javascript_singleton.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343
  1. /*************************************************************************/
  2. /* javascript_singleton.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef JAVASCRIPT_EVAL_ENABLED
  31. #include "api/javascript_singleton.h"
  32. #include "emscripten.h"
  33. extern "C" {
  34. typedef union {
  35. int64_t i;
  36. double r;
  37. void *p;
  38. } godot_js_wrapper_ex;
  39. typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  40. typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
  41. extern int godot_js_wrapper_interface_get(const char *p_name);
  42. extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  43. extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
  44. extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
  45. extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
  46. extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
  47. extern void godot_js_wrapper_object_unref(int p_id);
  48. extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
  49. extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  50. };
  51. class JavaScriptObjectImpl : public JavaScriptObject {
  52. private:
  53. friend class JavaScript;
  54. int _js_id = 0;
  55. Callable _callable;
  56. static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  57. static void _free_lock(void **p_lock, int p_type);
  58. static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
  59. static void *_alloc_variants(int p_size);
  60. static void _callback(void *p_ref, int p_arg_id, int p_argc);
  61. protected:
  62. bool _set(const StringName &p_name, const Variant &p_value) override;
  63. bool _get(const StringName &p_name, Variant &r_ret) const override;
  64. void _get_property_list(List<PropertyInfo> *p_list) const override;
  65. public:
  66. Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
  67. void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
  68. Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override;
  69. JavaScriptObjectImpl() {}
  70. JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
  71. ~JavaScriptObjectImpl() {
  72. if (_js_id) {
  73. godot_js_wrapper_object_unref(_js_id);
  74. }
  75. }
  76. };
  77. bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
  78. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  79. const String name = p_name;
  80. godot_js_wrapper_ex exchange;
  81. void *lock = nullptr;
  82. const Variant *v = &p_value;
  83. int type = _variant2js((const void **)&v, 0, &exchange, &lock);
  84. godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
  85. if (lock) {
  86. _free_lock(&lock, type);
  87. }
  88. return true;
  89. }
  90. bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
  91. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  92. const String name = p_name;
  93. godot_js_wrapper_ex exchange;
  94. int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
  95. r_ret = _js2variant(type, &exchange);
  96. return true;
  97. }
  98. Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
  99. if (r_valid) {
  100. *r_valid = false;
  101. }
  102. godot_js_wrapper_ex exchange;
  103. void *lock = nullptr;
  104. const Variant *v = &p_key;
  105. int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
  106. int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
  107. if (lock) {
  108. _free_lock(&lock, prop_type);
  109. }
  110. if (type < 0) {
  111. return Variant();
  112. }
  113. if (r_valid) {
  114. *r_valid = true;
  115. }
  116. return _js2variant(type, &exchange);
  117. }
  118. void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
  119. if (r_valid) {
  120. *r_valid = false;
  121. }
  122. godot_js_wrapper_ex kex, vex;
  123. void *klock = nullptr;
  124. void *vlock = nullptr;
  125. const Variant *kv = &p_key;
  126. const Variant *vv = &p_value;
  127. int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
  128. int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
  129. int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
  130. if (klock) {
  131. _free_lock(&klock, ktype);
  132. }
  133. if (vlock) {
  134. _free_lock(&vlock, vtype);
  135. }
  136. if (ret == 0 && r_valid) {
  137. *r_valid = true;
  138. }
  139. }
  140. void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
  141. }
  142. void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
  143. ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
  144. const Variant::Type type = (Variant::Type)p_type;
  145. switch (type) {
  146. case Variant::STRING: {
  147. CharString *cs = (CharString *)(*p_lock);
  148. memdelete(cs);
  149. *p_lock = nullptr;
  150. } break;
  151. default:
  152. ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
  153. }
  154. }
  155. Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
  156. Variant::Type type = (Variant::Type)p_type;
  157. switch (type) {
  158. case Variant::BOOL:
  159. return Variant((bool)p_val->i);
  160. case Variant::INT:
  161. return p_val->i;
  162. case Variant::FLOAT:
  163. return p_val->r;
  164. case Variant::STRING: {
  165. String out((const char *)p_val->p);
  166. free(p_val->p);
  167. return out;
  168. }
  169. case Variant::OBJECT: {
  170. return memnew(JavaScriptObjectImpl(p_val->i));
  171. }
  172. default:
  173. return Variant();
  174. }
  175. }
  176. int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
  177. const Variant **args = (const Variant **)p_args;
  178. const Variant *v = args[p_pos];
  179. Variant::Type type = v->get_type();
  180. switch (type) {
  181. case Variant::BOOL:
  182. r_val->i = v->operator bool() ? 1 : 0;
  183. break;
  184. case Variant::INT: {
  185. const int64_t tmp = v->operator int64_t();
  186. if (tmp >= 1 << 31) {
  187. r_val->r = (double)tmp;
  188. return Variant::FLOAT;
  189. }
  190. r_val->i = v->operator int64_t();
  191. } break;
  192. case Variant::FLOAT:
  193. r_val->r = v->operator real_t();
  194. break;
  195. case Variant::STRING: {
  196. CharString *cs = memnew(CharString(v->operator String().utf8()));
  197. r_val->p = (void *)cs->get_data();
  198. *p_lock = (void *)cs;
  199. } break;
  200. case Variant::OBJECT: {
  201. JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
  202. r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
  203. } break;
  204. default:
  205. break;
  206. }
  207. return type;
  208. }
  209. Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) {
  210. godot_js_wrapper_ex exchange;
  211. const String method = p_method;
  212. void *lock = nullptr;
  213. const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
  214. r_error.error = Callable::CallError::CALL_OK;
  215. if (type < 0) {
  216. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  217. return Variant();
  218. }
  219. return _js2variant(type, &exchange);
  220. }
  221. void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
  222. const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
  223. ERR_FAIL_COND_MSG(obj->_callable.is_null(), "JavaScript callback failed.");
  224. Vector<const Variant *> argp;
  225. Array arg_arr;
  226. for (int i = 0; i < p_argc; i++) {
  227. godot_js_wrapper_ex exchange;
  228. exchange.i = i;
  229. int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
  230. arg_arr.push_back(_js2variant(type, &exchange));
  231. }
  232. Variant arg = arg_arr;
  233. const Variant *argv[1] = { &arg };
  234. Callable::CallError err;
  235. Variant ret;
  236. obj->_callable.call(argv, 1, ret, err);
  237. }
  238. Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
  239. Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
  240. out->_callable = p_callable;
  241. out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
  242. return out;
  243. }
  244. Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
  245. int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
  246. ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
  247. return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
  248. }
  249. Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  250. if (p_argcount < 1) {
  251. r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  252. r_error.argument = 0;
  253. return Ref<JavaScriptObject>();
  254. }
  255. if (p_args[0]->get_type() != Variant::STRING) {
  256. r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
  257. r_error.argument = 0;
  258. r_error.expected = Variant::STRING;
  259. return Ref<JavaScriptObject>();
  260. }
  261. godot_js_wrapper_ex exchange;
  262. const String object = *p_args[0];
  263. void *lock = nullptr;
  264. const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
  265. const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
  266. r_error.error = Callable::CallError::CALL_OK;
  267. if (type < 0) {
  268. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  269. return Ref<JavaScriptObject>();
  270. }
  271. return JavaScriptObjectImpl::_js2variant(type, &exchange);
  272. }
  273. extern "C" {
  274. union js_eval_ret {
  275. uint32_t b;
  276. double d;
  277. char *s;
  278. };
  279. extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
  280. extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
  281. }
  282. void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
  283. PackedByteArray *arr = (PackedByteArray *)p_arr;
  284. VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
  285. arr->resize(p_len);
  286. *write = arr->write;
  287. return arr->ptrw();
  288. }
  289. Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
  290. union js_eval_ret js_data;
  291. PackedByteArray arr;
  292. VectorWriteProxy<uint8_t> arr_write;
  293. Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
  294. switch (return_type) {
  295. case Variant::BOOL:
  296. return js_data.b;
  297. case Variant::FLOAT:
  298. return js_data.d;
  299. case Variant::STRING: {
  300. String str = String::utf8(js_data.s);
  301. free(js_data.s); // Must free the string allocated in JS.
  302. return str;
  303. }
  304. case Variant::PACKED_BYTE_ARRAY:
  305. arr_write = VectorWriteProxy<uint8_t>();
  306. return arr;
  307. default:
  308. return Variant();
  309. }
  310. }
  311. #endif // JAVASCRIPT_EVAL_ENABLED
  312. void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
  313. godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
  314. }