2];
  8146. case LIMIT_SUBGROUP_SIZE: {
  8147. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8148. return subgroup_capabilities.size;
  8149. }
  8150. case LIMIT_SUBGROUP_IN_SHADERS: {
  8151. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8152. return subgroup_capabilities.supported_stages_flags_rd();
  8153. }
  8154. case LIMIT_SUBGROUP_OPERATIONS: {
  8155. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8156. return subgroup_capabilities.supported_operations_flags_rd();
  8157. }
  8158. default:
  8159. ERR_FAIL_V(0);
  8160. }
  8161. return 0;
  8162. }
  8163. void RenderingDeviceVulkan::finalize() {
  8164. //free all resources
  8165. _flush(false);
  8166. _free_rids(render_pipeline_owner, "Pipeline");
  8167. _free_rids(compute_pipeline_owner, "Compute");
  8168. _free_rids(uniform_set_owner, "UniformSet");
  8169. _free_rids(texture_buffer_owner, "TextureBuffer");
  8170. _free_rids(storage_buffer_owner, "StorageBuffer");
  8171. _free_rids(uniform_buffer_owner, "UniformBuffer");
  8172. _free_rids(shader_owner, "Shader");
  8173. _free_rids(index_array_owner, "IndexArray");
  8174. _free_rids(index_buffer_owner, "IndexBuffer");
  8175. _free_rids(vertex_array_owner, "VertexArray");
  8176. _free_rids(vertex_buffer_owner, "VertexBuffer");
  8177. _free_rids(framebuffer_owner, "Framebuffer");
  8178. _free_rids(sampler_owner, "Sampler");
  8179. {
  8180. //for textures it's a bit more difficult because they may be shared
  8181. List<RID> owned;
  8182. texture_owner.get_owned_list(&owned);
  8183. if (owned.size()) {
  8184. if (owned.size() == 1) {
  8185. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  8186. } else {
  8187. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  8188. }
  8189. //free shared first
  8190. for (List<RID>::Element *E = owned.front(); E;) {
  8191. List<RID>::Element *N = E->next();
  8192. if (texture_is_shared(E->get())) {
  8193. #ifdef DEV_ENABLED
  8194. if (resource_names.has(E->get())) {
  8195. print_line(String(" - ") + resource_names[E->get()]);
  8196. }
  8197. #endif
  8198. free(E->get());
  8199. owned.erase(E);
  8200. }
  8201. E = N;
  8202. }
  8203. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  8204. for (const RID &E : owned) {
  8205. #ifdef DEV_ENABLED
  8206. if (resource_names.has(E)) {
  8207. print_line(String(" - ") + resource_names[E]);
  8208. }
  8209. #endif
  8210. free(E);
  8211. }
  8212. }
  8213. }
  8214. //free everything pending
  8215. for (int i = 0; i < frame_count; i++) {
  8216. int f = (frame + i) % frame_count;
  8217. _free_pending_resources(f);
  8218. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  8219. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  8220. }
  8221. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  8222. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  8223. }
  8224. frames.clear();
  8225. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  8226. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  8227. }
  8228. while (small_allocs_pools.size()) {
  8229. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  8230. vmaDestroyPool(allocator, E->value);
  8231. small_allocs_pools.remove(E);
  8232. }
  8233. vmaDestroyAllocator(allocator);
  8234. while (vertex_formats.size()) {
  8235. HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
  8236. memdelete_arr(temp->value.bindings);
  8237. memdelete_arr(temp->value.attributes);
  8238. vertex_formats.remove(temp);
  8239. }
  8240. for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
  8241. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  8242. }
  8243. framebuffer_formats.clear();
  8244. //all these should be clear at this point
  8245. ERR_FAIL_COND(descriptor_pools.size());
  8246. ERR_FAIL_COND(dependency_map.size());
  8247. ERR_FAIL_COND(reverse_dependency_map.size());
  8248. }
  8249. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  8250. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  8251. rd->initialize(context, true);
  8252. return rd;
  8253. }
  8254. bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
  8255. switch (p_feature) {
  8256. case SUPPORTS_MULTIVIEW: {
  8257. VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  8258. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  8259. } break;
  8260. case SUPPORTS_FSR_HALF_FLOAT: {
  8261. return context->get_shader_capabilities().shader_float16_is_supported && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  8262. } break;
  8263. case SUPPORTS_ATTACHMENT_VRS: {
  8264. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  8265. return vrs_capabilities.attachment_vrs_supported;
  8266. } break;
  8267. default: {
  8268. return false;
  8269. }
  8270. }
  8271. }
  8272. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  8273. device_capabilities.device_family = DEVICE_VULKAN;
  8274. }
  8275. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  8276. if (local_device.is_valid()) {
  8277. finalize();
  8278. context->local_device_free(local_device);
  8279. }
  8280. }