JavaScript.xml 4.0 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="JavaScript" inherits="Object" version="4.0">
  3. <brief_description>
  4. Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
  5. </brief_description>
  6. <description>
  7. The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
  8. [b]Note:[/b] This singleton can be disabled at build-time to improve security. By default, the JavaScript singleton is enabled. Official export templates also have the JavaScript singleton enabled. See [url=https://docs.godotengine.org/en/latest/development/compiling/compiling_for_web.html]Compiling for the Web[/url] in the documentation for more information.
  9. </description>
  10. <tutorials>
  11. <link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>
  12. </tutorials>
  13. <methods>
  14. <method name="create_callback">
  15. <return type="JavaScriptObject">
  16. </return>
  17. <argument index="0" name="callable" type="Callable">
  18. </argument>
  19. <description>
  20. Creates a reference to a [Callable] that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See [JavaScriptObject] for usage.
  21. </description>
  22. </method>
  23. <method name="create_object" qualifiers="vararg">
  24. <return type="Variant">
  25. </return>
  26. <argument index="0" name="object" type="String">
  27. </argument>
  28. <description>
  29. Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage.
  30. </description>
  31. </method>
  32. <method name="download_buffer">
  33. <return type="void">
  34. </return>
  35. <argument index="0" name="buffer" type="PackedByteArray">
  36. </argument>
  37. <argument index="1" name="name" type="String">
  38. </argument>
  39. <argument index="2" name="mime" type="String" default="&quot;application/octet-stream&quot;">
  40. </argument>
  41. <description>
  42. Prompts the user to download a file containing the specified [code]buffer[/code]. The file will have the given [code]name[/code] and [code]mime[/code] type.
  43. [b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/Media_type]MIME type[/url] provided based on the file [code]name[/code]'s extension.
  44. [b]Note:[/b] Browsers might block the download if [method download_buffer] is not being called from a user interaction (e.g. button click).
  45. [b]Note:[/b] Browsers might ask the user for permission or block the download if multiple download requests are made in a quick succession.
  46. </description>
  47. </method>
  48. <method name="eval">
  49. <return type="Variant">
  50. </return>
  51. <argument index="0" name="code" type="String">
  52. </argument>
  53. <argument index="1" name="use_global_execution_context" type="bool" default="false">
  54. </argument>
  55. <description>
  56. Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
  57. If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
  58. </description>
  59. </method>
  60. <method name="get_interface">
  61. <return type="JavaScriptObject">
  62. </return>
  63. <argument index="0" name="interface" type="String">
  64. </argument>
  65. <description>
  66. Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage.
  67. </description>
  68. </method>
  69. </methods>
  70. <constants>
  71. </constants>
  72. </class>